Category Archives: plastic instruments

The frets! The frets! The frets are on fire!

After suggesting Van Hemlock try Frets on Fire in the absence of frankly ludicrous quantities of plastic instrumentation for a console, I took another look at it myself. I’d had a bit of a play a year ago, but after getting Guitar Hero III for the Wii hadn’t particularly bothered, and it’s come on quite a lot since then. There’s a fork, Frets on Fire X, with all sorts of extra fun like optional Rock Band or Guitar Hero-type configurations and support for drums and scrolling lyrics, so after getting that going I had another tinker with pairing a Wiimote with the PC to use the Wii guitar, and that worked an awful lot better than before as well, some hunting around for native drivers for my bluetooth dongle eliminated the need for any extra software past GlovePIE to map Wiimote inputs to keys, and either the new drivers or new version of Frets on Fire picked up the inputs much more smoothly. Next stop, fiddling around with the drums to see if they work as well, then maybe multiple inputs, and if I ever get bored of the World Tour songlist I’ll have no shortage of other stuff to play through. Nifty!

Reviewlet: Guitar Hero World Tour

Since picking this up yesterday, I’ve made a start on all four careers (guitar, bass, drums and vocals). The new guitar peripheral feels really good, I’ve dived straight into the Expert career (after making it to the final Expert tier of Guitar Hero 3 by beating Cult of Personality the day before picking up World Tour); I haven’t used the slide panel on the neck very much, but it gives quite a fun wah-wah effect on held notes, as well as being used for specific segments. Bass is pretty straightforward too, once you get used to the new open notes.

Song selection’s been a real mixed bag; World Tour moves away from the very linear tiers into slightly more free-form venues with (to start with) two or three songs before an encore, with some great stuff mixed in with songs I haven’t come across before, nothing awful so far, I’m sure the newer songs will grow on me. Starting out on the Easy setting on the drums, I’m slowly getting to grips with the new gameplay, generally doing fairly well, though odd rhythms in unfamiliar songs are tricky, I think working up the difficulty levels will offer the most challenge. Finally, I’ve even tried vocals on Easy, though only when nobody else is around to inflict my singing attempts on. The first two songs, About A Girl and The One I Love went pretty well (mostly due to very wide tolerances, I presume), but then the encore of You’re Gonna Say Yeah! came along, and while I’ve done fine sight reading guitar and drum parts, vocals really don’t work so well; I did pass, somehow, but I think I’m going to work through the set list on the other instruments to at least get vaguely familiar with the new songs before tackling the vocals again.

There’s a few niggles, like a lot of the text being quite small and hard to read even on a 37″ screen, but overall it’s a worthy full-band follow-up to GH3. Just downloading a couple of the free songs to test how downloadable content works out, so if you’ll excuse me, I have some rocking to do…

Ragnaröckband

A few months back a Plastic Instrument Battle Royale was brewing, with Rock Band 2, Guitar Hero World Tour and Rock Revolution all due out around the same time (in America, at least). Back then it looked like all-out war, with frostiness between Harmonix and Activision over instrument compatibility forcing a choice between one game or the other (after entirely discounting Rock Revolution) for all but the most die-hard of plastic instrument fans. For the Wii, the Rock Band prospects were particularly bleak; no instrument compatibility, no downloadable content, and no sign of even the first game in Europe let alone a release date for the sequel. I know the true battleground is the XBox 360, and with plummeting prices I could pick one up for even less than a Wii now (the 60Gb model, let alone the hard-drive-less Arcade), but, plastic instrument based games apart, there’s nothing I’d rather play on a 360 than a PC, so I’ll stick with the Wii.

By the time Wii Rock Band was actually released over here (September), Guitar Hero World Tour had a release date (November) and for a UK Wii owner, Guitar Hero World Tour vs Rock Band is a no-brainer, really, with World Tour on the Wii having comparable features to the 360 and PS3 versions including downloadable content (with the option to use SD cards). Order placed!

