It’s in the Diogenes
“There are many men in London, you know, who, some from shyness, some from misanthropy, have no wish for the company of their fellows. Yet they are not averse to comfortable chairs and the latest periodicals. It is for the convenience of these that the Diogenes Club was started, and it now contains the most unsociable and unclubable men in town. No member is permitted to take the least notice of any other one. Save in the Stranger’s Room, no talking is, under any circumstances, allowed, and three offences, if brought to the notice of the committee, render the talker liable to expulsion. My brother was one of the founders, and I have myself found it a very soothing atmosphere.”
— Sherlock Holmes in The Greek Interpreter.
A club which, it struck me, seems evident in many MMOs, and to which I must confess I have occasionally found myself a member.
I took to listening to episodes of the Cabin Pressure radio comedy show whilst pottering around in Dungeons & Dragons Online. So far I’ve finished two whole series, and still haven’t made it from level seven to level eight. It may be the case that I’m ‘doing it wrong’, but with a Lesser Tome of Learning (permanent XP gain boost) and a knowledge of the dungeons I was running, I think that perhaps two series of a comedy show is too long per level. I’m more of a three-episodes-per-level sort of chap, or perhaps two reasonable length podcasts.
I’ll be interested to see how many Cabin Pressure episodes it takes to gain a level in Guild Wars 2, especially as I believe that the claim was made that each level in Guild Wars 2 should take about the same amount of time. Eighty levels, at three Cabin Pressure episodes per level, sounds like… a lot of comedy, still. Perhaps one for the MMO examination board?
Question 14. If an MMO has eighty levels and takes a minimum of three episodes of Cabin Pressure per level, at what character level will the player be able to recite the entire first three series verbatim whilst drunk at an MMO guild BBQ? Show all working out.
For a bonus mark: How many episodes of Monty Python would be equivalent?
Note: You may use the standard unit of Mighty Boosh to convert between episodes, but must show your working out.
If you like a lot of schadenfreude on your biscuit.
Upon finding myself a member of the Diogenes Club in an MMO, one of my pet hates is players who seem to follow you around for no apparent reason other than to nab whatever mob or gatherable item you are after. Sometimes it seems like deliberate griefing, and other times you’re simply the victim of the harmless coincidence of MMOs requiring every unique and special heroflake to be original and different in exactly the same way, in exactly the same location.
I was playing an MMO recently and had been suffering the attentions of one of these folks; I was rapidly coming to the conclusion that it was neither naive innocence nor a noble desire to come to my aid which was driving their actions. I trotted down the road to put a distance between myself and this other player, and happened to notice a glowing canister lying on the ground. In my curiosity I decided to click it, and got a message that
“This can of gasoline will detonate in 3 seconds… 2 seconds…”
I quickly ran away from the object and looked back in time to see Mr Me Too! run up to the same canister (ignoring all the other glowing canisters in the area), whereupon it promptly detonated, taking fully half his health bar away. He stopped following me after that.
And now I’ll forever be disappointed in any MMO where I can’t booby trap the clickies and gatherables.
Spy vs. Spy the MMORPG. ISAGN.
And perhaps consider petitioning one of the CCP devs to allow booby traps in jetcans.
Cabin Pressure is very good.
I have been watching the levels in GW2. I do not believe it takes the same time to do each of them. It would be hard to be sure, however, unless I was to do exactly the same during each of them. Which is unlikely to happen.
It was m’colleague who put me on to Cabin Pressure. And many a merry “Hey, Chief. I could be wrong…” has been uttered in MMO dungeons ever since.
Must remember to use ‘Jelly babies to manual’ more often, though.
I’m not sure where I heard that GW2 factoid, or whether it is even true. It does seem like a splendid idea to keep the time between levels more constant; obviously a more exponential levelling curve will extend the average subscription time, assuming the developer can provide content which is compelling enough to keep the majority of players climbing the curve.
The leveling curve of GW2 is of course not based on ‘time to level’ because that varies per player. It will, however, require the same -amount of exp to level- after level 15 or so (I forget the exact number, but it evens out fairly early on).
La la la.
I say! Sometimes you have to admire the EVE community, or segments of it, at least.
And only a few ‘booby’ comments too, and those were amusing, at least.
Nice to see it get a positive and constructive response!