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	<title>Killed in a Smiling Accident. &#187; zoso</title>
	<atom:link href="http://www.kiasa.org/category/zoso/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kiasa.org</link>
	<description>Just these guys, you know.</description>
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		<title>KiaSA&#8217;s Alternative Guide to Fanfiction.</title>
		<link>http://www.kiasa.org/2012/02/02/kiasas-alternative-guide-to-fanfiction/</link>
		<comments>http://www.kiasa.org/2012/02/02/kiasas-alternative-guide-to-fanfiction/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:52:35 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
				<category><![CDATA[melmoth]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7964</guid>
		<description><![CDATA[Via Rock, Paper, Shotgun, news that David Gaider, lead writer at Bioware, recently judged a Dragon Age fanfiction contest and posted a blog entry with some advice for prospective fanfictioneers. All very nice, but for *real* insight you can hardly beat the KiaSA team: Melmoth once talked to someone who was fairly sure they&#8217;d once [...]]]></description>
			<content:encoded><![CDATA[<p>Via <a href="http://www.rockpapershotgun.com/2012/02/02/how-to-write-bioware-fanfiction">Rock, Paper, Shotgun</a>, news that David Gaider, lead writer at Bioware, recently judged a <i>Dragon Age</i> fanfiction contest and <a href="http://blog.bioware.com/2012/02/01/storming-the-sand-castle/">posted a blog entry</a> with some advice for prospective fanfictioneers.  All very nice, but for *real* insight you can hardly beat the KiaSA team: Melmoth once talked to someone who was fairly sure they&#8217;d once known someone who&#8217;d thought about writing some fanfic, and Zoso managed to read almost a paragraph and a half of the Wikipedia entry on fanfiction before he got distracted, clicked on &#8220;Star Trek&#8221;, and spent the rest of the afternoon looking up Appearances of Tribbles in Popular Culture.  With such unrivalled pedigree, we humbly present The KiaSA Guide To Fanfiction.</p>
<p>The first golden rule is to ensure your stories respect any intellectual property they use; <a href="http://en.wikipedia.org/wiki/Mystere_incident">Verant banned an EverQuest player</a>, at least partially over a fan fiction story.  To avoid legal issues it&#8217;s best not to have an established game character engage in atypically perverse or deviant behaviour; if using Bioware&#8217;s Hawke or Shepard, for example, for heaven&#8217;s sake don&#8217;t portray them as abstinent and chiefly concerned about saving the world rather than snogging the face off the rest of their team.</p>
<p>The second golden rule is that, contrary to wider media portrayals, fan fiction isn&#8217;t limited to badly written sexual fantasies and borderline pathological wish fulfilment. It&#8217;s much easier to get a cheap laugh by pretending it is, though.</p>
<p>A good structure to use for your story is Campbell&#8217;s Monomyth, or <a href="http://en.wikipedia.org/wiki/The_Writer%27s_Journey:_Mythic_Structure_for_Writers">The Hero&#8217;s Journey</a>:</p>
<p><b>Hero&#8217;s Journey Overview</b></p>
<ol>
<li>Heroes are introduced in the ORDINARY WORLD</li>
<li>they receive the CALL TO ADVENTURE</li>
<li>They are RELUCTANT at first or REFUSE THE CALL, but</li>
<li>are encouraged by a MENTOR to</li>
<li>CROSS THE THRESHOLD and enter the Special World, where</li>
<li>they encounter TEST, ALLIES, AND ENEMIES.</li>
<li>They APPROACH THE IN-MOST CAVE, cross a second threshold</li>
<li>where they endure the ORDEAL</li>
<li>They take possession of their REWARD and</li>
<li>are pursued on THE ROAD BACK to the Ordinary World.</li>
<li>They cross the third threshold, experience a RESURRECTION, and are transformed by the experience.</li>
<li>They RETURN WITH THE ELIXIR, a boon or treasure to benefit the ORDINARY WORLD.</li>
</ol>
<p>Although this has been subject to numerous criticisms, it&#8217;s easy to copy and paste.  It also needs some slight adaptation for proper fanfic:</p>
<p><b>Stages of the Journey</b></p>
<p>1. THE ORDINARY WORLD. The hero, uneasy, uncomfortable or unaware, is introduced sympathetically so the audience can identify with the situation or dilemma, generally by making the story a blatant parallel to Harry Potter or Twilight at every opportunity. The hero is shown against a background of environment, heredity, and personal history. Some kind of polarity in the hero’s life is pulling in different directions and causing stress (that&#8217;s &#8216;furious masturbation injuries&#8217; to you and me)</p>
<p>2. THE CALL TO ADVENTURE. Something shakes up the situation, either from external pressures or from something rising up from deep within, so the hero must face the beginnings of change. &#8220;Hey, Ma! Pa! I gots them there urges to go a-shagging!&#8221;</p>
<p>3. REFUSAL OF THE CALL. The hero feels the fear of the unknown and tries to turn away from the adventure, however briefly. Alternatively, another character may express the uncertainty and danger ahead. &#8220;Have you ever, you know&#8230; *done it*?&#8221; &#8220;No, you?&#8221; &#8220;No&#8221; &#8220;I&#8217;m scared of doing it.&#8221; &#8220;I&#8217;m scared too.&#8221; &#8220;Hold me&#8221; [They shag]</p>
<p>4. MEETING WITH THE MENTOR. The hero comes across a seasoned traveller of the worlds who gives him or her training, equipment, or advice that will help on the journey. &#8220;Now, take hold of my equipment, and I shall begin your training&#8221;. Or the hero reaches within (their underpants) to a source of courage and wisdom.</p>
<p>5. CROSSING THE THRESHOLD. At the end of Act One, the hero commits to leaving the Ordinary World and entering a new region or condition with unfamiliar rules and values. Let the incestuous inter-species shagging begin!</p>
<p>6. TESTS, ALLIES AND ENEMIES. The hero is tested and sorts out allegiances in the Special World. You wouldn&#8217;t believe that there&#8217;s a lot of shagging in this part, but there is.  Involving both the allies and the enemies.  Mostly the enemies, for some reason.</p>
<p>7. APPROACH TO THE IN-MOST CAVE. The hero and newfound allies prepare for the major challenge in the Special world. And when we say &#8216;prepare&#8217; we mean &#8216;get naked and shag&#8217;. And when we say &#8216;the major challenge&#8217; we mean &#8216;turning the evil emo overlord to the side of Good, and then shagging them&#8217;. The KiaSA Team thinks that we all know what is meant by &#8220;Approach to the in-most cave&#8221; &#8211; can we get a &#8216;Giggity Giggity Giggity Goo&#8217;?!</p>
<p>8. THE ORDEAL. Near the middle of the story, the hero enters a central space in the Special World (fnarr!) and confronts death or faces his or her greatest fear (wearing clothes, not getting to watch Harry and Ron double-team Hermione, a complete lack of sparkle, no double-hermaphrodite option in Bioware&#8217;s character creator, that sort of thing) Out of the moment of death comes a new life (because nobody ever uses a condom in fanfic for some reason).</p>
<p>9. THE REWARD. The hero takes possession of the treasure won by facing death &#8211; victory shag! There may be celebration, but there is also danger of losing the treasure again &#8211; my character shagged too much and their peepee parts fell off. :( <- 'Peepee parts fell off' sad face.</p>
<p>10. THE ROAD BACK. About three-fourths of the way through the story, the hero is driven to complete the adventure, because the author is bored now that they&#8217;ve written out all of their shagging fantasies. Leaving the Special World to be sure the treasure is brought home (although this withdrawal method can work, the KiaSA Team still recommends the use of a condom). Often a chase scene signals the urgency and danger of the mission, although the urgency and danger often quickly disappear once the protagonists have had several rounds of &#8216;urgent danger&#8217; sex.</p>
<p>11. THE RESURRECTION. At the climax, the hero is severely tested once more on the threshold of home &#8212; nnnnn-o, nope, sorry but we&#8217;re at a loss to find any innuendo in that previous sentence. He or she is purified by a last sacrifice (by having to choose not to shag at least one major character in the story). Another moment of death and rebirth, but on a higher and more complete level: the hero picks their favourite companion and shags them extra good. By the hero’s action, the polarities that were in conflict at the beginning are finally resolved &#8211; i.e. if the hero has any peepee parts left at all, they&#8217;re certainly no longer in any condition to allow for furious masturbation.</p>
<p>12. RETURN WITH THE ELIXIR. The hero returns home or continues the journey, bearing some element of the treasure that has the power to transform the world as the hero has been transformed &#8212; always leave the hero with some love juice in reserve, in case you get horny again and need to write a sequel.</p>
<hr width="75%">
<br />
So there you have it, the KiaSA Team&#8217;s basic guide to writing fanfic. We hope you enjoyed this light-hearted spoof, which in no way reflects the realities of fan fiction on the Internet.</p>
<p>And now we&#8217;re off to kiss with tongues.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Architecture starts when you carefully put two bricks together</title>
		<link>http://www.kiasa.org/2012/01/31/architecture-starts-when-you-carefully-put-two-bricks-together/</link>
		<comments>http://www.kiasa.org/2012/01/31/architecture-starts-when-you-carefully-put-two-bricks-together/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 13:30:54 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7938</guid>
		<description><![CDATA[Poor old LEGO Universe has been dismantled, put back into its storage box, and stashed in the attic of ex-MMOGs. Its passing is generally unlamented; I only really knew of one person who played it, briefly; everyone else was in Minecraft. As catastrophic launch timings go, putting out a child-friendly game based on a building [...]]]></description>
			<content:encoded><![CDATA[<p>Poor old <i>LEGO Universe</i> has been <a href="http://massively.joystiq.com/2012/01/30/pack-up-your-toys-lego-universe-shutting-down-at-midnight/">dismantled</a>, put back into its storage box, and stashed in the attic of ex-MMOGs.  Its passing is generally unlamented; I only really knew of <a href="http://howtomurdertime.com/jon/games-played/games-played-2010">one person</a> who played it, briefly; everyone else was in <i>Minecraft</i>.  As catastrophic launch timings go, putting out a child-friendly game based on a building block IP at the height of the <i>Minecraft</i> craze was a bit like Karl Benz spending years designing and building the Motorwagon to include unparalleled safety features (crumple zones, rollbars, airbags etc.), but a month before official launch finding some dude called Notch knocking up jet bikes in his garden shed for a tenner powered by fusion reactors that never need refuelling.  It also required a subscription just as almost everyone else (<i>EverQuest II</i>, <i>Champions Online</i>, <i>Lord of the Rings Online</i>, <i>Pirates of the Burning Sea</i> etc.) moved to free-to-play models.</p>
<p>There&#8217;s a <a href="http://www.pcgamer.com/2012/01/31/a-glimpse-into-what-lego-universe-couldve-been/">fascinating piece on PC Gamer</a> containing some lovely concept art, and also tantalising glimpses of what might have been, such as PvP with construction:</p>
<blockquote><p>
&#8220;We always had capture the flag PvP in the internal build of the game, from some of the very earliest pre-beta versions. Besides the usual CTF run-and-gun, a lot of the strategy revolved around managing your minifigure’s Imagination supply—do you spend your points defensively to seal up breaches in your own wall, or tactically to construct bouncers and shortcuts that let you outmaneuver the enemy, or offensively on siege weapons to open new holes in his defenses? Do you sacrifice valuable time harvesting mobs for more Imagination, or do you rush straight into battle?&#8221;
</p></blockquote>
<p>(Which reminds me I must try <a href="http://en.wikipedia.org/wiki/Ace_of_Spades_%28video_game%29"><i>Ace of Spades</i></a> sometime)</p>
<p>It seems the LEGO IP was a double-edged sword (or double-sided brick), and the benefits of the global brand might have been outweighed by concerns for its image:</p>
<blockquote><p>
&#8220;LEGO is extremely sensitive about the safety of kids’ online interaction, to the point that implementing even the most basic social functions like in-game chat or friends lists became these kind of monumental tragic struggles that swallowed systems designers whole. A lot of our PvP games had to be backburnered while we were waiting for final word about how team functionality would work, or whether we’d be allowed to have it at all.</p>
<p>LEGO’s dedication to child safety superseded all concerns of production schedule or profitability, which was a principled move on LEGO’s part but it made some seemingly-straightforward parts of development really, really tricky.&#8221;
</p></blockquote>
<p>You have to wonder why they were so worried, really.  I mean sure, Little Timmy might have stacked a few bricks on top of each other in the game and said to his friend &#8220;ha ha, it looks like a willy!!&#8221;, but it&#8217;s inconceivable that sensationalist press would make up insane, lurid accusations of online perversion based on the flimsiest of pretext, isn&#8217;t it?  That would be like translating a glimpse of alien sideboob into <a href="http://en.wikipedia.org/wiki/Mass_Effect_%28video_game%29#Media_coverage_of_the_sex_scene">&#8220;full digital nudity and sex&#8221;</a>, and&#8230; oh.  The <i>Mass Effect</i> nonsense probably didn&#8217;t do Bioware any long term harm with its Mature rated games (and may even have fallen into the &#8220;no publicity is bad publicity&#8221; category, apart from the people demanding refunds over the lack of hardcore digi-shagging), but it&#8217;s not hard to see LEGO&#8217;s quandary.  </p>
<p>After reading that piece I&#8217;m regretting not giving <i>LEGO Universe</i> a try when I had the chance, but though there was a token nod towards free-to-play later on, by all accounts it was little more than a strictly limited trial.  With news that the <a href="http://www.cinemablend.com/games/Wii-U-Tablet-Support-NFC-Microtransactions-39045.html">Wii-U controller will have near-field communication support</a> you could envisage a future of different payment models, such as buying a physical box of LEGO bricks, popping them on the controller, and unlocking those same bricks for online use as well, but for now&#8230; well, at least there&#8217;s still <i>Minecraft</i>.</p>
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		<slash:comments>4</slash:comments>
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		<title>Death is nothing, but to live defeated and inglorious is to die daily.</title>
		<link>http://www.kiasa.org/2012/01/27/death-is-nothing-but-to-live-defeated-and-inglorious-is-to-die-daily/</link>
		<comments>http://www.kiasa.org/2012/01/27/death-is-nothing-but-to-live-defeated-and-inglorious-is-to-die-daily/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 12:08:13 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[swtor]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7932</guid>
		<description><![CDATA[Aside from the story-drive class missions and general planetary exploration of Star Wars: The Old Republic I&#8217;ve been putting in a bit of time with some of the repeatable content, daily missions, mostly those for warzone PvP and space combat. Space combat is&#8230; fine. A bit disappointing if compared to the space elements Star Wars: [...]]]></description>
			<content:encoded><![CDATA[<p>Aside from the story-drive class missions and general planetary exploration of <i>Star Wars: The Old Republic</i> I&#8217;ve been putting in a bit of time with some of the repeatable content, daily missions, mostly those for warzone PvP and space combat.</p>
<p>Space combat is&#8230; fine.  A bit disappointing if compared to the space elements <i>Star Wars: Galaxies</i> introduced in <i>Jump to Lightspeed</i>, which were great; free-form PvE and PvP combat with whole fleets of iconic and not-so-iconic starships including multi-crew ships (Melmoth once manned the rear turret of my Y-Wing) (no, that&#8217;s not slang).  Of the few trial weeks I had in <i>SWG</i>, they were mostly spent <a href="http://www.kiasa.org/2008/07/11/wave-upon-wave-of-demented-avengers/">flying</a>, but it wasn&#8217;t enough to persuade me to subscribe to the game.  I hanker for the days of <a href="http://en.wikipedia.org/wiki/Star_Wars:_X-Wing"><i>X-Wing</i></a> as much as the next man (probably considerably more than the next man, unless the next man is someone who&#8217;s legally changed his name to &#8216;Hank Wing&#8217;, middle name &#8216;er After X-&#8217;), but I think I&#8217;ve <a href="http://www.kiasa.org/2011/06/21/all-business-success-rests-on-something-labeled-a-sale/">established it&#8217;s mostly nostalgia</a>, even with <a href="http://www.kiasa.org/2011/03/29/black-prophecy-first-impressions/"><i>Black Prophecy</i></a> available and free to play I&#8217;ve not been back to it.  I haven&#8217;t entirely abandoned hope that <i>SWTOR</i> might unveil an expansion, <i>Something Very Similar To Jump To Lightspeed But With A Different Name To Avoid Trademark Issues</i>, but commercially it probably wouldn&#8217;t make sense, rather like the beloved sandboxiness of the rest of <i>SWG</i>.</p>
<p>So taking the space combat in <i>SWTOR</i> for what it is, it&#8217;s a decent enough rail shooter evoking the <a href="http://en.wikipedia.org/wiki/Star_Wars_%281983_video_game%29">1983 <i>Star Wars</i> arcade game</a>, though shinier graphics and the odd ship upgrade aren&#8217;t massive steps forward in 30-odd years.  There are daily space &#8216;operations&#8217; available from your ship-board computer which, combined with the rewards from the individual missions themselves, give a decent return in XP, credits and space commendations.  The missions are fun enough the first couple of times but with no random elements (that I could discern, at least) they pale fairly quickly.  Still, it serves a purpose as quick-hit self-contained blast as a break, or while waiting for friends, or during crafting. </p>
<p>In terms of random elements PvP warzones are right at the other of the spectrum from space missions, somewhere betweeen &#8220;long term weather forecasts&#8221; and &#8220;things The Daily Mail say cause cancer&#8221;.  For 30-odd levels I&#8217;d been hopping in to warzones now and again for a bit of a break from PvE and generally rather enjoying them (and wasting commendations, as it turned out you&#8217;re limited to 1000, and I&#8217;d been saving them up for level 50), it was only recently that I noticed there&#8217;s also a daily mission to win a warzone battle, available near the class trainers in the Imperial Fleet.  As with the daily space operations it gives a nice chunk of XP and credits on top of those gained in the warzone, plus a box that contains a couple of stacks of warzone-only consumables and a random green item, so it&#8217;s worth grabbing, though it&#8217;s a bit of a pain to have to schlep up to the Fleet to pick it up when you can join a warzone from anywhere; I&#8217;ve taken to using the emergency fleet pass to wrap up a session at the end of an evening, then starting the next session with a bit of a bag clear-out at the market and a crack at a warzone or two.  </p>
