Thursday 26 April 2012

Don't be a procrastinator, have your apocalypse now

I was a big fan of STALKER: Call of Pripyat, third of the STALKER series, which knocked off the roughest edges of the earlier games without losing the charm, or perhaps more accurately lack-of-charm, of scrabbling around trying to survive in a grim post-Soviet wasteland. Development of a sequel was troubled with announcement of cancellation, un-cancellation, re-cancellation and un-re-cancellation, but as of a couple of days ago it seems to have finally succumbed to radiation poisoning and/or mutant attack.

In the light of the Syndicate and XCom reboots I would’ve suggested this is likely to mean news of STALKER being reborn as an FPS in four or five years, but of course it was an FPS to start with. Maybe instead they’ll try a tower defence game where you place Stalkers around the perimeter of a nuclear power station gunning down endless waves of mutants…

All is not lost, though, for the STALKER 2 team announced that they’re now working on Survarium, an MMOFPS that looks very much like a spiritual successor. PC Gamer expresses concern about how well STALKER’s values mesh with a massive playerbase, commenters on RPS have slightly more forthright opinions; for the most part “free-to-play MMO” goes down about as well there as “close links between cabinet ministers and News International” at the Levenson inquiry (ooh, little bit of politics).

It’s not hard to see why people would be trepidatious about a World of STALKERing, I mused about the possibilities and problems of an online version Fallout: New Vegas a while back, much of which could apply to STALKER, but it’ll be interesting to see what develops, and as per the post title I’d like to suggest an ideal theme tune.

No comments: