After turning on some analysis-type-stat-counter-thingy a while back, this seems like a good opportunity to root through some logs for a bit of crazy statistical hit-counting fun.
World of Warcraft demonstrates its crushing dominance in the most popular post charts; leading the way is The Draenei with no name, almost exclusively from people searching Google for "Draenei name" (and probably going away disappointed; maybe I should append a list of suggested Draenei names to the end of it, starting with "Neville", "Geoff" and "Steve"), and hot on its heels is The Pickup Tourist's Guide to Arathi Basin, mostly coming from Scoot's blog, where people presumably land after searching for an Arathi basin strategy guide. I hope a couple of people have taken away the idea of defending nodes with them, or failing that at least put on a decent interpretive dance version of The Brothers Karamazov. Rounding out the top three, a fair way behind, it's Are You Ready For That Terrible Swift Sword?, which people usually stumble across when searching for one of the specific swords named therein (either "people", or one particular person with terrible memory who keeps landing on that post).
Enough of the dull stuff, though, onto that perennial blog-o-favourite: responding to some of the keyword searches that somehow landed up here.
"captain zep theme tune"
Captain Zep, Captain Zep! (ooo eeee ooo)
Super space detective!
Captain Zep, Captain Zep! (ooo eeee ooo)
Super space detective!
There's something about tyrants falling as well, but basically he's Captain Zep, and he's a super space detective.
blackheart the inciter benny hill music
No, no, no, Ambassador Hellmaw plays the Benny Hill music when he fears you. Actually, come to think of it, Blackheart the Inciter should play it too. Note to Blizzard: just play Yakkety Sax constantly in the Shadow Labyrinth.
blackheart the inciter worst boss ever
Only if you're not playing the Benny Hill music
da na na na na na na na na big chubby checker
That's not Chubby Checker, that's I'm In The Mood For Dancing by the Nolan Sisters!
nolan sisters blogspot
See, told you so! (If that was someone looking for the official blog of the Nolan Sisters, I'm afraid you got to the wrong place.)
daaaaaaaamn graphics
Dammit twice round the car park and back in for a chaser of hellblast, Peter, what's wrong with the graphics? I'll wager Marjorie is behind it somehow...
hat fetish
It's a fair cop, guv.
hey how u get duel blade city of heroes
Hey! yourself, not nearly enough people take the time to greet Google as they search. Dual Blades are a new powerset in Issue 11, so get rolling a new character to make use of them.
how sweet would it be to be an idiot
Very.
i like the look of vindicator's brand
Really? It's a bit purple for me...
mmmmmmf pic
Stop mumbling, I can't make out a word you're saying.
muahahahahahahahaha
Ha! Ho!
stepmania duck billed platypus download
I'm not entirely sure you can download a duck billed platypus, and if you do manage it I really don't think it's going to be very good at Stepmania...
wow alliance suck incompetent afk
Good day in the battlegrounds there?
Not a charitable organisation, much though the evidence may point to our being reasonably tall
Thursday, 29 November 2007
Wednesday, 28 November 2007
Blognaversary
Happy birthday to meeeee, happy birthday to meeeeeeeee, happy birthday dear Musings... Yes, it's exactly one of your earth years since I started this "blogging" business, and my, how times have changed. Why, to think when this blog started the Berlin Wall was still standing, the EU was still the EEC, Patrick Troughton was still playing Doctor Who and nobody had even thought of this "fire" business, let alone the wheel. It's been an eventful twelve months and no mistake.
