Yearly Archives: 2010

Warriors of Rock Band 3

I haven’t posted about music games since the E3 Guitar Hero/Rock Band coverage as there are many better sources of news (Plastic Axe, for instance), and tales of Guitar Heroism don’t make for fascinating reading (“… so I pushed the red button, then the green button, then the red button again, then the red *and* yellow buttons, and then I was supposed to press the orange button but I missed and pressed the yellow button…”) The triple whammy 12 months ago of Guitar Hero 5, The Beatles: Rock Band and Rock Band 2 within a short space of time was really the saturation point for me, combined with a smidge of DLC and imports from previous games they gave me more than 300 songs to be working through on guitar, bass, drums or vocals, which is Quite A Lot. I’ve been dabbling on and off, especially when a particularly nifty bit of DLC comes along (like Flight of the Conchords, woo!), getting a few more dollars or trying for a few more stars in the various tour modes and challenges, but the white light and white heat of hot-rocking excitement has cooled to a comfortable numbness. Can the big guns rekindle the flame with Guitar Hero 6 (aka Warriors of Rock) and Rock Band 3 now out in the UK (yes, even the Wii version, simultaneous with the 360 and PS3 releases and the same week as the US instead of 14 months later)?

“Not really” seems to be the answer, both personally and nationally. The impact of the biggest new feature of Rock Band 3, “Pro Mode” featuring (more or less) real keyboards, drums and guitars, has been somewhat lessened by delays, lack of availability and price (£70 for a keyboard, £110 for the button-based Pro guitar that’s in short supply if available at all); the peripheral I’m really interested in, the Squier stringed guitar, has only just got a release date (March 2011) and price ($280, plus it needs a $40 MIDI controller) for America, no word for the UK (I’m hoping they don’t just switch the $ for £, if they release it at all). Without Pro Mode Rock Band 3 is pretty similar to Warriors of Rock, Yet Another Guitar(/Drum/Vocal) Game, slightly spruced up from the previous instalment, a bunch of new songs but not necessarily a vital “must buy” unless there’s anything on the setlist you’re really desperate for.

I decided to hold off on Warriors of Rock and let it drop in price a bit, and with sales turning out to be somewhat disappointing it’s already getting cheaper. Without the Squier I was in two minds about picking up Rock Band 3 straight away as well, but a free Doors 3-pack of songs available for the first week of release clinched my order, putting me in pretty select company with 294(!) other Wii players (I’m not sure if the figures are bricks and mortar shops alone, but any way you slice it those aren’t brilliant release weekend sales).

Rock Band 3 is… like Rock Band 2, but a bit better. Particularly welcome on the Wii is SDHC support and the ability to export tracks from previous games, only Rock Band 2 and Green Day Rock Band at the moment but we’re keeping our fingers crossed that they might manage to license Rock Band 1 and Lego Rock Band as well. An extensive series of achievements (or goals, as they are in RB3) offers plenty of incentives for those into that sort of thing (I need to lure three others along for “Bohemian As Intended” for playing Bohemian Rhapsody with a band of at least four). Graphically the note tracks and lyrics are all perfectly clear; the band members seem to have taken a slight backward step since Rock Band 2, especially when you’re trying to design a female character. I’m not sure if they’re bungeeing into the Uncanny Valley, but I had to drop the female bass player I’d whipped up as her strange zombie features freaked me out; it’s hardly an issue during songs as you’re fixated on the note track anyway, but the between-song tour vignettes were a bit peculiar.

I’m not really sure about keyboards; I suspect they could be fun on some songs, but maybe not £70 of fun, I’ll try and have a go on someone else’s to get a better idea. Maybe if the peripheral comes well down in price it would more of a possibility for an impulse buy. It’s the Squier guitar that, for me, has the potential to really elevate Rock Band 3, so I’ll be looking out for some more reviews and concrete information next March to see how well it works.

Looks like Bill Harris was right with his obituary for music games, despite Activision’s pledge the the Hero franchise will return. I think they might be heading the way of the flight sim: once ubiquitous, now sometimes dragged out for some casual multiplayer fun but mostly limited to a handful of enthusiasts with piles of expensive specialist hardware.

I do not seek. I find.

Why do I play MMOs? Because despite years of play, despite having multiple level-capped characters, and despite thinking I’ve done it all, I can still discover an unfamiliar door in a low level town and enter to find this:
But where's the crazy lady?But where's the crazy lady?

LotRO’s own Cataclysm?

And while we’re talking about my not knowing/remembering obvious stuff in Lord of the Rings Online, it was only upon reading Syp’s article at Massively that I found out my Warden can’t kill critter mobs in the game because she’s a tree-hugging hippy elf; I’d never found this out because I’m the sort of tree-hugging hippy who doesn’t go around trying to one-shot critter mobs as I run along, which is perhaps also why I gravitated to playing an elf.

It’s curious though, and I can only imagine that these critters are able to claim diplomatic immunity, because my elf Warden has killed all manner of animals on her travels and not all of them could have been evil. No, there’s been a definite lack of pointy moustaches on many of the boars she’s killed, with nary a sign of high-collared capes or top hats on the bears. Yet those animals were apparently fine to kill because some random stranger demanded it; some spoilt NPC rolling on their back, kicking their legs in the air, pounding their fists on the ground and screaming until my character, sighing and eyes rolling to the heavens, went off and killed a number of innocent pigs. So why have qualms over stabbing a squirrel? (note: not a euphemism). I won’t have it that she’s one of the more hypocritical breed of animal rights sorts, where killing anything cute and that is easily anthropomorphised is a hideous crime, and which they’ll yell angrily about around a mouthful of hamburger to anyone who’ll listen. Thus, assuming she is fair and indiscriminate in her wholesale slaughter of wildlife throughout the lands of Middle Earth, there must be some other reason why she can’t kill critters; diplomatic immunity is my best answer. It seems obvious now that every time she goes to violate a vole (note: not a euphemism), the critter whips out documents outlining its protection under several binding conventions of Middle Earthian law. Where does it find the space to keep such documents? I couldn’t explain it to you, but then I couldn’t explain how a wolf manages to hide a long sword or a boar manages to secrete plate armour on its person either. Squirrels, well okay, I could understand how a squirrel would manage it, because after all squirreling things away is what they do, but when you’re trying to filet a fox (note: not a euphemism) and it suddenly and from nowhere pulls out a large diplomatic wallet it must be both surprising and frustrating.

And after such a long hard day, where her adventuring has lead to nothing but pent up aggression and frustration, I can only imagine that my elf has a routine need to find a secluded spot, settle comfortably down and quietly shank a shrew.

Wot I’m Playing: Silent Storm

While contemplating stompy robots and silly names, Pardoz mentioned Silent Storm in the comments which rang a vague bell, possibly from a previous wave of UFO: Enemy Unknown nostalgia when the XCom games came out on Steam, so I thought I’d try and track it down.

It proved a bit tricky; Silent Storm doesn’t seem to be available from Good Old Games, Steam or other download services, and the best Amazon & co. could offer were pricey used copies (the expansion, Sentinels, seems more readily available, but I’m guessing it’s not much use without the original game). Fortunately a friend had it kicking around in his collection, so I nabbed it from him and it’s proved to be quite a gem.

Silent Storm is pretty much UFO: Enemy Unknown in World War II, the ten years of development between the two resulting in higher resolution graphics on a fully pan-and-tilt-and-zoom-able map, but the core gameplay will be instantly familiar to XCom veterans: send your little squad of 6 out on turn-based missions to shoot the bad guys, nick their cool guns, and back home for tea and crumpets (or kaffee und kuchen, as you can play either Allies or Axis). The strategic aspects are a bit more straightforward than UFO, eschewing the base building, recruitment, alien interception and research aspects for a pool of 20 soldiers from whom you can pick 6 for each mission, and a more structured story where clues found on missions lead to further tasks. It’s really most splendid, and once I’ve finished it I might well grab Jagged Alliance 2, another turn based game I missed out on at the time, and rather more easily available from GOG and the like.

