[A Skyrim quest spoiler follows]
We join our heroine after she has awoken to find herself having been drugged and transported from her bedroom to an abandoned shack in the middle of a Skyrim swamp. The leader of the Dark Brotherhood stands before her, and tells our heroine that the organisation is interested in recruiting her, having followed her impressive progress in the world to date. But first, a test…
Three people kneel before our heroine, their hands bound, hoods over their heads. There is a contract on the life of one of these villains, and –the leader of the Dark Brotherhood informs her– our heroine must decide for herself which one it is. And then she must execute that person.
An entry is added to our heroine’s quest log in this regard.
Our heroine tries to leave the shack, but the way is barred to her; so she speaks to each of the three captives in turn, determining their crimes and judging the reasons for their being here in this place. She makes her decision.
Unfortunately for the leader of the Dark Brotherhood, our heroine has decided to take a path through life which falls not in the shadows. She is a servant of light. No specific deity commands this respect or offers guidance along this path. It is a path she forges of her own accord, a hard path, overgrown with the moral intricacies and complexities of a harsh and unforgiving world. Nevertheless, she follows the light as best she may.
She kills the leader of the Dark Brotherhood and releases the prisoners.
A message appears to the player of our heroine, ‘Failed: Join the Dark Brotherhood’. “Ah well”, thinks he, “I did what I felt was right for my character”. More importantly he felt that he had the choice to do what was right, and that nobody had told him to do so. No quest compelled him to do what he did, it was his decision, and he is therefore happy to live with the consequences, as well as the mild disappointment of having failed the quest.
Suddenly a new message appears to the player ‘New quest: Destroy the Dark Brotherhood!’
A smile appears on the faces of player and character alike.
Time to bring a little light to the shadows.