<p>There&#8217;s nothing particularly revolutionary about <i>SWTOR</i> warzones, but where the unchanging nature of space combat meant my interest has dropped away over time, the endless variety of human interaction of PvP means warzones have generally supplanted <i>World of Tanks</i> for my daily drop in dose of screaming frustration (and/or triumphant victory).</p>
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		<slash:comments>7</slash:comments>
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		<title>A long time ago, in a milliners far, far away&#8230;</title>
		<link>http://www.kiasa.org/2012/01/23/a-long-time-ago-in-a-milliners-far-far-away/</link>
		<comments>http://www.kiasa.org/2012/01/23/a-long-time-ago-in-a-milliners-far-far-away/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 16:49:59 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[hat news now today]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7850</guid>
		<description><![CDATA[Badadadadada dum dum dum dadada daa daaa dum dum daaaaaaaaa! There&#8217;ve been literally some messages to the KiaSA team and not a single one of them demanded the return of Hat News Now Today, so we packed our correspondent off to some backwater of the galaxy and ignored him. Nevertheless he kept sending back holocrons [...]]]></description>
			<content:encoded><![CDATA[<p>Badadadadada dum dum dum dadada daa daaa dum dum daaaaaaaaa! There&#8217;ve been literally some messages to the KiaSA team and not a single one of them demanded the return of <a href="http://www.kiasa.org/2008/05/25/hat-news-now-today-visits-tortage/">Hat News Now Today</a>, so we packed our correspondent off to some backwater of the galaxy and ignored him. Nevertheless he kept sending back holocrons for publication that were transported across the galaxy in the blink of an eye before sitting in a depot near Weston-super-Mare for a couple of weeks and finally turning up, squashed through the letterbox at the office with a ripped corner, so we thought we might as well run them.</p>
<p>This week we&#8217;re looking at the early-to-mid level headgear available to an Imperial Agent in <em>Star Wars: The Old Republic</em>. Our model, Agent Bowie-Numan, styled himself on early New Wave synth-rock, mid-period Ziggy Stardust, Ben Stiller in Zoolander, and finding a &#8220;complexion&#8221; option during character creation that looked like a touch of lip-gloss and some eye-liner. He apologises for some of the poor lighting conditions, as he was taking the pictures during a bit of downtime while infiltrating a rebel base and the flash would&#8217;ve been a bit of a giveaway.  On with the hats&#8230;</p>
<div id="attachment_7846" class="wp-caption alignnone" style="width: 330px"><a href="http://www.kiasa.org/wp-content/uploads/2012/01/Screenshot_2012-01-15_17_30_33_543402-e1327048564364.jpg"><img class="wp-image-7846 " title="HN_IA_1" src="http://www.kiasa.org/wp-content/uploads/2012/01/Screenshot_2012-01-15_17_30_33_543402-e1327048564364-400x299.jpg" alt="" width="320" height="239" /></a><p class="wp-caption-text">Check the bass out on these</p></div>
<p>Upon first glance the Chief Editor dismissed this initial submission out of hand, assuming Agent Bowie-Numan was simply flaunting the favoured accessory of sports stars and Cyberman impersonators, a set of Beats by Darth Dre headphones, and forwarded the shot to our sister team at Headphone and Earpiece Weekly. The Chief Sub-Editor vigorously disagreed, insisting that it was something worn on the head, and thus a hat. The Sub-Chief Editor angrily pointed out the lack of crown or brim, while the Sub-Chief Sub-Editor sided with the Chief Sub-Editor, plunging the office into the worst chaos and discord since The Great <em>LotRO</em> Tiara And Circlet Schism. A lengthy series of arbitration meetings concluded with the warring factions agreeing to rename &#8220;Hat News Now Today&#8221; to &#8220;Items Placed in a MMOG Head Slot News Now Today&#8221;, though nobody could find the Tipp-Ex to amend the headed stationery, and then it was lunchtime and everyone forgot about it due to a fierce debate over salted vs dry roast peanuts down the pub. As for the headgear itself, nobody was quite certain if the main purpose was to protect the jaw from quite specific attacks, to make talking more difficult, or to keep the ears warm.</p>
<p>&nbsp;</p>
<div id="attachment_7845" class="wp-caption alignnone" style="width: 330px"><a href="http://www.kiasa.org/wp-content/uploads/2012/01/Screenshot_2012-01-15_17_30_22_603776-e1327048508765.jpg"><img class="wp-image-7845 " title="HN_IA_2" src="http://www.kiasa.org/wp-content/uploads/2012/01/Screenshot_2012-01-15_17_30_22_603776-e1327048508765-400x299.jpg" alt="" width="320" height="239" /></a><p class="wp-caption-text">I got a well nice hat down Camden, yeah?</p></div>
<p>Another piece vindicating the decision to move away from the strict &#8220;hat&#8221; focus. Not really an Agent item due to the stats, but appreciated by the panel for its pilot&#8217;s oxygen mask inspired styling, isn&#8217;t it? Isn&#8217;t it, though. Standard.</p>
<p>&nbsp;</p>
<div id="attachment_7849" class="wp-caption alignnone" style="width: 330px"><a href="http://www.kiasa.org/wp-content/uploads/2012/01/Screenshot_2012-01-15_17_31_02_234043-e1327048743841.jpg"><img class="wp-image-7849 " title="HN_IA_3" src="http://www.kiasa.org/wp-content/uploads/2012/01/Screenshot_2012-01-15_17_31_02_234043-e1327048743841-400x299.jpg" alt="" width="320" height="239" /></a><p class="wp-caption-text">There&#39;d better not be Ewoks</p></div>
<p>At last, an undisputed hat (or helmet) (some Venn diagramming may be needed.) Presumably an ancestor of the Scout trooper helmet, suitably Imperial, but could do with a bit of a face mask to be more ominous.</p>
<p>&nbsp;</p>
<div id="attachment_7847" class="wp-caption alignnone" style="width: 330px"><a href="http://www.kiasa.org/wp-content/uploads/2012/01/Screenshot_2012-01-15_17_30_45_901108-e1327048627415.jpg"><img class="wp-image-7847 " title="HN_IA_4" src="http://www.kiasa.org/wp-content/uploads/2012/01/Screenshot_2012-01-15_17_30_45_901108-e1327048627415-400x299.jpg" alt="" width="320" height="239" /></a><p class="wp-caption-text">Maybe eye holes would&#39;ve been a good idea</p></div>
<p>Agent Bowie-Numan spoke particularly highly of this piece, hoping it might lead to a guest spot playing a synthesiser with Orbital at Glastobury.</p>
<p>&nbsp;</p>
