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	<title>Killed in a Smiling Accident.</title>
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	<link>http://www.kiasa.org</link>
	<description>Just these guys, you know.</description>
	<lastBuildDate>Sat, 04 Feb 2012 12:36:30 +0000</lastBuildDate>
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		<title>The future of advertising.</title>
		<link>http://www.kiasa.org/2012/02/04/the-future-of-advertising/</link>
		<comments>http://www.kiasa.org/2012/02/04/the-future-of-advertising/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 12:36:30 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
				<category><![CDATA[melmoth]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[sto]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=8024</guid>
		<description><![CDATA[Due to equal opportunity legislation, &#8216;human billboards&#8217; were renamed to &#8216;xenomorphic lightshows&#8217; sometime around the year 2409.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kiasa.org/wp-content/uploads/2012/02/sto-2nd.jpg"><img src="http://www.kiasa.org/wp-content/uploads/2012/02/sto-2nd-400x376.jpg" alt="" title="Not so human billboard" width="400" height="376" class="alignleft size-large wp-image-8025" /></a><br clear="all" /><br />
Due to equal opportunity legislation, <a href="http://en.wikipedia.org/wiki/Human_billboard">&#8216;human billboards&#8217;</a> were renamed to &#8216;xenomorphic lightshows&#8217; sometime around the year 2409.</p>
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		<slash:comments>2</slash:comments>
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		<title>KiaSA&#8217;s Alternative Guide to Fanfiction.</title>
		<link>http://www.kiasa.org/2012/02/02/kiasas-alternative-guide-to-fanfiction/</link>
		<comments>http://www.kiasa.org/2012/02/02/kiasas-alternative-guide-to-fanfiction/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:52:35 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
				<category><![CDATA[melmoth]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7964</guid>
		<description><![CDATA[Via Rock, Paper, Shotgun, news that David Gaider, lead writer at Bioware, recently judged a Dragon Age fanfiction contest and posted a blog entry with some advice for prospective fanfictioneers. All very nice, but for *real* insight you can hardly beat the KiaSA team: Melmoth once talked to someone who was fairly sure they&#8217;d once [...]]]></description>
			<content:encoded><![CDATA[<p>Via <a href="http://www.rockpapershotgun.com/2012/02/02/how-to-write-bioware-fanfiction">Rock, Paper, Shotgun</a>, news that David Gaider, lead writer at Bioware, recently judged a <i>Dragon Age</i> fanfiction contest and <a href="http://blog.bioware.com/2012/02/01/storming-the-sand-castle/">posted a blog entry</a> with some advice for prospective fanfictioneers.  All very nice, but for *real* insight you can hardly beat the KiaSA team: Melmoth once talked to someone who was fairly sure they&#8217;d once known someone who&#8217;d thought about writing some fanfic, and Zoso managed to read almost a paragraph and a half of the Wikipedia entry on fanfiction before he got distracted, clicked on &#8220;Star Trek&#8221;, and spent the rest of the afternoon looking up Appearances of Tribbles in Popular Culture.  With such unrivalled pedigree, we humbly present The KiaSA Guide To Fanfiction.</p>
<p>The first golden rule is to ensure your stories respect any intellectual property they use; <a href="http://en.wikipedia.org/wiki/Mystere_incident">Verant banned an EverQuest player</a>, at least partially over a fan fiction story.  To avoid legal issues it&#8217;s best not to have an established game character engage in atypically perverse or deviant behaviour; if using Bioware&#8217;s Hawke or Shepard, for example, for heaven&#8217;s sake don&#8217;t portray them as abstinent and chiefly concerned about saving the world rather than snogging the face off the rest of their team.</p>
<p>The second golden rule is that, contrary to wider media portrayals, fan fiction isn&#8217;t limited to badly written sexual fantasies and borderline pathological wish fulfilment. It&#8217;s much easier to get a cheap laugh by pretending it is, though.</p>
<p>A good structure to use for your story is Campbell&#8217;s Monomyth, or <a href="http://en.wikipedia.org/wiki/The_Writer%27s_Journey:_Mythic_Structure_for_Writers">The Hero&#8217;s Journey</a>:</p>
<p><b>Hero&#8217;s Journey Overview</b></p>
<ol>
<li>Heroes are introduced in the ORDINARY WORLD</li>
<li>they receive the CALL TO ADVENTURE</li>
<li>They are RELUCTANT at first or REFUSE THE CALL, but</li>
<li>are encouraged by a MENTOR to</li>
<li>CROSS THE THRESHOLD and enter the Special World, where</li>
<li>they encounter TEST, ALLIES, AND ENEMIES.</li>
<li>They APPROACH THE IN-MOST CAVE, cross a second threshold</li>
<li>where they endure the ORDEAL</li>
<li>They take possession of their REWARD and</li>
<li>are pursued on THE ROAD BACK to the Ordinary World.</li>
<li>They cross the third threshold, experience a RESURRECTION, and are transformed by the experience.</li>
<li>They RETURN WITH THE ELIXIR, a boon or treasure to benefit the ORDINARY WORLD.</li>
</ol>