Good news, though, everyone! Harmonix and Activision have since been playing nicely, and the Instrument Compatibility Matrix now shows a refreshing amount of green, most importantly for me in the last week including Guitar Hero III guitars being compatible with Rock Band 2 on the Wii (no word on the World Tour peripherals, but as the guitar uses the Wiimote as well it would seem likely, and if not never mind, least I can use the GHIII guitar). Wii Rock Band 2 will also support downloadable content, again via SD cards if needed, so once that actually makes it over here I’ll grab that as well, as it has a rather excellent song list. Maybe it’s not quite the Final Rock Battle after all, but a new era in cross-compatible fake plastic rock for all.

Kick Out The Jams

Warhammer is all very well for violence, conflict, life-or-death struggle and light raffia work, but sometimes you just want to sit back, have a nice cup of tea and KICK OUT THE JAMS, PERSON WHO ENGAGES IN INAPPROPRIATE MATRIARCHAL RELATIONS!

[This post has been classified as ’12’ by the BBFC for mild satirical references to the edited versions of songs in Guitar Hero games]

Though some of you foreign types have been Rocking in a Band since somewhere around the early 14th century (using game-time, “last year” if you prefer conventional chronology), and are even now Rocking in a Band 2 if you’re of the XBoxier persuasion, the Wii version of the first Rock Band has only just come out here in the UK. Bollocks to that, if you’ll forgive my Sex Pistols, but salvation is to hand with Guitar Hero World Tour only a couple of months away, and they’ve just released the full song list. Plenty of lovely rock there, including a re-recording of the the titular MC5 classic, just leaving the ever so slightly Herculean task of persuading my wife that a plastic drum kit would be a lovely accessory in the living room…

E3 DOs and DON’Ts

A public information broadcast for companies demonstrating plastic instrument based games at E3.

 

DO:

– Start the demo with “Are you ready to rock?”
– Wear black t-shirts and have long hair
– If you’re wearing a shirt and have short hair, shred like a maniac
– Play a song that splatters a crazy number of notes all over the screen, and nail most of them

DON’T:

– Use a guitar from someone else’s game
– Have a demonstration team looking like alternate-universe White Stripes
– Fail the song

Ill deeds are doubled with extra XP

There was a double XP event in City of Heroes, so I spent much of the weekend dressed in spandex and fighting crime. And also playing City of Heroes, ahh! (I confounded your expectations there, and from thence the humour arose…)

Double XP is a good chance to zap through the early hero levels, which can otherwise involve quite a lot of running around, even with the temporary travel powers on offer from early Safeguard missions. I was strongly tempted to roll another Blaster, using the recently added Psionic/Mental powersets, but already having three Blasters I figured I should branch out a bit, and went with a Tanker. Costume choice, as usual, took a while, I settled on a shovel-wielding eight foot giant in formal evening wear (complete with top hat, monocle etc.) I decided his assignment was to infiltrate the street gangs of Paragon City, and thus gave him a disguise to blend in: a tiny eye mask. Even though it’s purely cosmetic, there’s just something utterly joyful about running around in teams of wildly disparate characters, chain-wrapped denizens of darkness next to orange-skirted cheerleaders with dragon wings, sombre funeral directors with zombie minions alongside a katana toting techno-samurai in neon armour.

As well as getting the new tanker up to level 14 for a travel power, I flitted around a bunch of other characters, doing a bit of Blasting and Scrapping, and also some nefarious villainy, continuing my plans to create human slaves in an insect nation. At level 24 my Arachnos Solider had a choice of becoming a Bane Spider (bonking people over the head with an energy-mace-thing) or Crab Spider (strapping on a multi-armed energy-beam-shooting backpack). No contest, really, hand over the extra arms! Hooking up at various points with some other ne’er-do-wells, much ne’er-do-welling ensued, not just knocking on doorways and running away but also sending packages with insufficient postage stamps, and on one occasion knocking a policeman’s helmet off. Oh, and a couple of occasions where we massacred countless innocents who’d done nothing but stand near a bank we decided to rob, but at least we didn’t download any knock-off films, so that’s OK. Melmoth had been playing a Dominator for a while, with a measured approach where more threatening foes would be detained or fixed in blocks of stone and their fellows picked off one by one, but switched to one of his assortment of Brutes for the weekend. Rendered nigh-invulnerable by assorted forcefields and auras over the top of already decent Brute defences, this caused ever such a slight shift to a somewhat more SMASH!-oriented approach, wherein the Brute steams into anything that moves to keep his Fury bar filled, and everyone else does their best to keep up with the Brute. SMASH!tastic!