<div id="attachment_7844" class="wp-caption alignnone" style="width: 330px"><a href="http://www.kiasa.org/wp-content/uploads/2012/01/Screenshot_2012-01-15_17_30_12_335189-e1327048449412.jpg"><img class="wp-image-7844 " title="HN_IA_5" src="http://www.kiasa.org/wp-content/uploads/2012/01/Screenshot_2012-01-15_17_30_12_335189-e1327048449412-400x299.jpg" alt="" width="320" height="239" /></a><p class="wp-caption-text">A touch of the Afrika Korps</p></div>
<p>Still with the jaw protection; could it be a design fault with the riding position on speeder bikes that caused a rash of troopers being hospitalised with badly bruised chins before new headgear was issued?</p>
<p>&nbsp;</p>
<div id="attachment_7848" class="wp-caption alignnone" style="width: 330px"><a href="http://www.kiasa.org/wp-content/uploads/2012/01/Screenshot_2012-01-15_17_30_55_153638-e1327048691721.jpg"><img class="wp-image-7848 " title="HN_IA_6" src="http://www.kiasa.org/wp-content/uploads/2012/01/Screenshot_2012-01-15_17_30_55_153638-e1327048691721-400x299.jpg" alt="" width="320" height="239" /></a><p class="wp-caption-text">I sprint so fast I need a spoiler on my hat</p></div>
<p>Finally for this update, Imperial formal headwear, also known as &#8220;The original series Doctor Who Time Lord fancy dress hat&#8221;. Not strictly designed for combat, being a piece of social armour, but nonetheless tremendous fun to wear while adventuring just to see if NPCs can keep a straight face when giving you missions. So far the famed Imperial discipline is really holding up, as not a single person (or droid) has started a conversation with &#8220;What the hell have you got on your head?&#8221;</p>
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		<title>We make choices but are constantly foiled by happenstance</title>
		<link>http://www.kiasa.org/2012/01/19/we-make-choices-but-are-constantly-foiled-by-happenstance/</link>
		<comments>http://www.kiasa.org/2012/01/19/we-make-choices-but-are-constantly-foiled-by-happenstance/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 00:07:01 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[swtor]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7834</guid>
		<description><![CDATA[Like Melmoth I&#8217;ve been spinning the plates of MMOG hotbar combat in Star Wars: The Old Republic, though I&#8217;m not quite so tired of the whole business just yet. Doubtless burnout will kick in at some point, but for the moment I&#8217;m happy enough getting that crockery rotating. If character abilities are the &#8220;plates&#8221; in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kiasa.org/2012/01/16/we-are-spinning-our-own-fates-good-or-evil-and-never-to-be-undone/">Like Melmoth</a> I&#8217;ve been spinning the plates of MMOG hotbar combat in <i>Star Wars: The Old Republic</i>, though I&#8217;m not quite so tired of the whole business just yet.  Doubtless burnout will kick in at some point, but for the moment I&#8217;m happy enough getting that crockery rotating.  If character abilities are the &#8220;plates&#8221; in this analogy, though, my <a href="http://en.wikipedia.org/wiki/Welsh_dresser">Welsh dresser</a> is getting a bit crowded&#8230;</p>
<p>Maybe time to back away from the plate analogy.  When I hit level 32 with my Imperial Agent and got a new skill, I didn&#8217;t have a space for it in any of the three hotbars on screen (plus a fourth with companion abilities).  A bit of shunting and ditching a hotbarred consumable squeezed it in, but it&#8217;s getting to the point where I don&#8217;t really want too much more to think about during a fight.</p>
<p>I&#8217;m fine with the basics, the bread and butter stuff, or in a Sniper&#8217;s case the rifle and grenade stuff; bread and butter might be perfect specialisation options for a class centred around making sandwiches, but they&#8217;re not going to cut it against a horde of rakghouls.  Unless you smear the floor with butter to make them fall over, then bludgeon them to death with an especially crusty baguette, that might work.  Anyway, the basics are fine, get into cover, shoot enemy with gun, pew and indeed pew.  It&#8217;s the assortment of situational skills that are more the issue.  To return to the kitchenware, some abilities are a bit like a melon baller, fish kettle or set of specialist cheese knives; useful in quite specific circumstances but the rest of the time they clutter the place up, and when you really need them you either forget you have them entirely or spend half an hour rooting through cupboards shouting &#8220;Darling!  Have you seen the Tête de Moine scraper?   The Tête de Moine scraper!  You know, the&#8230; No, no, it&#8217;s not in that draw, I&#8217;ve emptied it all over the floor already (by the way you might want to watch you don&#8217;t tread on a lobster pick when you come through)&#8230;  Over the microwave?  No, I&#8217;ve looked in&#8230; no, no, you&#8217;re thinking of the Parmesan frisker&#8230; yes, the thing behind the spinach shredder, definitely Parmesan&#8230; well I suppose I could just use a lemon zester, but&#8230;  Oh, cock, I&#8217;ve been shot by a Smuggler.&#8221;</p>
<p><i>SWTOR</i> is of course not alone in its plethora of skills, it&#8217;s something I posted about when <a href="http://www.kiasa.org/2008/12/05/too-many-buttons/">playing <i>WAR</i> as a Bright Wizard</a> for example.  It avoids some issues of situational skills by blurring the boundaries between solo and group play through companions (as <a href="http://tobolds.blogspot.com/2012/01/swtor-as-multiplayer-game.html">Tobold</a> and others have noted), so you don&#8217;t have important group skills such as taunts or a &#8220;heal other&#8221; ability that are completely useless when solo.  <a href="http://spinksville.wordpress.com/2012/01/16/swtor-in-which-bioware-finally-nail-single-player-gameplay">Spinks also has a fine post</a> about the way the game ramps up the difficulty to introduce certain abilities and concepts; at the end of Chapter One I was having terrible trouble with a boss who marmalised me before I could even get him near half health.  A quick glance at the forums revealed I wasn&#8217;t the only one, and that the key to the fight was interrupting incoming attacks using a skill that had been gathering dust next to the grapefruit spoons.  It wasn&#8217;t the first encounter involving an opponent with a charge-up ability, there&#8217;d been previous fights where mobs had annoying wind-up attacks, but as it wasn&#8217;t essential to interrupt them I&#8217;d just been bulling through with the usual attack spam and recovering afterwards.  As it turned out there was a Plan B for the boss, on returning to the game after checking strategy tips I noticed <a href="http://powerarmouredbeard.wordpress.com/">a colleague</a> log on, who was kind enough to tag along for a hot Darth-on-Darth force-choke-off, but having been reminded of the interrupt skills I&#8217;ve actually been using them more in general play (when I remember).</p>
<p>Solo, or in a small friendly group, re-adjusting is usually quite straightforward; a group of us were in a Flashpoint and had wiped once or twice using the patent pending &#8220;use random attacks on random mobs!11!&#8221; technique so we paused, started marking targets and using crowd control (partially via the &#8220;Slice Droid&#8221; skill I&#8217;d been generally neglecting in favour of a potato ricer), and sailed through the rest of it.  It&#8217;s PvP that&#8217;s most problematic, as warzones offer few opportunities for quiet contemplation of optimal skill use.  I&#8217;ve been rather enjoying PvP for the most part, and doing well enough I think, but there&#8217;s often a nagging sensation (typically after respawning) that I overlooked something, like the 3 second Evasion boost &#8220;panic button&#8221; skill that I&#8217;m always panicking too much to find when I really need it.</p>
<p>As with so many things it&#8217;s an impossible balance for developers.  Players want sufficient options to make combat challenging and interesting but for each player that&#8217;s a slightly different point on the continuum with the <a href="http://www.killtenrats.com/2009/08/28/the-two-button-phase/">two-button phase</a> at one end, and at the other 17 hotbars packed with skills like &#8220;Rotating Thrust-o-matic: does 363 damage over X seconds, where X is the inverse square of the range from the player to target, to a non-human target with more than 17% but less than 64% health whose name includes an equal number of vowels and consonants&#8221;.  There&#8217;s also the development and reward aspect of gaining new abilities, always a cornerstone of RPGs; even with hotbars are stuffed to bursting it&#8217;s a bit disappointing to turn up to a trainer after levelling and only getting a new rank of an existing ability.  A new skill rank is the level-up equivalent of socks for Christmas; you bound downstairs to the tree, grab a present, what could it be?  A new bike?  A football?  An attack that does massive AoE damage and incapacitates all targets for ten minutes that&#8217;s also a self-heal?  That AT-AT toy with motorised walking action you&#8217;d been dropping subtle hints about (&#8220;THAT ONE!  I WANT THAT ONE!  I&#8217;VE DRAWN A BIG CIRCLE AROUND IT IN THE ARGOS CATALOGUE WITH A FELT-TIP!&#8221;)?  In hindsight the fact that the parcel was sock-sized and squishy should&#8217;ve ruled out the more ambitious guesses, but nevertheless it&#8217;s hard to muster fake enthusiasm when tearing off the paper reveals a grey nylon pair of &#8220;Shoot Enemy With Gun: Rank 3&#8243;.  </p>
<p>If you&#8217;ve had your character planned down to the last detail since pre-launch, I guess that&#8217;s the equivalent of knowing what you&#8217;ll be getting for the next 50 Christmases, quite appropriate for a Sith (insert obligatory &#8220;felt your presents&#8221; gag&#8230;)</p>
<p>At the end of the day I suppose you can&#8217;t make an omelette without breaking eggs, and then beating the eggs with a guive-guive-guisarme-eggwhisk.  I&#8217;m sure I had one around here somewhere&#8230;</p>
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		<title>Some Cupid kills with arrows, some with a vibroblade</title>
		<link>http://www.kiasa.org/2012/01/11/some-cupid-kills-with-arrows-some-with-a-vibroblade/</link>
		<comments>http://www.kiasa.org/2012/01/11/some-cupid-kills-with-arrows-some-with-a-vibroblade/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 13:05:27 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[swtor]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7817</guid>
		<description><![CDATA[According to a developer blog, in Star Wars: The Old Republic &#8220;The Imperial Agent is an expert at infiltration, seduction and assassination&#8221;; a bit of a Space James Bond. In fact playing an Agent reminds me somewhat of Alpha Protocol where dialogue trees typically had three choices: Aggressive, Suave or Professional, broadly equated to Jack [...]]]></description>
			<content:encoded><![CDATA[<p>According to a <a href="http://www.swtor.com/news/blog/20100101_001">developer blog</a>, in <i>Star Wars: The Old Republic</i>  &#8220;The Imperial Agent is an expert at infiltration, seduction and assassination&#8221;; a bit of a Space James Bond.  In fact playing an Agent reminds me somewhat of <a href="http://www.kiasa.org/2011/11/15/reviewlet-alpha-protocol/"><i>Alpha Protocol</i></a> where dialogue trees typically had three choices: Aggressive, Suave or Professional, broadly equated to Jack Bauer, James Bond or Jason Bourne.  <i>SWTOR</i> doesn&#8217;t explicitly tag things that way, but there are certainly elements of those three in the choices you can make, from extreme ruthlessness to <a href="http://en.wikipedia.org/wiki/Roger_Moore#Post-James_Bond_career_.281985.E2.80.93present.29">raised eyebrow</a> insouciance.  For the &#8220;seduction&#8221; part of your brief sometimes there are conversation options specifically labelled &#8220;[FLIRT]&#8220;, and if one turns up I can&#8217;t help but select it to see the result, regardless of who I&#8217;m talking to; other members of Imperial Intelligence, Sith Lords, defecting rebel fighters, nobles, Hutts, Jawas, attractive looking vegetation, I&#8217;ll flirt with anything.  At the risk of delving into deep psychoanalysis and uncovering mother issues, I think there are both in-game and meta-game reasons.</p>
<p>Character-wise, as a representative of the Sith Empire there&#8217;s a fairly relaxed moral code.  I don&#8217;t know if Imperial Intelligence hold Sexual Harassment in the Workplace seminars, but if they do they&#8217;re probably a bit different to contemporary versions.  &#8220;Hey, Darth Corporate-Video-Actor!  Are you about to use your Force powers to abuse a slave?  STOP!  Think about it.  There&#8217;s something wrong, isn&#8217;t there?  That&#8217;s right, you haven&#8217;t set up a HoloCam to record the incident to upload to Sith Lords Do The Funniest Things.&#8221;  I generally pick light side options when confronted with major moral choices, but for the most part gallivant around the place as an irreverent space womaniser.</p>
