Wednesday 3 August 2011

I even think that sentimentally I am disposed to harmony.

“At ArenaNet, we’re serious about audio. This week we’re going to take a look behind the scenes at the Audio Team that has been working so hard to create a compelling soundscape for Guild Wars 2.”

So begins ArenaNet’s latest blog post looking behind the scenes at various production elements of the game, this time concerning audio.

It isn’t really necessary though. I mean, don’t get me wrong, it’s splendid to learn that attention to detail is important to ArenaNet throughout all systems of their game, and the insight provided as to how they achieve their results is fascinating. However, I can’t help but feel that this particular effort is a little wasted, because as long as the haunting orchestral chanting of the traditional Guild Wars theme comes blaring out of my speakers (with the option to turn the volume up to Over 9000) as soon as I launch the game, drowning out all else, and never stopping until I logout, then I’ll be perfectly content; the rest of the game’s audio could consist of ArenaNet engineers performing interpretive armpit farts, I’m fairly sure I wouldn’t notice.

Just give me that song and my soul is sold.

No comments: