Artists create out of a sense of desolation.

melmoth, mmo 7 Comments »

While familiarising myself with the history and works of El Greco through the power of the Wikipedian Hivemind, I came across the piece displayed here, an oil on canvas work titled The Holy Trinity.

I think this, for me, highlights the true genius of El Greco. Not only was he a fine artist, but he was an utter visionary, predicting the forthcoming plight of group composition in the early days of MMOs, and then realising that vision on canvas.

In the painting we can see the poor Tank, exhausted from the infinite pressures of leading a group through another dungeon instance, falling into the arms of the Healer who continues to desperately keep the Tank on his feet. Meanwhile, the DPS stand around looking confused and generally getting under the Healer’s feet (there’s definitely a foot-based theme underpinning this work); I think the one in the blue dress is probably about to helpfully yell “HEAL MEH!”, or perhaps complain about the Healer’s lack of ability. The DPS just to the left of The Primary Whiner appears to be contemplating the ground – one presumes the subject is curious about the big puddle of fire they all seem to be standing in.

Meanwhile, the DPS in green to the front left appears to be supporting the Tank, but a closer examination shows that their gaze is drawn down, calculating, and focussed elsewhere on the Tank, possibly trying to work out the value of the Tank’s gear score in order to complain bitterly about it, or simply assessing the gear’s value to determine whether it’s worth asking for the Tank’s stuff when they rage-quit the game.

The two DPS on the right of the picture are clearly aligned in the classic Get The F*ck On With It pose used by artists in the late 1500′s, and thus provide the picture’s balancing composition to The Whiners in the left third, with the Tank and Healer in the centre third.

I think it’s obvious that the dove represents Lady RNG, passing quickly over the group, ready to poop onto the head of the Tank from a reasonable height.

Not entirely sure about the disembodied baby heads sitting at the Tank’s feet, however. Possibly an abstract expression of the Tank’s battered self-esteem, or those maddening voices whose whispers sow the doubts and lassitudes which are the harbingers of the desolation of the soul.

Or maybe El Greco was just rubbish at drawing crafting nodes. Who knows?

Posted by Melmoth at 1:30 pm

On the impact of quest text.

lotro, melmoth, mmo 3 Comments »

“You have been spotted and the element of surprise has been lost.

The dwarves of Moria are now doomed!”

DOOMED!

THEY’RE ALL DOOMED. OMFG YOU’VE DOOMED THEM ALL!

DOOOOOOOOOOOOOOOOOOOOOOOOOOMED!

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Retry y/n?

Posted by Melmoth at 12:09 pm

No pleasure endures unseasoned by variety.

ddo, melmoth, mmo, rift 6 Comments »

My current plate of play is piled high with equal portions of Dungeons & Dragons Online and Rift, as I gorge myself once more on morsels from the ‘all you can eat’ MMO buffet. Update 6 for Lord of the Rings Online approaches as swiftly as the flow of The Great River it brings with it, but I find myself utterly uninterested in returning to my mature MMO mistress. For the first time I find that I don’t like the direction in which Turbine are taking their interpretation of the free-to-play model and, combined with yet more of what I see as complications to the design of the warden class, it seems as though I’m gently drifting away from LotRO, the current of its ambitions finally flowing in a divergent direction to the current of my interests. As it is with others, I find the Premium Barter Wallet to be an unnecessary device: a solution to a problem that needn’t have existed in the first place. To sell players inventory space, fill that inventory with barter currency which monopolises that space in an entirely unnecessary fashion, and then offer to sell players yet another form of inventory to solve this issue, should be viewed as a worrisome development at best; I see it as invidiousness.

Curiously, I ended up giving Turbine some of my money anyway, but this time I’ve decided to invest a little in DDO. The new expansion has piqued my curiosity, and by ordering early there is the usual array of bonus trinkets and knickknacks offered along with the expansion content itself. Having lost my mind momentarily and plumped for the Libertine Edition, I found myself with an abundance of niceties, amongst which were included 2000 Turbine Points. With some time yet until the expansion, but with an already renewed enthusiasm for DDO, expansion notwithstanding, I decided to invest some of the Tubine Points into the relatively recently released Artificer class. The fact that the class happened to be on sale at the time only spurred me into divesting myself of my newfound digital wealth as quickly as I had obtained it. The Artificer class is bonkers-powerful in that way which only ‘expansion’ classes can be; as with the Death Knight in World of Warcraft, the Runekeeper and Warden in LotRO, the Beastlord in EverQuest 2, and many others, the Artificer is a new class which seems to thrust through the canopy of classes, before unfurling the tremendous branches of its power and leaving all else somewhat in its shade. The Artificer uses a repeating crossbow, a weapon which has received a revamp to its mechanics coinciding with the release of the Artificer, transforming the weapon from the ranged equivalent of lightly slapping the target repeatedly about the face with a herring, into something more akin to dropping a quick succession of blue whales from a sub-orbital platform onto the head of the unsuspecting villain . That alone, for me, would make the class interesting, but in this Swiss Army knife of classes, that’s just the weird tool tucked behind the tool which hooks the stones out of horse hooves. The Artificer can also detect and disarm traps and locks, much like the rogue class. They also have a pet, which levels-up with the character, can be equipped with various items, and has its own line of enhancements including two prestige lines – in this I believe the pet is better developed than some of the existing classes in the game.

So you can see that the Artificer is pretty powerful, really; unfairly so, some might suggest.

So I probably shouldn’t mention the Rune Arm weapon: a device which has various uses, but starts off as a basic close-range flame thrower which can be charged up to various levels of power, and doesn’t even require the player to swap out their +5 Blue Whale Launching Turret of Mass Extinction in order to use it.

Yes indeed, the Artificer is pretty crazily powerful, I think you’ll agree.

So I probably shouldn’t mention the fact that they can cast spells from a selection which rivals that of Wizards, including, but not limited to, the uberlevelling munchkin caster’s damage spell of choice – Blade Barrier, as well as the ability to conjure crossbow bolts like an Arcane Archer. There’s also the newly added line of curative admixtures, which allow the Artificer to turn health and resistance potions into grenades, which they can then lob into a crowd for an AoE version of that potion’s benefits.

Pretty powerful. Overpowered, some might say.

So I probably shouldn’t mention the fact that – nah, just kidding, that’s about it. I mean, apart from the fact that they’re able to transform into Godzilla at fourth level, but I don’t suppose you’re interested in that. It leaves me wondering what Turbine will have to do to make the druid class –which is being launched with the new expansion in June– appealing to players. Obviously it’s something that players in DDO have been clamouring for with equal voracious verve as players of EQ2 were for the Beastlord, but I can’t help but think that Turbine have to go even further with this class in order to make it stand out against that solitary device of dungeon destruction and devastation encompassed in the Artificer. As such, I imagine that the player of a freshly created level one Druid will look down upon their hotbar and see a single button, with a tooltip that reads:

Lunar Transformation: The druid transforms into a fully operation battle station and becomes the ultimate power in the universe.
.
‘That’s no moon.’

Despite professing to the contrary, I found myself drawn into raiding in Rift over the weekend. And what incomprehensible minatory threat to reality was it which caused me to throw reticence to the wind and join the noble cause of a pick-up raid of valiant Ascended?

Balloons.

Extra-dimensional death balloons of death and greater death, that cause death with their deathly death rays of much death and deathness?!

No, no – party balloons. Tied to the floor outside of a carnival tent.

Rift’s one year anniversary event is in full swing, and the phase of progress (read: stage of the grind) that has currently been reached allows for players to participate in various carnival games staged around the tented encampment of NPCs, who have set up shop in the capital cities of the two factions, as well as in the Shimmersand region. It’s the standard MMO event, with mini-games rewarding a currency –in this case, prize tickets– which can be used to barter for various event-only items, such as cosmetics and trinkets and the like. The balloon game requires the player character to jump around a small pen bursting balloons (the event is themed around a carnival, and thus balloons play a large part in various aspects) until they have dispatched thirty of the villainous rubbery entrappers of helium. The keys to the ‘exploitation’ of this game are:

a) It is instantly repeatable, rather than being daily.
b) In a group, or raid, any burst balloon counts towards the total for all members of the group or raid.

So, MMO players being, well, MMO players, have optimised this game by forming raids of players who all jump up and down on the spot, only stopping to hand-in the quest to the vendor (standing right beside the balloon pen) and pick-up the quest once again. For a single player the quest would probably take somewhere in the carefully-balanced-by-developers region of a minute; in a raid you can get in about two jumps before you need to hand-in the quest again.

Thus, there I was, for ten or fifteen minutes, in a raid consisting primarily of level-capped heroes, with their giant raider’s shoulder pads; epic weapons encrusted with jewels; trailed by a small choir of angels chanting the player’s great deeds for all the world to bear witness to; as the twenty of us jumped up and down like loons, popping balloons. A grinding platoon, marching to the theme park’s tune.

Are we entirely sure we’re not in Azeroth any more?

