Daily Archives: August 6, 2007

You don’t learn to hold your own in the world by standing on guard.

It happens that I was in a troll temple the other day, killing the trolls there. Not in real life, of course. That would be silly. In real life I was leading a secret monastic sect of knights in a raid through the forgotten sewers of old London against the forces of darkness. As you do on a quiet Sunday afternoon. Anyway, I can’t remember if there was a reason for killing the trolls other than they seemed fair game at the time, what with me being an adventurer and they being monsters with hideous 80s-throwback hairstyles, enough reason for any man or mouse! So there I was killing indiscriminately when a patrol rounded the nearest corner. Now these fellows were pretty tough, and I had been carefully (read cowardly) picking my fights in order to maximise a one-on-one engagement of the non-matrimonial variety. “I’m fair rumbled”, I think to myself in some sort of bizarre Olde English that I only use when thinking to myself, but I’m determined to finish the fight before the inevitable trolling that will shortly be forthcoming. I dispatch the troll that I’m fighting and, thinking that running away like a four-year-old is the better part of valour, I head pell-mell to the nearest safe spot. I then watch in mild wonder as the patrol walks right up to the spot where I was just fighting, where the broken and mutilated corpse of what I can only assume was one of their temple co-workers is laying, have a bit of a look around, you know because they’re on the lookout for trouble here, and then turn right around and wander back the way they came.

One can only begin to envisage the scenario back at Temple HQ:

Chief Troll: “Right you two, you’re on patrol duty around the temple perimeter. Any sign of trouble and you raise the alarm, ok? Think you two knuckleheads can manage that?”

Timothy: “Sure thing, Chief”

Trevor: “Yeah Chief, no problem”

<Timothy and Trevor wander around the perimeter>

Timothy: “You’re a peon at work. Good. Good. And you’re another peon, well done. Ok”

Trevor: “You’re a guard, that’s fine. And here’s a priest, lovely. Lovely.”

Timothy: “And here we have the corpse of Tony, who appears to have been smashed to a pulp with a large blunt instrument of war. Ok, good, good.”

Trevor: “Well I think that’s everything, shall we head back to base, Tim?”

Timothy: “Sounds like a plan to me, I’m dying for a nice cuppa.”

<Back at base>

Chief Troll: “Back already? Well, report you two.”

Trevor: “Nothing untoward, chief, ten peons working, five guards on over-watch, four priests on duty and the horribly bloodied corpse of Tony from human resources.”

Chief Troll: “Tony is a corpse?!”

Timothy: “Well… yes. We thought it was ok though, there was nobody about so we thought it was probably nothing.”

Trevor: “Yeah, he probably tripped and fell on a stone tablet.”

Timothy: “Five or six times until his skull was… oh dear…”

Chief Troll: “I’ll say it’s ‘OH DEAR’. GET BACK OUT THERE AND SEE WHAT’S GOING ON.”

<Trevor and Timothy make their way out again and return shortly thereafter>

Chief Troll: “Well?!”

Timothy: “It’s ok chief panic over, there’s nothing.”

Chief Troll: “Nothing to report? Well that’s a relie…”

Trevor: “No chief, there’s nothing out there. You know, they’ve all gone.”

Chief Troll: “Gone, whaddya mean gone? The peons aren’t working?”

Timothy: “Gone chief.”

Chief Troll: “The guards, where are they?”

Timothy: “The guards are gone chief.”

Trevor: “Well that’s not strictly true, Tim, Toby was there.”

Timothy: “Ah, that’s true.”

Chief Troll: “Well that’s something, get him in here so that we can find out what’s going on.”

Trevor: “Ah, well there might be a small problem, you see it was only his head.”

Chief Troll: “Only his… well where’s the rest of him?!”

Timothy: “Gone, chief.”

Chief Troll: “GET BACK OUT THERE AND DON’T COME BACK UNTIL YOU HAVE SOME INFORMATION.”

<Five minutes later Trevor comes back>

Chief Troll: “WHERE’S TIMOTHY?!”

Trevor: “Who? Oh! Well, he was here when I left, I just didn’t notice that he’d gone.”

Chief Troll: “GET. BACK. OUT. THERE. BEFORE I TURN YOUR NIPPLES INTO BATH PLUGS.”

<Four hours later and there’s no sign of Trevor or Timothy>

Chief Troll: “Marvellous. Just… marvellous. I suppose I should raise the alarm, and go and see what’s happened.”

Chief Troll: “Or I could just carry on standing in the same spot I always do, and wait to see if anyone turns up. After all, it’s probably nothing.”

Either there’s a severe shortage of recruits for the position of guard, or Tony in human resources drew up the most bizarre list of requirements for applicants:

‘Can’t see over fifteen feet in front of you? Total lack of spatial awareness and inability to hear anything quieter than a demi-culverin fired three inches away from your head? Unable to identify the sights and sounds of comrades being slaughtered nearby unless you’re within spitting distance? Join Her Majesty’s Royal Troll Guards today!’

Often you’ll find guards standing outside a gate, usually there’s two of them – one for each side of the gate, just in case anyone tries to sneak past! – and they’re standing about five feet from one another. Now, get yourself within fifteen feet of them and they both rush after you like rabid bees, all furious activity with the pointy hurty parts and intent on destroying their enemy. For about another fifteen feet in a straight line, then of course they get bored and go back to standing around. But if you pull one of them, and for those of you not familiar with MMOs, pulling is just an MMO term for fighting like a pussy:

“ThĂ©oden King! Helm’s Deep is breached and the hordes are through to the keep!”

“Ooooh dear. Well there’s quite a lot of them, I suggest we hide back here, and try to get the attention of one or two at a time. Perhaps throw rocks at them from a distance and make rude insinuations about their heritage.”

“My liege?”

“You know, we’ll just hide back here as a group, trick one or two into coming and we’ll slaughter them in a heroic and testosterone-laden manner. Then we’ll trick another couple into coming and do the same to them.”

“My king, there are ten thousand orcs at the gate, surely…”

“Ten thousand you say? Hoo! Well, we’d better get started, this could take forever. Pull!”

Anyway, pull one of them from a distance and as long as you’re more than fifteen feet away then many-a-time just the one guard will run off down the hill as the other one stays put. You then proceed to slaughter the guard, with up to five or six of you ganging-up and making the poor fellow literally explode in a crimson blossom of corpse petals along with all the associated death wails and blood-curdling, ear-ravaging battle cries (although the latter is usually just me on Skype, I tend to get a bit carried away when playing as a dwarf) whilst their colleague stands at the gate and doesn’t bat an eyelid. You can imagine them standing at the gate when their friend runs off down the hill, and they’re calling “Doug? Doug?! Where are you going? Fine, sod you then if you’re not going to tell me!”, and then when their colleague is screaming in agony and to all twelve gods of the Umbra to save them, the guard back on the gate is saying “No Doug, I’m not coming now. You had your chance, but you chose to run off and ignore me. I’m not interested now, whatever it is”. Of course, five seconds later the remaining guard does find out what it is. And that it hurts very much.

And when the band of adventurers approaches and gets within his mole-like eyesight range, does he raise the alarm for the rest of the camp like any sane guard would? Does he run like the wind and try to get help? No, he takes the party on single handed, and finally when he’s almost dead, with an axe buried up to the hilt in his skull with half of his body on fire and the other half frozen in ice, only then does he think:

“You know what, it probably isn’t nothing.”

Full of emptiness and wrath

World of Warcraft: The Next Ten Levels (or Wrath of the Lich King if you prefer) was announced on Friday, and burst over the blag-u-spore with a crashing wave of… meh. Or perhaps bleh, and a bit of blah, and a touch of hrrrm, a dash of hrng and 3/16 fl. oz. (that’s 0.2 teaspoons, or one microbucket) of other onomatopoeic expressions of not being particularly impressed.

It’s not hard to understand the level of apathy, it doesn’t look like there’s anything particularly earth-shatteringly original in there yet. Then again, “if it ain’t broke, don’t fix it”, and nine million subscribers can’t be totally broken. The Death Knight could be interesting, the sketchy outline in the current wiki article sounds like runes might offer quite a flexible hybrid. Quite how they’ll crowbar an Alliance Death Knight into the lore I don’t know, but it’s already such a sprawl that a third undead faction who hate The Scourge and The Forsaken (but quite like the Alliance) wouldn’t be totally out of place. Inscriptions sound very much like Enhancements from City of Heroes, a bit of a tweak without changing anything too radically, not so different to slotting gems. An entire PvP zone, presumably including the siege weapons and destructible buildings mentioned, is the World PvP of TBC taken a bit further, and could suffer as badly as that does with faction imbalance. Customisable hair styles, though, woo!

I’m slightly surprised by the timing; it feels like The Burning Crusade is only just out. I’d expected, as the original end game was expanded with Zul’Gurub, Ahn’Qiraj and Naxxramas, that there might be some more raid content added to TBC before another expansion Then again, there’s no release date (or even vague suggestion of a release date that I could find), so WotLK might not be out until 2013. Or maybe it’ll be next week… It’s a bit of a dangerous game; as with TBC, it sounds like most existing loot will be outclassed fairly quickly, which removes one of the main incentives to keep repeating content at level 70. If you really like the sound of the Death Knight class, it removes the incentive to invest a lot of time and effort in existing characters. You don’t want to announce new versions too early, but then you also need to keep interest going, particularly with a number of new MMOGs coming soon. An early 2008 release is feasible, Wrath of the Lich King vs Warhammer: Age of Reckoning, anyone?

My initial reaction was, as per everyone else, “meh”. Then again, I’m feeling a bit “meh” towards MMOGs in general at the moment, either from a summer slump, or some deeper ennui. Thinking about it a bit more… I’ve rather enjoyed levelling up to the cap and running a few instances twice before, why not again? Maybe I will dust the old rogue off once more, if there’s nothing else grabbing my attention at the time.

Thought for the day.

I think people have simply not yet realised how the Lich King’s wrath has manifested itself:

“I will crush the lands of Azeroth beneath a mediocre expansion, and the mountain of gnomish Death Knights will be piled so high as to blot out the sun and turn all the world to winter! Mu ha ha ha haaaaaa!”

On the bright side, if ever there was an opportunity to recreate the Knights Who Say ‘Ni’…