<p>Although this has been subject to numerous criticisms, it&#8217;s easy to copy and paste.  It also needs some slight adaptation for proper fanfic:</p>
<p><b>Stages of the Journey</b></p>
<p>1. THE ORDINARY WORLD. The hero, uneasy, uncomfortable or unaware, is introduced sympathetically so the audience can identify with the situation or dilemma, generally by making the story a blatant parallel to Harry Potter or Twilight at every opportunity. The hero is shown against a background of environment, heredity, and personal history. Some kind of polarity in the hero’s life is pulling in different directions and causing stress (that&#8217;s &#8216;furious masturbation injuries&#8217; to you and me)</p>
<p>2. THE CALL TO ADVENTURE. Something shakes up the situation, either from external pressures or from something rising up from deep within, so the hero must face the beginnings of change. &#8220;Hey, Ma! Pa! I gots them there urges to go a-shagging!&#8221;</p>
<p>3. REFUSAL OF THE CALL. The hero feels the fear of the unknown and tries to turn away from the adventure, however briefly. Alternatively, another character may express the uncertainty and danger ahead. &#8220;Have you ever, you know&#8230; *done it*?&#8221; &#8220;No, you?&#8221; &#8220;No&#8221; &#8220;I&#8217;m scared of doing it.&#8221; &#8220;I&#8217;m scared too.&#8221; &#8220;Hold me&#8221; [They shag]</p>
<p>4. MEETING WITH THE MENTOR. The hero comes across a seasoned traveller of the worlds who gives him or her training, equipment, or advice that will help on the journey. &#8220;Now, take hold of my equipment, and I shall begin your training&#8221;. Or the hero reaches within (their underpants) to a source of courage and wisdom.</p>
<p>5. CROSSING THE THRESHOLD. At the end of Act One, the hero commits to leaving the Ordinary World and entering a new region or condition with unfamiliar rules and values. Let the incestuous inter-species shagging begin!</p>
<p>6. TESTS, ALLIES AND ENEMIES. The hero is tested and sorts out allegiances in the Special World. You wouldn&#8217;t believe that there&#8217;s a lot of shagging in this part, but there is.  Involving both the allies and the enemies.  Mostly the enemies, for some reason.</p>
<p>7. APPROACH TO THE IN-MOST CAVE. The hero and newfound allies prepare for the major challenge in the Special world. And when we say &#8216;prepare&#8217; we mean &#8216;get naked and shag&#8217;. And when we say &#8216;the major challenge&#8217; we mean &#8216;turning the evil emo overlord to the side of Good, and then shagging them&#8217;. The KiaSA Team thinks that we all know what is meant by &#8220;Approach to the in-most cave&#8221; &#8211; can we get a &#8216;Giggity Giggity Giggity Goo&#8217;?!</p>
<p>8. THE ORDEAL. Near the middle of the story, the hero enters a central space in the Special World (fnarr!) and confronts death or faces his or her greatest fear (wearing clothes, not getting to watch Harry and Ron double-team Hermione, a complete lack of sparkle, no double-hermaphrodite option in Bioware&#8217;s character creator, that sort of thing) Out of the moment of death comes a new life (because nobody ever uses a condom in fanfic for some reason).</p>
<p>9. THE REWARD. The hero takes possession of the treasure won by facing death &#8211; victory shag! There may be celebration, but there is also danger of losing the treasure again &#8211; my character shagged too much and their peepee parts fell off. :( <- 'Peepee parts fell off' sad face.</p>
<p>10. THE ROAD BACK. About three-fourths of the way through the story, the hero is driven to complete the adventure, because the author is bored now that they&#8217;ve written out all of their shagging fantasies. Leaving the Special World to be sure the treasure is brought home (although this withdrawal method can work, the KiaSA Team still recommends the use of a condom). Often a chase scene signals the urgency and danger of the mission, although the urgency and danger often quickly disappear once the protagonists have had several rounds of &#8216;urgent danger&#8217; sex.</p>
<p>11. THE RESURRECTION. At the climax, the hero is severely tested once more on the threshold of home &#8212; nnnnn-o, nope, sorry but we&#8217;re at a loss to find any innuendo in that previous sentence. He or she is purified by a last sacrifice (by having to choose not to shag at least one major character in the story). Another moment of death and rebirth, but on a higher and more complete level: the hero picks their favourite companion and shags them extra good. By the hero’s action, the polarities that were in conflict at the beginning are finally resolved &#8211; i.e. if the hero has any peepee parts left at all, they&#8217;re certainly no longer in any condition to allow for furious masturbation.</p>
<p>12. RETURN WITH THE ELIXIR. The hero returns home or continues the journey, bearing some element of the treasure that has the power to transform the world as the hero has been transformed &#8212; always leave the hero with some love juice in reserve, in case you get horny again and need to write a sequel.</p>
<hr width="75%">
<br />
So there you have it, the KiaSA Team&#8217;s basic guide to writing fanfic. We hope you enjoyed this light-hearted spoof, which in no way reflects the realities of fan fiction on the Internet.</p>
