Not a charitable organisation, much though the evidence may point to our being reasonably tall
Friday, 28 September 2007
How sweet to be an idiot
I downloaded the demo of World in Conflict, which seems to be a fairly regular Real Time (Strategy/Tactical/Continuation of Politics by Other Means) game, and was pondering its use of "special abilities". Your M2 Bradley IFVs will happily plunk away with chain guns at anything sufficiently Soviet within range, but will only fire TOW missiles when you click the appropriate "special ability" button and designate a target. It seemed like somewhat excessive micromanagement, typical artificial lack-of-intelligence ("there's a T-72 ahead that's all but impervious to the chain gun, whatever shall we do? I know, keep shooting at it with the chain gun unless our commander specifically tells us to fire a TOW!"), but then... if the unit did always employ its weapons effectively, and had a sensible approach to cover, and was generally "intelligent", what would be left for you as its human overlord? You'd just sort of generally wave somewhere and say "off you go, chaps, give those commies what-for, eh?"
I remember a similar situation in Baldur's Gate (1 or 2, or possibly both...) It had a rather nifty scripting system for controlling your party in combat; you could directly give them orders, otherwise they'd behave according to an assigned script. Included in the game were some fairly basic scripts, like "Hit stuff with swords" (IF enemy near THEN hit it with a sword OTHERWISE make a beeline for the nearest one and hit them with a sword) and "Shoot stuff with arrows" (IF enemy in range THEN shoot it with arrows UNLESS you've run out, in which case I dunno, I don't think there's a command for wandering off to a convenient fletcher's shop mid-battle). A marginal improvement over standing around like lemons, but they still needed a lot of coaxing for optimal tactics, but then that's rather the point of CRPG fights.
It didn't take the community too long to get the hang of the scripting system to improve things somewhat so you didn't need to get quite so annoyed at the "Hit stuff with swords" fighter plunging into the middle of mortal peril with only three hit points left because his script has no sense of self preservation, or the "Shoot stuff with arrows" ranger blazing away with really rather expensive +3 arrows at a near-dead kobold posing almost no threat whose main use would be to give the fighter a chance to use that Cleave feat he just picked up. Some of the scripts they ended up with were pretty amazing, they'd prioritise opponents, select appropriate weapons and/or spells to deal with them, heal both themselves and other members of the party, make a slap-up breakfast and analyse radio telescope data for the possibility of alien life. The only drawback is that they could leave you feeling slightly redundant; your party, under the control of their scripts, was quite capable of defeating the majority of encounters with no intervention from you. So too much intelligence/efficiency in scripting can cause problem of its own (that slight feeling of redundancy as your units work perfectly well on their own, naturally leading up to computers developing cognitive powers and taking over the world)
A bit of stupidity in your companions/troops can be a good thing, then, as it gives you something to do, so long as (and it's a big "so long as") you don't have to try and do it in real time. That's my beef with a lot of RTS games these days, they don't have slow time options, or the ability to give units orders while the game is paused. Perhaps it's because they're mostly aimed at multiplayer gaming where obviously pausing isn't going to work (I just can't get into online RTS gaming, probably because the whole point of *Strategy* for me is careful pondering, not frantic hyperclicking), but it does mean that, nine times out of ten, the most efficient possible approach is "stack up a whole load of units in a really big mass and rumble around blowing stuff up". Your staple of military planning, for example, the two progned assault is right out. You send one group off one way, one the other way. One lot hits a minefield, the other lot encounters a dug in anti-tank gun. Because your chaps are a bit dense, you need to personally oversee them; unless you can pause the game to issue orders, or at least slow time right down, you have a bit of a problem. Either you find that first group, select them again, tell them to halt, find the engineers and send them forward to clear the mines while their comrades give covering fire, in which case your second prong merrily drives slowly over totally open ground getting picked off by the anti-tank gun ("OH NO! Geoff's tank just exploded, what should I do? I know, continue driving slowly in exactly the same direction as before!") Or you concentrate on that second prong, halting out of the firing line and either calling in an artillery strike on the gun or sending some commandos up in a stealty flanking attack, in which case the first prong demonstrate the impressive minesweeping technique known as "driving forwards until something explodes".