Outside the City, I went back to Guitar Hero for a while, several of the Aerosmith songs are growing on me. Also caught up with some of the Guitar Hero: World Tour news coming out of E3, and it’s looking rather awesome, as I believe the correct vernacular to be (I’m extending my index and little fingers at the same time, if that has any bearing on it). Despite my other ravings over customisation, it’s not so much the “create a rocker” feature; the game could display a stick person (with optional hat) cavorting away in the background for all I’d notice, being fixated on the coloured notes scrolling their way up the screen. Not that it’ll stop me spending hours adjusting the exact tint of my nostril hair, should such options be available on the Wii. All fingers, toes and assorted other dactylates crossed that Wikipedia’s suggested EU release date of October 28th isn’t entirely made up (though as it’s not a Friday, I rather suspect it is) and we don’t have to wait for six months (or more) after the US release, as with certain other guitar-drum-and-vocal based rhythm games. I don’t care about global supply and demand issues, I just want to rock (once again, extended index and little fingers there).

Reviewlet: Guitar Hero – Aerosmith

Guitar Hero – Aerosmith is… Aerosmith-y. This isn’t terribly surprising, what with it having “Aerosmith” in the title and everything, and a picture of Aerosmith on the cover just in case you missed that; 29 of the 41 songs in the game are by Aerosmith (or Joe Perry), you play them as motion-captured Aerosmith, there are short snippets of Aerosmith interviews between the levels as the game tracks Aerosmith’s career from playing a high school dance to intergalactic megastardom, you can play as one of the Aerosmith guitarist on the rest of the tracks if you buy/unlock them as a character in the Vault, playing signature Joe Perry Gibson guitars

If you’re unsure whether you should get the game or not, here’s a detailed in-depth questionnaire to help you decide:

1) Do you like Guitar Hero?
a) Oh yes! It’s a work of plastic instrumental genius!
b) It’s OK I guess.
c) No, it’s a stupid waste of time, learn to play a real guitar.

2) Do you like Aerosmith?
a) Oh yes! Who doesn’t like the multi-Grammy winning biggest selling American hard rock band of all time?
b) They’re OK I guess.
c) No, I hate them and everything they stand for.

If you answered:
Mostly (a): buy the game right now
Mostly (b): maybe rent the game, see how you like it
Mostly (c): don’t buy the game

Hope that helped.

Personally I remain fairly ambivalent towards Aerosmith, they’ve got a few catchy songs but I’m not rushing out to buy their entire back catalogue, so the game’s a neat enough diversion while waiting for World Tour rather than something I’ll play solidly for the next few months. If you love Aerosmith, though, I’m sure you’ll love this (unless you hate Guitar Hero).

Bring the Noise

Just to prove my own point I fired up Audiosurf for a quick five minutes last night, and wound up playing through most of the Solaris soundtrack, which produced some amazing looping tracks. Oh, and then the Ying Tong Song.

While on a music game kick, there’s been a whole bunch o’ plastic instrument type news in the last few weeks. Still no sign of a UK release date for the Wii version of Rock Band; I’ll keep an eye on reviews when it’s out in the US in a few weeks, see how it measures up to the other consoles, but I suspect I’ll give it a miss thanks to a slew of rivals out there. Guitar Hero: Aerosmith is out at the end of June, so I’ve stuck an order in for that to get an immediate fix of plastic guitaring. I don’t know much Aerosmith past their singles, but the song list looks like there’ll be enough to keep me going for a while at least. If nothing else it means I shouldn’t be so tempted to do something rash like get the Nintendo DS release, Guitar Hero: On Tour, though watching the promo video had already altered my interest level from “hmm, possibly intriguing” to “FLEE! FLEE FOR YOUR LIVES!”

