Friday 21 September 2012

If the tanks succeed, then victory follows

The old MMO “trinity” has been flexing somewhat of late, what with the skill wheel of The Secret World, the everybody-heals classes of Guild Wars 2 and three player instances in World of Warcraft amongst other developments. Inspired by Tobold’s post title, Playing without a tank, I thought I’d conduct an experiment, and refuse to either play or group with a tank in a game for a week to see what happens.

In hindsight, though, World of Tanks might not have been the best choice of game…

No comments: