Yearly Archives: 2007

Some of us’ll wind up to be lawyers and things

MMOG idea of the day: World of Lawcraft. In this exciting, roller-coaster ride you’re presented with an incomprehensible end user license agreement, and must work out what it actually means and whether it’s legally enforceable. If you accept the EULA in order to get on and play the game, you lose…

In the news.

NCSoft and Mythic decided to go their separate ways after attempts to merge their franchises City of Heroes and Dark Age of Camelot resulted in the disappointing and poorly received game of lycra-wearing female protagonists in a medieval setting: Dark City of Cameltoes.

Ward robe.

I got up this morning, washed and then hopped into my outfit for work:

I first put on my lycra cycling shorts since these provide the most comfort and flexibility while seated in a chair all day; the knee-length thermal socks were next, because it’s getting a bit chilly and they provide excellent frost resistance. I choose a pair of Birkenstocks for my feet as, although they only have moderate armour, they give a generous bonus to my comfort rating and provide sweat reduction. I wear a bra these days because, although it’s not really designed for my class, it gives huge bonuses to my support stats, so I popped one of those on. Next I shrugged myself into my fireman’s vest: great elemental protection and it also provides a small bonus to seduction checks! I decided to go for a bowler hat today instead of the deer stalker on my head slot; I prefer the deer stalker for general use, but today I was going to be grinding my London commuter rep, and you have to wear the bowler to be able to interact with them. London is a noisy place though, so I put on my ear defenders first, these provide a massive resistance to all forms of aural attack, although you do get a bit of a negative modifier to detect speeding taxis when you’re crossing the road. Luckily the bowler hat reminded me that I had a nice silk tie that also temporarily boosted my company rep, so I popped that on my neck slot. I wasn’t sure what to go for in the eye slot, so in the end I stuck with my stalwart ski goggles; you just can’t beat anti-glare and immunity to grit in the eye! A pair of shiny rubber marigold gloves next, pretty much standard fair for anyone having to touch the doors on public transport, plus their superb water resistance would stand me in good stead if I had to deal with any impromptu plumbing quests: the sink at work has been leaking for a while now. I strapped on my workman’s utility belt, which is excellent for providing extra slots to carry food and stationary and any other loot I pick up during the day. The cricketer’s box went on next – it’s so nice to be able to stack armour over your basic clothing – and these make one’s privates uncrushable against fellow commuters swinging their briefcases wildly around during the frantic morning rush hour. Finally I checked outside and it looked as though it was going to be a pretty cold zone that I was heading out in to, so I decided to grab my wife’s pink dressing gown and put that on my back slot, it has just about the best cold resistance that I know of and it boosts snuggle and cosiness stats as well.

And there you have it, probably the best London commuter outfit that you can get outside of the major raid instances such as Savile Row!

He’s badly built and he walks on stilts

Via a bunch o’ blogs, Nick Yee’s Daedalus Project has a nice piece on the MMO player life-cycle. It looks like a pretty good description of the path I’ve followed through City of Heroes (all the way through to “Recovery”) and World of Warcraft (once round the block, then back again for the expansion, currently sitting in “Burnout” for the second time; it wouldn’t take too much to shift to “Recovery” there, but one game sub’s enough really, especially with so many other games around at the moment). Assorted others (Lord of the Rings Online, Dungeons and Dragons Online, Auto Assault off the top of my head) never quite made it past “Practice”.

Though City of Heroes is pretty firmly in “Recovery”, I had a slight twinge of a “Mastery” flashback last night. I’d dusted off my original hero, a level 50 Blaster, for trick-or-treat badge gathering, and after filling the supergroup storage bins with large inspirations that dropped as treats, ran a few Rikti Warzone missions to make some use of them. After filling up with salvage and picking up a few recipes, well, you’ve got to hit the auction house, haven’t you? With the Halloween event over, I was just checking to see how my sales were going, and all of a sudden felt the need to re-slot my powers and create a bunch of invention enhancements…

I’ve barely touched my Blaster’s build in I don’t how long… the last time I respecced was probably a couple of years ago when Enhancement Diversification came in (or “When the sky was rent asunder, and the boards were filled with insane over-reactions not seen since… well, whatever the last change in any MMO was”). In fact I’ve hardly planned a character at all since then (other than my level 50 villain). When craftable inventions were introduced six months ago I made a few, but didn’t seriously investigate the options; firstly, there’s a frankly brane-bending array of choice. There are one hundred and eighty two thousand different types of invention enhancement sets, containing no less than six billion and twelve different individual enhancements, with eight frarglillion possible bonuses for your character (note: figures may have been seasonally adjusted). Also, the overnight introduction of an economy meant prices were fluctuating like crazy for a while, especially as heroes with three years worth of influence earnings went on spending sprees (I had a fair amount kicking around myself, but I’d also converted millions into supergroup prestige, back when there wasn’t anything to spend influence on after you’d kitted yourself out at level 50).

Now the market has (more or less) settled down, and it’s been niggling away at me that I ought to slot up some invention sets for nifty bonuses. What finally pushed me to doing something was picking up a Sting of the Manticore recipe, plus the bits of salvage needed to create it. The Sting of the Manticore set has some pretty spiffy bonuses, like a 7.5% recharge boost, but for that you need five enhancements from the set slotted in a single power, which meant I needed another four enhancements (to the auction house!), and another slot in my sniper power (to the respec-o-meter!). A respec would’ve been a bit of a waste just to shift one slot, so I did a bit more digging to find out other benefits that can be obtained from invention sets; powers like Health, that used to be a grudgingly taken pre-requisite for Stamina, now offer interesting slotting options for a character without other healing powers, and before I knew it I’d downloaded a post-Issue 9 hero planner and was trying to decide between six-slotting Combat Jumping for the full set of Red Fortune bonuses, or going for Scirocco’s Dervish in a PBAoE…

Then I snapped out of it, and switched back to my low level Corruptor, built around the principle of taking whatever power looked most fun at the time. Back to “Recovery” for me!

Memelmoth.

The bushido bladed Stormgaard did tag me earlier in the week with a self-wrought meme about five lessons that one has learned from playing MMOs. My post is somewhat delayed and I should apologise, but alas it is not really entirely my fault for I am somewhat cursed with a rather fickle muse. When my muse is around I can write for hours, draw moderately splendid pictures (if I do say so myself) and undertake other such creative outlets without batting an eyelid. However, they’re very rarely available and more often than not when I call on them for aid I get a rather abrupt and abusive answer-phone message which tells me in no uncertain terms where I can stuff my desire for creative stimulus. When they do finally show up they have a stinking hangover, the whiff of alcohol and cigarettes is about them and they sport a rather brutish six o’clock shadow of stubble, which is all the more frightening a proposition when you consider that my muse is female. For those of you who are aware of the more UK centric comedians, my muse could be likened to Jo Brand if she’d gone on a six day drinking binge with Mick and Ronnie of Rolling Stones fame. It’s not so much a gentle seductive inspiration in the creative arts than a big lady with a fag hanging from the corner of her mouth shouting “Get on and write something you lazy oik! I’m going for a cooked breakfast; there’d better be something on that paper when I get back or I’ll give you a thick ear”. Charming. I should probably delete the above before she gets back, otherwise I’ll be for it. I’ll do that in a bit, but first I will attend to the meme at hand, so without further ado here are five lessons that I’ve learned whilst playing MMOs:

1) In any MMORPG the NPCs are the heroes.

It took a while for me to learn this one, and with each new game came the watery wide eyed, hand clasped, bottom lip biting look of hope that accompanies the prayer that this time I would be able to adventure with my character through strange and wonderous lands, and that with these exploits would come fame, fortune and perhaps a little bit of what I believe the hip young crowd call ‘looking like a bad-ass’. What actually transpired each time was that I would adventure through oddly familiar and generic lands, and with those adventures would come the realisation that I was a mouse on a treadmill of ever increasing RPM that I would eventually no longer be able to keep up with, at which point I would be flung off and into the cage bars of reality, and as my blurred vision from the impact began to clear the reality that slowly came into focus showed me that I really was quite inconsequential in this world, that I was a mere pawn in the affairs of NPCs. Those damnable NPCs, with their matching sets of clothes and armour who, whether going shopping or standing in a field in the middle of nowhere, look ten times more awesome than I ever will. NPCs who have an arm missing but still fight better than I can with two, who wear blindfolds and yet have powers so awesome that they can lay waste to an army of opponents when I have barely etched a noughts and crosses board on the armour of one of them. NPCs, and mobs too, have incredible powers that players are just begging their trainers to instruct them in; huge damaging spells for next to no mana, heals that could top-up the health of entire continents of players in one go, debilitating powers that could lay waste to those same continents. It wouldn’t be so bad, but here is my character, with many years of time spent adventuring the lands, and all he has to show for it is a slightly limp mace and a shield which I found out the other day is really just a large chocolate Christmas tree decoration in disguise; really, the shield does look like one of those chocolate Christmas tree decorations, I imagine my dwarf hiding behind it as the enemy swings some magnificent, deadly and glorious battle axe which strikes through the tin foil wrapping and gets stuck in the 20% cocoa base, at which point my dwarf peers out over the top of the shield with a huge cheesy grin and perhaps takes a little bucktoothed nibble of chocolate as the orc desperately tries to pull his gummed-up weapon away.

Could instanced worlds help alleviate this annoyance and give players a greater standing in these virtual lands in which they spend so much time inhabiting? I envisage a lobby for players to login to and tweak around with their characters, trade items and meet people but then they enter an instanced world limited to a very small number of people, perhaps a guild per instanced realm; recruitment would also take place in the lobby and there would be a default realm for the unguilded. In this way the uniqueness and involvement of a player would by multiplied by a huge factor, and the players could perhaps be more powerful in this world compared to NPCs because they come from a limited band of heroes rather than a horde of maniacal adventurers that would challenge the crowds at the January sales for sheer loot grabbing ferocity. There’s often a fairly high registration on the outrage-o-meter when ‘instanced’ anything is suggested to players, but Guild Wars has shown that this can work successfully on an instance per group ideology, what I’m suggesting is that the actual realm would remain intact between sessions, such that when you return to the realm, rather than having a fresh world where everything has reset, you would be known in the land, if you’d helped the village of Gankton from being set upon by all the other local villages (serves them right for moving into a place called Gankton, to be honest) then the villagers there would remember your deeds, and perhaps the other villages would also remember…

Anyway, that was an ever so slightly tangential ramble, and suffice it to say that I don’t believe that it would be entirely viable to create such a thing in the near future, so until then I will just have to remember the lesson that my shields will always be made of chocolate, my character will always look like a patchwork lunatic and NPCs will always be the coolest kids on the block.