But what have I been doing? An excellent question, and thankfully part of answer appears to be "keeping a blog", which I can flip back through and go "Ahh, good/bad times, delete as applicable". Exactly a year ago, I was on my second stint of World of Warcraft, picking up the Rogue I'd got to level 60 in the first stint; November through January was largely taken up with running the old end game instances as a team of four and the FREE EPIX!!1! fever of battlegrounds while waiting for the Burning Crusade. Mid-January, I packed up along with the rest of the world (of Warcraft) and headed to the Outlands, and spent three months (punctuated by a few days in Second Life to see what all the fuss was about) happily wandering around the instances, battlegrounds n' stuff found therein (well, I say "happily", going strictly by the blog posts it actually seems I spent three months whining that I hadn't got any "phat" "lewt", WAAAAH, but I remember it as a much happier time than that, especially as the withered husk of the original guild I'd joined the game with was rejuvenated by a few returning players and some new blood as other guilds disbanded). May and June brought Lord of the Rings Online, which only just made it into a second month of playing, and a new issue of City of Heroes, the only game I've remained subscribed to for the whole year. Peace was shattered for a couple of weeks of July by some extreme Guitar Hero rocking, and a free trial of Star Wars Galaxies, then in August I bought my first ever console in the form of a Wii (and I'd just like to congratulate myself on my uncanny prescience in predicting Wii shortages later in the year, even though the cause turned out not to be giant Wii-eating badgers). A few holidays and a dead PC processor later, the gaming highlight of September was Bioshock (the Tabula Rasa beta not really inspiring), October brought the rather splendid Orange Box, and here we are in November, with my hands oddly cramped from over-Guitar Hero IIIing and another issue of City of Heroes due to go live today. There was a chance for a poetic "cycle is complete"-type return to the start, as honeyed words of short queues and well-matched WoW battlegrounds reach my ears (apparently daily quests there have made battlegrounds as popular as they were about a year ago after the revised honour patch) and tempt me back to Arathi Basin, but the combination of Issue 11 of City of Heroes and the extreme rocking of Guitar Hero III have been enough to stop me reaching for that subscription button.
Astute readers may notice a trend, of the games becoming less Massively Multiplayer and more Offlinely Singleplayer over the year, I'm not sure if that's more to do with me, or the wave of MMOG delays and cancellations that's postponed the most likely looking next MMOG candidates to 2008. Let's hope it's the latter, or I really will need to change the title. Anyway, here's to the next year of blogging, and whatever games that holds!
But what have I been doing? An excellent question, and thankfully part of answer appears to be "keeping a blog", which I can flip back through and go "Ahh, good/bad times, delete as applicable". Exactly a year ago, I was on my second stint of World of Warcraft, picking up the Rogue I'd got to level 60 in the first stint; November through January was largely taken up with running the old end game instances as a team of four and the FREE EPIX!!1! fever of battlegrounds while waiting for the Burning Crusade. Mid-January, I packed up along with the rest of the world (of Warcraft) and headed to the Outlands, and spent three months (punctuated by a few days in Second Life to see what all the fuss was about) happily wandering around the instances, battlegrounds n' stuff found therein (well, I say "happily", going strictly by the blog posts it actually seems I spent three months whining that I hadn't got any "phat" "lewt", WAAAAH, but I remember it as a much happier time than that, especially as the withered husk of the original guild I'd joined the game with was rejuvenated by a few returning players and some new blood as other guilds disbanded). May and June brought Lord of the Rings Online, which only just made it into a second month of playing, and a new issue of City of Heroes, the only game I've remained subscribed to for the whole year. Peace was shattered for a couple of weeks of July by some extreme Guitar Hero rocking, and a free trial of Star Wars Galaxies, then in August I bought my first ever console in the form of a Wii (and I'd just like to congratulate myself on my uncanny prescience in predicting Wii shortages later in the year, even though the cause turned out not to be giant Wii-eating badgers). A few holidays and a dead PC processor later, the gaming highlight of September was Bioshock (the Tabula Rasa beta not really inspiring), October brought the rather splendid Orange Box, and here we are in November, with my hands oddly cramped from over-Guitar Hero IIIing and another issue of City of Heroes due to go live today. There was a chance for a poetic "cycle is complete"-type return to the start, as honeyed words of short queues and well-matched WoW battlegrounds reach my ears (apparently daily quests there have made battlegrounds as popular as they were about a year ago after the revised honour patch) and tempt me back to Arathi Basin, but the combination of Issue 11 of City of Heroes and the extreme rocking of Guitar Hero III have been enough to stop me reaching for that subscription button.
Astute readers may notice a trend, of the games becoming less Massively Multiplayer and more Offlinely Singleplayer over the year, I'm not sure if that's more to do with me, or the wave of MMOG delays and cancellations that's postponed the most likely looking next MMOG candidates to 2008. Let's hope it's the latter, or I really will need to change the title. Anyway, here's to the next year of blogging, and whatever games that holds!
Monday, 26 November 2007
Rock this joint
Guitar Hero 3 was finally released in the UK on Friday, so this weekend featured a not inconsiderable amount of rocking, at least until my hands cramped into twisted claws at which point they weren't much use for anything except raking leaves up in the garden.
The wireless Les Paul controller is most splendid, the song list is generally pretty good, the stuff I didn't know is mostly decent, even the cheesy 80s anthems are quite fun to play (now and again, when nobody's looking). Disappointingly, a couple of the songs I was most looking forward to (Sabotage and Reptilia) only show up in the co-op career, so I had to use the "unlock all songs" cheat to get to them. I could also live without the boss battles, at least against the CPU; another human might convey the idea of duelling guitars better, the computerised Slash and Tom Morello are just implacable automata who hit every note precisely until you happen to "attack" them.
I also hooked up the Wii guitar to Frets On Fire on the PC (as per a previous post, plus a handy GlovePIE script I found on HonkeyKong). The bluetooth connection can be a bit temperamental, and something somewhere along the line randomly beeps on the PC speaker, but that hardly matters when the volume's up to 11. With a little tweaking, that GlovePIE script could be used for inputs to other games too... Hmm; Daley Thompson's Decathlon, with strum up and down as the running buttons and one of the frets for jumping hurdles etc... In fact someone should write a new version, Daley Thompson's Guitar Decathlon, with different coloured hurdles corresponding to the different frets, and your athletic avatar on screen playing crazy riffs as they sprint...
The wireless Les Paul controller is most splendid, the song list is generally pretty good, the stuff I didn't know is mostly decent, even the cheesy 80s anthems are quite fun to play (now and again, when nobody's looking). Disappointingly, a couple of the songs I was most looking forward to (Sabotage and Reptilia) only show up in the co-op career, so I had to use the "unlock all songs" cheat to get to them. I could also live without the boss battles, at least against the CPU; another human might convey the idea of duelling guitars better, the computerised Slash and Tom Morello are just implacable automata who hit every note precisely until you happen to "attack" them.
I also hooked up the Wii guitar to Frets On Fire on the PC (as per a previous post, plus a handy GlovePIE script I found on HonkeyKong). The bluetooth connection can be a bit temperamental, and something somewhere along the line randomly beeps on the PC speaker, but that hardly matters when the volume's up to 11. With a little tweaking, that GlovePIE script could be used for inputs to other games too... Hmm; Daley Thompson's Decathlon, with strum up and down as the running buttons and one of the frets for jumping hurdles etc... In fact someone should write a new version, Daley Thompson's Guitar Decathlon, with different coloured hurdles corresponding to the different frets, and your athletic avatar on screen playing crazy riffs as they sprint...
Thursday, 22 November 2007
Capture the 26 minutes I'm in
Valve recently published some play statistics from Half Life 2: Episode Two (Episode One also available). The thing that really jumped out at me was the average session time: 26 minutes (at the time of typing) for Episode Two, 34 minutes for Episode One.
I'm not sure exactly what constitutes a "session" (their definition: "The average length of time that a player played before quitting. This is calculated by dividing the total number of sessions played by the total recorded play time."), whether you need to actually be playing the game, or whether just getting to the initial menu counts. If the latter, then I can see the average being brought down a bit by people who accidentally click on the wrong entry in their Steam "My Games" list (what kind of buffoon would do that, though, ha ha ha yes, all right, I did it myself just last night), and people who are violently repulsed by pictures of people with stopcocks embedded somewhere in their heads who quit the game as soon as they can after the splash screens come up. Then there's the ones who load it up, and are appalled to find it's some kind of disgusting, violent shooting game rather than a simulation of carbon-14 decay as they assumed from the title, they probably bring the average down a bit (presuming they quit after a couple of minutes, rather than waiting 5730 years just to be really sure). On the flip side, unless the stats exclude time when the game is paused, those aberrations are more than offset by people who stick the game on pause and wander off to answer the phone, or cook dinner, or sleep, or mix enough custard powder into the English Channel for it to become a non-Newtonian liquid, become the first person to walk from Dover to Calais and back again (without using some tunnel thing) since the pre-Cambrian era, get home, have a nice shower then resume playing.
Anyway. 26, or 34 minutes. Split the difference, half an hour; what could you do in your MMOG of choice in half an hour? Farm a few mobs, check a few auctions, run a quest or mission or two, fly from one place to another on autopilot while reading the paper? That's got to be one of the major challenges for anyone wanting to make MMOGs more mainstream, serving up content in half-hour chunks. More to the point, being MMOGs, half-hour *multiplayer* chunks, including the time for people to find each other, decide on what they want to do, travel to an appropriate location in-game... The latter aren't (entirely) in-game issues, of course, but perhaps an opportunity for the "ecosystem" NCSoft are talking about, which touches on social networking, and asynchronous play, and all sorts of other goodness dealt with in one of Raph Koster's recent posts...
I'm not sure exactly what constitutes a "session" (their definition: "The average length of time that a player played before quitting. This is calculated by dividing the total number of sessions played by the total recorded play time."), whether you need to actually be playing the game, or whether just getting to the initial menu counts. If the latter, then I can see the average being brought down a bit by people who accidentally click on the wrong entry in their Steam "My Games" list (what kind of buffoon would do that, though, ha ha ha yes, all right, I did it myself just last night), and people who are violently repulsed by pictures of people with stopcocks embedded somewhere in their heads who quit the game as soon as they can after the splash screens come up. Then there's the ones who load it up, and are appalled to find it's some kind of disgusting, violent shooting game rather than a simulation of carbon-14 decay as they assumed from the title, they probably bring the average down a bit (presuming they quit after a couple of minutes, rather than waiting 5730 years just to be really sure). On the flip side, unless the stats exclude time when the game is paused, those aberrations are more than offset by people who stick the game on pause and wander off to answer the phone, or cook dinner, or sleep, or mix enough custard powder into the English Channel for it to become a non-Newtonian liquid, become the first person to walk from Dover to Calais and back again (without using some tunnel thing) since the pre-Cambrian era, get home, have a nice shower then resume playing.
Anyway. 26, or 34 minutes. Split the difference, half an hour; what could you do in your MMOG of choice in half an hour? Farm a few mobs, check a few auctions, run a quest or mission or two, fly from one place to another on autopilot while reading the paper? That's got to be one of the major challenges for anyone wanting to make MMOGs more mainstream, serving up content in half-hour chunks. More to the point, being MMOGs, half-hour *multiplayer* chunks, including the time for people to find each other, decide on what they want to do, travel to an appropriate location in-game... The latter aren't (entirely) in-game issues, of course, but perhaps an opportunity for the "ecosystem" NCSoft are talking about, which touches on social networking, and asynchronous play, and all sorts of other goodness dealt with in one of Raph Koster's recent posts...
Tuesday, 20 November 2007
Some speak of the future
As Stephen Fry's recent "Dork Talk" column starts, "Gazing into the techno-future can be fun. We all dream of utopias involving benign robots, food for all and fusion power that is free, safe and unlimited, but then there are the cacotopias too – nightmare visions of malevolent machines that turn on mankind."
I'd been thinking about the malevolent machine (or "robot nutters") myself after finishing Portal, with GLaDOS taking her place with the likes of HAL 9000 and Shodan in the upper pantheons of the Robotic Nutter Hall of Fame not least due to "Still Alive", which easily leapfrogs HAL's rendition of Daisy, Daisy to share the number one spot of the Machine Dystopia Top 10 with "Robots" (I would've added spoiler space in case you've still to play Portal and wanted to be totally shocked by the revelation that the nice computerised voice you hear isn't entirely benevolent, but really, has there ever been a case of a synthesised-voice-AI-type-thing not going bonkers in the nut and trying to kill all meatbags? To really subvert expectation, someone should set a game on a spaceship controlled by an AI that never tries to systematically kill all on board. Call it Starship As Much Cake As You Can Eat (No Death), perhaps.)
The mechanised loon is a marvellous staple for a single player game, giving a convenient explanation for the fact The Humans Are Dead (or murderous cyborgs, mutated zombie-fiends or other form of creature not particularly interested in a nice cup of tea and chat about last night's telly). By and large, the less direct human-to-human interaction you can get away with in a single player game, the more immersive it can be; valiant as efforts at NPC AI have been, most still come off second best to ELIZA in terms of stimulating dialogue, so the worlds of Portal and System Shock, where your only contact with humanity comes in the form of corpses, audio logs, scribbled notes or pictures of cake are particularly chilling (and conversely in Half Life 2 it's difficult to build up a rapport with the nameless resistance fighters who join your squad from time to time due to their sub-Doctor-Who-assistant levels of self preservation: "I'll follow you, Doctor Freeman! Right down the middle of the road! Cover? Nope, not ringing any bells, that. Hey, over here, a rare form of beetle, I must take a closer look! Although it seems to be somewhat mechanical, and it just turned red and beeped almost like it was a landmine or something... awww! Doctor Freeman, you didn't have to throw the nice beetle away. Hey, look, down this road, it's a laser show! I can't hear the Pink Floyd, though, I'll just wander a bit closer... oooh, that laser beam is lined up right between my eyes, it's almost like it's attached to a sniper's rifle or something!")
I think there's a great opportunity there for MMOs as well, a scaled up version of the post-machine-apocalypse with all players as fellow-survivors instead of just you vs The Machine. Basically... Terminator (the future-y robot infested bits, not chasing around after a curiously accented cyborg in 1984 LA). Only not exactly the same, to avoid copyright infringement and having to acknowledge the existence of Terminator 3. This would be very much a PvE world, humans vs the machines, with all machines being computer-controlled rather than a playable faction. After all, if you want to log in and repeat a set of mind-numbingly simple tasks over and over again until you log out, you've got plenty of options already (*badum-tish*, thank you, I'll be here all week). You could get PvP in there with a couple of human factions (say, a suitably generic EastBloc and WestBloc, who haven't quite been able to let go of traditional animosities, then you can play entirely PvE, just taking on the machines, or have a zone on the borders of their territory for a bit of PvP as well), but mostly the unending supply of implacable machine opposition would give a slightly more believable and ethically justified framework for your standard PvE quests, rather than "Kill ten spiders. Now kill ten snakes. Now kill ten bears. And vultures. And wolves. ANY WILDLIFE YOU SEE! DESTROY IT! WIPE OUT ALL NATURAL LIFE ON THE PLANET AND BRING ME ITS INTERNAL ORGANS!1!1!!"
Course, for a dystopian machine-ruled future MMO, we've already had The Matrix Online. And I still mean to get around to trying that at some point, only last time I could be bothered to look I couldn't find anything saying "HAY FREE TRIAL THIS WAY!", and I must've searched for at least thirty seconds, maybe even a minute. There's a couple of things that put me off, though, namely The Matrix: Reloaded and The Matrix: Revolutions (I mean, they're not the most appalling films in the history of time, but after the first they're a terrible anticlimax). Also, I gather one of the careers you can follow in The Matrix Online is a programmer, and me, a programmer, on a computer, playing a programmer, who finds out that "life" is an artificial construct, wakes up, hacks back into the matrix... that's getting just a touch meta for me. I'll stick with big guns and robot nutters, I think. I need your clothes, boots and your motorcycle...
I'd been thinking about the malevolent machine (or "robot nutters") myself after finishing Portal, with GLaDOS taking her place with the likes of HAL 9000 and Shodan in the upper pantheons of the Robotic Nutter Hall of Fame not least due to "Still Alive", which easily leapfrogs HAL's rendition of Daisy, Daisy to share the number one spot of the Machine Dystopia Top 10 with "Robots" (I would've added spoiler space in case you've still to play Portal and wanted to be totally shocked by the revelation that the nice computerised voice you hear isn't entirely benevolent, but really, has there ever been a case of a synthesised-voice-AI-type-thing not going bonkers in the nut and trying to kill all meatbags? To really subvert expectation, someone should set a game on a spaceship controlled by an AI that never tries to systematically kill all on board. Call it Starship As Much Cake As You Can Eat (No Death), perhaps.)
