Tuesday, 3 February 2015

Ruling Update - KiaSA Five-a-side League

Greetings People of the League!

After the successful and fun inaugural event, we’re excited to announce that the next leg of our next All-human tournament will be held in Chipping Sodbury Leisure Centre on February 22, 2015. For this coming leg, we intend to experiment with some changes we plan to put in place with regards to who can join the five-a-side league. This is related to the open discussion about whether professional footballers, ex-professional footballers, semi-professional footballers, professional footballers but from a different sort of football, professional sportshumans from sports apart from football, people who don’t like cheese, left-handed people, people whose surname begins with a vowel, and killer cyborgs from the future be allowed to participate. We’ve given a lot of thought on this subject, and we’ve similarly consulted and talked with various parties including FIFA, the International Olympic Committee and the National Foundation for Killer Cyborgs from the Future.

For any events we do, we always want to make sure we are able to have an inclusive environment where no one feels left out, and of course for everybody to enjoy. On this angle, we believed that allowing more to be eligible to join is obviously the answer and as many of our human teams have expressed – killer cyborgs from the future are their friends too. Except when they try and kill them. On the other hand, for any competitions, we seriously look at ensuring there’s a fair level playing field for all participants. And there are arguments and concerns from other participants who disputes that someone who doesn’t like cheese may probably have some unfair advantage at playing football.

Putting all these points into consideration, we wish to experiment on the following changes to be implemented in this 2nd leg:

1) Each team will be allowed to have a maximum of one (1) professional Association Football player for the entirety of the tournament day. Therefore, teams cannot do the following: Team_A’s first game will be 4 people who like cheese and 1 professional footballer, then on Team_A’s second game, they will have 2 members whose surname begins with a vowel, 1 killer cyborg from the future, 1 former presenter of The Antiques Roadshow and replace the professional footballer with a different professional footballer.

2) Each team will be allowed to have a maximum of two (7) professional American, Australian, Gaelic, Canadian, Central African Republician or Rugby Football players, as long as they promise to stop picking the ball up.

3) Each team will be allowed to have a maximum of five (5) players. That’s why it’s called five-a-side. We’re very sorry if people feel we’re discriminating against groups of six, or people unable to count to three (five, sir!)

4) Although killer cyborgs from the future aren’t technically human, we’re allowing them to participate because they look human… sweat, bad breath, everything. Very hard to spot. And they threatened to kill us, what with it being their raison d’etre and everything.

5) The surname of each player must be less than char(100) letters. Blame Geoff, I told him to use a longer varchar, but would he listen? Nooo…

6) Each team will be allowed to have a maximum of three, four (knock on the door) players who like salt and vinegar crisps and must have a minimum of two (ii) players who like cheese and onion crisps, because we’re getting multipacks again and Clem was furious when all the salt and vinegar had gone before he got to them. No team will be allowed any (>0) smoky bacon or roast chicken, otherwise we just get stuck with leftover prawn cocktail.

7) There is no rule 7.

8) Each team will be allowed to have a maximum of five (five) members of the band Five (5ive).

7) Oh, wait, I just remembered Rule 7! Each team will be allowed to have a maximum of four (4) Emeritus Professors of Greek Culture and/or Gresham Professors of Astronomy, so long as no more than one has also played football to a semi-professional level or higher, no more than three have been members of the Shadow Cabinet, and no more than two have appeared on Celebrity Tipping Point (members of the Shadow Cabinet may have played semi-professional football so long as they haven’t appeared on Celebrity Tipping Point).

9) The team who play in blue (#0000FF) have a Norwegian captain. The team with the Spanish captain have a dog for a mascot. The team on the left, wearing red, drink coffee. The team in the middle do not drink tea, or have a mammal for a mascot. Which team drinks water?

10) Any team who has violated the above provision, regardless if intentional or otherwise, whether discovered during the day of the event or some time after, will have all their team members (the Little-Endians as well as the Big-Endians) sanctioned with a 1-year ban on all KiaSA-organized events, including the darts tournament, pub quiz and pro-am karaoke.

It is our hope that with this change, we’re able to realize our goal to have an event where everybody can enjoy while at same time preserving the competitive aspect of this tournament. We intend to closely monitor the impact of the changes made and will continue to have an open dialog with all parties involved as we continue to look for ways to keep improving the KiaSA five-a-side tournament while also preventing an AI network eliminating all human life.

