My first thought on seeing ArenaNet’s reveal of the Sylvari 2.0 – Now with 50% more foliage!, was that they certainly passed the international standard cosplay checklist:
- Opportunity to paint skin weird colours? Check.
- Liberal use of liquid latex a must? Check.
- Option to expose varying levels of said latexed/painted flesh, up to and including ‘disturbing’? Check.
- Costume design that has ‘we’re going to need a bigger sewing machine’ written all over it? Check.
- Compulsory requirement to stick foam shapes and bits of Plasticine to one’s head? Check.
- Is it a hat or is it hair? Check.
- Tattoos? Check.
- Crazy luminous tattoos that someone is going to use as an excuse to make their nipples glow in the dark? Check.
- Contact lenses considered mandatory? Check.
- Potential for hormone colliding crossplay? Check.
- Eschews traditional human-style gender roles? Check.
So yes, it’s all looking good on the cosplay front. And back. But mainly the front. Must be those bioluminescent nipple tattoos.
Reading a bit of background to the Sylvari, it seems that ArenaNet are trying to present a race which is a little bit alien, a little bit fae, a foundation usually filled by elves in traditional fantasy RPGs. Sadly few designers have managed to portray elves as anything more than an aloof sect of infinitely skilled disdainful know-it-alls. An elf race should give the opportunity to really explore that gulf which experience provides, that juxtaposition of a human-like being with the alien nature of one who has witnessed countless centuries, but it rarely seems to be expressed in games other than through that cunning narrative device of an arched eyebrow and a slightly condescending tone of voice. ArenaNet have branched off from this approach, taking the alien nature and layering it on to a budding young race, one that is inexperienced, although not naive. The Sylvari connection to The Dream will surely resonate with anyone who has enjoyed White Wolf’s Changeling: The Dreaming, and the second Sylvari design keystone of ‘curiosity’ can only help play to this fae feeling. Again though, as with the comparison to elves, the Sylvari differ from the fae in that they are a young race, and therefore there isn’t the unwieldy baggage of a millennia of complex history to weigh the players down as they travel through the world. There’s certainly plenty to like about this race, and more than enough to differentiate it substantially from the other races the game provides; much as I felt about the Undead in World of Warcraft, there’s something about the Sylvari that seems to set them apart from the other warring races. Although the other races in World of Warcraft and Guild Wars 2 all have a look and feel that differentiates them from one another, they still feel as though they come from the same basic stock, whereas the Undead and Sylvari have that slightly unknowable quality to them.


Certainly the current Sylvari incarnation is an improvement over the original design, and it manages to find a place on the design scale that avoids the horrors of both Tree of Life Form in a Bikini and Naked Human Wrapped in Stinging Nettles, something for which I’m sure cosplayers and cosplay admirers everywhere will be grateful.
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