The mechanised loon is a marvellous staple for a single player game, giving a convenient explanation for the fact The Humans Are Dead (or murderous cyborgs, mutated zombie-fiends or other form of creature not particularly interested in a nice cup of tea and chat about last night's telly). By and large, the less direct human-to-human interaction you can get away with in a single player game, the more immersive it can be; valiant as efforts at NPC AI have been, most still come off second best to ELIZA in terms of stimulating dialogue, so the worlds of Portal and System Shock, where your only contact with humanity comes in the form of corpses, audio logs, scribbled notes or pictures of cake are particularly chilling (and conversely in Half Life 2 it's difficult to build up a rapport with the nameless resistance fighters who join your squad from time to time due to their sub-Doctor-Who-assistant levels of self preservation: "I'll follow you, Doctor Freeman! Right down the middle of the road! Cover? Nope, not ringing any bells, that. Hey, over here, a rare form of beetle, I must take a closer look! Although it seems to be somewhat mechanical, and it just turned red and beeped almost like it was a landmine or something... awww! Doctor Freeman, you didn't have to throw the nice beetle away. Hey, look, down this road, it's a laser show! I can't hear the Pink Floyd, though, I'll just wander a bit closer... oooh, that laser beam is lined up right between my eyes, it's almost like it's attached to a sniper's rifle or something!")
I think there's a great opportunity there for MMOs as well, a scaled up version of the post-machine-apocalypse with all players as fellow-survivors instead of just you vs The Machine. Basically... Terminator (the future-y robot infested bits, not chasing around after a curiously accented cyborg in 1984 LA). Only not exactly the same, to avoid copyright infringement and having to acknowledge the existence of Terminator 3. This would be very much a PvE world, humans vs the machines, with all machines being computer-controlled rather than a playable faction. After all, if you want to log in and repeat a set of mind-numbingly simple tasks over and over again until you log out, you've got plenty of options already (*badum-tish*, thank you, I'll be here all week). You could get PvP in there with a couple of human factions (say, a suitably generic EastBloc and WestBloc, who haven't quite been able to let go of traditional animosities, then you can play entirely PvE, just taking on the machines, or have a zone on the borders of their territory for a bit of PvP as well), but mostly the unending supply of implacable machine opposition would give a slightly more believable and ethically justified framework for your standard PvE quests, rather than "Kill ten spiders. Now kill ten snakes. Now kill ten bears. And vultures. And wolves. ANY WILDLIFE YOU SEE! DESTROY IT! WIPE OUT ALL NATURAL LIFE ON THE PLANET AND BRING ME ITS INTERNAL ORGANS!1!1!!"
Course, for a dystopian machine-ruled future MMO, we've already had The Matrix Online. And I still mean to get around to trying that at some point, only last time I could be bothered to look I couldn't find anything saying "HAY FREE TRIAL THIS WAY!", and I must've searched for at least thirty seconds, maybe even a minute. There's a couple of things that put me off, though, namely The Matrix: Reloaded and The Matrix: Revolutions (I mean, they're not the most appalling films in the history of time, but after the first they're a terrible anticlimax). Also, I gather one of the careers you can follow in The Matrix Online is a programmer, and me, a programmer, on a computer, playing a programmer, who finds out that "life" is an artificial construct, wakes up, hacks back into the matrix... that's getting just a touch meta for me. I'll stick with big guns and robot nutters, I think. I need your clothes, boots and your motorcycle...
Thursday, 15 November 2007
All along this countryside, he opened a many a door
I've been playing Portal in 15 minute chunks every few days, so I s'pose I should've finished after 1.2 sessions, but I just completed it last night, and am therefore now singing that song, which really is superb.
I did have to resort to spoilers once near the end (I was convinced four hydraulic platforms, with one at a slightly different height, were vital to progression somehow when they turned out to be entirely superfluous), but other than that the puzzles continued to be nicely balanced.
The only mystery I'm left with is... what's the the companion cube-mania? Having seen the carved pumpkins, full size costumes, plush toys, freezers etc., I thought at some point there'd be an amazing, cube-defining moment in the game but... erm... no. It's just a box. Isn't it?
I did have to resort to spoilers once near the end (I was convinced four hydraulic platforms, with one at a slightly different height, were vital to progression somehow when they turned out to be entirely superfluous), but other than that the puzzles continued to be nicely balanced.
The only mystery I'm left with is... what's the the companion cube-mania? Having seen the carved pumpkins, full size costumes, plush toys, freezers etc., I thought at some point there'd be an amazing, cube-defining moment in the game but... erm... no. It's just a box. Isn't it?
