Tuesday 10 August 2010

For now I am in a holiday humour.

Hello! I’m not dead, last time I checked at least. Possibly verging on undead, but that’s what fresh air and exercise does to an avid MMO player don’t you know.

Yes I’m on holiday at the moment, and although I have plenty of spare time it’s being spent doing things other than playing MMOs, or thinking about writing about MMOs. Or thinking about writing about playing MMOs. Except for this post, which is currently in the midst of thinking about thinking about writing about thinking about playing MMOs.

Not to mention the fact that the MMO-verse at the moment is duller than a heavily tarnished soup tureen reading Pinter in the voice of Marvin the Paranoid Android on the dark side of the moon.

But there’s the hype of course, which sparkles so bright and hard it makes a Twilight vampire look like damp clay mashed onto a rusting clothes dummy. As is generally the way in the MMO industry, only the hype is truly extraordinary, everything else is a paler shade of meh. Even better, the current massive wave of hype that is building is still out in the middle of the ocean – the coast isn’t even in site – so this wave isn’t set to break for months, or even years.

So what should we expect when this wave eventually reaches the beaches of release? We’ll see the developers hunched over their tiny sandcastles of software, then standing proud as they reach up to place the flag-like finishing touches to the topmost towers. We’ll see them look up from their work, hands-on-hips proud, see them turn, and we’ll watch their necks begin to arch impossibly backwards as they witness the tsunami of hope and expectation that has been built by the overeager publishers and marketeers in the meantime. We’ll watch their faces droop in cartoon horror as the surfeit of surf, deep leviathan of deeper lies, reaches its arching arm far over them in mock embrace, carrying, as it does, hordes of expectant players on its arched back. And when the hype wave finally extends too far, such that it shades the developer’s work in a portentous blanket of darkness, it will inevitably break, the sea-wall of hope shatters, and the whirling wash of trust, wish and desire will flip and somersault, twist and loop and spin in the riptide of reality. Churned into a singular murky mess the whole will be sucked out to sea by the powerful pull of vacuum born by the hype’s sudden death. Those few players who are left will huddle around the single comical clam shell of content that remains on the otherwise barren beach, and while they consider what they can do to make the most of this last remnant, relic of a breached covenant, the publisher will come along, snap the shell shut and throw it fitfully out to sea.

Oh what? Look, I’m on holiday and it’s currently raining outside, so I thought you should suffer water-based misery too.

See you anon.

No comments: