<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Killed in a Smiling Accident. &#187; zoso</title>
	<atom:link href="http://www.kiasa.org/category/zoso/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kiasa.org</link>
	<description>Just these guys, you know.</description>
	<lastBuildDate>Wed, 01 Sep 2010 05:10:42 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Lies, damned lies, and ballistics</title>
		<link>http://www.kiasa.org/2010/09/01/lies-damned-lies-and-ballistics/</link>
		<comments>http://www.kiasa.org/2010/09/01/lies-damned-lies-and-ballistics/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 05:10:42 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[RUSE]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4508</guid>
		<description><![CDATA[(Title shamelessly stolen from RPS). After a couple of open beta events that focused on the multiplayer skirmish side of things, there&#8217;s now a single player demo of R.U.S.E. available on Steam. It&#8217;s a rather different prospect to the earlier betas which basically chucked you onto a map with a base and said &#8220;bad guys [...]]]></description>
			<content:encoded><![CDATA[<p>(Title shamelessly stolen <a href="http://www.rockpapershotgun.com/2010/08/25/lie-party-r-u-s-e-pc-demo-released/">from RPS</a>).  After a couple of open beta events that focused on the multiplayer skirmish side of things, there&#8217;s now a <a href="http://store.steampowered.com/app/33310/">single player demo of R.U.S.E. available on Steam</a>.  It&#8217;s a rather different prospect to the earlier betas which basically chucked you onto a map with a base and said &#8220;bad guys over there, go get &#8216;em!&#8221;; the single player demo is highly scripted, leading you through a series of tasks like eliminating enemy air defences and capturing a base while a bunch of NPC units storm around the rest of the map.  It&#8217;s a much more structured introduction to the game, more or less a tutorial, well worth a look if you weren&#8217;t thrilled at the idea of jumping straight in against other human players in the betas.</p>
<p>The demo also includes cutscenes, which I wasn&#8217;t entirely convinced by.  RTS games seldom have the most engaging and convincing storylines at the best of times, tending towards &#8220;Oh no, (aliens/foreigners/creatures from another dimension)!  We must fight!  Oh wait a minute, it was all a terrible misunderstanding, they&#8217;re on our side really and we should fight together against that lot over there who are *really* bad (and have different unit types and thus present a new challenge).  Oh, and at some point we&#8217;ll have bit of a civil war or mutiny or rebellion &#8216;cos it&#8217;s quite interesting battling your own unit types.  And then in a sequel or expansion pack we can find out there&#8217;s a more powerful demon/undead/alien force still that we&#8217;ll all have to band together against.&#8221;  As a World War II game RUSE doesn&#8217;t exactly have much flexibility in the story, though it&#8217;s not slavishly faithful to history if the presence of nuclear artillery is anything to go by (I suspect that might just be an &#8220;I Win&#8221; button to finish the demo battle).  It seems to be trying to work in a narrative about tension within the allied ranks judging by the demo cutscenes involving some attempt at a femme fatale and rather cross army types spouting hackneyed dialogue (in rendered graphics rather than live action, so you don&#8217;t even get to enjoy the <a href="http://www.rockpapershotgun.com/2008/08/21/red-alert-3-trailer-analysis-war-and-boobs/">acting talent and/or breasts of an A-list cast</a>).  Still, the story and cutscenes very much secondary compared to the actual battles, which played just as well as the previous betas, so I&#8217;ll be grabbing it on release next week.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kiasa.org/2010/09/01/lies-damned-lies-and-ballistics/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Resisting the reduction of pyschological phenomena to a physical state</title>
		<link>http://www.kiasa.org/2010/08/30/resisting-the-reduction-of-pyschological-phenomena-to-a-physical-state/</link>
		<comments>http://www.kiasa.org/2010/08/30/resisting-the-reduction-of-pyschological-phenomena-to-a-physical-state/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 07:34:18 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[everquest 2]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4474</guid>
		<description><![CDATA[Having entirely failed to get into Everquest 2 last year when it was a fiver on Steam, I thought I might as well have a quick poke around the beta of the new subscription-less Extended version. Grabbed the client easily enough thanks to the streaming technology is uses to keep the initial size down, got [...]]]></description>
			<content:encoded><![CDATA[<p>Having <a href="http://www.kiasa.org/2009/06/24/the-norrathian-resignation/">entirely failed</a> to get into Everquest 2 last year when it was a fiver on Steam, I thought I might as well have a quick poke around the beta of the new subscription-less Extended version.  Grabbed the client easily enough thanks to the streaming technology is uses to keep the initial size down, got it installed and fired up, picked Swashbuckler as a class (how could you not want to buckle some swashes?) and human as race, then proceeded to spend a while making him look as Errol Flynn-y as possible, helped by a suitable pencil moustache option named &#8220;The Rugged Warrior&#8221; (&#8220;rugged&#8221;, of course, being the first adjective a pencil moustache suggests). Hairstyles offered options like &#8220;The Scoundrel&#8221;, &#8220;The Mercenary&#8221; and &#8220;The Temple Wiseman&#8221;, though from the industrial quantities of styling product employed &#8220;The Male Model&#8221;, &#8220;The Hairdresser&#8221; and &#8220;The Indie Band Guitarist In Seventh Place On The NME&#8217;s Cool List&#8221; might be more appropriate.  Trying to name my character &#8220;Errol&#8221; caused the client to spend several minutes in deep contemplation as to whether the name was valid, eventually coming back and saying no, there was already an Errol (probably a <a href="http://www.ratfans.com/errol.htm">hamster</a>).  At the same time the Flynn-alike on screen mysteriously transformed into some randomized entirely un-Flynn-y creature, so I flipped back, re-Flynn-ed, tried &#8220;Zoso&#8221; as a name, many minutes later&#8230; no, can&#8217;t have Zoso either (probably another hamster).  And the face once more transformed into something random.  Sticking in a random selection of characters, the brave Swashbuckler &#8220;Qfnizxcawet&#8221; (either a hamster, or possibly an Aztec god) strode forth to adventure with yet another random appearance, this one involving some peculiar comb-over hairstyle I don&#8217;t even remember from the list (which should&#8217;ve been filed under &#8220;The Geography Teacher&#8221;).  Still, who cares about character appearance in MMOGs, it&#8217;s not something any of us obsess over to a frankly worrying degree or anything, is it?  Oh, wait&#8230;  </p>
<p>Melmoth pointed out there&#8217;s an option to save appearance settings, so I fired the client up again, redesigned the character, saved it, then proceeded to try a bunch of names, most of them taken (popular beta, obviously), but without such a long pause for checking, and with the appearance remaining mercifully unchanged.  Perhaps the fact that it was streaming more data the first time around had thrown it for a bit of a loop.  The saved character appearance proved handy as well, when I suddenly remembered a better name a couple of seconds after hitting &#8220;Play&#8221; whipping up a replacement was very quick.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kiasa.org/2010/08/30/resisting-the-reduction-of-pyschological-phenomena-to-a-physical-state/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Wot I&#8217;m Playing: Champions Online</title>
		<link>http://www.kiasa.org/2010/08/23/wot-im-playing-champions-online/</link>
		<comments>http://www.kiasa.org/2010/08/23/wot-im-playing-champions-online/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 05:46:39 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[wot i'm playing]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4426</guid>
		<description><![CDATA[Champions Online seems to tick so many boxes. There&#8217;s the character creator for a start, vast arrays of crazy options you can lose yourself for days in. Then there&#8217;s power selection, where you&#8217;re not locked into a fixed class but are free to select from a wide array of offensive, defensive and various utility powers, [...]]]></description>
			<content:encoded><![CDATA[<p>Champions Online seems to tick so many boxes.  There&#8217;s the character creator for a start, vast arrays of crazy options you can lose yourself for days in.  Then there&#8217;s power selection, where you&#8217;re not locked into a fixed class but are free to select from a wide array of offensive, defensive and various utility powers, and combine those with stances to fulfil different roles; you&#8217;ve also got fantastic travel powers for getting around.  The world seems to be a good size with areas like a metropolis teeming with villainy, an irradiated desert, a frozen wasteland, suitably superheroic settings.  There&#8217;s loot and crafting, fast paced action, public quests, drop-in PvP, so much good stuff, and yet&#8230; somehow it seems to add up to less than the sum of its parts.  Having a lifetime subscription is great for popping in now and again, and if nothing else is really gripping me I&#8217;ll bounce in and dispense a bit of justice, but it never really grabs me and keeps me in, a bit like Guild Wars in that respect, games I never really managed to stick at.</p>
<p>It&#8217;s hard to put a finger on why it doesn&#8217;t quite work for me; I think one aspect might be the genre.  Since City of Heroes got me back into comics a while ago I enjoyed the first two volumes of the self-contained Ultimates series, but I couldn&#8217;t get into any of the more continuity-heavy mainstream superhero series I tried.  I still pick up a few trade paperbacks here and there, but mostly standalone books like DMZ and The Walking Dead that don&#8217;t feature superheroes, so the hero genre doesn&#8217;t have an especially strong draw and the Champions lore and setting hasn&#8217;t particularly grabbed me.  There are some nice little vignettes, like the town of Snake Gulch populated by robotic cowboys gone haywire (very Westworld), but overall it seems a bit generic.  The forthcoming DC Universe Online at least features iconic characters like Superman and Batman in the rather spectacular <a href="http://www.dcuniverseonline.com/en/movies.vm">recent trailer</a>, and I understand there&#8217;s going to be an accompanying comic, though I&#8217;m not sure if, or how, they&#8217;re going to fit in hordes of player character heroes.  Perhaps it might have that indefinable x-factor that Champions doesn&#8217;t quite seem to.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kiasa.org/2010/08/23/wot-im-playing-champions-online/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Wot I&#8217;m Playing: Wings of Prey demo</title>
		<link>http://www.kiasa.org/2010/08/19/wot-im-playing-wings-of-prey-demo/</link>
		<comments>http://www.kiasa.org/2010/08/19/wot-im-playing-wings-of-prey-demo/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 15:47:22 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[wot i'm playing]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4412</guid>
		<description><![CDATA[Browsing the ever-shrinking PC games section of the local game shop, I found the box for Wings of Prey; I haven&#8217;t played a flight sim for years, and got all nostalgic for the days when they were a PC staple. Contributing to the decline of retail games outlets I put the box down, went home [...]]]></description>
			<content:encoded><![CDATA[<p>Browsing the ever-shrinking PC games section of the local game shop, I found the box for <a href="http://www.airwargame.com/">Wings of Prey</a>; I haven&#8217;t played a flight sim for years, and got all nostalgic for the days when they were a PC staple.  Contributing to the decline of retail games outlets I put the box down, went home to check some reviews, and found a demo on Steam. </p>
<p>Things didn&#8217;t start terribly smoothly as it didn&#8217;t seem to pick up my joystick automatically (if you know what I mean), and selecting a built-in configuration caused my plane to rapidly plummet to certain doom so I had to set up the controls manually, but after that, in no time at all <a href="http://www.youtube.com/watch?v=5rKYL0tW-Ek">bally Jerry pranged his kite right in the how&#8217;s your father. Hairy blighter, dicky-birdied, feathered back on his Sammy, took a waspy, flipped over on his Betty Harper&#8217;s and caught his can in the Bertie</a>. </p>
<p>Wings of Prey has three modes, Arcade, Realistic and Simulation.  Not wanting to worry too much about propeller pitch and fuel mixture I&#8217;ve only been trying it on Arcade setting, complete with infinite ammo for MOAR DAKKA, and had a rather excellent time tearing through formations of He-111s.  Visually it&#8217;s absolutely stunning, the planes look fantastic, and take realistic damage as they go; note the holes in the wings and fuselage from the Heinkel gunners:</p>
<div id="attachment_4413" class="wp-caption alignnone" style="width: 410px"><a rel="attachment wp-att-4413" href="http://www.kiasa.org/2010/08/19/wot-im-playing-wings-of-prey-demo/wingsofprey/"><img class="size-large wp-image-4413" title="Back over Blighty" src="http://www.kiasa.org/wp-content/uploads/2010/08/WingsOfPrey-400x202.jpg" alt="" width="400" height="202" /></a><p class="wp-caption-text">Heading home after a tough patrol</p></div>
<p>With plenty of games still to finish in the Steam library I&#8217;m not going to rush out and pick it up at full price, but if it comes up in a Steam sale I could well be tempted.  <a href="http://www.youtube.com/watch?v=D3giFLnMzgI">Hectic</a>!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kiasa.org/2010/08/19/wot-im-playing-wings-of-prey-demo/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>It&#8217;s not a trap!  (Is it?)</title>
		<link>http://www.kiasa.org/2010/08/12/its-not-a-trap-is-it/</link>
		<comments>http://www.kiasa.org/2010/08/12/its-not-a-trap-is-it/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 10:45:23 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[drm]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4344</guid>
		<description><![CDATA[Perhaps you remember from the start of the year my industry-shaking boycott of games including Ubisoft&#8217;s &#8220;Online Services Platform&#8221;? It&#8217;s been hard work I can tell you, getting up early each morning to man the barricades, exercising massive willpower to not be tempted into buying any oh-so-lovely looking games&#8230; All right, that might be a [...]]]></description>