<p>In game mechanic terms, conversation choices don&#8217;t tend to have deep or long term implications.  I could be entirely mistaken, but I haven&#8217;t seen any opportunities to deviate from the linear story quests so far; I can detour via space combat, PvP, crafting or what-not, even ignore the story altogether, but if I want to take part I go where I&#8217;m sent, and do what I&#8217;m told.  Course single player story-driven games also tend to railroad you in something of an <a href="http://www.kiasa.org/2009/12/09/dont-step-on-any-butterflies-what-do-you-have-against-butterflies/">inverse butterfly effect</a>, but MMOGs have additional issues, such as the absence of a save game.  <a href="http://www.kiasa.org/2012/01/03/quoted-forsooth/">Melmoth linked</a> to the Penny Arcade quote about reaching for the quick save button leading to some contemplation in the comments of irreversible consequences, something <i>Pirates of the Burning Sea</i> <a href="http://www.kiasa.org/2011/01/14/ive-got-two-legs-from-my-hips-to-the-ground/">made me think about last year</a>.  Moridir points out in previous comments that you can reset a conversation using the Escape key to remake lightside/darkside/affection choices, a sort of pseudo-quickload, worth bearing in mind if you really don&#8217;t like the way something turns out, but possibly not entirely reliable.  In a single player game I might try my luck with a Sith Lord safe in the knowledge that I have a save game to fall back on should she reject my advances (with hilarious, or fatal, or indeed hilariously fatal consequences); in <i>SWTOR</i> I rely on Bioware not wanting to face the wrath of a million forum posts that would doubtless result if your future was seriously effected by a conversation option not clearly labelled &#8220;[FLIRT] [ALSO GET FORCE-CHOKED TO DEATH DUE TO A SERIOUSLY MISJUDGED CHAT-UP LINE]&#8220;.  </p>
<p>That&#8217;s not to say my amorous attempts have been universally positive.  There was one minor incident of ill-advised flirting involving a fanatical assassin, a top of the line holo-disguise and a dagger to the kidneys that would&#8217;ve definitely needed a quickload in a single player game, but an Imperial Med-Bot got me through it.  I was a bit disappointed not to have got in a snappy Space James Bond zinger before the combat started, though, something like &#8220;Argh!  That&#8217;s not quite what I meant when I suggested a game of &#8216;hide the vibro-knife&#8217;&#8230;&#8221;</p>
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		<title>A soldier will fight long and hard for a bit of colored ribbon</title>
		<link>http://www.kiasa.org/2012/01/06/a-soldier-will-fight-long-and-hard-for-a-bit-of-colored-ribbon/</link>
		<comments>http://www.kiasa.org/2012/01/06/a-soldier-will-fight-long-and-hard-for-a-bit-of-colored-ribbon/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 12:29:53 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[world of tanks]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7793</guid>
		<description><![CDATA[World of Tanks has had a couple of big updates recently. 7.0, just before Christmas, introduced a couple of new maps, cosmetic camouflage and a host of tweaks. The main addition in 7.1, released yesterday, is French tanks to fight alongside the existing German, Russian and US vehicles. Now I&#8217;m not some sort of ultra-grognard [...]]]></description>
			<content:encoded><![CDATA[<p><i>World of Tanks</i> has had a couple of big updates recently.  7.0, just before Christmas, introduced a couple of new maps, cosmetic camouflage and a host of tweaks.  The main addition in 7.1, released yesterday, is French tanks to fight alongside the existing German, Russian and US vehicles.</p>
<p>Now I&#8217;m not some sort of ultra-<a href="http://en.wiktionary.org/wiki/grognard">grognard</a> demanding a completely realistic recreation of World War II down to the rivet, there were already plenty of experimental, prototype, theoretical and/or post-war AFVs in <i>World of Tanks</i> especially in the latter tiers, but the ever-so-slight problem with French tanks is there was a bit of an unscheduled interruption in development and production from 1940 to 1945, so almost everything in the game past Tier II is especially experimental, theoretical and/or post-war, which doesn&#8217;t quite feel right.  Course there&#8217;s a slight element of nationalism here, as for some reason the French tanks have gone in before a full British (or Commonwealth) tree; granted the UK turned out some pretty poor tanks (and some obsolescent tanks that might have been quite good had they gone into service a couple of years earlier, which <i>World of Tanks</i> should make up for with its tiered battles), but at least they existed&#8230;</p>
<p>As if to mollify me, the <i>WoT</i> team have given everyone a British tank as a present; <a href="http://worldoftanks.eu/news/864-tetrarch-mkvii-here/">apply the code &#8220;NEWYEAREU&#8221; to your account for a free Tetrarch</a> (&#8220;NEWYEARNA&#8221; for US players).  Like the Valentine, Matilda and Churchill it&#8217;s flagged as Russian due to lend-lease, but I&#8217;ll take it.  It&#8217;s a bit of a comedy tank, the real thing notable mostly for being landed by glider during the invasion of Normandy despite being obsolete, but as it&#8217;s classed as a Tier II vehicle in <i>WoT</i> it gets to frolic with other early war light tanks instead of late model PzKpfw IVs and StuGs.</p>
<p>I&#8217;ve been playing quite a lot of low tier battles in over the past months.  Since <a href="http://www.kiasa.org/2011/09/08/we-shall-defend-our-island-whatever-the-cost-may-be/">my last update</a> I&#8217;ve been hopping on a few times a week, but fun as the average fight is, they&#8217;re not terribly blogworthy (&#8220;Dear diary, today I shot an enemy tank with my gun.  Then I shot another enemy tank with my gun.  Then an enemy tank shot me with its gun.  I exploded.  The end.&#8221;)   I haven&#8217;t bought any more gold since that post, and upgraded to Tier VIII vehicles in both my lines of choice (the IS-3 and ISU-152), which took a few million credits.  It&#8217;s an expensive business, fighting at Tier VIII; repair costs are hefty, often more than your winnings, and even stocking up on ammunition puts a hefty dent in the wallet.  I&#8217;m trying to figure out a way of converting the ISU-152 to use some form of trebuchet to fling light tanks, as I reckon they&#8217;re cheaper to buy than 152mm shells&#8230;  There are several ways to fund yourself; lower tier tanks almost always make a profit, so can be worth keeping around even after you upgrade.  Gold can be converted to credits for an instant hit, or used to buy Premium status that boosts credit and XP earnings for each match.  Premium tanks can be also purchased with gold and offer good credit-earning potential, especially the Tier VIII vehicles.  Gankalicious was <a href="http://gankalicious.blogspot.com/2011/12/i-like-free.html">splendid enough</a> to pass on a code for a  T-127, a Premium Tier III light tank, which doesn&#8217;t rack up massive cash but gives a nice boost, and I&#8217;ve got the Tier II Tetrarch as well now.</p>