2) MMOs are really social simulators for the government.

You’ve been fed a lie all of your MMO life, you’re not playing games, you are in fact playing thinly disguised advanced social simulators run by government funded agencies. Never before have governments had the opportunity to study such social behaviours as mob mentality, crime, love, betrayal, cliques, in fact the whole Lord of the Flies shebang, without having to be accountable for the resulting harm that comes to their electorate. Reward vs Punishment, how group learning works vs singular attempts. How do the ‘top’ guilds form? Why do they form? What factors cause them to splinter and fracture, and what is the effect of the resulting fallout. There is so much information that can be gathered, and probably is, as to how social networks perform under various situations, it’s a gold mine of data to anyone who wants to know how to make friends, influence people and take over the world.

A tad extreme, but you never know! Which is why you should always do things to confuse their data collection. I suggest acts of sabotage such as randomly stopping in populated server areas and spinning on the spot for two minutes, buying all the cheese in a shop and giving it to passing PCs, running backwards into all dungeons that start with the letter ‘d’, forming huge groups of fellow players and then travelling across the land while other players pretend to be herding you like cattle, and standing naked on a mailbox while dancing for the general population. Wait, scrub that last one.

3) It’s just a game.

So simple to state; so difficult to master.

4) Give a chance to all things.

Games, guilds, players, they all deserve a chance before they are dismissed to the pits of mediocrity, melodrama and moronisity. Case in point: I probably wouldn’t have played CoH at all if it wasn’t for the enthusiasm of others, I had already written it off as being from a developer that I’d heard little about, and a game of which there had been little buzz within the pages of those gaming journals that I read at the time. Another example: I left my WoW guild prematurely, it turns out, because it looked to me as though a clique was forming and that the guild was going to consist of a few people running instances and using the rest of us to fill the holes in their dungeon running schedule when they were missing a member of the cool kids; shortly after I left the guild a huge wave of new people joined and it looks as though the guild was probably pretty good for all involved in the end. Lesson learned.

It’s worth trying games whenever you can; betas are useful in this fashion, it’s nice to be able to determine that a game is not for you, and not having to buy the box to find this out is a boon, but it’s worth remembering that it’s also a good way to find those pieces of gold that are hidden in amongst the silt that is the general gaming market.

Give players a chance. Some people are truly wonderful but have the unfortunate knack of coming across as being obnoxious when their speech is distorted in the refractive index of a textual medium. Before taking offence to something someone has said in game, try to take a look at it from another perspective, see if there’s any way to interpret it in a more favourable light. Sometimes this will work, and you might realise that the other player wasn’t insulting the honour of your pet hamster, but was merely trying to convey a joke that doesn’t work without the complexities of vocal inflection and facial expressiveness. Sometimes the element of confusion has been introduced by your own prejudices, and is not in fact the fault of the other player in the slightest. Sometimes a simple typo can change the entire meaning of sentence.

And sometimes people are just arsing cockbags.

Just as a quick aside: out of curiosity I checked what my spellchecker thought cockbags should really be, it suggested cockboats which is apparently the unfortunate name for a small ferry boat and not, as I surmised, a supplementary vessel for astonishingly well endowed men who couldn’t fit it onto a yacht for fear of getting it caught in the rigging.

5) I am uniquely not suited to MMOs.

But I play them anyway. I forever seem to be out of a guild and I am often playing solo more than I’m playing in groups. This is the fault of nobody else, it is purely a failing of my own through my uncanny ability to project my real world social ineptness even unto virtual worlds where nobody knows my name and where nobody can readily determine my painful shyness and incompetence in casual conversation. Still I let it affect me, and thus it often spoils what could otherwise be a great experience.

In MMOs nobody can hear you scream in anguish at your inability to socialise. Unless you miss the mute button on the microphone, I suppose, and even then it’s just a strange gurgling sound as you try to string vowels and consonants together.

Sometimes though, just very occasionally, you get a group where things go fantastically well, where the conversation flows like honey on hot toast, where the adventures are epic and where time’s very flow is halted, you feel as if you’re momentarily caught by Matrix bullet time as the camera pans around your frozen form and then everything accelerates again, so quickly in fact that before you know it you find the dawn is stretching its luminous fingers underneath your door and around the edges of your curtains.

In the end it is those moments that keep me playing, because the sheer unadulterated joy of bonding with others and creating mutual enjoyment through the medium of gaming is worth all the solo pain and social aggravation that shrouds it for the rest of the time.