			<content:encoded><![CDATA[<p>Perhaps you remember from the start of the year my <a href="http://www.kiasa.org/2010/01/28/beware-the-fury-of-an-impatient-man/">industry-shaking boycott of games including Ubisoft&#8217;s &#8220;Online Services Platform&#8221;</a>?  It&#8217;s been hard work I can tell you, getting up early each morning to man the barricades, exercising massive willpower to not be tempted into buying any oh-so-lovely looking games&#8230;  All right, that might be a very slight exaggeration, there are only a few games that include it: The Settlers 7 (I loved the first Settlers game, way back whenever it was, but haven&#8217;t really got the time to sink into building a Kingdom), Silent Hunter V (I dabbled a bit with submarine simulators like 688 Attack Sub and Silent Service, but never really had the patience for all that creeping around and carefully deriving firing solutions as opposed to grabbing a plane in a flight sim and shouting &#8220;DAKKADAKKADAKKA!&#8221; a lot) and Assassin&#8217;s Creed II (currently filed under &#8220;maybe pick up if it&#8217;s in a Steam sale in a year or so for a fiver&#8221;).</p>
<p>The one Ubisoft game I&#8217;ve really been interested in is <a href="http://www.kiasa.org/category/ruse/">RUSE</a>, a WWII RTS which has been delayed a couple of times, postponing the reckoning when my brave moral stand might actually be tested, and this morning news filtered through from <a href="http://www.rockpapershotgun.com/2010/08/12/ruse-drops-ubi-drm-for-steamworks/">Rock, Paper, Shotgun</a> that it won&#8217;t be an issue after all.  Apparently:</p>
<blockquote><p>
When R.U.S.E. is released in September, it will benefit from Valve’s Steamworks API to offer the best community experience to players. Consequently, a Steam account and Internet connection will be required to activate the game, as per Steam policy. For this reason, R.U.S.E. will not use the Ubisoft protection. Single player can be played offline.
</p></blockquote>
<p>Well huzzah!  (So long as this isn&#8217;t just a cunning ruse.)  Clearly this was entirely down to my threatened boycott; I&#8217;d better turn my powers to good, so listen up, like, banks and governments and stuff: I&#8217;m totally boycotting you until world poverty is ended, yeah!  Back in the real world, though&#8230;</p>
<p>Some people [citation needed] might suggest that Steam is another form of DRM and not so different to Ubisoft&#8217;s Online Services Platform, and back in 2004 when I first encountered it as a mandatory component for authenticating Half Life 2 I was sceptical, but it&#8217;s turned into a really great platform.  It keeps everything up to date by toddling off and grabbing patches in the background, the Steam store offers some fantastic deals during sales, and the community features tie in beautifully allowing you to see if friends are online and what they&#8217;re playing, invite them to games or jump in and join them (where the game supports it) and chat via text or voice.  I haven&#8217;t had any problems with connectivity either, my ADSL line dropped out for an evening the other day, but switching Steam into Offline mode it was perfectly happy to fire up Borderlands.  It&#8217;s not perfect, you still need to connect for initial authentication, there&#8217;s the possibility of problems with Steam affecting your games, if you get locked out of your account you&#8217;re pretty much screwed, but there&#8217;s clear added value; by using Steam RUSE avoids the hassle of having to create yet another account for some service and dig through it to try and find your friends there.  Services like Good Old Games may be superior in offering DRM-free titles, but I can live with Steam&#8217;s compromise between restrictions and features.  Especially when compared with Microsoft&#8217;s Games for Windows Live.</p>
<p>Games for Windows Live offers many of the same features as Steam such as digital distribution, patching and a community.  In most cases, it does them very badly; patching is probably the best example.  If you&#8217;re running Steam in the background and there&#8217;s no other internet activity, Steam slips off like a well trained valet, checks for updates to your games, downloads them, installs, and pops up a discrete notification:  &#8220;*ahem*  I took the liberty of updating Borderlands to Version 1.31, sir.  I&#8217;ve also put the brown suit out for luncheon, I believe Lady Malvern is expecting you at half past.&#8221;  I&#8217;m pretty sure it will quite happily load up a game that hasn&#8217;t been patched to the latest version as well, I can&#8217;t remember it ever being an issue.  G4WL, on the other hand, is like a stroppy bouncer.  &#8220;Oi, v1.2 only, sling yer &#8216;ook!&#8221; it&#8217;ll bellow if you fire up a game you haven&#8217;t played for a while; it&#8217;s sometimes possible to ignore it, log out of G4WL and play the game anyway, but some games then sulk and won&#8217;t let you access any of your saves, so it&#8217;s best to sigh and click the &#8220;update&#8221; button.  