Actually, that post title might not be strictly accurate. Another Steamvaults run this weekend, final boss dropped: Beast Lord Shoulders. Again. Goes without saying there was no hunter in the group. Total number of blue drops now gained from instances since Hellfire Ramparts: zero. Obviously karmic vengeance from ending up with the Shadowrend Longblade, Garrote-String Necklace *and* Bracers of Finesse from the Ramparts. Course they’re now all long-replaced. Oh well. If WoW is a virtual operant conditioning chamber like EverQuest before it, how long do you keep pressing the lever when it doesn’t give a food pellet?

(Should I somehow get on a successful Black Morass run where Latro’s Shifting Sword drops *and I win it*, expect the next post to be “Random Loot, and why it’s the greatest reward system ever.”)

Anyway, I played a fair bit of STALKER: Shadow of Chernobyl, and was most impressed by its loot system, which doesn’t consist of playing the same level over and over and over and over and over again until some bloke drops the Brilliant Assault Rifle Of Brilliantness. Sorry! Sorry. Last loot whine, promise. It’s not a bad game; reminds me of a post-apocalyptic Operation Flashpoint with some RPG elements (an inventory, NPCs with dialogue driving the story and providing “side quests”). In that, it’s also somewhat reminiscent of Deus Ex, but it doesn’t quite scale the same heights; then again, not much does. Still, it serves its prime purpose of being an assault rifle-blazing alternative to WoW.

Posted by Zoso at 10:48 am