[2012 update: it’s now available at GOG, huzzah!]

 

Thought for the day.

Worgen Druids: the snooty over-achievers of werewolf school.

“Simpkins! Pay attention at the back, you think you have time to sit around and daydream? You can’t even turn into half a wolf and Jennings here can already turn into a bear, a cat, a hawk, an owlbear, a cheetah, and some sort of hideous monstrosity with flippers that I never want to see again in my life ever… understood Jennings? Jennings!”

<Neigh!>

Regulation 571.111

As m’colleague put it:

Objects In The Starter Area May Appear More/Less Awesome Than They Actually Are.

I hopped in to World of Warcraft last night and rolled up a new character along with m’colleague and our power armour bearded friend, for a quick blast around to get ourselves back into the swing of things, tweak UIs, try to remember how half the functionality of the game worked, remind ourselves how frustrating it is to only have sixteen bag slots, that sort of thing.

Watching xBevisx run around on his Cataclysmified Warrior was a bit of a revelation for me; I’d pretty much decided to play a Warrior come the launch of Cataclysm, but seeing him run around at level six, firing off his Victory Rush ability and healing himself to full at the start of each fight, with said mobs generally exploding in a misty cloud of blood after one massive swipe of his two-handed weapon, completely sold me on the idea. His non-stop gleeful chortling as he slaughtered the starter area wholesale added a certain weight to the idea that the class was pretty fun to play.

It’s an issue though: Blizzard have clearly tweaked classes to make them more appealing earlier in their careers – we hadn’t even reached level ten and picked up our defining abilities from our chosen talent tree – and it seems that the classes have been adjusted to give players core abilities very early on. M’colleague also pulled out a fine example to backup his quote mentioned at the start of this post. In City of Heroes the Blaster and the Controller were two classes that couldn’t be more separated in the fun stakes. In the early days of CoH the Blaster, archetypal DPS, could one shot most mobs from range, with perhaps a couple of shots being required for tougher opponents. The Controller, on the other hand, having the ability to lock down opponents and stop them from operating, was balanced by having little in the way of damage output. Thus the majority of game-play for a Controller involved holding a mob and then punch-punch-punch-hold-punch-punching your way to victory. It was a long, dull, painful process and not a lot of fun outside of a group, and not an epic amount of fun in one either. Eventually, however, come level thirty two, Controllers got their ultimate ability: pets. Once they had their pets the Controller could hold huge groups of mobs, and then using their secondary powerset to enhance their pets, use the pets to slaughter these massive mobs wholesale with absolute impunity. The Blaster, on the other hand, could still dish out huge amounts of damage, but they were left incredibly vulnerable if they didn’t take everything out in one giant alpha strike, which was often not possible in the more difficult areas of the game, especially where Boss level NPCs lived. Controllers became the end-game Gods, Blasters were relegated to a lesser position.

I wonder how the class population of Warcraft will shift with these new changes in place, especially when the next influx of new characters arrives with the new races that are being released in Cataclysm. It’s fun to see how populations at level eighty change with the various patches, but I’d also be interested to know if there are ‘population clumps’ for characters that never reached the level cap. Are there certain level ranges where certain classes are regularly abandoned for one reason or another? Certainly the Warrior looks like a lot of fun in the early levels now, but will that continue, or will players become disheartened when they see Paladins being able to do equal DPS, but also being able to heal and buff and provide other utility skills? I wonder whether players these days even focus on what the character can do at the start of the game, or if they only focus on how the class is purported to play at the end-game.

I’m set to play my Warrior come Cataclysm, but I’m definitely more prepared, as long as I remember that Objects In The Starter Area May Appear More Awesome Than They Actually Are, my expectations should hopefully be set accordingly.