At that point it just sits there, with an incomprehensible lack-of-progress bar that doesn&#8217;t really do anything; you can&#8217;t carry on and play, can&#8217;t go back to Windows and do anything else, you just have to leave it there and hope it actually is downloading a patch (if you&#8217;re very, very lucky), though more often than not it just gets confused by something and falls over in a heap after half an hour with an incomprehensible error message.  Several times I&#8217;ve had to go off and track down patches for a game elsewhere, download them from a browser (during which time I can still use said browser to look at other sites) and manually install them; if that&#8217;s the update model I haven&#8217;t got a problem with it, but don&#8217;t include a &#8220;feature&#8221; in your distribution system that&#8217;s worse in almost every way!  It&#8217;s all the more baffling as Microsoft could be in such a good position; the system ties in to the massively popular XBox Live (which, by all accounts, works very well on the console), but you can&#8217;t do much on the PC apart from send messages to XBox users as cross-platform play seemed to begin and end with the abortive Shadowrun.  Steam had an advantage of being a component of massively popular games like Half Life 2 and Counterstrike, giving Valve wide initial distribution; with G4WL being mandatory for PC titles like Fallout 3 and Grand Theft Auto IV, Microsoft had a chance of starting to build up similar membership, but don&#8217;t seem to have done anything with it, leaving Games for Windows Live as a stunted half-arsed port of XBox Live that barely acknowledges the existence of arcane technology like a &#8216;mouse&#8217;.  Which still makes it more useful than Ubisoft&#8217;s Online Services Platform.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kiasa.org/2010/08/12/its-not-a-trap-is-it/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Wot I&#8217;m Playing: Fluxx</title>
		<link>http://www.kiasa.org/2010/08/11/wot-im-playing-fluxx/</link>
		<comments>http://www.kiasa.org/2010/08/11/wot-im-playing-fluxx/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 13:20:48 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[wot i'm playing]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4341</guid>
		<description><![CDATA[In a mildly ironic turn of events I&#8217;m playing more games, especially MMOGs, than I have for a while, but finding less to write about. To steal the splendid imagery m&#8217;colleague uses, I&#8217;m sailing through the doldrums in a tarnished soup tureen (or perhaps on a raft consisting of several soup tureens lashed together, all [...]]]></description>
			<content:encoded><![CDATA[<p>In a mildly ironic turn of events I&#8217;m playing more games, especially MMOGs, than I have for a while, but finding less to write about.  To steal the splendid imagery m&#8217;colleague uses, I&#8217;m sailing through the doldrums in a tarnished soup tureen (or perhaps on a raft consisting of several soup tureens lashed together, all that could be salvaged after the yacht <i>Giddy Excitement</i> foundered upon the rocks of Harsh Reality, though you have to wonder what all those tureens were doing on board in the first place; the crew must have really been into their soup, super tasty soup.)  It&#8217;s not really with listlessness or a great sense of dissatisfaction, just a lack of the burning rage or excitement that usually fires the engines of bloggery.  It&#8217;s also coming up to holiday season and the resultant drop-off in blogging, so to keep things ticking over I thought I&#8217;d borrow the idea of the Van Hemlock Podcast&#8217;s &#8220;What We&#8217;re Playing&#8221; segment, with an ingenious tweak of the title to cover the theft (though the criminal masterplan may have been slightly undermined by drawing attention to it just then).  </p>
<p>To kick things off, a card game.  I&#8217;ve generally missed out on the whole <a href="http://www.ft.com/cms/s/2/1aab09a4-8fb2-11df-8df0-00144feab49a,dwp_uuid=a712eb94-dc2b-11da-890d-0000779e2340.html">&#8220;German-style&#8221; board game movement</a>, but we recently hit upon the cunning idea of relocating irregular pub gatherings to somebody&#8217;s house, allowing the hard drinking to be combined with game playing.  Before delving right into Carcossonne or a 19-hour Talisman marathon, we beta-tested the concept with Rock Band and <a href="http://wunderland.com/LooneyLabs/Fluxx/Zombie/index.html">Zombie Fluxx</a>, provided by Andy (purveyor of general splendidness including some rather excellent Warhammer miniature photos at <a href="http://powerarmouredbeard.wordpress.com/">Power Armoured Beard</a>, where he&#8217;s also got a <a href="http://powerarmouredbeard.wordpress.com/2010/06/29/roborally-and%C2%A0fluxx/">Fluxx reviewlet</a>.)  The basic rules are simple so a bunch of novices to be playing within minutes, but the point of Fluxx is that the basic rules don&#8217;t stay basic for very long as players put down cards that extend or replace previous rules and goals.  A single game isn&#8217;t really enough to draw firm conclusions from, but the mutable rules are certainly interesting (something Tobold touches on from a MMOG perspective as he plays <a href="http://tobolds.blogspot.com/2010/08/tale-in-desert-5-day-four.html">A Tale in the Desert</a>).  