Play the game, not the UI
Now, you might be thinking, “Hey, game designer! That’s about the stupidest thing ever typed.” And it kind of is. How else are you going to play the game? The way we mean it is: Since we are creating a living online world in which you heroically spend your time, we want you to viscerally experience that world.
Ben Miller, Game Designer, ArenaNet.
I know a certain set of MMO developers think that all players are dribbling innocents whose pretty little minds are preoccupied throughout the day by nothing but kittens and lollipops, but players have been talking about this for some time. No, really.
Respect the player
We respect you—as a player, as a human being.
“We think you’re clueless. But we respect you for it.”
It’s wonderful that you’re making a game for players, ArenaNet, truly. But could you stop making out that you’re single-handedly re-inventing the genre? When what you’re actually doing is implementing various features that players have been requesting (and subsequently been ignored over) for years.
What we have are these ‘buttons’, and you can ‘press’ them to activate ‘abilities’. We want you to be able to intuitively control your character’s actions using the input device of your PC.
Okay, okay, I made that last one up.
Melmoth—resignedly awaiting the invention of the device which allows ArenaNet to patronisingly ruffle one’s hair over the Internet.