Friday, 30 July 2010

A distinguished diplomat could hold his tongue in ten languages.

The KiaSA Guide to the Star Wars Galaxy has this to say on the subject of Nar Shaddaa:

When introducing oneself to high ranking members of the Hutt Cartel stationed on the sprawling black market city-planet, it is strongly advised that one not break out into a song version of Nar Shaddaa Shaddaa to the tune of the Mah Nà Mah Nà song. This is considered bad form among all indigenous life forms of the planet, and is generally punishable by the unfortunate hitchhiker being thrown to a sarlaac.

Or worse still, being forced to sing the song again.

Thursday, 29 July 2010

Thought for the day.

“Daddy, when I grow up I want to be a hero just like in your games!”

“What, you want to run around a forest with an aggressive moose ineffectually butting you in the back as you try to pick berries for a bone-idle elf who wants to host a dinner party?”

I think I’ll probably stick to reading The Hobbit as the foundation for mini-Melmoth’s fantasy aspirations, for now.

Wednesday, 28 July 2010

KiaSA Writing Style Analyser

The “I Write Like” analyser has been spreading like wildfire recently, a web page that takes a text sample and with uncanny machine precision determines that you write like one of 50 authors including James Joyce, H. P. Lovecraft, P. G. Wodehouse or, in particularly insulting cases, Dan Brown. Doubt has been raised over the pin-point accuracy of the Bayesian classifier behind it, though, so KiaSA Industries have devoted a vast amount of effort and resources to create a far more sophisticated algorithm, the most accurate writing style analysis service in the known universe:

Enter your name:

Sorry, there’s no code to paste into your blog if you want a badge. You can make your own, though, try the PrtScrn button and MS Paint.

So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.

I’m currently sailing through the gaming Doldrums at the moment, where I use the term based upon its nautical meaning rather than the more common colloquial use that we are familiar with today. That is to say that I am making my way through a slow, calm period of gaming where no significant progress is being made and little adventure is to be had. Since I am in no rush to get to new gaming lands, however, and I have enough store of plain and simple content to keep me from gaming starvation for a while – gaming hardtack, if you will: sustenance enough without necessarily being a delight on the palette of play – I shalln’t be found wanting through the current becalming of my evenings’ electronic entertainment.

Lord of the Rings Online continues to be a sanctuary of solitude for me; it’s where I go when I want to escape all worlds and just exist outside of human space. My Warden is level sixty one and, having completed much that could be done for the dwarves of Moria, has breached the dark surface of that place to take in breath and flip joyous somersaults through the radiant bloom of the Lothlórien sky, before flopping back down with a tumultuous splash into the dark depths of Mirkwood once more. Lothlórien exists as one of those curious islands of MMO content, being both the concluding content of Moria and the prelude to Mirkwood, it is a forgotten place, off of the common trade routes, and as such many players will now sail by without thought to stop and explore; and indeed, as I float dream-like through the green seas of that forest, I rarely encounter other MMO mariners there. The stillness of Lothlórien is a perfect reflection of my current gaming state however, its surface reflects mirror-like the peace and tranquillity that I’m currently enjoying. Many quests in the great forest are simple tasks of exploration of both the place and the people, the culture and the customs, and they stand in stark contrast to the endless combative struggles left behind in Moria, and of those yet to come in Mirkwood.

I’m still playing APB on occasion; there is something in the nature of the game that keeps me coming back despite the many frustrations that it is struggling against. The game has run aground on the sandbank of redesign having fought unsuccessfully against the tidal wash of PvP balance, combat mechanics and driving physics, and the players wait in some sort of shipwrecked limbo while the developers frantically try to tar over the holes and re-launch the game. At the moment I’m primarily double sculling through the game with m’colleague, where the effort of trying to row upstream against the oft infuriating and insurmountable imbalances of the game is at least a struggle shared, where possible with light-hearted ridicule of the situation, and otherwise with a silent steely tooth-grinding mutual determination, punctuated with the occasional ESRB AO rated expletive outburst.

WAR has held my attention for a short while, but I’m not sure its the voyage for me. The mindless impersonal zerg as a winning tactic is indisputable, and the Viking war-band had pillaged its way through several tiers of content, but I’m not sure I get much enjoyment from being one of the many mentionless minions on the oars of the galley, as masters bellow orders from the deck above and the monotonous beat of the zerg drum drives a repetitive rhythm. DDO too is slowly coming into port for me, reaching a destination where I am happy to disembark. Having recently played my Bard for a while, who is level five compared to my Monk’s level thirteen, I was reminded of just how much simple fun was to be had in the early stages of the game, where one could adventure through a dungeon as you would in Dungeons and Dragons Not Online, exploring freely and without fear of murderous traps obliterating your character at every corner, and fighting without having cause to swap to a different weapon damage type every other fight or be effectively useless. As the levels of DDO progress the game seems to veer away from the shallow waters where anyone can paddle and enjoy the simple pleasures of role-playing and adventure, and into the deep waters of munchkin builds, heavy raiding and grinding out the experience.

As such I might have a little time on my hands, and where I’ll probably continue my LotRO adventures of a Monday evening as I have done for the past year or more, I’ll look to dabble in a new game as well, and as fate would have it, just as I think to disembark one ship, another one is offering free passage to new lands, and I think I may very well board it and see where it takes me.

So the gaming Doldrums are where I am currently floating on the wide ocean of gaming releases, it’s a calm and peaceful place to be, but I look to the horizon and I see exciting clouds forming, bringing with them strong winds and tempestuous times. A tropical cyclone of gaming approaches. Hurricane TOR is at the centre, with the smaller but still powerful storm fronts of Guild Wars 2 and Final Fantasy XIV following in its wake. There’s a Cataclysm on the horizon as well, and although I escaped the whirlpool grasp of World of Warcraft and vowed never to return, I find my ship once again being drawn inexorably towards it.

So peace at the moment, but exciting times ahead, soon it will be time to batten down the hatches and hoist the main sail and prepare to ride the storm, but whether it will take us out into the wide waters of greater adventure or shatter us against the reef of disappointment, only time will tell.

Monday, 26 July 2010

Hat News Now Today - Addendum

Zorgbok the Destroyer wasn't entirely convinced that the Helm of Latrinity was the right look for a berserker warrior of his stature

What with m’colleague lamenting the dearth of decent headwear in current MMOs, I thought I’d proffer a suggestion for future implementation. Exhibit A, over to the right there, is Madame A.T. Rowley’s Toilet Mask, a splendid example of a bonce bonnet I’m sure you’ll agree. Also known as the ‘face glove’ (look for ‘finger hats’ and ‘toe scarves’ in Madame Rowley’s Autumn collection), this article of crazy cranial apparel is sure to modify the stats of your character, although for the moment we’re not entirely sure how.

Does my bum look big in this?


And since we’re talking about the cutting edge in MMO outfits and tailoring, how about W.P. Stockbridge’s Ermyntrude over there to the left? Admittedly it is highly irregular to see a female character in an MMO with no body flesh on display whatsoever, but we think the advantages far outweigh the detrimental side-effect of not looking like a pre-pubescent walking advert for porn-inspired cosmetic surgery and body modification.

Not only does the wonderful dress add ten extra item slots to your character’s inventory what with all that additional storage space at the rear (enough to smuggle a Tauren past the Alliance-Horde border guard), but it also transforms your character into a 350% speed mount capable of carrying two additional riders!

Never underestimate the power of Victorian invention to transform the lives of MMO characters for the better. Have a look for yourselves, and see all the exciting new possibilities for livening up arsey armour and humdrum hats through the viewport of Victorian advertising!

Hat News Now Today

Hat News Now Today would like to apologise for the deeply lacking hat news coverage recently, but though some games have offered some moderately diverting millinery nothing has really captivated. Until this week’s session of Dungeons and Dragons Online, that is, when Melmoth spotted something in the DDO store. A cosmetic top hat, no less, that changes the appearance of your head gear.

The Top Hat

I say!

Be warned, though! Such dapper head adornments can lead to spontaneous terpsichorean outbreaks:

Dancing in hats

Check me out! I'm dancing, I'm dancing!

Of course the entire guild promptly donned toppers for perhaps the most stylish ever dungeon delve (our photographer apologises for not catching the entire guild in a shot, and for forgetting to turn the game interface off leading to the somewhat unfortunate beheading)

Guild in Hats

We're here to kick ass and look incredibly stylish, though we didn't bring enough healers to completely kick ass

Friday, 23 July 2010

Have I Got MMOnews For You

Host: This week, teams, news that videogames can make you more successful in your career. “‘We’re finding that the younger people coming into the teams who have had experience playing online games are the highest-level performers because they are constantly motivated to seek out the next challenge and grab on to performance metrics,’ says John Hagel III, co-chairman of a tech-oriented strategy center for Deloitte. Elliot Noss, chief executive of domain name provider Tucows, spends six to seven hours a week playing online games and believes World of Warcraft trains him to become a better leader.”

Melmoth: “Some orientation is required when they transfer into corporate life, however” said Mr Hagel III, “before which we find it’s best to avoid telling them that five high level bosses reside on the top floor of the corporate tower. Forty young graduates throwing paper darts at the CEO while trying to steal the contents of his briefcase can cause unwanted flak for the HR department.”

Zoso: “Well, they’re motivated for the first couple of months, at least;” said John Hagel III, “after which they generally start complaining about the grind, then turn up in other departments claiming they’re alts, before heading back to WoW. We call them Job Tourists.”

Melmoth: “Elliot Noss, chief executive of domain name provider Tucows, spends six to seven hours a week playing online games and believes World of Warcraft trains him to become a better leader” he told our reporter, while simultaneously screaming “Minus Fifty Domain Name Points!” down the phone at one of his minions, followed by a stream of expletives, then throwing the phone across his office and rage-deleting several major DNS blocks.”

Zoso:“… and his salary scheme has drawn heavy criticism from 24 of his 25 employees; the other one, who won the ‘Need’ roll for that month’s payroll, believes it to be an excellent system.”

Melmoth:“Working for Noss is a strange experience” said a hypothetical Tucows employee, “frankly there’s a lot less server maintenance in my job than I imagined, and far more hunting boars for their spleens”.

Host: Goodnight!

Studio lights dim, theme tune plays.