The changing goals make long-term strategy difficult, as cards that are essential to meet the conditions of one goal can become obstacles to meeting another, and even if the goal does stay the same for a while the action cards swiftly cause best laid schemes to gang aft agley.  Playing with eight players as opposed to the suggested maximum of six probably ratcheted that chaos up a couple of notches too, even in the first turn we were drawing and playing various numbers of cards, Larry the zombie was shuffling around the table in different directions, everyone&#8217;s items got redistributed, and the goal had changed numerous times.  It was rather chaotic, slightly confusing and heaps of fun, a great warm-up game.  I&#8217;m rather tempted by <a href="http://wunderland.com/LooneyLabs/Fluxx/MontyPython/index.html">Monty Python Fluxx</a> now, especially as you can shuffle decks together to seek the Holy Grail during a Zombie Apocalypse.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kiasa.org/2010/08/11/wot-im-playing-fluxx/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Only your friends steal your books</title>
		<link>http://www.kiasa.org/2010/08/06/only-your-friends-steal-your-books/</link>
		<comments>http://www.kiasa.org/2010/08/06/only-your-friends-steal-your-books/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 11:58:56 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[kindle]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4326</guid>
		<description><![CDATA[Amazon have announced that they&#8217;re going to be selling Kindles properly in the UK (as opposed to the half-arsed &#8220;International&#8221; version), and at £109 for WiFi-only and £149 for a 3G version I&#8217;m quite tempted. My Android phone generally takes care of internet on the move, but for an extra £40 and no monthly fee [...]]]></description>
			<content:encoded><![CDATA[<p>Amazon have <a href="http://www.bbc.co.uk/news/technology-10786882"> announced that they&#8217;re going to be selling Kindles properly in the UK</a> (as opposed to the half-arsed &#8220;International&#8221; version), and at £109 for WiFi-only and £149 for a 3G version I&#8217;m quite tempted.  My Android phone generally takes care of internet on the move, but for an extra £40 and no monthly fee a Kindle could be handy backup for very basic mail/blog checking on its stripped-down browser, the longer battery life being particularly useful as the phone really needs charging every day.  (iPads are very shiny, but at least £400 more plus data charges&#8230;)</p>
<p>Course there&#8217;s reading books as well, that being the main purpose and all, and as I&#8217;m getting ready for a holiday and contemplating cutting down on spare pants to squeeze a few more books into a suitcase, the ability to have a library in a pocket is rather attractive (especially for everyone else I&#8217;m going on holiday with).  One of the problems is starting a collection from scratch; there are clear parallels in books and music, with ebook readers for MP3 players, but where you could rip your existing CD collection to MP3s (<a href="http://news.bbc.co.uk/1/hi/business/8000876.stm">not strictly legally</a>, though most people do it anyway) there&#8217;s no equivalent for books that I&#8217;m aware of apart from chopping one into individual pages and shoving it through a scanner with a sheet feeder and oh-so-reliable OCR software (&#8220;It was the beset of Timmeys, it was the war St. of T1 mess, it was the age O twistom, it was the a Geoff goulash&#8221;).  There&#8217;s always Project Gutenberg for stacks of free classics, and a few more recent works <a href="http://wiki.creativecommons.org/Books">available under Creative Commons</a> and similar licenses, but it would be nifty if dead tree editions of books contained a code that could be used to also get an electronic version.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kiasa.org/2010/08/06/only-your-friends-steal-your-books/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Blessed is he who expects nothing, for he shall never be disappointed.</title>
		<link>http://www.kiasa.org/2010/08/03/blessed-is-he-who-expects-nothing-for-he-shall-never-be-disappointed/</link>
		<comments>http://www.kiasa.org/2010/08/03/blessed-is-he-who-expects-nothing-for-he-shall-never-be-disappointed/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 08:58:09 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[anti-hype]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4305</guid>
		<description><![CDATA[I went to see Inception recently; reviews were almost universally positive (including, most crucially, from Mark Kermode), there were many glowing tweets about it, but I came out feeling a bit dissatisfied. It was definitely a good film with visually stunning sequences, combining pacey action with a lot more depth than the average summer blockbuster, [...]]]></description>