Tuesday, 13 November 2007
In one, numbers were burning
I started my MMOG life in City of Heroes, which shaped a few of my ideas about How Things Work. What constitutes a normal encounter, for example; true to CoH's comic book roots, as well as dealing with the odd city/country/world/universe/multiverse-threatening creature of extreme power, you need a bunch of henchmen to wade through accompanied by suitable "BIFF!" and "PAF!" effects. Accordingly, opponents are graded as Minions, Lieutenants and Bosses (with the odd Elite Boss and Archvillain for team challenges). Very broadly, the idea is that one player hero should be challenged by 3 minions, or 1 lieutenant and 1 minion, or 1 boss (or maybe 2/3 of a boss, I start get a bit hazy at this point... possibly 1/2 a boss, 3/4 of a lieutenant and 14/17 of a minion. Something like that. Maybe it's one boss, a squirrel and a weasel that are a challenge for one player hero, a stoat and a badger. Wait, that's not fair, swap the stoat for the weasel, and give the boss a marmoset. And an elephant shrew for the hero. Anyway!) The important thing is that 3 minions are the basic spawn you'll run into, even as a solo player, from the start of the game, and the more players, the more mobs you face, up to the point that a full team of eight will face... erm, hang on... carry the one... then four plus minus one plus ten is fourteen minus one 'cause addition is commutative, right... a full team of eight will face spawns of 243 minions, 12 lieutenants, 3 bosses and a duck-billed platypus. Hrm. I think I shifted a decimal point somewhere. Anyway, that's in the current game; back in the Good Old Days you got the same spawn sizes, only they were such a trifling challenge you'd get your Tanker to go collect the *entire map* and bring them back for the Blaster to annihilate in a single blast, but we don't talk about Those Times or it attracts people whose sense of a fair fight is still calibrated to 2004 settings, and regard anything less than instantaneous defeat of several hundred enemies at no risk to yourself as "UNACCEPTABLE SLAP IN TEH FAEC", a frequent complaint being "I don't feel Super any more" (which I s'pose is difficult to argue with if you're taking Superman as your minimum-power benchmark, but it would be pretty tricky to have a game world with Supermen everywhere.) For any WoW players who haven't experienced CoH... you know Zul'Farrak, when you rescue the prisoners? And you're barrelling down the steps like a pram in Battleship Potemkin, and there's trolls everywhere, and you're AoEing for all you're worth... CoH is like that, with more particle effects.
So! City of Heroes prepared me for three opponents as an absolute minimum, wholesaleslaughter arresting as a matter of course, and saving the galaxy a couple of times before breakfast. World of Warcraft took a bit of getting used to after that, with its crazy idea that one mob is a challenge for one player. "I need some murloc eyeballs... and look! A flange[1] of murlocs! ATTACK INDISCRIMINATELY WITH DAMAGING POWERS fireball fireball fireb... oh..." It was at that point that another difference from City of Heroes became apparent, where after level 14 most characters can fly, teleport, leap tall building in a single stride etc. This makes legging it a slightly easier process (so long as you haven't been knocked to the floor, rooted to the spot or otherwise mesmerised) than WoW, where your typical escape attempt consists of running away at almost exactly the same speed as your opponent, before bumping into another flange of murlocs ten feet away and getting killed by them.
[1] I'm not sure if that's the right collective noun.
Neither approach is inherently better, it just takes a bit of time to adjust from one to the other, and I sometimes wonder what it's like to come from the other direction.
In other random happenings, when an ambush last night caused a cry of "Dudes!", I was reminded of Fargo's fantastic Automated Online Role-Player, resulting in much saying of "Dude!" and "Lag", and when flipping through feeds this morning I noticed there's a new xkcd shirt based on a comic that's strangely appropriate for the "how to fit blogging in to work" conversation...
So! City of Heroes prepared me for three opponents as an absolute minimum, wholesale
[1] I'm not sure if that's the right collective noun.
Neither approach is inherently better, it just takes a bit of time to adjust from one to the other, and I sometimes wonder what it's like to come from the other direction.
In other random happenings, when an ambush last night caused a cry of "Dudes!", I was reminded of Fargo's fantastic Automated Online Role-Player, resulting in much saying of "Dude!" and "Lag", and when flipping through feeds this morning I noticed there's a new xkcd shirt based on a comic that's strangely appropriate for the "how to fit blogging in to work" conversation...
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