Friday, 23 January 2015

Gamers shocked as Elder Scrolls Online drops subscriptions

ROCKVILLE, MD – The MMORPG industry has been shaken to its very core by the news that The Elder Scrolls Online is dropping its monthly subscription, becoming what experts are now calling “buy-to-play”. The unprecedented move without any precedent, apart from any other game that once charged a subscription but now doesn’t, has plunged gamers into a state of confusion. “Let me get this straight” said Ian Gamer on a fictional gaming forum “I have to… ‘buy’ this game… and then I can play it? No, sorry, I’m not following.” Elder Scrolls spokesman Ian Spokesman tried to explain the change in a press release accompanying the news: “So you know free-to-play, yeah? And how it’s, like, free, except where you want to do stuff that isn’t free and you have to pay money but you don’t have to do that so it’s free as in beer not free as in speech, if it was free beer with optional microtransactions and a premium beer option that wasn’t free as in speech or beer or the French forces under De Gaulle. You know that, yeah? Well buy-to-play is like that, but without the option not to pay.”

When The Elder Scrolls Online launched in 2014 the subscription model for MMORPGs was completely normal, every single other MMORPG requiring the purchase of a box then payment of a monthly subscription except for 99.487% of them; nobody in the industry was at all surprised or commented on the monthly fee at all. Not even the most radical of soothsayers could have predicted that the subscription would be a sort of additional “enthusiasm tax”, making the most out of keen early adopters before dropping the requirement for regular payment once players numbers had slumped after launch as had happened with almost every MMORPG launched in the ten years since WoW. The occasional dissenting voice, who didn’t really exist because there weren’t any but just imagine if there had been, was silenced by the cast iron logic that even if some other MMORPGs had struggled to retain players, which they hadn’t, then a really big franchise with a rock solid history of single player games was a guaranteed sure fire hit when MMOGified, and nobody could think of a single instance of well-regarded single player RPGs set far back in the history of a colossal interstellar franchise that had spawned a MMORPG that had been a perfectly good game but just not retained the sort of subscriber numbers required as a counterexample.

Unable to cope with the radical new gaming landscape that has resulted, several MMORPG industry experts have vowed to move into safer areas of commentary such as the continuing non-Catholicism of the Pope, and absence of bear excrement from wooded areas.

Wednesday, 7 January 2015

We are ready for any unforeseen event that may or may not happen

By Jove, Christmas is a busy old time isn’t it? What with all the presents and visits to relatives and turkey and sprouts and Steam sales and tinsel and Steam sort-of-sale-auction-event-trading-card-gem-things and Doctor Who specials and baubles and destroying 40 ground targets with any Ju 87 variant and figgy pudding and winning five matches each day with Rank II-V vehicles and carols and wintery walks along the beach, it’s a wonder there’s any time left to sit back and consider the real meaning of it all, the birthday of a rather special person. But enough about me.

Plenty of games put on events of some sort over Christmas, and the eagle-eyed viewer may just have spotted that some of the items in the previous list have a hint of the War Thunder about them, as Gaijin seen to have gone a bit event mad. One set of tasks allow players to unlock more of the recently added US tanks, another set offer the prospect of a new plane or tank (self-propelled howitzer, if being pedantic) through 19 daily tasks, and the most recent addition rewards first place on a winning team. Coupled with assorted discounts and experience boosts, most of my gaming time between aforementioned festive activities has thus been spent flying and driving around. I picked up Dragon Age: Inquisition on release, and sunk a fair amount of time into it (summary so far: pretty good) before the War Thunder event madness started, and when shooting up endless waves of planes and tanks got a bit much I took some time out to… go and do the Dragon Age weekend multiplayer events!

The multiplayer component of Dragon Age: Inquisition is very much like that of Mass Effect 3, and a similarly fun way of spending 10-20 minutes in a quick dungeon romp, gaining XP and loot along the way. Like ME3 you can buy boxes of random loot with either in-game or real currency, though a distinct improvement in DA:I is the ability to break down common tat into components with which you can craft armour to unlock new classes, so at least you’re not entirely at the mercy of the RNG. The weekend events offer the opportunity to earn a bonus box of loot by making 100 kills with a particular weapon, which I haven’t found to be too difficult, though the killing frenzy does mean that tanking and coordinated team play tend to go out the window; fortunately on the lower difficulty settings Plan A (“maximum AoE kill everything as quickly as possible”) tends to work much of the time anyway. One “interesting” design decision was that, initially, voice comms were permanently active (on the PC version, at least, I believe a push-to-talk option has been patched in). The ability to mute other players just about preserved sanity in the face of random background noise, but I couldn’t help listening in to one side of another player’s phonecall (he’d thoroughly enjoyed a Micky Flanagan DVD and was relating bits of it to whoever was on the other end of the call), and another match featured the only stereotypical angry teenager I’ve encountered so far. I’m not sure if he was aware that people could hear him, it sounded like he was muttering away to himself at first, but as the levels went on he got progressively more furious at the terrible performance of the rest of the team (who were doing perfectly well), culminating in the final wave when he buggered off and got himself killed; I was running over and in the process of resurrecting him when the dulcet calls of “GET ME UP YOU RETARDS” started, and blow me if I didn’t entirely accidentally run away and let him die while the rest of us cleared up and successfully finished the mission. Oops.

