What we call the beginning is often the end

You know how I’m totally out of the MMO game? I was listening to the Van Hemlock Podcast, and in the Return of the Cheap Seats Jon was off to try Jumpgate (the non-Evolved one) for 14 days. I fancied some space combat after reminiscing about Wing Commander, it was only a 70Mb download, I thought I’d have a look around and see what’s what…

The tutorial sends you flying out from the space station to get a feel for flight, so I flew around for a while then docked back up. Next step, it suggests you try a mission. Right, here we go, alien blasting action! Well, no, why not start with something a bit simpler, like taking some cargo to another station? OK, get to grips with galactic navigation, fair enough, so I found my way to one of the titular jumpgates, flew through space a bit more, through another jumpgate, no sign of another living (or even NPC) soul, dozed off, woke back up, went through another jumpgate, dozed off again, woke up somewhere near the destination station, delivered the package. In the “gripping excitement” stakes, it narrowly beat out (on penalty kicks, after extra time) the Windows “Starfield” screen saver.

Looking at the next step of the tutorial it said something like “why not do a bunch more courier missions to earn enough money to buy some equipment so you can actually kill something more threatening than a housefly?”, and I said “errr, no”, and haven’t logged in since. Still on the MMO wagon…

1 thought on “What we call the beginning is often the end

  1. Guido

    That sounds exactly like EVE felt to me…

    I recently got into WoW a bit again though, and if you don’t aim for some endgame raid super goal thingy but actually enjoy the quests, the post-60 game is quite captivating. Guess enough of a distance did that to me, I can actually appreciate the content that I went through three times (TBC beta, and 2 characters) before…

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