And there you have it, five things that I’ve learned, and now I shall have to depart with haste, dear reader, because my muse is back and she seems to be carrying a really rather shockingly big stick which I fully believe she intends to swing with some venom towards my cockboat.

To dance beneath the diamond sky with one hand waving free

So I got Dance! Online up and running, and it’s a bit of a disappointment really. The awesome power of 800×600 graphics means it either runs in a tiny window, or extreme stretch-o-vision fullscreen on a widescreen monitor. Not a major problem, I’ve never had time to pay attention to graphics in any DDR-type game, being too busy staring intently at arrows moving up the screen, but still. Then there’s the interface which, presumably being aimed at those crazy kids rather than gaming codgers, uses plenty of bright colours n’ pictures n’ stuff, rather than those laughably outdated “word” things that, y’know, convey meaning n’ stuff. It’s also not terribly responsive, but hey, it’s a beta, and none of that stuff would matter too much if the “dancing” itself was up to much. Sadly there’s a bit of a problem there; firstly the game, theoretically, supports dance pads, but doesn’t let you re-map the buttons, and it obviously wasn’t happy with whatever my PlayStation adapter was sending out. A joystick to keyboard emulator lets you play on the keyboard setting, but even on the easiest levels I found the keyboard steps pretty challenging (I’d hope the pad versions are a bit simpler… either that, or I’m just hopeless at dance games).

Anyway, if nothing else it made me dust off the dance pad and plug it back in, so while it was there I fired up Stepmania, and cavorted in a peculiar manner to, amongst other things, the Fight! Kikkoman song.

The gospel according to St. Dev.

1: In the beginning God created the heaven and the earth.
2: And the earth was without form, and void; and darkness was upon the face of the deep. And the forums were awash with complaints that the darkness was too dark, and that this was an outrage.
3: And God said, Let there be light: and there was light.
4: And God saw the light, that it was good: and God divided the light from the darkness. And the forums were split into the people who would play light and the people who would continue to play dark anyway, and the players of light complained that the players of dark were going to be miserable PKers, and the players of dark complained that the players of light were going to be too powerful and should be nerfed.
5: And God called the light Day, and the darkness he called Night. And the forums filled with criticism about the names, and that they sucked and nobody would play a game with ‘day’ and ‘night’ in it. And the evening and the morning were the first day.
6: And God said, Let there be a firmament in the midst of the waters, and let it divide the waters from the waters.
7: And God made the firmament, and divided the waters which were under the firmament from the waters which were above the firmament: and it was so.
8: And God called the firmament Heaven. And the forums overflowed with speculation on what heaven was and how it would affect those game mechanics of day and night. And the players of light claimed it as their home zone, which the players of dark objected to vehemently, and proposed their own zone which they didn’t know what the hell to call. And the evening and the morning were the second day.
9: And God said, Let the waters under the heaven be gathered together unto one place, and let the dry land appear: and it was so.
10: And God called the dry land Earth; and the gathering together of the waters called he Seas: and God saw that it was good. But the forums erupted in complaints that the travel times would be too long, and nobody could get from one dry land to the other because there was no way to cross the sea, and the complaints were so great that God had to lock several threads.
11: And God said, Let the earth bring forth grass, the herb yielding seed, and the fruit tree yielding fruit after his kind, whose seed is in itself, upon the earth: and it was so.
12: And the earth brought forth grass, and herb yielding seed after his kind, and the tree yielding fruit, whose seed was in itself, after his kind: and God saw that it was good.
13: And the forums said that the design was flawed based upon their speculation that seeds must be some kind of impossibly difficult boss mob and that having them all across the land would make their lives a nightmare and that it was clearly an outrage. And the evening and the morning were the third day.
14: And God said, Let there be lights in the firmament of the heaven to divide the day from the night; and let them be for signs, and for seasons, and for days, and years:
15: And let them be for lights in the firmament of the heaven to give light upon the earth: and it was so.
16: And God made two great lights; the greater light to rule the day, and the lesser light to rule the night: he made the stars also.
17: And God set them in the firmament of the heaven to give light upon the earth,
18: And to rule over the day and over the night, and to divide the light from the darkness: and God saw that it was good.
19: And the forums for the players of the dark exploded in outrage, that this was clearly favouring the light and could not be tolerated. Many threats to leave and never even play in the beta were levelled. And the players of light lold at the players of dark and proffered that they should QQ more. And God had to go back and redesign huge parts of the system to try and balance the dark by adding special matter to the universe. And the evening and the morning were the many, many, many sodding days of wasted effort.
20: And God said, Let the waters bring forth abundantly the moving creature that hath life, and fowl that may fly above the earth in the open firmament of heaven.
21: And God created great whales, and every living creature that moveth, which the waters brought forth abundantly, after their kind, and every winged fowl after his kind: and God saw that it was good.
22: And God blessed them, saying, Be fruitful, and multiply, and fill the waters in the seas, and let fowl multiply in the earth.
23: And the forums complained that the spawn times were too restrictive and that they would consume all the resources too quickly. And there were many complaints about the name ‘whales’, and also as to why this was the only creature name to have been revealed so far. And wild speculations abounded as to what whales were. And the names of other creatures were made-up. And God had to release information about haddock and jellyfish and krill and dolphins and seals. And then he had to spend days explaining and mollifying forum posters who couldn’t understand why whales and dolphins and seals would breath air when they live in the sea. And the evening and the morning were several days spent heavily drinking and smoking.
24: And God said, Let the earth bring forth the living creature after his kind, cattle, and creeping thing, and beast of the earth after his kind: and it was so.
25: And God made the beast of the earth after his kind, and cattle after their kind, and every thing that creepeth upon the earth after his kind: and God saw that it was good. But the forums were filled with complaints that lions were too overpowered and should be balanced, and crocodiles shouldn’t be allowed to travel so fast on land and in the water. And many, many complaints were levelled at the point of wasps, because they were rubbish and caused the players great pain for no reason. And God spent several weeks redesigning and reworking beasts, and created bees to replace wasps, but then forgot to take wasps out anyway because he was tired after pulling one too many all-nighters.
26: And God said, Let us make man in our image, after our likeness: and let them have dominion over the fish of the sea, and over the fowl of the air, and over the cattle, and over all the earth, and over every creeping thing that creepeth upon the earth. And the forums went super-nova over this new epic class and how overpowered it was going to be, with it’s dominion over everything. And the forums speculated that man must be able to run faster than a cheetah, swim faster than a shark, fly higher than an eagle and be stronger than a bear. And the forums whined and whinged and complained that God should nerf this class otherwise they would never buy the game ever! And God decided to delay the open beta and said that he would rework the player classes to cope with these problems.
27: So God created man in his own image, in the image of God created he him; male and female created he them. And now the forums complained that the two epic classes weren’t similar enough, and the female players complained that the male players were overpowered and the male players complained that the females had better character creation options.
28: Nevertheless God blessed them, and God said unto them, Be fruitful, and multiply, and replenish the earth, and subdue it: and have dominion over the fish of the sea, and over the fowl of the air, and over every living thing that moveth upon the earth. And still the forums were filled with whines and complaints and bitter unreasoning anguish.
29: And God said, Behold, I have given you every herb bearing seed, which is upon the face of all the earth, and every tree, in the which is the fruit of a tree yielding seed; to you it shall be for meat, what more do you want you ungrateful gits. And the forums filled with moans that this made the game easy mode, and that there would be no challenge now, and they would never play such a game.
30: And to every beast of the earth, and to every fowl of the air, and to every thing that creepeth upon the earth, wherein there is life, I have given every green herb for meat: and it was so.
31: And God saw every thing that he had made, and, behold, it was very, very late. And the evening and the morning were the six hundredth day.
32: Thus the heavens and the earth were finished, and all the host of them. And forums were filled with community managers to stem the tide of outraged and unconstructive whinges from beta players and God worked on bug fixes and other things that he hadn’t had time to finish, but he still never got around to fixing the duck-billed platypus.
33: And on the seven hundredth day God ended his work which he had made; and he rested on the seven hundredth day from all his work which he had made.
34: And God blessed the seven hundredth day, and sanctified it: because he could finally get some rest and would not have to listen to all those pathetic whiners again until he made the first expansion.