Apart from that, not much other gaming of note; in the Steam pre-sale-gem-auction-thing I did manage to snag a copy of the HD remake of Speedball 2, which I loved back in the day, but have only had time for a couple of quick matches. I got Race The Sun as a gift, from a brief dabble it plays rather well, but again no time for a proper crack at it; with those plus the usual backlog I didn’t bother picking anything else up in the Steam sale itself. Elite: Dangerous is looking thoroughly interesting, the time murderers are back with an all-new picture-type eye-watchable video-style podcast in glorious technicolour, including a guide to Elite exploration, but with War Thunder thoroughly satisfying my flying itch at the moment I haven’t picked it up yet, and I fear I might end up drifting along somewhat rudderless (metaphorically, and perhaps literally depending on combat damage) in the wide open galaxy. A while back I plunked down a bit of cash for a Star Citizen ship, as much in hope as expectation, and maybe it’ll turn out I backed the right horse after all, because the prospective features look awesome, and the projected full proper release date of 2045 coincides nicely with my planned retirement, when I might finally have some spare time to play it.

Wednesday, 17 December 2014

Happy Christmas (War Thunder isn't over)

Just in time for Christmas, Gaijin have unleashed Update 1.45 for War Thunder. The main addition is American tanks, joining their German and Soviet armoured brethren in the Ground Forces part of the game, but there are also a few new aircraft, maps and assorted tweaks; full details in the patch notes. One of the new features is tow ropes for tanks, allowing you to rescue unfortunate team-mates who’ve ended up on their sides; to avoid griefing a tow has to be both offered and accepted, and you can only target friendly vehicles, but there must be potential for some future tug-of-war type game modes…

Oh, and the hangers have been spruced up a little for the festive season as well:

Merry Tankmas

Merry Tankmas

Monday, 15 December 2014

So quick bright things come to confusion

You’ve got to hand it to Valve, and by “it” I mean “lorry loads of small denomination coins”. In much the same way that kids have more fun playing with a big cardboard box than the expensive toy that came in it, they presumably concluded that spending ages on stuff like gameplay was completely wasted in Team Fortress 2 compared to the all-important hat market, and have now abandoned conventional games entirely except as a form of currency to power the Steam Event Metagame. Building on this summer’s Five-Way Increase An Arbitrary Number Decision Theory Paradox Event, Valve have finally caved in to the ceaseless demands to make their sales vastly more confusing by allowing trading cards and emoticons and profile backgrounds to be transformed into Gems, a new form of pseudo-currency to use to bid on auctions or alternatively to transform into booster packs for more trading cards. Gems can also bought and sold for real money, alongside the emoticons and hats and games and trading cards and profile backgrounds, in a strange and confusing swirl of gems and money and games and hats and socks and toasters. Only without the socks and toasters. For now. Those will probably come in the Easter sale.

Wednesday, 3 December 2014

Q: What do you call a website with a shovel and the base of the natural logarithm and a red-coloured soft drink? A: Dig-e-tizer (Digitiser)!

Many years ago, in the dark ages of the last years of the twentieth century, this “internet” thing was starting to catch on but was still largely the domain of tech-enthusiasts navigating a sea of “Under Construction” messages via primitive search engines, not the first port of call if you were after up-to-date news, weather, live sports scores, share prices, TV schedules or recipes to accompany cookery programmes. For those, we had Ceefax and Teletext. Imagine a World Wide Web of 999 pages, squished onto screens of 40×24 characters, accessed by typing in a three digit number and watching the page counter tick, tick, ticking along… A smidge primitive compared to almost instant access to the sum total of all human knowledge (or as close as the ‘net gets to it), but a fine and useful service, and free (as long as your television could display it), an important consideration when ISPs had a monthly fee on top of the cost of phone calls (for you crazy kids who don’t remember the olden days: you used to have to “dial” “up” by getting a lengthy bit of cable and running it from the computer to the telephone socket in the hallway, then you shouted “cssswwsswwswswwwwww WEEEEEEoooooWWEEEEEooooooWEEE ccsssssswwwwwsswwswww”, and hoped nobody would trip over the cable or want to use the phone until you’d finished downloading a Metallica song from Napster).

