Daily Archives: June 30, 2010

KiaSA Top Tips for APB

For new players to All Points Bulletin, a quick guide from pre-launch:

  • Voice is broadcast by default; either go into the VoIP section of the Audio options to change it to push to talk, or if you’re wearing a headset be vewy, vewy quiet when sneaking up on wabbits (and enemy players) or they’ll hear you.  Or take advantage, by saying very loudly “I’M JUST GOING TO GO UP THESE STAIRS HERE AT THE FRONT OF THE BUILDING”, then sneak off up a ladder round the back.
  • You show up as a red triangle on enemy radar (and vice versa) when either sprinting or in a vehicle.
  • APB is very much like making love to a beautiful woman (© Swiss Toni), it’s better in a group. Pull up the group window (“U” by default) to find one (a group, that is; beautiful women are currently unavailable via in-game mechanisms).
  • When riding as a passenger in a car, press forward or back (“W/”S”) to lean out of the window and shoot at stuff. Don’t press “F”, unless you want to get out.
  • If there are four of you in a car, the two on the passenger side need to be very careful firing directly ahead or behind, or there will very soon be three in the car. If someone leaning out of the opposite side of the car happens to shoot you, they probably meant it.
  • To add your own music to the game, pull up the music player (default “P”), select “Import”, and navigate to the folder containing the MP3s. You can also toggle between having your music playing all the time, or just in cars.
  • Setting up a playlist containing only the theme from The Professionals to play whenever you get into a car instantly makes the game 42.7% more awesome
  • Pick a gun to suit your style; out of the tutorial you can buy the OCA-EW submachine gun for close-in work, or the Obeya rifle if you prefer longer range shots.  (Speak to a contact to buy weapons, vehicles and upgrades.)  Alternatively, choose the one that best matches your shoes.
  • If an enemy group are holed up around an objective, charging directly towards their waiting guns generally doesn’t work as well as taking a bit of time to scope the area and look for unexpected approaches or overlooking sniper positions. If your clan is closely modelled on the Crimean War era Light Brigade, though, go for it, it’ll make a great poem.

Thought for the day.

In the general case, people don’t complain that <insert competitive sport or board game of choice> is boring because it always involves playing the same scenario with the same rules over and over and over.

So why do a vast number of commentators feel that a PvP game such as All Points Bulletin having a repetitive mission structure is a design flaw?

APB certainly has its flaws, but this is not one of them. Could it be improved by adding new mission content? Obviously yes, but then football could be improved if they secretly added a minefield one week, maybe changed the ball for an angry wolverine the next; it doesn’t mean that football is fundamentally flawed when the organisers choose to leave the framework the same and let the players create the content instead.