Tuesday 29 March 2011

Black Prophecy First Impressions

To little fanfare, Black Prophecy has been released (in Europe, at least; in the US I believe it’s just started closed beta testing, which may account for the lack of buzz). I’ve reminisced about space-sims a few times here, enjoyed the space combat in Star Wars: Galaxies, and (briefly) tried the original Jumpgate; with Black Prophecy being free-to-play I grabbed the install files over the weekend and had a bit of a look.

I’ve only managed an hour or two so these are early first impressions (insert hilarious reference to Eurogamer here, if you like your deceased equines lightly flagellated), but it seems to scratch that joystick-waggling itch, if you know what I mean. After a brief cinematic you get dropped straight into a gun turret blasting away at incoming attackers, a nicely action-packed introduction (though for the sake of the friendly fighters in the area maybe they should put up the hint that ‘T’ targets the nearest enemy *before* telling you which button fires the lasers). A little more exposition and you’re off in a ship of your own, picking missions, shooting waves of enemies and looting stuff from the wrecks of their ships.

Sente at A Ding World has a more detailed write-up (plus pictures), I still haven’t even got to the end of the prologue, but if you’ve been pining for some space-based combat since the days of Wing Commander, X-Wing and Freespace it’s well worth a look.

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