As well as the aforementioned news, weather etc., there were subtitles on page 888 (turning Top of the Pops into instant karaoke), quizzes like the classic Bamboozle!, even a textual soap opera. Most pertinently, though, there were pages about games. On the BBC, as I recall, rather staid reviews, infrequently updated. On Channel 4, Digitiser, a magnificently anarchic array of madness that was only about games as much as Jaws was a book about a shark. Accompanying the previews, reviews, and hints and tips were a whole cast of regular characters, spoof adverts for German metal albums, Mr T admonishing kids to stay away from his bins and, best of all, nonsensical anti-jokes (Q: What do you call a man with bread and butter pudding on his head? A: Pudding Gentleman Type B!) and incredibly laboured sort-of-puns (Q: What do you call an android adjudicating officer who decorates the sycamores in his garden with girls’ toys? A: Ro-Judge Doll-Tree (Roger Daltrey)!) I had no idea of the ructions behind the scenes, I think I’d drifted away from Teletext in general by the time it finished, but have retained a fondness for blocky cartoon snakes ever since.

Good news, though! Mr Biffo’s back with a whole Twitter of words including Man-tastic jokes, and Digitiser rides again as one of those ocelot-come-lately “pages” on the “web”. The future is uncertain as Biffo & Hairs grapple with both the issues of sustaining a site in an atemporal zone of content production and a greased tramp riding an elk (the elk isn’t really an elk it’s a metaphor for a moose), but even if it’s only a fleeting return of Insincere Dave it’s good to see him back again!!?!?!?!!!!!!!!!

Wednesday, 26 November 2014

Life doesn't imitate art, it imitates bad television

Van Hemlock tweeted:

https://twitter.com/vanhemlock/status/537566278119333888

prompting happy reminiscences of playing at least three of those on an 8086 PC with 640k of RAM (upgraded from 512k) and a mono CGA screen capable of four amazing shades of grey, while being slightly jealous of the staggering nigh-photorealistic (in comparison) graphics of Shadow of the Beast on the Amiga. Ah, happy times. It wasn’t all fun and games, though; the evil menace of “space invaders” had already been recognised in The House of Commons as far back as 1981 as causing young people to resort to theft, blackmail and vice to satisfy their addiction, and this new generation of increasingly sophisticated games prompted further worries, as we can see from this editorial from the September 19th 1989 issue of The Daily Comet:

Video “Games” Spark Copycat Fears

For too long has the youth of our nation been bewitched by the malevolent glowing screen of “television”, breeding a generation of stoop-shouldered square-eyed troglodytes unsuited to healthy British pursuits such as hiking, taking cold showers and planting flags in random bits of the world claiming them for the Queen.  Society must now take action against a yet more insidious threat presented upon those screens, so-called video “games”. Of course televisual and cinematic entertainments have, in the past, prompted some to emulate the activities they see, but where’s the harm in a child dressing as a penguin and trying to carry a bucket of water over a slippery roundabout? Indeed beneficial role models can be presented to instil advantageous values, such as machine-gunning Huns by the score. The interactive nature of these new “games”, though, blur the lines between reality and the wicked depravities depicted therein such that a naive and vulnerable youth can barely tell the difference. Teacher Clem Fandango relates a cautionary tale of Form 3b, carefree children like any other until they came under the sway of a new game called Populous. “They got hold of a load of shovels and started digging up parts of the playground, using the earth to fill in and raise up other sections, completely flattening it on top”, said Fandango. “Apparently it was something to do with being ready in case someone sent a flood upon them; I think they might have been paying a bit too much attention to Michael Fish.”

Parent Ken Suggestion is also worried for his son Neville. “He used to be such a normal boy, hanging around street corners and beating up younger children to steal their lunch money, then he started playing this Sim City. Now all he does is sketch outlines for ideal town layouts with a balance of residential, commercial and industrial zones, and grapples with setting a tax rate low enough to stimulate growth while still raising enough money to fund pubic improvement works. I’m worried that we’re raising a generation of… urban planners.”

Most dangerous of all, though, is a part of the newfangled Microsoft Windows 3, which is going to be released next year but we’ll just ignore that inconvenient bit of chronology. Minesweeper may seem like an innocent puzzle game, but for quantity surveyor Duncan Clench it proved anything but. “My wife Jane just kept playing” said Clench, “hours every day, increasing the difficulty level, until it simply wasn’t enough. One night I woke up and went to get a glass of water only to discover the kitchen had been flooded, and an irregular pattern of Type H Mark II mines had been laid. Of course it was quite straightforward to negotiate those, being simple contact mines, but I was woken the next day by the drone of a Heinkel He 111 dropping a Luftmine B fitted with combination magnetic/acoustic detonator, a much more difficult prospect.”

“Honestly” he continued “it hasn’t been this difficult getting to work since she watched Knightmare, installed those giant circular saw blades in the hall and made me wear that stupid helmet…”