Posted by Melmoth at 11:29 am

It is necessary to the happiness of man that he be mentally faithful to himself.

melmoth, mmo, rift 6 Comments »

I spent an entire evening vacillating over builds for my warrior in Rift. Initially I was just toying with the idea of trying on a new build for size, to see if it was of a style better suited to the way I play. But it quickly turned into one of those epic shopping expeditions, where my weary character was to be found later sitting outside the changing room of the sixteenth store we’d visited, head in hands, feet barricaded by bags full of builds, while I tried on ‘just one more’.

It eventually got to the point where I’d settled on a natty little number –I fancy it was a rather fetching Riftblade/Reaver ensemble– and I swung my way dramatically out of the Soul Tree changing room with a ‘ta da!’ motion, and a “Well?”

“Well what?” replied my warrior.

“Well, what do you think? I mean, I’m pretty sure this is the one, but there was that adorable Beastmaster/Champion build we saw a few respecs back, and I just wondered what you…”

“I DON’T CARE! I JUST DON’T BLOODY CARE. PICK ONE, FOR GOD’S SAKE, PICK ONE, AND LET’S GO!”

I stared at my warrior, mouth agape momentarily, before my bottom lip slowly crept its way up my face until it covered the end of my nose like a hoodie; my eyeballs gradually filling with tears and becoming slightly macabre snow globes.

“Sorry!” said my warrior, sighing. “I’m sorry. Look, I’ve been stood here performing the idle animation for an hour now. My feet are killing me from all the walking and waiting, my arms ache from hanging on to this sword and shield while being forced to stretch and check my finger nails. And I’m carrying all these bags of builds around. It’s just tiring, you know? I’ve just got to that, tha… I mean, if I hear myself perform a yawn emote one more time I’m going to stab myself in the throat.”

But I’m not listening any more. I’ve put the current build back, in my quiet seething fury, and walked away from the Soul Tree. “It’s fine” I say in a tone which says that it really isn’t, and I pick up the original build I was using at the beginning of the day. “I think I like this one after all” I declare, and my warrior stares at me in disbelief; I stare back, daring them to say something, anything, with regard to the matter.

“Fine.” the weary warrior says.

“Fine.” I say, putting the original build back on.

“I still love you, you know.” my warrior says.

“I know.”

Later that evening, sat on the end of a bed in disarray from the upheaval of frantic passions, I brush flat and start to pull-on my build which had been eagerly cast to the floor earlier.

“I needed that.” I say, as much to the room as anything; perhaps trying to convince myself.

“Feel better?” comes the reply from the other end of the bed.

I turn towards the voice, “I shouldn’t, but I do.”

My cleric alt stretches languorously and smiles at me, “That’s a lovely build, by the way.”

Posted by Melmoth at 2:54 pm

To a valet no man is a hero.

melmoth, mmo 3 Comments »

In Rift my Bahmi has a racial ability: Mighty Leap.

It has little effect in PvE; mobs will still aggro if I try to leap over the top of them; I can sometimes use it to negotiate that damnable bane of all MMO heroes – the slight incline in terrain; but generally the ability does nothing.

Except look exceptionally cool.

I can use it to leap past an unsuspecting mob (admittedly not hard, seeing as, outside of a five yard radius, they all have the observational skills of a mole in a blindfold ), and if I position myself just right, I can land with a thud in front of them, and follow it immediately by a second thud, delivered with force to their braincase using my two-handed hammer.

It’s Batman. It’s Hulk. It’s Neo. And it’s Goku. It’s Spiderman; Predator; Aang.

It’s V.

It’s glee.

It’s you. And me.

Isn’t that what a hero should be?


That was a party political broadcast on behalf of the Still Just A Goddamn MMO Valet Party.

Posted by Melmoth at 8:18 pm

Our frustration is greater when we have much and want more, than when we have nothing and want some.

melmoth, mmo, rift 2 Comments »

Rift has me happily frustrated – the difference between having a hyperactive puppy and feral cat on the end of a leash. Where the puppy strains with loll-tongued enthusiasm against its master’s restraining pull, desperate to investigate all the new things in the world –which primarily involves chasing cats, ducks, rabbits, other dogs, flies, leaves, shadows, and various other adversaries which the puppy has clearly made the hell up– the feral cat is generally to be found being dragged along on its back, or face, or pretty much any part of its body that isn’t its feet, while it claws and chews and hisses and yowls at the leash, the holder of the leash, and more than likely itself at several points during the ordeal.