In conclusion, then: make stuff stupid, and also make it really slow. How could that fail?
Wednesday, 26 September 2007
I can't think for you, you'll have to decide
Maybe not... OK, it's still early days, but where I thought Apple's approach might be "oh no, you can't install third party applications WINK WINK, no siree bob, certainly not if you HAPPEN TO RUN THIS INSTALLER PROGRAM THING lordy where did that come from?", it seems they're slightly more "no, you can't install third party applications AND I'M NOT WINKING, or even shouting the word 'WINK', or performing any other actions that may in any way suggest the words I am speaking are not the literal and direct truth". And without a few installable 3rd party apps for, say, eBook reading, note taking etc., the iPod Touch goes from being a total PDA replacement to an MP3 player that can replace a PDA when in WiFi range. Bah and furthermore humbug.
While the iPod Touch becomes less appealing, feverish speculation is coming from the world of Nokia Internet Tablets with FCC documents that hint at the arrival of an N800 with built-in GPS/the promised WiMax version of the N800/a totally new Internet Tablet/a giant piece of toast with magical powers. I dunno, just as you think you've gone and made a decision, everything changes again. It's a tough life, being a user of general gadget-type things you hold in your hand...
Monday, 24 September 2007
It was just that the time was wrong
I tinkered around with the new G15 keyboard a bit, and found some splendid applets at G15 Forums for displaying date, time, CPU usage, network traffic and such on the LCD screen. I didn't manage to come up with any uses for the bank of programmable keys, but I'm sure there's something I can bind them to...
At a loose end for an hour, I spotted the Tabula Rasa shortcut on my desktop, so I thought I'd poke my nose in and see if much had changed. "No" would be the short answer (though as I'd spent all of an hour or two in the game since gaining access to the beta, I doubt I would have picked up many changes short of the addition of giant dancing hippos to the tutorial). I'm not sure if there's been a character wipe or I just connected to a different server, but the pinnacle of my previous achievements, a glorious level 4 character, wasn't there. Zapping through the tutorial again, I pushed on, passed the "meh" barrier I'd hit before, and got quite into it, reaching a yet more impressive level 7 and specialising as a soldier on the way. In so many ways it's a good game, visually lovely, plenty of that all-important polish... Another time, I could easily see me subscribing, but I just can't really muster any MMO enthusiasm at the moment.
Browsing around the release schedules, there's a few other games I might take a look at; the Medieval II: Total War expansion, and World in Conflict, a Cold War RTT (Real Time Tactical, which apparently is the same as RTS only without the resource gathering, but I suspect mostly exists as a separate term so people can get into arguments over their precise definitions) game is getting very good reviews. My inner grognard really craves some World War II tank-action, though, so first on the list might well be Company of Heroes: Opposing Fronts, a "stand alone expansion" (i.e. it's an expansion, but we'll charge an extra tenner for it in case you don't have the original game, even though many people who buy it probably will). Apart from anything else, they deserve kudos for including the British and Canadians, as some World War II games do take a slightly Saving Private Ryan-y approach to the playable forces (Eddie Izzard:"...it would have been nice to show a British soldier. Maybe we could just look 'round the edge of the frame, Hello! Hello, I'm a British soldier, this is a Canadian soldier here, Free French, some free Polish. There's Australians and New Zealanders, there's some Indian soldiers, South Africans. All been fighting here. What's the name for us? Oh, The Allies, that's it - The Allies, Hello, hello. How're you getting on?"), and Market Garden can be a excellent setting, as in the classic Close Combat: A Bridge Too Far.
Saturday, 22 September 2007
Saturday Night Fry
Despite his well-known love of all things Apple, removing the possibility of being an "amusing and eccentric" technophobe, I still wasn't prepared for his almost terrifying appreciation of handheld technology. It's a wonderful read.
There's a particular inverted snobbery towards Apple products in some places, "lolol what loser would buy an iPod Touch when u can get a 8gb mp3 player for fifty quid", and there's a paragraph in there, "Design matters", that explains precisely why, and to make some vague pretence of relevance to this blog's nominal subject it could be applied to GUIs everywhere, in games as in smartphones.
Friday, 21 September 2007
The machine guns are roaring
I also have a new toy, a Logitech G15 keyboard (the one with the built in LCD screen). I'd been tempted for a while, but £70 is a bit much for a keyboard... Then Melmoth found a plugin for the Miranda instant messenger that lets you run games full screen, and display IMs on the keyboard's screen, and while generally browsing around I saw that Logitech are releasing a new version, which looks a bit... orange (the current version has a blue backlight), and you can get the current version for £50, which isn't quite so bad. So I popped one in the shopping basket at Dabs, and saw they're now offering evening delivery, between 5 and 9pm. Brilliant! Sorting out deliveries can be a bit of a hassle, but evening delivery would be perfect. Course, it turned up at 10am this morning. Ah well, a kindly neighbour took it in, so the blue glow of LEDs in the corner of the room is a bit brighter now...
Wednesday, 19 September 2007
Trying to prove that your conclusions should be more drastic
Without giving away the plot, in case anyone's still playing through, the dramatic tension unwound a bit as well. There's the Big Revelation (and doubtless anyone who's played the System Shock games was looking out for the twist... Everyone's a ghost, they're all clones, he's his own brother, you think it's the future but actually it's set in the past, it's not earth, it's all a dream!), and then it's hi ho, I s'pose I'd better get off and kill my nemesis, some bastard who is presumably responsible. You flesh out a few details, but other than that I didn't feel the narrative was as strong. Still, the game as a whole is a cracker, and probably the first single player FPS I've played to completion since Far Cry.
Buoyed up by this heavyweight literary inspired FPS, I thought I'd carry on the theme and play some of the Quake Wars demo, with the thought provoking and densely-layered theme of "kill as many of the other team as you possibly can" "(with guns)". Having played against bots enough to work out more or less what was going on, and realising that their attacking scripting was like playing with the worst pick-up group ever ("HELLO! WHERE AM I? HELLO! LOOK, MA, I'VE GOT A TANK! I'VE BROKEN IT, I'VE BROKEN IT! HELLO! MY HEAD IS STUCK IN THE CUPBOARD! HELLO! OH SORRY I RAN YOU OVER! HELLO!"), I actually went online and found some real people to shoot (or more frequently be shot by, but still). It was a blast, and though a few rounds were disappointingly one sided most were good old slugfests. I don't think I embarrassed myself entirely, apart from my sole feature on the scoreboard being for "Most Team Kills" in one round, but in my defence they ran in front of the tank gun, your honour...
Monday, 17 September 2007
Four by four, they turn it some more
So I got tagged up by an Elf, and although this stuff seems indescribably dreary and I can't imagine anyone being particularly interested (except maybe fraudsters gathering information for password-unlocking security questions, though I'd've expected more questions like "Four maiden names of my mother" and "Four favourite passwords used for online banking" if they were the originator), I was off for the weekend so don't have anything else to particularly blog about. Off we go, then...
Four jobs I have had in my life (not including my current job):
- Aside from the obligatory paper round, they've all been deeply fascinating and involved computers since developing databases at school
Four Films I have watched again and again:
- None, really
Four places I have lived:
- Wiltshire
- Devon
- Coventry
- Surrey
Four Programmes I love to watch:
- Doctor Who
- The IT Crowd
- Lost
- Mythbusters
Four Places I have been on vacation:
- Antigua
- Barbados
- Dublin
- France
Four of my favourite foods:
- Thai green curry
- Nasi goreng
- Rogan josh
- Roast lamb
Four favourite drinks:
- Sirop de menthe
- Coffee
- Vanilla coke
- Vimto
Four places I would rather be right now:
- Watching question 4
- Eating question 5
- Drinking question 6
- All the above
I tag nobody else, either because I believe pernicious memes shouldn't be propegated, or I can't find four people in the entire blag-u-spore who haven't done it yet.