To grasp this sorry scheme of things entire. Would not we shatter it to bits.

Having spent a little bit of time in World of Warcraft last night, taking part in the beginnings of the Shattering – which primarily consists of a few quests to ‘go here, speak to him, speak to her, collect that, wear a dress, shout ‘DOOM’, kill a few of those’ in traditional MMO fashion – I’ve decided that I’m going to re-dub future January Sales as January Shatterings from now on.

It’s been a while since I’ve seen quite so many level-capped insanely-geared heroes of Azeroth running back and forth across Stormwind and Elwynn Forest, desperately making a grab for the various bargains on offer. Prophecies of Doom are particularly popular and selling like hotcakes, with a strong run on portents, conspiracies and doomsday cults too. Curiously, the hotcakes aren’t selling all that well. There’s a definite rush to get to Stormwind’s garden department, with people clearly looking to be the first to get their hands on a Deathwing Lean Mean Fat-Reducing Flame Grilling Machine.

All I can say is thank goodness for a lack of collision detection, otherwise the canals of Stormwind would be full of players throwing themselves out of the way of careening level eighty characters with armour spikes poking out of every conceivable appendage, with role-players and new players being the worst hit. Indeed, I picture bewildered newbies being trampled all the way back to the Spirit Healer, and indignant role-players being flung bodily into the canal, then having to pause for half an hour while they construct a detailed back-story of why they’re in the canal, what their motivation for being there is, and updating their description to describe how their dishevelled stranglekelp-strewn hair still beautifully accentuates their powerful, glowing, half-demon half-titan red eyes.

I’m still not entirely convinced that the Cataclysm won’t be caused by Blizzard telling players that Deathwing’s giant fiery wang is at a specific location and that they can get an achievement for riding it, then turning on collision detection as a thousand or more epic-laden characters descend upon it and all simultaneously smash into one another with the destructive power of several hundred hydrogen bombs, sundering the surrounding lands. Perhaps Deathwing won’t even make an appearance: like some Rock and Roll legend, just the mere mention of him has huge crowds of fans rampaging across the land trying to catch a glimpse, tearing their own hair out at the thought of getting close, screaming from faces clasped by shaking hands, tears rolling down between grimaced folds of fanaticism; the fans themselves destroying everything in their path until all the land has been razed and devastated. Deathwing will peer out from behind the curtain of his hotel window, despair at the sheer number of screaming fanatical heroes trying to claim a flame-forged autograph, and cancel his main concert, retiring to the comforts of an exclusive dungeon where a select crowd of ten to twenty five adoring fans will be allowed in to watch and worship him, while the world outside burns beneath the storm of rioting fans and frenzied shoppers.

This is the way the world ends: This is the way the world ends: This is the way the world ends: Not with a bang but a bit of a kafuffle.

A Blogger Walks Into a Bar

Looking at other fields, it’s often clear that they could be improved by the rigorous skills and discipline of blogging. Comedy, for example; so-called “jokes” are frequently unclear or confusing, so let’s see how one could be improved by the stringent analysis that only blogging can provide:

Sticks
So, you know that there are sticks, yes? They are part of a tree, and they are called a stick. And they are brown. Wood is brown, these sticks are wood, and therefore they are brown.

[Image: a stick]
[Caption: A Stick. Note colour (brown).]

The Word Sticky
Now, there is also the word sticky. Often when you append -y to a word it would mean “like a stick”, but in this instance it actually means “tacky” or “adhesive”, unrelated to *a* stick, in the sense of a piece of wood.

A Humorous Question
Thus here is a humorous question: what is brown and sticky? Now you are considering an item that is tacky or adhesive, yes, and is also brown, such as perhaps a small patch of syrup, or a dab of creosote, or more appropriately an unbranded wood preservative substance for of course creosote itself is regulated for the use of professionals only under EU Directive 76/769/EEC.

[Image: wood preservative]
[Caption: wood preservative substance meeting appropriate EU directives on benzo-alpha-pyrene and water extractable phenols]

You are perhaps even thinking that the answer is “excrement”, which is uproariously amusing, as excrement possesses intrinsic humour.

[Image: poo]
[Caption: Excrement]

The Answer
However I tell you the answer is as follows: a stick.

[Image: the same stick as before]
[Caption: A Stick.]

You will remember from the opening paragraph that the stick is brown, and from the second paragraph that “sticky” could be misinterpreted as “stick-y”, or “like a stick”, and of course a stick is unquestionably like a stick, thus rendering the answer technically correct, and yet at the same time confounding your expectations, from whence the humour is derived.

Thank you.

Cease to inquire what the future has in store.

We have also added a few bonus Talismans that are store exclusives.

‘Store exclusives’ the new term for ‘going to cost you’.

Turbine have been good in this respect, however: as far as I recall from DDO, it’s only fluff and cosmetic items that have ever been store exclusives, everything else can be earned from playing the game (albeit often at a great cost of personal time, as is to be expected).

It was just the wording of it that made me chuckle, as if it were some special kindness that they were adding bonus items for which you have to pay. Such is the world of marketing, I guess.

The Talismans do seem a nice change for Lore-masters however; making the customisation of their pets independent of a jewellery slot means that they can concentrate on getting the most out of the stats for that slot without having to sacrifice the desired appearance for their pets.

One does have to wonder whether the store-based Talismans make the pets translucent and sparkly though…

Hypothetical recruitment script.

“So he’s the tank and..”

“Wait, I thought he was the Warrior?”

“Yes, he’s the Warrior but in a group he has to tank. Okay?”

“Okay… where is it then?”

“Where is what?”

“His tank…”

“N… no, he is the tank. It’s the name of his role.”

“Ah okay. Because he has lots of armour…”

“Yes!”

“And he does huge amounts of damage with a massive gun…”

“Ye… no. Not… look, don’t worry about the tank part for the moment.”

“O… kay.”

“Look. This one here is the healer. She’s a Priest, but her role is the healer because she can heal the life of others, see?”

“Ah, I get it. Like the Shaman?”

“Ye… well, no, I mean, well… he can heal but in this instance he’s the damage dealer.”

“If you say so.”

“Right, now, look the Priest is buffing the Warrior.”

“Appearance is important.”

“What?”

“Warriors always have pristine shiny armour in these games.”

“No, not that sort of buffing. The other sort of buffing.”

“Eww, that’s disgusting. Is it just because the Priest is female? Seems a bit sexist…”

“No, not that sort of buffing. A buff is a beneficial spell that does… good stuff.”

“If you say so.”

“It is!”

“…”

“Now, see, the Warrior is charging the mob.”

“No.”

“No?”

“There’s only one of them.”

“Only one of what?”

“The Warrior is only charging one ogre, that hardly constitutes a mob.”

“No, you see, mob… it means the ogre.”

“Well why not just say ‘the ogre’.”

“Because ‘mob’ means many things, any red-con NPC AI that you can…”

“AAMTTUWT.”

“What?”

“Precisely.

“Eh?”

“Acronyms are meaningless to those unfamiliar with them.”

“Oh very clever.”

“IAWTC.”

Anyway that’s the basics of it, it’s really not that complicated once you know all the terms and how to play. It won’t take much time to explain all the other terms. What do you think?”

“I think that in Peggle I can get into an enjoyable game instantly; I also only use three keys and some mouse clicks, but I don’t having to write a bunch of macros to make it that way; it requires tactics and luck in almost equivalent measure to your game; it seems to involve just as much time staring at nothing more than flashing lights and big glowing numbers; I can play it online with my friends while only needing to dedicate a few minutes to each session of play; and I don’t have to pay £14.99 a month while I’m learning the ropes.”

“So you’re not going to play an MMO with me?”

“Not even if you aggrod me, kited me to your computer, and CCd me there until I agreed to.”

“Fair enough.”