Monthly Archives: May 2018

Gaming Roundup

I’ve been playing The Elder Scrolls Online for a couple of months now, wandering around, saving villages, delving into dungeons, bopping the odd monster or two on the head, carefully hand-stitching hundreds of pairs of identical shoes then carefully taking apart hundreds of pairs of identical shoes for the raw materials. In common with the single player games of the series I’ve rather lost track of the main story. I think it started with being dead, or in prison, or both; Dumbledore and Basil Fawlty got involved somewhere along the line, maybe it was a boarding school rather than a prison. Or a hotel in Torquay. After escaping I started helping out Queen Kate Beckinsale (in the real world, not the underworld, or indeed the Underworld (2003 film)) and her right-hand he-man-cat-type-Razum-dar, and also popped back now and again to give Michael Gambon a hand whenever he left an Obi-Wan style holographic voicemail. Confused? You won’t be, after I abandon this random mish-mash of cultural references!

When TESO launched, as I understand it, zones had specific level ranges, so levelling followed a more straightforward path. Since the “One Tamriel” update quests and mobs scale according to your level, so the world is your proverbial mollusc of choice. This has worked exceedingly well for our little Sunday morning group. There’s been no need to try and keep character levels in step, everyone can play as much or as little as they like, and it’s very straightforward to teleport to another member of the group, share quests, and pile in to a public dungeon or world boss. A minor drawback of the system is that it can result in overchoice and I find it difficult of an evening to decide whether to pursue a quest line (and if so which one), or do some crafting, or potter around exploring the world. The quest journal is limited to 25 spots and more than half of mine is filled with Stuff I Really Must Get Around To Finishing Off Sometime, more of a To Do list than source of epic adventure. I don’t really want to drop any in case I have trouble picking them up again; I can’t remember where I last saw Razum-dar to continue that line, and holo-Michael Gambon has gone very quiet, I must head back and see if there’s more of that story to finish off… just as soon as I’ve levelled my blacksmithing skill a bit more, and stolen some more stuff for the Thieves Guild, and….

Away from TESO things are pretty quiet on the gaming front. War Thunder ticks along, the old reliable. Just Cause 3 offers quick hits of grappling-jetpack-wingsuit mayhem. I haven’t fired up Destiny 2 in while, leaving it in the “probably ought to have another look sometime” pile with The Division. Sea of Thieves looked promising, and is almost certainly a lot of fun with a like-minded crew, but from a quick jaunt around the ocean in the open beta it didn’t seem to have much for a solo player and not a great deal of depth, not really enough to justify the hefty full price tag at release. Far Cry 3 was diverting enough a while back but I haven’t got around to Far Cry 4 yet let alone the fifth, good candidates for a deep discount in a sale or Humble Bundle.

On the mobile side of things I do like a bit of a match-3 game, back to Bejeweled on Palm OS, and Candy Crush Saga had kept me going for a few hundred levels but bogged down when power-ups became all but mandatory. Looking for a replacement in the App Store/Google Play was a whole new level of overchoice with seemingly endless streams of clones of anything vaguely popular; I grabbed Marvel Puzzle Quest in the end, having vague memories of the original Puzzle Quest on PC. With all the standard free-to-play elements (multiple currencies, crates of loot, yada yada) it hooked me for a few days of “look what shiny thing you unlocked!” dopamine hits and is now settling down into a levelling grind. I played Doctor Who Legacy for a fair while before it got slightly stale, a similar tile matching game with teams of characters; developers Tiny Rebel Games have a successor on the way, Doctor Who Infinity, so if MPQ bogs down too much that might well be another option.

Overall, then, I’m drifting through the gaming doldrums as Melmoth so accurately described them, not for the first time and doubtless not the last. I’m sure something will come along to fill the sails again, hopefully before delirium kicks in. [Before? You’re already hallucinating a non-existent editor. Ed.]