Friday 18 February 2011

Thought for the day.

I like a moderate pace of combat action in my MMOs. Put another way: I like to have time to consider my options in combat, but not enough time to draft those considerations into a thesis. At the same time, the frantic finger ‘pile driving’ required by games like Starcraft doesn’t really interest me.

Mixing the pace of combat based on role seems like it might add an extra level of flavour to character classes. Some classes might play slower but require more critical thought – the mage archetype seems apt – where the player mustn’t play for the moment but instead should consider the big picture, slowly and carefully building a foundation of power before unleashing their game-changing abilities, yet still having to adapt their plans based on the ebb and flow of battlefield. Other classes might require split second decisions – warriors being a prime example – where reacting to your enemy from moment to moment is the difference between victory or defeat.

With the primary aim being to give players a choice of pace within the same game context, is it wise to mix several types of combat into one game system?

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