She’s got that dark rhythm in her soul

I have a bit of a fondness for rhythm games. It started at the Game On exhibition five years ago, where they had a couple of dance pads hooked up to a PlayStation version of Dance Dance Revolution. I’d never seen it in arcades (having stopped frequenting them sometime around the Teenage Mutant NinjaHero Turtles game), so this strange and mysterious concept of stepping on arrows in time (well, vaguely in time) with music was rather interesting. A group of us picked up the game and a couple of pads, which was good for a giggle, but no good for non-console-owning me, until a bit of Googling turned up Stepmania and a PlayStation-to-USB connector.

Stepmania also had a huge advantage over the PlayStation game in that you could download extra songs, rather than be stuck with the fairly small collection of not-entirely-rubbish tunes on the official version. My personal favourites were the classic rock n’ roll songs (Johnny B. Goode, Surfin’ USA etc.), which bizarrely seemed to come from “DDR: Disney’s Rave”. As games go, it’s not a bad workout either, which is no bad thing for me.

Then there was Guitar Hero and its open source PC equivalent, Frets on Fire, as I posted about a few times, basically the same thing only pushing buttons on a plastic guitar instead of stepping on a mat but very much more my style of music (I can’t believe the scarcity of user-made thrash metal songs in Stepmania) , and I’m eagerly awaiting the third instalment of that for the Wii (and slightly miffed that it’s already out in America). Rayman Raving Rabbids on the Wii also has a nunchuck-shaking rhythm game which is rather fun (and has the bonus of weird dancing mutant bunny things). As a result of all those (and general laziness), my dance pad’s been folded up in the corner of the room for a while, but I may have to dust it off after spotting Dance! Online (follow that link to sign up with me as your referrer for… er… I dunno, really, but still) over at RandomBattle. I thought after the 600Mb-ish initial download I might be shaking my groove thang (as I rather believe they say on the street), but it turns out it wants to patch itself up with another couple of billion files, so looks like it’ll have to wait ’til tomorrow before I strut my funky stuff (man).