<p>And now we&#8217;re off to kiss with tongues.</p>
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		<slash:comments>5</slash:comments>
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		<title>For us, there is no spring. Just the wind that smells fresh before the storm.</title>
		<link>http://www.kiasa.org/2012/02/01/for-us-there-is-no-spring-just-the-wind-that-smells-fresh-before-the-storm/</link>
		<comments>http://www.kiasa.org/2012/02/01/for-us-there-is-no-spring-just-the-wind-that-smells-fresh-before-the-storm/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:39:39 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
				<category><![CDATA[ddo]]></category>
		<category><![CDATA[melmoth]]></category>
		<category><![CDATA[mmo]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7956</guid>
		<description><![CDATA[Speaking of character creation and customisation, here&#8217;s my female dwarf in DDO. Beauty, as they say, is often in the eye of the beholder. Thankfully Beauty carries a big axe, so she should be able to cut her way out again. Dwarf Barbarian/Bard. Sing loudly, and carry a big axe. Now we just have to [...]]]></description>
			<content:encoded><![CDATA[<p>Speaking of <a href="http://www.kiasa.org/2012/02/01/every-act-of-creation-is-first-of-all-an-act-of-destruction-2/">character creation and customisation</a>, here&#8217;s my female dwarf in DDO.</p>
<p><a href="http://www.kiasa.org/wp-content/uploads/2012/02/Speak-softly.jpg"><img src="http://www.kiasa.org/wp-content/uploads/2012/02/Speak-softly-400x214.jpg" alt="" title="Speak softly" width="400" height="214" class="alignleft size-large wp-image-7955" /></a><br clear="all" /></p>
<p>Beauty, as they say, is often in the eye of the beholder.</p>
<p><a href="http://www.kiasa.org/wp-content/uploads/2012/02/And-carry-a-big-axe.jpg"><img src="http://www.kiasa.org/wp-content/uploads/2012/02/And-carry-a-big-axe-400x214.jpg" alt="" title="And carry a big axe" width="400" height="214" class="alignleft size-large wp-image-7954" /></a><br clear="all" /></p>
<p>Thankfully Beauty carries a big axe, so she should be able to <a href="http://en.wikipedia.org/wiki/Beholder">cut her way out again</a>.</p>
<p>Dwarf Barbarian/Bard. <a href="http://www.phrases.org.uk/meanings/speak-softly-and-carry-a-big-stick.html">Sing loudly, and carry a big axe.</a></p>
<p>Now we just have to see how long it takes before the re-roll.</p>
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		<slash:comments>5</slash:comments>
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		<title>Every act of creation is first of all an act of destruction.</title>
		<link>http://www.kiasa.org/2012/02/01/every-act-of-creation-is-first-of-all-an-act-of-destruction-2/</link>
		<comments>http://www.kiasa.org/2012/02/01/every-act-of-creation-is-first-of-all-an-act-of-destruction-2/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 12:19:31 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
				<category><![CDATA[melmoth]]></category>
		<category><![CDATA[mmo]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7944</guid>
		<description><![CDATA[Once more the sinusoidal wave of my gaming activity seems to be fast Fourier transforming into the domain of peak enthusiasm. Gaming groups seem to have sprung up spontaneously in this new year for both Star Trek Online and Dungeons and Dragons Online, like overeager daffodils launching forth from the soil in anticipation of the [...]]]></description>
			<content:encoded><![CDATA[<p>Once more the sinusoidal wave of my gaming activity seems to be fast Fourier transforming into the domain of peak enthusiasm. Gaming groups seem to have sprung up spontaneously in this new year for both Star Trek Online and Dungeons and Dragons Online, like overeager daffodils launching forth from the soil in anticipation of the efflorescence which accompanies Spring&#8217;s lusty renewal. Hopefully it is not too early a re-emergence &#8211; not just the product of an unseasonable thawing of frostiness towards the <a href="http://www.kiasa.org/2011/10/20/o-wind-if-winter-comes-can-spring-be-far-behind/">MMO Winter</a>. Even SWTOR is getting another chance at fertilising the furrows of my imagination, with a small static group forming in order to work through the content at a more sedate pace than the traditional MMO levelling cycle demands; a bit less &#8216;Evel Knievel attempting to jump the Grand Canyon&#8217; with all the requisite hanging on for dear life, bugs in teeth, legs flying out behind you like a Chinese dragon; a bit more &#8216;cycle holiday in the south of France&#8217; with frequent stops in verdant fields for a nice bit of crusty French stick, some Brie, and a good glass of rich red.</p>