The biggest news, though, is Guitar Hero IV, or Guitar Hero: Roman Numerals Are So Passée And Colons Are In So It’s Not Guitar Hero IV But “Guitar Hero: World Tour” Just To Sound A Lot Like “Guitar Hero: On Tour” So You Can Get Them Confused A Lot, to give its full title. World Tour, perhaps inevitably, brings drums and vocals to the Guitar Hero series, as well as a few other new features like the ability to create custom songs. With the Wii version of Rock Band being somewhat cut-down compared to the PS3 and 360 versions, notably lacking Downloadable Content, it remains to be seen how many World Tour features will make it to the Nintendo system, but there are encouraging noises about downloadable functionality for the Wii. Scheduled for an October release in the US, with a bit of luck we might see it in the UK before the end of the year if the Guitar Hero III release dates were anything to go by, though if Rock Band is any precedent then the mid-23rd century may be more likely. In the past couple of days, word is also emerging of Guitar Hero: Metallica for early 2009.

Not content with the possibility of a mere two plastic drum kits cluttering up your living room, Konami have announced Rock Revolution, though I haven’t seen much about that apart from the drum set. There are murmurings of Rock Band 2 for this Autumn as well, so October/November may see a Plastic Instrument Battle Royale on a scale not seen since the Bakelite Beatles vs Rolling Polyethylene Terephthalate Stones duels of the 60s.

Based on the current situation, it seems unlikely that many, if any, of the instruments will be compatible between games, which is a shame. I think it was Oscar Wilde who said “to have one plastic guitar cluttering up the living room may be tolerated by an understanding wife, to have three plastic guitars, a bass or two, three drum sets and an assortment of USB mics is probably pushing it a bit”. We’ll have to see how UK pricing and release dates pan out, but it’s looking like interesting times in the world of pushing buttons and pretending to be a rock god.

Fretting about a song.

You know that you’ve been playing a game too much, and that there’s cause for concern, when you start basing your enjoyment of a new song played on your iPod by whether, for example, the solo would be too tricky for you to perform when combined with that awkward to reach orange button.

In unrelated news, Audioslave’s Your Time Has Come was just piped into my head hole.

Strontium Edged Rock

I hit 800 “performances” in Guitar Hero 3 last night, if the guitarhero.com stats are accurate, which I think is pretty reasonable over four months (or perhaps more accurately “mental”, according to Mentat in IRC). As a result I’m getting a bit tried of the GH3 songs, but not to worry! Exciting plastic-instrument-related news about the European release of Rock Band (available in the US since the early 16th century) finally arrived!

The good news is Rock Band is coming to the UK, for a while it seemed like they were just going to flick V-signs across the Atlantic while rocking out over there. The bad, if not entirely surprising, news is the only confirmed date is for the XBox 360 version (May 23rd), with PlayStation 2 and 3 versions in “the summer”, and the Wii version “when the still sea conspires an armour and her sullen and aborted currents breed tiny monsters”, according to spokesperson Geoff Madeupquotes.

On the plus side, rather than the naff plastic instruments in the US bundle, the UK will be getting titanium drum kits, solid silver guitars with inlaid emeralds and diamond microphones with strontium edging. Either that or we’re going to get stiffed on the price, with it being £130 for the instruments and £50 for the game, so £180 for the lot compared to the US bundle price of $170.

Hrm. I was already wavering over the Wii version, lacking DLC as it does. At £130 I doubt I’ll bother with the instruments; I would’ve picked up the game alone, just for another 50+ songs to guitar along to, but with Neversoft and Harmonix (or more likely Activision and EA) getting stroppy with each other it doesn’t look like a Wii Guitar Hero controller will work with Rock Band, so… bah.

To get a rock fix until Guitar Hero: Aerosmith is released, I’ll have another crack at getting the Wii guitar going with Frets on Fire. I sort-of more-or-less had it running, but the bluetooth stack seemed a bit flaky (least, that’s my excuse for only hitting half the notes), I’ll give it a bit more of a poke.