Some people say that cats are sneaky, evil, and cruel.

I was enjoying a nice cup of tea and a good book the other day when I was assaulted by my cat – jumping from out of that ethereal plane which only cats can inhabit, allowing them to sneak upstairs without you seeing or, as in this case, leap seemingly out of nowhere from just behind your head, legs gathered together as if performing a tuck dive but which, in fact, form a perfectly focussed point that when aimed directly at one’s groin causes pain on levels that can approach registration on the Richter Scale. As if the sheer shock of such an unexpected assault followed by the continent-shattering levels of crushing pain weren’t enough, the planning behind such an attack becomes clear mere moments later, and I can only imagine that amongst the vast arrays of apparatus that cats have at their command in their umbral realm, wedged between huge banks of humming monitor stations and clicker-clacking ticker tape reports, there is the lit fuse for the cat’s explosive assault: a large red lightbulb that sometimes illuminates brightly, underneath which is the faded, peeling label that reads “Owner drinking hot beverage”.

Mopping scalding tea from an already bruised block and tackle, if the dear reader catches my drift, I took the time to curse the rogueish nature of my cat who had now somehow managed to shadow step through the aforementioned magical cat realm out into the garden and was staring smugly in at me, safe from verbal or physical retaliation beyond the kitchen window. I had at that moment pause to think about my statement, even as I eyed the miscreant moggy: rogue was indeed the class that fit the feline’s infuriating fetish for furtive forays, but was that the only nature of this particular puss?

In short, what MMO class is my cat?

Rogue is the obvious starting point. For sheer backstabbing subtlety and raw damage per second, my cat had only moments ago clearly demonstrated with devastating effect her prowess in these areas. It takes little imagination to envisage a lonely trek to a long forgotten temple in a far away land, where under the tuition of a harsh but fair master she learnt these ancient techniques, honing her martial arts against wooden practise dummies, then other feline students until finally facing off against multiple masters of the art at the same time, all to a rising and rousing musical score. Training complete, my cat was sent from the temple by her now dying master to hunt down and rid the world of small angry dogs that had gotten too big for their own boots. It sort of breaks down around here (if it ever got started for any of you), because my cat seems to have been waylaid in her quest to fight the good fight against canine kind, and instead put her years of martial training into use predominantly by curling up in a ball and sleeping on my lap. She twitches when she dreams, so I can only imagine she’s having suitably epic flashbacks to the monastery, and churning over in her subconscious as to why she didn’t choose to abandon her training and leave with Wei Lin to search for the ancient treasure of the seven mystic dragons.

Admittedly my cat has more adventures in my mind than she does her own.

The whole ‘purring, sleeping, cute bundle of adorable fur’ thing breaks any idea of my cat being a Rogue, clearly when she’s in this state she radiates a feeling of wellbeing and quiet contentedness that is infectious to such a degree that it should probably be classified as a disease. It is my resolute belief that any conflict or diplomatic situation could be resolved amicably if all parties were made to sit down and discuss the problem in front of an open fireplace with a snuggle of recently fed and incredibly cosy cats on their laps. Yes, a snuggle of content cats, you define a better collective noun.

No question, the holy grail of peace for all mankind lies with the satiety of cats.

In this respect the cat can be thought of as a healer, not all cats are this way, some are definitely and defiantly bundles of pain, pointy at five out of their six ends, and would quite happily fall feet first into the more combat orientated classes. My cat is a healer though, so this narrows the field somewhat, and for the ever so slightly whimsical nature of this rambling we’ll say that the field is defined by those classes available in World of Warcraft, partly because the majority of people will know of those classes but mainly because it allows me to crowbar this post into the MMO theme of the blog.

The Paladin class could be a cat class, for certain cats at least: the pious old warrior who would like to think that he can do DPS but in the end finds that he is far better suited to simply receiving assault after assault before strolling off and finding a human lap in which to curl up and begin his healing phase, while simultaneously and inadvertently crushing his owner under his sheer weight. I imagine the big old tom cats – you know the ones, they seem to have been in the neighbourhood since it was first built in 1764 and show no sign of leaving this mortal coil any time soon – who plod around their territory with all the swagger and self assurance of a silverback gorilla, with the same content belief that nothing and nobody can harm them, and with which comes the lethargy and ponderous prowling of one who has never known what it is like to be bested in mortal combat. Other cats, dogs, trees, small children on bikes and even moving cars have been faced down by this veteran of the concrete jungle, he’s taken his share of beatings and yet walked away seemingly unscathed. When finally he is outnumbered, when the hordes of neighbourhood cats have temporarily put aside their inter-faction bickering to take down this old world colossus, he simply looks at his watch whilst twiddling his whiskers, excuses himself with a mention that it is time for his tea, and then he is gone. Ever had that moment when you looked out of your kitchen window and saw your old tom cat out in the road with an oncoming car charging at him, driver and cat both oblivious to the impending collision? You close your eyes and wait for the inevitable, sickening crunch; only you hear nothing and upon opening your eyes there is no traumatic scene of carnage and your old templar of the tarmac is intertwining himself between your legs and calling for his tea. Bubble and hearthstone isn’t just for getting out of dire combat situations with the cat mafiosi, you know.