<p>It&#8217;s not all been frolicking freewheeling down dell and dale, however. Having recently placed my feet in the stirrups of character creation, swung myself up onto the back of the DDO, and been unceremoniously flung to the ground several times before I&#8217;ve even managed to fully grab the reins, I&#8217;ve found myself yet again admiring the way that Skyrim handles character creation and development. I suppose it&#8217;s a somewhat similar situation to that which <a href="http://tobolds.blogspot.com/2012/02/level-0-adventure.html">Tobold describes</a> with his party of players, who are coming to both new characters and new rule set for their pen and paper role-playing confabulation. It seems to make an awful lot of sense to have a player pick cosmetic choices such as race and sex (I always pass on the racing, but am most definitely pro-sex) and then launch them into the game. Character development in these cases generally comes from the player&#8217;s natural inclinations towards certain aspects of the class system. If the player favours a sword and shield, then their skill in both becomes greater, and thus they slowly develop their character based upon how they choose to play. It&#8217;s a much more organic system, with the character growing along the path of least resistance, which runs parallel with the path of player preference.</p>
<p>Of course I say the initial cosmetic choices are simple, but, for me, a mid-level re-roll can easily occur when I&#8217;ve had enough time with the character to realise that I picked the wrong beard option. Or that I should have gone for eyebrow shade number two, instead of number four. I mean, it&#8217;s obvious now, in this light, and with my crafted armour, but back when I was young and reckless and carefree, eyebrow shade number two seemed like the sexy choice! It was easy, good looking, and fun, at a time when I didn&#8217;t even realise there was the potential for an optimal eyebrow shade &#8230; ah those salad days when our judgement is so much the greener!</p>
<p>My approach to character creation in a game like DDO is almost Lovecraftian, starting with puppy-like exuberance, followed later by abject terror, and concluding with a not inconsiderable level of knee-hugging insanity. Creating a character in such a game is like building a house, where you get three quarters of the way through construction only to realise that you&#8217;ve plumbed-in a toilet next to the refrigerator in the kitchen &#8211; a convenient and possibly intriguing combination, but generally not the Done Thing, for a multitude of reasons. The problem, I find, is all the distractions along </p>
<p>SQUIRREL!</p>
<p>the way, where you start out with a solid goal, a perfect concept of the character you want to play, and then as you start to build that character you notice other features which could conceivably be included into the build. It&#8217;s as though you&#8217;re trying to put together a jigsaw, but you keep noticing other pieces from different jigsaws which look really nice. So you try to fit those pieces into your jigsaw, rearranging the old jigsaw by taking pieces out, or making extra holes in otherwise perfectly good pieces, or just pushing the pieces against one another and then thumping them with the bottom of your fist until they fit. Eventually you take a step back from your frantic fabrication and realise that your initial, perfectly sensible, character jigsaw has been deformed into some hideous amalgam of parts, with what you thought was a nose actually turning out to be half a knee, along with the melancholic creeping realisation that your character either has five pimply buttocks or you&#8217;ve misappropriated and misaligned several breast pieces quite badly.</p>
<p>So it&#8217;s back to the drawing board with a determination to stick to a core concept; to focus, damn it, focus! I&#8217;m just going to play a Fighter. That&#8217;s IT. Perhaps&#8230; perhaps with a little specialisation in one of the prestige enhancements. Kensai looks nice. Ooo, but that gives a bonus to a Monk&#8217;s Ki regeneration, so maybe a splash of Monk. But of course I&#8217;ll need the Whirlwind Steel Strike feat to make my longswords class as Monk weapons&#8230; </p>
<p>Three or four hours later, your design for a half-elf Fighter 8/Monk 2/Bard 6/Ranger 3/Wizard 1 is just about ready to be deleted so that you can stop arsing around and get down to creating a workable character. Damn it!</p>
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		<slash:comments>4</slash:comments>
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		<title>Architecture starts when you carefully put two bricks together</title>
		<link>http://www.kiasa.org/2012/01/31/architecture-starts-when-you-carefully-put-two-bricks-together/</link>
		<comments>http://www.kiasa.org/2012/01/31/architecture-starts-when-you-carefully-put-two-bricks-together/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 13:30:54 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7938</guid>
		<description><![CDATA[Poor old LEGO Universe has been dismantled, put back into its storage box, and stashed in the attic of ex-MMOGs. Its passing is generally unlamented; I only really knew of one person who played it, briefly; everyone else was in Minecraft. As catastrophic launch timings go, putting out a child-friendly game based on a building [...]]]></description>
			<content:encoded><![CDATA[<p>Poor old <i>LEGO Universe</i> has been <a href="http://massively.joystiq.com/2012/01/30/pack-up-your-toys-lego-universe-shutting-down-at-midnight/">dismantled</a>, put back into its storage box, and stashed in the attic of ex-MMOGs.  Its passing is generally unlamented; I only really knew of <a href="http://howtomurdertime.com/jon/games-played/games-played-2010">one person</a> who played it, briefly; everyone else was in <i>Minecraft</i>.  As catastrophic launch timings go, putting out a child-friendly game based on a building block IP at the height of the <i>Minecraft</i> craze was a bit like Karl Benz spending years designing and building the Motorwagon to include unparalleled safety features (crumple zones, rollbars, airbags etc.), but a month before official launch finding some dude called Notch knocking up jet bikes in his garden shed for a tenner powered by fusion reactors that never need refuelling.  It also required a subscription just as almost everyone else (<i>EverQuest II</i>, <i>Champions Online</i>, <i>Lord of the Rings Online</i>, <i>Pirates of the Burning Sea</i> etc.) moved to free-to-play models.</p>
<p>There&#8217;s a <a href="http://www.pcgamer.com/2012/01/31/a-glimpse-into-what-lego-universe-couldve-been/">fascinating piece on PC Gamer</a> containing some lovely concept art, and also tantalising glimpses of what might have been, such as PvP with construction:</p>
<blockquote><p>
&#8220;We always had capture the flag PvP in the internal build of the game, from some of the very earliest pre-beta versions. Besides the usual CTF run-and-gun, a lot of the strategy revolved around managing your minifigure’s Imagination supply—do you spend your points defensively to seal up breaches in your own wall, or tactically to construct bouncers and shortcuts that let you outmaneuver the enemy, or offensively on siege weapons to open new holes in his defenses? Do you sacrifice valuable time harvesting mobs for more Imagination, or do you rush straight into battle?&#8221;
</p></blockquote>
<p>(Which reminds me I must try <a href="http://en.wikipedia.org/wiki/Ace_of_Spades_%28video_game%29"><i>Ace of Spades</i></a> sometime)</p>
<p>It seems the LEGO IP was a double-edged sword (or double-sided brick), and the benefits of the global brand might have been outweighed by concerns for its image:</p>
<blockquote><p>
&#8220;LEGO is extremely sensitive about the safety of kids’ online interaction, to the point that implementing even the most basic social functions like in-game chat or friends lists became these kind of monumental tragic struggles that swallowed systems designers whole. A lot of our PvP games had to be backburnered while we were waiting for final word about how team functionality would work, or whether we’d be allowed to have it at all.</p>
<p>LEGO’s dedication to child safety superseded all concerns of production schedule or profitability, which was a principled move on LEGO’s part but it made some seemingly-straightforward parts of development really, really tricky.&#8221;
</p></blockquote>
<p>You have to wonder why they were so worried, really.  I mean sure, Little Timmy might have stacked a few bricks on top of each other in the game and said to his friend &#8220;ha ha, it looks like a willy!!&#8221;, but it&#8217;s inconceivable that sensationalist press would make up insane, lurid accusations of online perversion based on the flimsiest of pretext, isn&#8217;t it?  That would be like translating a glimpse of alien sideboob into <a href="http://en.wikipedia.org/wiki/Mass_Effect_%28video_game%29#Media_coverage_of_the_sex_scene">&#8220;full digital nudity and sex&#8221;</a>, and&#8230; oh.  The <i>Mass Effect</i> nonsense probably didn&#8217;t do Bioware any long term harm with its Mature rated games (and may even have fallen into the &#8220;no publicity is bad publicity&#8221; category, apart from the people demanding refunds over the lack of hardcore digi-shagging), but it&#8217;s not hard to see LEGO&#8217;s quandary.  </p>
<p>After reading that piece I&#8217;m regretting not giving <i>LEGO Universe</i> a try when I had the chance, but though there was a token nod towards free-to-play later on, by all accounts it was little more than a strictly limited trial.  With news that the <a href="http://www.cinemablend.com/games/Wii-U-Tablet-Support-NFC-Microtransactions-39045.html">Wii-U controller will have near-field communication support</a> you could envisage a future of different payment models, such as buying a physical box of LEGO bricks, popping them on the controller, and unlocking those same bricks for online use as well, but for now&#8230; well, at least there&#8217;s still <i>Minecraft</i>.</p>
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		<slash:comments>4</slash:comments>
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		<title>Death is nothing, but to live defeated and inglorious is to die daily.</title>
		<link>http://www.kiasa.org/2012/01/27/death-is-nothing-but-to-live-defeated-and-inglorious-is-to-die-daily/</link>
		<comments>http://www.kiasa.org/2012/01/27/death-is-nothing-but-to-live-defeated-and-inglorious-is-to-die-daily/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 12:08:13 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[swtor]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7932</guid>
		<description><![CDATA[Aside from the story-drive class missions and general planetary exploration of Star Wars: The Old Republic I&#8217;ve been putting in a bit of time with some of the repeatable content, daily missions, mostly those for warzone PvP and space combat. Space combat is&#8230; fine. A bit disappointing if compared to the space elements Star Wars: [...]]]></description>
			<content:encoded><![CDATA[<p>Aside from the story-drive class missions and general planetary exploration of <i>Star Wars: The Old Republic</i> I&#8217;ve been putting in a bit of time with some of the repeatable content, daily missions, mostly those for warzone PvP and space combat.</p>
<p>Space combat is&#8230; fine.  A bit disappointing if compared to the space elements <i>Star Wars: Galaxies</i> introduced in <i>Jump to Lightspeed</i>, which were great; free-form PvE and PvP combat with whole fleets of iconic and not-so-iconic starships including multi-crew ships (Melmoth once manned the rear turret of my Y-Wing) (no, that&#8217;s not slang).  Of the few trial weeks I had in <i>SWG</i>, they were mostly spent <a href="http://www.kiasa.org/2008/07/11/wave-upon-wave-of-demented-avengers/">flying</a>, but it wasn&#8217;t enough to persuade me to subscribe to the game.  I hanker for the days of <a href="http://en.wikipedia.org/wiki/Star_Wars:_X-Wing"><i>X-Wing</i></a> as much as the next man (probably considerably more than the next man, unless the next man is someone who&#8217;s legally changed his name to &#8216;Hank Wing&#8217;, middle name &#8216;er After X-&#8217;), but I think I&#8217;ve <a href="http://www.kiasa.org/2011/06/21/all-business-success-rests-on-something-labeled-a-sale/">established it&#8217;s mostly nostalgia</a>, even with <a href="http://www.kiasa.org/2011/03/29/black-prophecy-first-impressions/"><i>Black Prophecy</i></a> available and free to play I&#8217;ve not been back to it.  I haven&#8217;t entirely abandoned hope that <i>SWTOR</i> might unveil an expansion, <i>Something Very Similar To Jump To Lightspeed But With A Different Name To Avoid Trademark Issues</i>, but commercially it probably wouldn&#8217;t make sense, rather like the beloved sandboxiness of the rest of <i>SWG</i>.</p>
<p>So taking the space combat in <i>SWTOR</i> for what it is, it&#8217;s a decent enough rail shooter evoking the <a href="http://en.wikipedia.org/wiki/Star_Wars_%281983_video_game%29">1983 <i>Star Wars</i> arcade game</a>, though shinier graphics and the odd ship upgrade aren&#8217;t massive steps forward in 30-odd years.  There are daily space &#8216;operations&#8217; available from your ship-board computer which, combined with the rewards from the individual missions themselves, give a decent return in XP, credits and space commendations.  The missions are fun enough the first couple of times but with no random elements (that I could discern, at least) they pale fairly quickly.  Still, it serves a purpose as quick-hit self-contained blast as a break, or while waiting for friends, or during crafting. </p>
<p>In terms of random elements PvP warzones are right at the other of the spectrum from space missions, somewhere betweeen &#8220;long term weather forecasts&#8221; and &#8220;things The Daily Mail say cause cancer&#8221;.  For 30-odd levels I&#8217;d been hopping in to warzones now and again for a bit of a break from PvE and generally rather enjoying them (and wasting commendations, as it turned out you&#8217;re limited to 1000, and I&#8217;d been saving them up for level 50), it was only recently that I noticed there&#8217;s also a daily mission to win a warzone battle, available near the class trainers in the Imperial Fleet.  As with the daily space operations it gives a nice chunk of XP and credits on top of those gained in the warzone, plus a box that contains a couple of stacks of warzone-only consumables and a random green item, so it&#8217;s worth grabbing, though it&#8217;s a bit of a pain to have to schlep up to the Fleet to pick it up when you can join a warzone from anywhere; I&#8217;ve taken to using the emergency fleet pass to wrap up a session at the end of an evening, then starting the next session with a bit of a bag clear-out at the market and a crack at a warzone or two.  </p>
<p>There&#8217;s nothing particularly revolutionary about <i>SWTOR</i> warzones, but where the unchanging nature of space combat meant my interest has dropped away over time, the endless variety of human interaction of PvP means warzones have generally supplanted <i>World of Tanks</i> for my daily drop in dose of screaming frustration (and/or triumphant victory).</p>
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		<title>It is what you read when you don&#8217;t have to that determines what you will be when you can&#8217;t help it.</title>
		<link>http://www.kiasa.org/2012/01/26/it-is-what-you-read-when-you-dont-have-to-that-determines-what-you-will-be-when-you-cant-help-it/</link>
		<comments>http://www.kiasa.org/2012/01/26/it-is-what-you-read-when-you-dont-have-to-that-determines-what-you-will-be-when-you-cant-help-it/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 11:46:04 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
				<category><![CDATA[ddo]]></category>
		<category><![CDATA[f'ing forums]]></category>
		<category><![CDATA[melmoth]]></category>
		<category><![CDATA[mmo]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7929</guid>
		<description><![CDATA[1:26 And God said, Let us make man in our image, after our likeness: and let them have dominion over the fish of the sea, and over the fowl of the air, and over the cattle, and over all the earth, and over every creeping thing that creepeth upon the earth. 1:27 So God created [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>1:26 And God said, Let us make man in our image, after our likeness: and let them have dominion over the fish of the sea, and over the fowl of the air, and over the cattle, and over all the earth, and over every creeping thing that creepeth upon the earth.</p>
<p>1:27 So God created man in his own image, in the image of God created he him; male and female created he them.</p>
<p>1:28 And yay did God visit the forums to see if his creation was good. But lo did the forums say &#8216;No, God&#8217; and &#8216;God no!&#8217;, and they did explain unto God why only a newb would create man in a such a way. And the forums did then show God how to create a man who would have dominion over the fish of the sea, and over the fowl of the air, and over every living thing that moveth upon the earth.</p>
<p>1:29 Then God became confused. For though one post on the forums did say &#8216;Create unto ye a man in this fashion, and your man shall be the greatest upon the earth&#8217; verily did another spring forth which declaimed the first and spoke unto God &#8216;nay, create man in this way or let him forever crawl upon his belly and suck dust for all the days of his life&#8217;. </p>
<p>1:30 And God did consider bringing floodwaters on the forums to destroy all life under the various topics and every creature that has the breath of life in it. But quickly did God realise that there were no living creatures on the forums, only phosphorous manifestations of vitriol and invective.</p>
<p>1:31 So God destroyed man and made him again. And again. And again. Until eventually God thought &#8216;sod it&#8217; and hit the random button and hoped for the best. </p>
<p>1:32 And God saw every thing that he had made, and, behold, he wasn&#8217;t sure about it any of it any more.</p>
<p>2:1 And on the seventh day God ended his work which he had made; and he went and twiddled with Jupiter for a bit, because it was without form, and void, and he could play around with it without suffering the truculent criticism and dissent of alternating prepossessions.</p></blockquote>
<p>And so, some six or seven thousand years hence, man is still a complete and utter shambles today, even after the great re-roll around Genesis 6:9.</p>
<p>In other news, I spent a few hours on the DDO forums last night trying to determine a sensible build for a new character, because stat choice can have a large impact on the viability of a character and is largely set in stone once the character is created. After searching around for absolutely ages, I concluded that there definitely wasn&#8217;t a Flood Forum button anywhere to be found. So I picked a <a href="http://www.ddo.com/us/ddogameinfo/73-character-progression/326-paths">path</a> which looked about right (and which the forums will tell you is tantamount to deciding to eat the serviettes at a Michelin-starred restaurant rather than anything from the menu), and got on with trying to play the game under the pressure of several fathoms of guilt and inadequacy which had built up over the course of my browsing.</p>
<p>After such an evening of reading the forums, I can&#8217;t help but expect that I&#8217;ll login with a new character one day only to be confronted by a huge &#8216;NO! WRONG!&#8217; sign, whereupon I find myself summarily ejected from the game, my account deleted, and the game in the process of uninstalling itself from my hard disk drive.</p>
<p>I really wouldn&#8217;t mind an MMO where I could customise a character&#8217;s abilities based upon the alien concept of them sounding fun, while still being able to fulfil a role within the game. Or, if &#8216;learning to play (in a very specific way determined outside of the game by spreadsheets and data mining)&#8217; is still to be a requirement, then perhaps it would be sensible to postpone those decisions which require learning until after I&#8217;ve had a chance to play.</p>
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		<slash:comments>10</slash:comments>
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		<title>Riders of the Republic.</title>
		<link>http://www.kiasa.org/2012/01/25/riders-of-the-republic/</link>
		<comments>http://www.kiasa.org/2012/01/25/riders-of-the-republic/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 16:21:44 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
				<category><![CDATA[lotro]]></category>
		<category><![CDATA[melmoth]]></category>
		<category><![CDATA[mmo]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7920</guid>
		<description><![CDATA[&#8220;We’ll also introduce the option to bring Skirmish Soldier along to aid you on your adventures throughout Middle-earth.&#8221; &#160;&#160;&#160;&#160;&#160;&#160;&#160;&#8211; Nereid, Executive Producer for Lord of the Rings Online Rumours that LotRO&#8217;s mounted combat will be a very pretty but slightly tedious on-rails shooter, in outer space, are as yet unfounded. Turbine have confirmed, however, that [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><i>&#8220;We’ll also introduce the option to bring Skirmish Soldier along to aid you on your adventures throughout Middle-earth.&#8221;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8211; <a href="http://forums.lotro.com/showthread.php?442183-Forth-Eorlingas!">Nereid, Executive Producer for Lord of the Rings Online</a></i></p></blockquote>
<p>Rumours that LotRO&#8217;s mounted combat will be a very pretty but slightly tedious on-rails shooter, in outer space, are as yet unfounded.</p>
<p>Turbine have confirmed, however, that they&#8217;ve employed a huge number of voice actors for their <a href="http://www.lotro.com/news/pressreleases/1736-warner-bros-interactive-entertainment-and-turbine-unveil-the-lord-of-the-rings-online-riders-of-rohan">Riders of Rohan</a> expansion, although they <i>are</i> using them primarily to type text into the quest dialogues.</p>
<p>Despite the general <a href="http://massively.joystiq.com/2012/01/21/the-road-to-mordor-convenience-not-advantage/">hoo ha</a> surrounding Turbine&#8217;s decision to start selling non-cosmetic armour in the LotRO Store, they&#8217;re determined to press ahead with moving more core components of the game into the micropayment system; to that end they&#8217;re implementing a conversation dialogue wheel system in the new expansion, where responses to NPC&#8217;s dialogue can be purchased for between 50 and 250 Turbine Points depending on the type of answer given &#8211; monosyllabic grunts being cheapest, while loquacious flirtations and incensed f-bombs are priced towards the more exclusive end of the scale. So now when playing through group content, all your fellow players can see how much of a stingy git you are based upon how your character responds to the shared group conversation system!</p>
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		<slash:comments>5</slash:comments>
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		<title>Boldly Going Both Forwards and Backwards</title>
		<link>http://www.kiasa.org/2012/01/25/boldly-going-both-forwards-and-backwards/</link>
		<comments>http://www.kiasa.org/2012/01/25/boldly-going-both-forwards-and-backwards/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 08:07:02 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[sto]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7894</guid>
		<description><![CDATA[Dear The Firm, It&#8217;s here: You&#8217;re welcome, The KiaSA Team.]]></description>
			<content:encoded><![CDATA[<p>Dear <a href="http://www.youtube.com/watch?v=FCARADb9asE&amp;t=0m19s">The Firm</a>,</p>
<p>It&#8217;s here:<br />
<a href="http://www.kiasa.org/wp-content/uploads/2012/01/STReverse.jpg"><img class="size-full wp-image-7895 alignnone" title="Reverse" src="http://www.kiasa.org/wp-content/uploads/2012/01/STReverse.jpg" alt="The reverse button in Star Trek Online" width="410" height="325" /></a></p>
<p>You&#8217;re welcome,</p>
<p>The KiaSA Team.</p>
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		<slash:comments>12</slash:comments>
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		<title>When the silence between two people is comfortable.</title>
		<link>http://www.kiasa.org/2012/01/24/when-the-silence-between-two-people-is-comfortable/</link>
		<comments>http://www.kiasa.org/2012/01/24/when-the-silence-between-two-people-is-comfortable/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 20:22:13 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
				<category><![CDATA[melmoth]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7906</guid>
		<description><![CDATA[Just a quick post here to say thank you to MMO Melting Pot for the Piggie, Syp for KiaSA&#8217;s Flushie, Syl for an honorable blog mention, and BBB for the kind compliment. And apologies if I&#8217;ve missed anyone, but frankly that is already far more than I feel is personally deserved. I&#8217;d also just like [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick post here to say thank you to MMO Melting Pot for the <a href="http://www.mmomeltingpot.com/2012/01/the-piggie-award-winners-2011-part-3-bloggers-and-blogging/">Piggie</a>, Syp for KiaSA&#8217;s <a href="http://biobreak.wordpress.com/2011/12/27/2011-flushies-the-mmo-community-awards/">Flushie</a>, Syl for an <a href="http://raging-monkeys.blogspot.com/2012/01/blog-updates-and-2011-honorable.html">honorable blog mention</a>, and BBB for the <a href="http://thebigbearbutt.com/2012/01/21/who-will-be-the-next-great-blogger/">kind compliment</a>. And apologies if I&#8217;ve missed anyone, but frankly that is already far more than I feel is personally deserved.</p>
<p>I&#8217;d also just like to say that the voice of KiaSA is a blend of prose, and it works as a choir in a cavern: individual sounds made the greater through harmony, as that sonorous symmetry ripples, rebounds and resonates into something pure and clear. Something stronger. Which is to say, in a roundabout way, that as much as any individual praise is deeply appreciated, I will always <i>always</i> consider it shared, for without a Zoso there would, without a shadow of a doubt, not be a Melmoth.</p>
<p>Comments off, because this post is genuinely meant only as an offer of thanks for kindnesses, and not a solicitation for further praise, congratulations or otherwise.</p>
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