Cyberpunk: 2077 is going strong; nudging up to the 100 hour mark and it feels like there’s a fair bit more to do, with at least a couple of strong side missions chains in progress alongside the main story. I haven’t been rushing; some evenings I don’t feel like delving too deeply so I’ll noodle around clearing up a bit of crime or doing some clothes shopping, others I’ll settle down and push on with the plot. Noodling feels a little wrong considering there are somewhat pressing matters to deal with, but it’s a very RPG matter of life and death that allows for plenty of chasing after rogue taxis in between preserving your own existence.
It took me a while to find a decent sniper rifle, but a crafting template and sufficient perk points got that sorted, so that’s my weapon of choice for starting most encounters. An array of hacking skills to confuse, blind and generally irritate foes can generally keep me stealthy, and if all else fails a shotgun makes for a pretty sound Plan B. With gear pretty well sorted the old RPG Rainbow of Excitement has reached its inevitable conclusion; a splash of green used to be cause for celebration, then only blue was enough to quicken the pulse, eventually purple barely raised an eyebrow and orange is worth a quick glance, though usually no more than that. Another old RPG standby, Getting Captured and Losing Your Stuff, made an interesting change for a bit; I was a little surprised that my captors had fitted an entire arsenal of weaponry and fourteen spare outfits into a single locker when I recovered my gear, but probably not as surprised as they were that I’d somehow carried it all in the first place.
It feels like a long time since I’ve been pulled into the story of a game, and I’ve been having a browse to see if there might be something else once I’ve wrapped up Cyberpunk. The remastered Mass Effect trilogy, perhaps, with Baldur’s Gate 3 still in Early Access. Then again I might have had enough of story for a while, so waiting for its full release might work out after all.