It quickly became clear to me that my cat was not a paladin; it also became somewhat clearer that I was suffering some mild form of post-traumatic stress disorder from the blow to my boll… um, ego, and that this had made my mind wander in such a weird way. Well, weirder than usual, at least. It quickly became clear that my cat was also not a priest: healers extraordinaire and not inconsiderable DPS, they shun melee and do their most potent damage when in the form of a shadow. I imagine priest class cats to be those alley cats who skulk around at night, their wailing and caterwauling enough to wake the dead, a form of psychic scream if you will, putting all kinds of fear into the minds of small children and grown adults alike, who lay in bed, heart pounding and pulling the bed sheets up higher around their head to shield themselves from the banshee that is surely clawing its way up the very side of the house. During the day these hell sirens transform into the mild mannered cats of little old ladies, and spend their time healing the souls of those who offer them the Samaritan sanctity of a comfy lap. Again, not my cat, who does not so much let out haunting banshee wails, but instead emits a sort of pathetic croaking that sounds like someone is throttling a lamb that has been a heavy smoker all of its short life.

In the same way that my cat does not frequent dark alleys, she is also not a nature lover like the druid. Druid cats are those that are always out in the wild, enduring the bracing elements to bring you back wondrous presents from the forest mother, like the unidentifiable entrails of small animals. They create masterful arts of nature in your home, specialising in the medium of mud and your freshly cleaned kitchen floor, perhaps with a little leaf litter thrown in for good measure. And maybe some more entrails. Druid cats are also the ones that get themselves stuck up trees, forgetting that they don’t in fact have a flight form. My cat is not a druid either: the only thing that she’s ever brought back from outside was a pair of Action Man trousers, which she dragged in backwards through the cat flap and then stood over proudly, croaking in that strangled-lamb-tracheotomy manner a message which I believe was requiring praise and acknowledgement. We never found who those trousers belonged to, but somewhere some kid has an Action Man figure who fights his battles ‘privates to the wind’. My cat has also never got stuck up a tree, in fact I’ve never seen my cat climb higher than the sofa, although I am adamant that some form of ladder and platform arrangement must be used to gain the trajectory and velocity of her more formidable ‘lap attacks’.

And so by deduction, mad reasoning and if nothing else default, my cat would appear to be a shaman. It seems to fit well enough, a little bit of healing intermingled with extremes of burst damage that leave her opponents wounded and gasping for breath; she can take on a ghostly form, at least I assume she has some manner of power aiding those stealthy and speedy excursions into cupboards and under beds where she knows she’s not allowed, and when she’s particularly threatened or stressed she has the ability to lay down water and earth totems which, alas, don’t disappear after a set period of time but can only be dispelled with a scrubbing brush and detergent, and even then the lingering oral debuff remains for many hours, even with the windows open; when she’s older I imagine that she could also develop a particularly devastating air totem.

So there you have it, my cat is not a rogue but a shaman. And now I plan to take revenge on her for the ‘burst of flame’ hot tea incident earlier in the week by catching her unawares and strapping an ice cube to her forehead.

Frost shock!

Cats as a class, have never completely got over the snootiness caused by that fact that in Ancient Egypt they were worshipped as gods.
— P.G. Wodehouse

Curiously Orange

It seems like the entire rest of the PC gaming world has been swept up by The Orange Box, and after a brief attempt (mostly during the installation process while trying to remember previous Steam login details) to be the cool hipster, swimming against the tide and not liking the popular thing, the current caught me and pried loose my tenuous grasp on an upturned tree-root of curmudgeonliness, dashing me against the jagged rocks of really-quite-goodness… erm… quick, someone throw a lifebelt to get me out of this increasingly strange aquatic metaphor…

Anyway. It says something about a software compilation when the least exciting bit of it turns out to be the multi-award-winning game-of-the-year/decade/century/millenium/aeon/last-five-minutes Half Life 2 and its two expansions. I’ve worked through a bit more of the original game, but it’s vying with Red Steel for “FPS that I’ll probably get around to again sometime, maybe, if there’s nothing else really”. Then there’s Portal. I’m rationing myself, as the two things that everyone seems to agree on is that it’s a sublime work of genius, and also short. Actually it’s probably only the latter that *everyone* agrees on, so I’m not too far in yet (or possibly really near the end, depending on just how short it is). Reduced to component parts, it’s a standard WASD first person game with hints of The Incredible Machine, some crazy gravity/physics like Prey, and the dropping-stuff-on-a-pressure-pad-to-keep-a-door-open-centric gameplay of Eye of the Beholder (and probably about a billion other places, but that’s the one that sticks in the mind), but, like a shot of espresso, caramel syrup and a bunch of ice cubes, when blended together they become this new and exciting thing that surpasses the individual elements. Unless you’re one of those coffee nuts who go crazy for perfect espresso, in which case you’re watering down the good stuff and turning it into some undrinkable sludge, for heaven’s sake, you probably didn’t even hand-grind your own hand-roasted beans you hand-picked; if that’s the case, you can hand-craft your own metaphor here. Finally (if not counting Peggle, which is… Peggle! Mental note: must try running City of Heroes and Peggle in adjacent windows, that could liven up trick-or-treating) there’s Team Fortress 2. I never played the original Team Fortress, and TF2 didn’t immediately seem to offer much over any number of other team-based online shooters, most recently Unreal Tournament 3 and Quake Wars: Enemy Territory which are both with Hellgate: London on my “rather enjoyed the demo but there’s just too many darn games around to justify buying the full thing at moment” list. The cartoon graphics didn’t really do much for me, but hey, it was in The Orange Box, and Melmoth was online and fired up about it (side note: Incredibles MMOG, top idea!), might as well give it a go…

