Monthly Archives: May 2017

Crunchy Mass Corn Effect

I finished off Mass Effect: Andromeda the other day, and it’s… fine. I put around 100 hours into it, both single and multiplayer, so it’s not a bad game (or I’m a terrible masochist), but it’s not amazing. Using a new Crunchy Maize Corn Stick Based Review System, I’d liken it to a giant bag of Salt & Vinegar Chipsticks: you open the bag, thinking you’ll have a few Chipsticks then seal it back up again, and they’re pretty nice, so you have a few more, and you don’t really notice that you’re about two thirds of the way through the bag, and then there’s no point leaving a few so you keep going, and without really intending to you’ve finished the bag and your fingers are clad in a crunchy maize gauntlet and you need to drink a couple of pints of water to clear the salt & vinegar coating from your tongue. Compelling enough to keep you going, but you don’t sit back at the end and think “well that was a great dining experience, I’ll do that again tomorrow”.

In general it’s very Mass Effect-y. Talk to a bunch of people, shoot a bunch of aliens, talk to a bunch of people, shoot a bunch of aliens, flirt with squadmates, shoot a bunch of aliens, y’know, Mass Effect-y. It’s more explicitly Open World than the previous games with planets to roam full of assorted odds and sods; the majority of missions are fairly bland busywork of the “go to X waypoints” variety, a bit of a single-player MMO, especially when coupled with resource gathering for crafting, but the driving and combat work well enough for it to be generally enjoyable rather than too much of a chore. I liked the flexible skill system that allowed you to combine combat, tech and biotic powers, though I did get into a bit of a rut of sticking with the same powers once I found a combination that worked.

The overarching story was all right but I couldn’t shake the feeling I’d seen most of it before one way or another, and the central strand was a bit weak (the usual game problem of balancing an imperative to follow a main story with almost unlimited opportunities to arse around picking up drink ingredients for a nightclub). I didn’t find any squadmates intensely irritating, but none of them especially clicked either. I inadvertently ended up locked into a romance after always picking flirtatious options when talking to anyone (and in the game, ah); I thought there was a warning if you were going to commit yourself to one person (like in real life when a message flashes across the screen), maybe I missed it. In the final mission of the game (extremely minor spoiler warning) you get help from people you helped out along the way, but a combination of my increasingly failing memory and fairly inconsequential side quests meant I couldn’t even remember who some of them were. “Ryder, you saved my life, I can never repay you but I’m here to help you out!” “Oh that’s awfully nice, thanks. Um. Who are you, again? Are you sure we’ve met?”

Overall, then, not a disaster of intergalactic proportions, but not an all-time classic. If you were peckish and poking around the kitchen cupboard then a giant bag of Salt & Vinegar Chipsticks would do in a pinch, but you wouldn’t order them in a restaurant. Unless it was some hipster Crunchy Maize Corn Stick restaurant.