Summertime Madness in War Thunder is having a good crack at living up to its name with the Hunting Frenzy phase of the event. To secure a Tier II premium plane you need to win 125 matches in a week. That’s quite a lot of matches, in case you were wondering; six hours of solid War Thunder every day for one plane, assuming an average of ten minutes per match and a 50% win rate, if my rough calculations are correct. If you want all five premium planes, well… more back-of-envelope jottings suggest that if you do nothing but play War Thunder for all seven days, without bothering about fripperies like “eating” and “sleeping”, you’ll be cognitively dysfunctional at best and possibly dead at the end of it. Remember to eat and sleep, kids. Meanwhile, our guinea pig will need to be maintaining a 62% win rate to earn all five planes, difficult enough even before factoring in sleep deprivation and hallucinations.

Predictably enough, after the initial excitement over the prizes mentioned in the Summer Madness announcement, some players expressed mild displeasure at the onerous requirements, in much the manner of a toddler throwing a tantrum after finding out that a promise of ice cream was contingent upon first tidying their room. I have to admit I’m slightly surprised at the effort required, Tier II premium planes aren’t terribly expensive to buy, and of limited use in earning research for high-tier planes (there’s a significant penalty when researching something more than one tier higher); I didn’t think they were going to be handed out like flyers for an Edinburgh fringe show, but I thought most players would have a good chance of earning one.

Having match wins as the requirement is also a bit unusual, with most previous events being kill-oriented. A requirement for kills certainly didn’t help with team play, with objectives being ignored and even more of an every-plane-for-itself attitude than usual, but at least it was something within your control. It’s enormously frustrating when, in a Domination match, you pull off an amazing 300mph airfield capture and knock out a couple of enemy aircraft before succumbing to overwhelming odds, then look around the map and see three quarters of your team chasing a single enemy bomber in the middle of nowhere while the enemy team leisurely recapture the airfield with no opposition. The event is limited to Tier II, III and IV aircraft as well, which rules out the old standby of grabbing starter biplanes and heading in to the typically much shorter matches that they enjoy. Requirements based on matches played, team wins and aircraft restrictions are understandable, but combined with the sheer numbers in question it becomes a massive time sink.

There are a few consolation prizes; reaching 25 wins at each eligible tier for each country earns a pile of silver lions and a chance at winning the premium plane in question in a raffle, so I’m plugging away at that, just playing Tier III Japan rather than flitting from country to country for the daily double experience. It’s going to be interesting to see how the rest of the event plays out, and what the requirements for the Tier IV premium aircraft might be…

Posted by Zoso at 4:24 pm