Initial impressions weren’t great. Picking a Heavy as a fairly simple-looking (in all senses) chap, death came frequently from all sides (snipers half a mile away, a spy right behind you, any number of other exploding and/or projectile based assaults), and nobody was obliging enough to stand still so I could shoot them back. Flipping around a few classes led to similar results, with varying levels of ineffectiveness in attack with whatever peashooter I’d been handed compared to the clearly superior lethal instruments everyone else had been issued with. Not a great start.

The first breakthrough was the Pyro. This class eschews nonsense like “aiming” in favour of getting really close to people and setting them on fire. Of course there can be a great amount of skill in playing a Pyro well, lurking in ambush points, carefully setting up short range attacks on unsuspecting opponents… or! You can exhibit a total lack of self-preservation, and hurl yourself towards the enemy screaming “Mmmmmmf mmmm mmmmmph mmmm mmmmmm mmmmmff!” (your mask slightly muffles your speech, see). You’ll still die, but with a bit of luck you might set a few of them on fire in the process, possibly even fatally. Playing the Pyro for a while, I got a bit more into the swing of things, started figuring out what was going on a bit, learning the maps. I flipped through the classes some more; playing a Sniper had two possible outcomes. If the rest of my team were dominating, I could get set up somewhere, usually next to a couple of other snipers, and ruthlessly pick off the enemy as soon as they stuck their heads into the open. I got my all-time kill record that way, but felt terribly guilty about butchering poor unfortunates who barely had a chance to fight back. If the teams are balanced, snipers usually get into a cat-and-mouse, Enemy at the Gates-esque duel, where one of them gets a helmet on a stick and pokes it up out of their hiding place, and the other one calculates the angles involved and ricochets a bullet off the inside of the helmet to take them out, and in those circumstances I’m usually slightly slower on the trigger… I’ll have them all but in my sights, finger poised, butPOW! Dead again. The Scout is fun, speeding around the place with a baseball bat; Soldiers and Demomen are OK. I must try the Engineer again now I have a bit more of an idea what’s going on; as a Spy, when in diguise I seem to be carrying around a giant placard labelled “HELLO! I MAY APPEAR TO BE ON YOUR TEAM, BUT I’M NOT REALLY! SHOOT MEH!” Either that, or with no friendly fire, everyone shoots everyone… I suspect it’s option B, actually. I know I do.

The one class I didn’t play at all was the Medic. I’ve done my rants about support classes, blah blah blah, I want to shoot things, yada yada. Then, last night, after being counter-sniped for the umpteenth time on the 2Forts map, I was trying to decide what class to switch to, and thought… why not. Just to prove I’ll hate it. Just the once, I’ll play the medic. Finding a nearby Soldier I fired up the old healing beam, and off we went, storming up the map, pushing past a chokepoint in a hail of explosions. It wasn’t too bad after all… After dying, I figured I’d give it another shot, latched on to a Heavy, lasted long enough to get the Ubercharge off for a few seconds of invincibility, and somewhere along the line our team grabbed the intelligence, I managed to heal the capturing scout a bit before he vanished. It’s not as if there’s any hanging around, carefully assessing team-mate’s health and deciding which powers to use, it’s slap on the healing gun and try and keep up with whatever nutter you’re following, while maintaining situational awareness so you’re not in the line of fire, and keeping an eye for bastard spies who are usually your nemesis. It’s not all jam and sardines (even aside from the aforementioned spies); you need to find someone to be healing to start with, which can occasionally be tricky (until your team notice someone’s playing the doc, at which point you’ll hear nothing but “MEDIIIIC!” for the next month or so), and while your healing beam can turn a good player into an awesome dispenser of death, it turns rubbish players into rubbish players who survive ever so slightly longer before pointlessly dying (I’m more the latter than the former myself with a gun, but still). I’m not going to exclusively be a Medic in every TF2 game ever, but if nobody else is playing one (quite probable, judging from the random public servers I’ve been hopping around so far), I’ll give it a lash.

The whole style of the game has really grown on me too, the cartoonish graphics, the magnificently over-the-top accents. It just lightens things up a little; most online shooters take themselves pretty seriously, even the latest incarnation of Unreal Tournament seems to have toned down it’s bright shiny colours into drab dystopian-future industrial landscapes, everyone’s terribly grim faced. They’re a SERIOUS BUSINESS! Team Fortress 2 emphasises the fun, and is all the better for it.