Tag Archives: tftd

Thought for the day.

Can I play my original Guild Wars character in Guild Wars 2?

Guild Wars 2 is a whole new game with different professions and races, new technology, and expanded gameplay. It is not possible to directly use an original Guild Wars character.

However, your original Guild Wars character names will be reserved for your use in Guild Wars 2

Interested in Guild Wars 2? Got a copy of Guild Wars lying around and a favourite character name, perhaps something that nicely fits one of the new races you’re thinking of playing? Might be worth quickly poking your nose in to reserve a name, it’s not as if you have to pay a subscription fee to do so.

I think I have a decent Charr name worked out. Now I just need that tall considerable shadow on the far left of the professions page to be a shaman, and I imagine I’ll be all set.

Thought for the day.

Reading Ysh’s thoughts on the social considerations of soloing, duoing and grouping in MMOs, and having recently had cause to muse about such a situation myself, I pondered on the subject some more, and during that time the question I had the most fun and difficulty answering was this:

Could I happily duo with myself in an MMO?

Thought for the day.

“Daddy, when I grow up I want to be a hero just like in your games!”

“What, you want to run around a forest with an aggressive moose ineffectually butting you in the back as you try to pick berries for a bone-idle elf who wants to host a dinner party?”

I think I’ll probably stick to reading The Hobbit as the foundation for mini-Melmoth’s fantasy aspirations, for now.

Thought for the day.

In the general case, people don’t complain that <insert competitive sport or board game of choice> is boring because it always involves playing the same scenario with the same rules over and over and over.

So why do a vast number of commentators feel that a PvP game such as All Points Bulletin having a repetitive mission structure is a design flaw?

APB certainly has its flaws, but this is not one of them. Could it be improved by adding new mission content? Obviously yes, but then football could be improved if they secretly added a minefield one week, maybe changed the ball for an angry wolverine the next; it doesn’t mean that football is fundamentally flawed when the organisers choose to leave the framework the same and let the players create the content instead.

Thought for the day.

Bioware will do to LotRO’s epic story content what Blizzard did to Everquest’s quest content.

But is the Star Wars setting as universally accessible as Azeroth?

Here’s a thought: WoW gained critical mass because very early on it convinced a large enough section of the non-‘male 18-30’ market that it was for them as much as anyone. As soon as you have large population diversity in a social space you will get the Facebook phenomenon, and let’s not forget that WoW was right there with Facebook at the start of the current online social peer recruitment zeitgeist.

Granny posts updates on Facebook. Granny plays a Night Elf Hunter in WoW.

Will Granny want to play a Jedi?

Thought for the day.

You see those innocent level one neutral-con critters that every MMO has running around in the background acting as part of the scenery?

In my MMO, whenever a player killed one of those critters, a fifty tonne version would fall from the sky onto the player’s head, squashing them flat.

And then explode.