My overarching frustration is with the soul system; my happiness with it comes from the fact that it provides me with the fundamental urgency and drive to continue playing the game. The soul system provides a nice level of flexibility with respect to character builds, with the standard caveat that this only applies to non-raiders who aren’t interested in optimising the heck out of every soul point. I prefer entertainment over efficiency when it comes to games, where optimisation is, for me, a vampire which preys on entertainment, sucking the fun from it and leaving nought but the dry empty husk of complicit conformity. Working hard. Efficiency. Toeing the corporate line. This is what I do in the real world, and because of that, when I enter a virtual world I want to be able to hunt naked through a forest, dance wild and carefree with my swords beneath a curtain of rain, or wade aimlessly across the snowy back of a mountain at the top of the world. Skyrim managed to invoke that feeling of blithe liberty, of spontaneity and sovereignty in sublime union, and I will always admire it for that.

I have a build for my warrior in Rift, a fairly common combination of Reaver/Paladin/Warlord because I do love me some self-healing tank, but I’ve eschewed the deep thirty eight point investment in Reaver that is common amongst end-game builds, instead opting for a little more variety, flexibility and fun by delving deeper into the Paladin soul. The frustration comes from the fact that I now have a build which I think will be a lot of fun to play, but I’ll need to get close to level fifty (the current level cap) before it all comes together and realises its full potential. Thus the happy frustration, where every level I gain more points towards completing my character, but in the meantime the character feels somewhat disjointed – a fractured piece of a greater whole. Rift still manages to achieve that careful balancing act, however, where the levelling leash both holds me back and at the same time enlivens my enthusiasm for progress.

The most dangerous temptation, of course, is to play an alt. I switched to my low level cleric alt last night, and the hit of gratification from getting soul points so quickly in those early levels was the MMO equivalent of shooting up, “Ohhhhhhh yeah. Mmmmmm, three soul points in as many minutes. That hit the spot, that hit the spot gooooood.[gurgle][slump]“. Thankfully there’s always Mrs Melmoth to keep me grounded, who takes exception to watching me sit in the dark and dribble into my keyboard, the hugely dilated pupils in my ghost-lit face staring blankly into the computer’s window of neon aurora.

My other happy frustration comes from Rift’s combat system, but I’ll save that for another post, where my recent travails with respect to LotRO’s combat system will hopefully provide a suitable (and possibly lengthy) counterpoint to my experiences with Rift.

Posted by Melmoth at 11:22 am

Thought for the day.

melmoth, mmo, tftd 9 Comments »

Mentoring systems –such as those seen in games like EQ2, CoH and STO– are still rarity in the genre, despite being an obvious enabler to allowing friends to play together. Yet most MMOs implement some form of PvP where players of varying levels are slammed together, with the level disparity ‘normalised’ by temporarily increasing the level of the lowest players.

Thus the system is often applied to PvP, where lower level players are more likely to be put off playing again because they are dramatically behind the power curve of higher level players (due the significant differential in equipment, number of powers, etc), and are in direct competition with those players.

Yet the system is often not applied to PvE, where lower level players are more likely to be prevented from playing with friends if they are dramatically behind the power curve of friends who are at a higher level, and are thus unable to join them in a cooperative effort.

It seems to me, at first glance, like a curiously backwards convention of design.

Posted by Melmoth at 10:47 am

KiaSA’s Guild Wars 2 beta press preview.

guild wars 2, mmo 4 Comments »

M: Alright Mr Z, we’ve been playing in a recent press beta event, so what do we think about this so called Guild Wars 2, if that even is its real name.

Z: It’s not really a name is it?

M: ‘Guild Wars 2′ ?

Z: Indeed, it somewhat fails to convey the majesty and beauty of the game which lies hidden beneath that veil of ponderous nomenclature.

M: So we propose a different name?

Z: Absolutely so, and so absolutely. Something which does not belie the noble spirit and thrilling adventure which is found in this gamiest of games.

M: Such as?

Z: Neville.

M: Guild Wars: Neville?

Z: No, just Neville. I think that is a name which covers all the necessary bases required by an MMO of this magnitude.

M: Very well, so what do we think of it? I, for one, thought there were a few too many radishes.

Z: It was quite radishy, was it not?

M: I mean, there were radish people, radish houses, a giant minefield of explosive radishes. Three out of the five skills on my warrior’s hotbar were radish based…

Z: Ah, but were you not wielding a radish in your main hand at the time?

M: Well, yes of course, what other weapon could there be for the savage combatant?

Z: I myself prefer a radish in the off-hand, matron, thus leaving my main hand free to wield the more versatile glaive-glaive-glaive-guisarme-gooseberry

M: Well, each to their own. At least Neville 2…

Z: No, no; just ‘Neville’.

