Damn the torpedoes, full speed ahead!

Testing of naval forces in War Thunder started last year, and after a bit of a break for the introduction of Japanese tanks and official release of the game (whatever that means these days) is now happening most weekends. Tests so far have covered several scenarios, both with and without aircraft, with a variety of playable vessels from high speed torpedo armed motorboats to larger armoured gunboats.

Gameplay is interesting so far, broadly similar to land battles (only wetter). With nowhere to hide on the ocean apart from a few islands to duck behind, and boats that roll around on waves, cautious positioning and long-range sniping aren’t nearly as much of a factor as in tank battles. Boats are also generally quite resilient, able to soak up a fair amount of damage from the small calibre cannon that most are equipped with so one shot rarely leaves you incapacitated or destroyed. That said larger guns (85mm+) can quickly spoil the day of a wooden-hulled boat, and torpedoes are very potent against heavier, slower ships (nippy little boats should be able to avoid torpedo attacks, unless they’ve slightly embarrassingly run into an island and got stuck after being a bit too fixated on a target).

Aircraft can be quite deadly but most boats have a decent array of fast-firing weapons to put up a defensive barrage, mixed matches should offer good opportunities both in the air and on the water. Most tests so far have been domination-type matches requiring zones to be captured, an intriguing alternative involved two sets of NPC cargo ships that had to be defended/sunk.

I’ve not been playing ground forces much recently, I get rather bogged down in the mid-tiers, though it’s been fun to jump back into the faster-paced carefree world of Tier I with the new Japanese tree; I’m not sure if naval forces will prise me away from air battles in the long term, but I’ll certainly be taking to the water for a while when they’re fully released.

Mister Splashy Pants

Boaty McBoatface

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