Wednesday 21 October 2009

Thought for the day.

I’m not sure that giving your players the equivalent choice of playing for a month or fixing their broken character is entirely sound business acumen.

There may be a very good reason (if tax avoidance is ever a good reason) why game companies in general seem to use point systems to price their virtual goods and services, but from at least one perspective it looks like nothing more than a weasel wrapper attempting to obfuscate the real world price.

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