M: At least ‘Neville’ allows for a wide range of weapons within a class, although locking certain class play-styles to certain weapons may prove awkward in the long run.

Z: Speaking of ear plugs, what did we think about the World vs World vs World combat?

M: I thought they did rather well to find an arena that could hold three worlds, and frankly it was exactly the spectacle one would imagine it to be. When that one world took the folding table and smashed it over the back of that other world, while the third world leapt from the top rope and did a powerbomb on the world with the folding table? That was pretty neat.

Z: I’m just not sure about those leotards.

M: I suppose the various worlds did look a bit silly in all that figure-hugging lycra…

Z: No, ‘leotard’. Not sure about it. It should sound like leopard, but it has delusions of grandeur and affects a ridiculous pronunciation. I bet it drives a Range Rover Sport and lives in Wilmslow. Stupid leotards.

M: Right you are. But let’s talk more about Neville.

Z: Lovely fish and chips.

M: Hmm?

Z: Neville. Owns the restaurant at the end of the road. Does a mean cod in batter.

M: Ah, no, the other Neville, the one you stayed up all night playing with over the weekend.

Z: I never! This Neville sounds like a lascivious slattern!

M: I’m talking about Guild Wars 2.

Z: You mean Neville?

M: Yes.

Z: Well why didn’t you say so? All this talk of midnight philandering with strangers…

M: I wasn’t quite sure about the starship combat – didn’t really seem to fit in with the general magi-punk setting outlined in all the preview videos.

Z: It certainly was a curious addition, although perhaps they’re trying to capture some of the Star Wars: The Old Republic market. The fact that you can customise your spaceship is a positive, however.

M: Absolutely. But basing all the starship designs around the 1948 Bristol 400, albeit in an incredibly painterly style, is somewhat odd. I gave mine a fur-lined steering wheel though – fallalish.

Z: Another feature I enjoyed was that of the dynamic rifts which appear across the land.

M: Oh yes, most interesting. Did you notice that they happened to be in the form of Arthas Menethil’s spread buttocks.

Z: Really? That’s genius, I hadn’t ev…

Zoso: Hoy!

M: Busted!

Melmoth: I say, what the dickens?!

Z: Leg it!

Zoso: Who the blarmed blazes was that?

Melmoth: I’ve really no idea. I mean, they looked almost exactly like us, except for the evil-looking twirly moustache and black eyeliner.

Zoso: I quite like my twirly moustache, it’s not that evil is it?

Melmoth: No more than my black eyeliner. D’you get into the Guild Wars 2 press beta?

Zoso: Nah, I think it’s meant for, y’know, press and fan sites.

Melmoth: And we’re not a fan site?

Zoso: You wrote an entire post satirising their artistic justifications for skimpy armour design.

Melmoth: I just think they have something against twirly moustaches and black eyeliner, which is rich coming from a company that called their game Guild Wars 2.

Zoso: Well quite; I think it’s clearly a Leslie, or maybe even a Clifford Prodger.

Melmoth: I certainly think it’s trying to live up to being a Clifford Prodger, let’s hope that all the genuine gushing beta preview reports are true.

Zoso: And that we do indeed have a most magnificent Clifford Prodger on our hands.

Melmoth: I wouldn’t mind having a Clifford Prodger on my hands, that’s for sure.

Zoso: Yes, I’ve heard the rumours.

Posted by Melmoth at 8:06 am

Thought for the day.

melmoth, mmo, tftd 8 Comments »

Mountain

In Skyrim I see a mountain and think ‘I’ve found a source of adventure.’

In a fantasy MMO I see a mountain and think ‘I’ve found another wall of the sheep pen.’

Abbreviations

“Level 21 tank LFG dung”

If you end up in a shitty PuG, at least you’ll know why.

Decision

If a player decides it’s better to jump from the top of the castle tower and die, then rez, rather than fight their way back down again, is the death penalty too low, the content too tiresome, or the player too jaded?

Posted by Melmoth at 11:00 am

If honour be your clothing, the suit will last a lifetime.

melmoth, mmo, rift Comments Off


In any case, despite my frustrations, it seems that a decent set of cosmetic female armour is indeed obtainable in Rift, with a little bit of dedicated searching and saving.

I’m most pleased with the ensemble, and there’s even a nice winged helmet to go with it too, part of the ‘one month veteran’ reward set; I can certainly see myself getting the three month veteran rewards if the game continues to hook me the way it has thus far.

Posted by Melmoth at 5:12 pm
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