			<content:encoded><![CDATA[<p>I went to see <i>Inception</i> recently; reviews were almost universally positive (including, most crucially, from Mark Kermode), there were many glowing tweets about it, but I came out feeling a bit dissatisfied.  It was definitely a good film with visually stunning sequences, combining pacey action with a lot more depth than the average summer blockbuster, but didn&#8217;t quite have that extra something that would have elevated it to the point where the only way of encapsulating a response to it in a textual format would be &#8220;ZOMGZ!!!1!1!!!&#8221;</p>
<p>It might not help that for the first ten minutes of the film I thought Leonardo DiCaprio had a weirdly Oedipal thing going on, calling his wife &#8220;ma&#8221;, but it turned out her name was Mal.  Mostly, though, I think it was just that after such a big build-up, very little could live up to those expectations.  By way of contrast a new series, <i>Sherlock</i>, started on the BBC, and knowing nothing more about it than it was a modern updating of Sherlock Holmes I really enjoyed the first episode.  Course it&#8217;s hard to tell how much is the film or programme itself and how much is the associated expectations, but I&#8217;m fairly sure had I gone to see Inception totally cold there wouldn&#8217;t be that niggling hint of dissatisfaction.  It&#8217;s a bit like how if somebody gave you £10 you&#8217;d be totally happy (if slightly puzzled as to why someone&#8217;s just handing out money), but if it was a coin toss and they said &#8220;heads I give you £10, tails I give you £50&#8243; and it came down heads, the pleasure at getting £10 would be offset slightly by a feeling that you&#8217;ve somehow missed out (plus even more puzzlement at why someone is handing out money in a weirdly random fashion).</p>
<p>From a marketing perspective, though, you have to at least get people aware your film exists, and then interested enough to see it in a crowded market, and on the balance sheet one sale with a slight sense of disappointment is preferable to no sale because your film sounded a bit rubbish, hence quotes on posters like &#8220;Hilarious!  The funniest comedy of all time ever!  I ruptured my spleen in nine places from laughing so much!&#8221; as opposed to &#8220;Y&#8217;know, it&#8217;s all right, if you haven&#8217;t got anything better to do give it a go, it&#8217;s moderately amusing in a couple of places.&#8221;  </p>
<p>That&#8217;s why I&#8217;m not eagerly devouring every scrap of information about Guild Wars 2, Star Wars: The Old Republic or other forthcoming MMOGs.  I&#8217;m not going out of my way to avoid news, I&#8217;ll skim headlines as they crop up in Google Reader (I was pleased to see an announcement about space combat in The Old Republic, that was my favourite bit of Star Wars Galaxies for the few weeks I tried it), but with the fluid nature of game development, where features can be added, removed or changed at almost any point, there&#8217;s no sense in getting too excited months or years before vague release dates which have a habit of getting delayed anyway.  I generally find that applying a light dusting of cynicism to pre-release hype and being pleasantly surprised by a game to be more satisfying than buying into THE MOST ASTOUNDING GAMING EVENT IN HISTORY and finding it&#8217;s a Yet Another Diku-esque Grind.</p>
<p>Plus you get to say &#8220;I told you so&#8221; a lot more&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kiasa.org/2010/08/03/blessed-is-he-who-expects-nothing-for-he-shall-never-be-disappointed/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Hat News Now Today</title>
		<link>http://www.kiasa.org/2010/07/26/hat-news-now-today/</link>
		<comments>http://www.kiasa.org/2010/07/26/hat-news-now-today/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 07:00:42 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[ddo]]></category>
		<category><![CDATA[hat news now today]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4227</guid>
		<description><![CDATA[Hat News Now Today would like to apologise for the deeply lacking hat news coverage recently, but though some games have offered some moderately diverting millinery nothing has really captivated. Until this week&#8217;s session of Dungeons and Dragons Online, that is, when Melmoth spotted something in the DDO store. A cosmetic top hat, no less, [...]]]></description>
			<content:encoded><![CDATA[<p>Hat News Now Today would like to apologise for the deeply lacking hat news coverage recently, but though some games have offered some moderately diverting millinery nothing has really captivated. Until this week&#8217;s session of Dungeons and Dragons Online, that is, when Melmoth spotted something in the DDO store. A cosmetic top hat, no less, that changes the appearance of your head gear.</p>
<div id="attachment_4224" class="wp-caption alignnone" style="width: 328px"><a rel="attachment wp-att-4224" href="http://www.kiasa.org/2010/07/26/hat-news-now-today/tophat/"><img class="size-full wp-image-4224  " title="Top Hat" src="http://www.kiasa.org/wp-content/uploads/2010/07/TopHat.jpg" alt="The Top Hat" width="318" height="463" /></a><p class="wp-caption-text">I say!</p></div>
<p>Be warned, though!  Such dapper head adornments can lead to spontaneous terpsichorean outbreaks:</p>
<div id="attachment_4225" class="wp-caption alignnone" style="width: 262px"><a rel="attachment wp-att-4225" href="http://www.kiasa.org/2010/07/26/hat-news-now-today/tophatdance/"><img class="size-full wp-image-4225 " title="Top Hat Dance" src="http://www.kiasa.org/wp-content/uploads/2010/07/TopHatDance.jpg" alt="Dancing in hats" width="252" height="412" /></a><p class="wp-caption-text">Check me out!  I&#39;m dancing, I&#39;m dancing!</p></div>
<p>Of course the entire guild promptly donned toppers for perhaps the most stylish ever dungeon delve (our photographer apologises for not catching the entire guild in a shot, and for forgetting to turn the game interface off leading to the somewhat unfortunate beheading)</p>
<div id="attachment_4226" class="wp-caption alignnone" style="width: 612px"><a rel="attachment wp-att-4226" href="http://www.kiasa.org/2010/07/26/hat-news-now-today/tophats/"><img class="size-full wp-image-4226  " title="The Guild in Hats" src="http://www.kiasa.org/wp-content/uploads/2010/07/TopHats.jpg" alt="Guild in Hats" width="602" height="427" /></a><p class="wp-caption-text">We&#39;re here to kick ass and look incredibly stylish, though we didn&#39;t bring enough healers to completely kick ass</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.kiasa.org/2010/07/26/hat-news-now-today/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Have I Got MMOnews For You</title>
		<link>http://www.kiasa.org/2010/07/23/have-i-got-mmonews-for-you-15/</link>
		<comments>http://www.kiasa.org/2010/07/23/have-i-got-mmonews-for-you-15/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 05:59:08 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
				<category><![CDATA[higmfy]]></category>
		<category><![CDATA[melmoth]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4216</guid>
		<description><![CDATA[Host: This week, teams, news that videogames can make you more successful in your career. &#8220;&#8216;We&#8217;re finding that the younger people coming into the teams who have had experience playing online games are the highest-level performers because they are constantly motivated to seek out the next challenge and grab on to performance metrics,&#8217; says John [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Host:</strong> This week, teams, <a href="http://games.slashdot.org/story/10/07/22/0314218/World-of-Warcraft-Can-Boost-Your-Career">news</a> that videogames can make you more successful in your career. <i>&#8220;&#8216;We&#8217;re finding that the younger people coming into the teams who have had experience playing online games are the highest-level performers because they are constantly motivated to seek out the next challenge and grab on to performance metrics,&#8217; says John Hagel III, co-chairman of a tech-oriented strategy center for Deloitte. Elliot Noss, chief executive of domain name provider Tucows, spends six to seven hours a week playing online games and believes World of Warcraft trains him to become a better leader.&#8221;</i></p>
<p><strong>Melmoth:</strong> &#8220;Some orientation is required when they transfer into corporate life, however&#8221; said Mr Hagel III, &#8220;before which we find it&#8217;s best to avoid telling them that five high level bosses reside on the top floor of the corporate tower. Forty young graduates throwing paper darts at the CEO while trying to steal the contents of his briefcase can cause unwanted flak for the HR department.&#8221;</p>
<p><strong>Zoso:</strong> &#8220;Well, they&#8217;re motivated for the first couple of months, at least;&#8221; said John Hagel III, &#8220;after which they generally start complaining about the grind, then turn up in other departments claiming they&#8217;re alts, before heading back to WoW. We call them Job Tourists.&#8221;</p>
<p><strong>Melmoth:</strong> &#8220;Elliot Noss, chief executive of domain name provider Tucows, spends six to seven hours a week playing online games and believes World of Warcraft trains him to become a better leader&#8221; he told our reporter, while simultaneously screaming &#8220;Minus Fifty Domain Name Points!&#8221; down the phone at one of his minions, followed by a stream of expletives, then throwing the phone across his office and rage-deleting several major DNS blocks.&#8221;</p>
<p><strong>Zoso:</strong>&#8220;&#8230; and his salary scheme has drawn heavy criticism from 24 of his 25 employees; the other one, who won the &#8216;Need&#8217; roll for that month&#8217;s payroll, believes it to be an excellent system.&#8221;</p>
<p><strong>Melmoth:</strong>&#8220;Working for Noss is a strange experience&#8221; said a hypothetical Tucows employee, &#8220;frankly there&#8217;s a lot less server maintenance in my job than I imagined, and far more hunting boars for their spleens&#8221;.</p>
<p><strong>Host:</strong> Goodnight!</p>
<p><em>Studio lights dim, theme tune plays.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kiasa.org/2010/07/23/have-i-got-mmonews-for-you-15/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