<p>As well as turning a profit, low tier fights are generally a bit more relaxed and fast-paced.  Tense battles of careful positioning and manoeuvre are great, but after a couple it&#8217;s nice just to tear across a map at high speed, possibly exclaiming &#8220;woot!&#8221; or sounding a novelty tank horn on the way (oddly enough, horns were included in the 7.0 testing as gold-purchasable &#8220;cosmetic&#8221; items&#8230;  I&#8217;m not sure if any played Dixie or La Cucuracha, but for some reason they didn&#8217;t seem to go down too well and weren&#8217;t pushed live&#8230;)  Though there&#8217;s always action of some sort across all the tiers the introduction of new tanks unleashes an impressive horde of starter vehicles, so if you were thinking of having another look at the game, or starting from scratch, it&#8217;s a particularly good time to hop in and join the low-tier French madness.</p>
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		<title>The tranquil and steady dedication of a lifetime</title>
		<link>http://www.kiasa.org/2012/01/04/the-tranquil-and-steady-dedication-of-a-lifetime/</link>
		<comments>http://www.kiasa.org/2012/01/04/the-tranquil-and-steady-dedication-of-a-lifetime/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 16:24:38 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7785</guid>
		<description><![CDATA[There was an article on CNN last year, &#8220;Why most people don&#8217;t finish video games&#8221;, highlighting a stat from Raptr that only 10% of tracked gamers had completed the final mission of Red Dead Redemption (a game taking upwards of 30 hours to finish). The conclusion for single player games was the future being shorter, [...]]]></description>
			<content:encoded><![CDATA[<p>There was an article on CNN last year, <a href="http://articles.cnn.com/2011-08-17/tech/finishing.videogames.snow_1_red-dead-redemption-entertainment-software-association-avid-gamers?_s=PM:TECH">&#8220;Why most people don&#8217;t finish video games&#8221;</a>, highlighting a stat from Raptr that only 10% of tracked gamers had completed the final mission of <i>Red Dead Redemption</i> (a game taking upwards of 30 hours to finish).  The conclusion for single player games was the future being shorter, campaigns of around 10 hours, with further content in expansion packs.  </p>
<p><i>Update: UnSubject has done some <a href="http://unsubject.wordpress.com/2011/12/31/what-proportion-of-games-actually-get-completed-by-players/">sterling work digging in to the numbers</a> and 10% is at the low end, but the stats seem to confirm the shorter single player campaign, more than half the titles taking on average less than 10 hours.</i></p>
<p>For an MMO player<sup>[1]</sup>, of course, 10 hours is &#8220;not a bad first session&#8221;.  30 hours is &#8220;a decent headstart weekend (with 18 hours of queuing and server maintenance)&#8221;.  100 hours will do for launch week (I seem to recall Raptr reporting one user with 149 hours logged in the opening week of Cataclysm, though that&#8217;s just the game client running as opposed to active play), but there&#8217;d better be more than that to warrant a subscription.</p>
<p>I don&#8217;t envy a company trying to keep both camps happy&#8230;</p>
<p>[1] OK, obviously it&#8217;s a certain subset of MMO players.  Or a certain subset of all game players, there are probably 100 hour-per-week Spider Solitaire fiends, engaging in flamewars of eye-popping obscenity with those Freecell noobs between hands.  </p>
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		<title>Hibernation Time</title>
		<link>http://www.kiasa.org/2011/12/23/hibernation-time-3/</link>
		<comments>http://www.kiasa.org/2011/12/23/hibernation-time-3/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 13:05:32 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[happy steam sale season]]></category>
		<category><![CDATA[melmoth]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7694</guid>
		<description><![CDATA[As the boiling water of time collides with the sweet and sour instant pot snack of fate I notice that the tomato sauce sachet of destiny has been accidentally left inside, which can only mean Steam Sale Season is once more upon us. Thanks to a combination of holidays, family visits and moderate to extensive [...]]]></description>
			<content:encoded><![CDATA[<p>As the boiling water of time collides with the sweet and sour instant pot snack of fate I notice that the tomato sauce sachet of destiny has been accidentally left inside, which can only mean Steam Sale Season is once more upon us.  Thanks to a combination of holidays, family visits and moderate to extensive vomiting (caused by some sort of a bug as opposed to family visits) things will probably be pretty quiet on KiaSA for a week or two over Wintermasludeval, so Merry Christmas to all our lovely readers out there, and it seems an apt time to dust this picture off from a couple of years back&#8230;  </p>
<div id="attachment_3191" class="wp-caption aligncenter" style="width: 650px"><img class="size-full wp-image-3191" title="Lightsabres in the snow" src="http://www.kiasa.org/wp-content/uploads/2009/12/P1010641.JPG" alt="Tunnelling Jedi rogue class not as stealthy as hoped" width="640" height="480" /><p class="wp-caption-text">Tunnelling Jedi rogue class not as stealthy as hoped</p></div>
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		<slash:comments>2</slash:comments>
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		<title>December The 20th Be With You</title>
		<link>http://www.kiasa.org/2011/12/20/december-the-20th-be-with-you/</link>
		<comments>http://www.kiasa.org/2011/12/20/december-the-20th-be-with-you/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 12:58:50 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[swtor]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7687</guid>
		<description><![CDATA[First impressions from a few days in the headstart Star Wars: The Old Republic are positive, a solid MMOG with a nice sprinkling of Bioware story and voice-work. Special mention on the latter to Simon Templeman (if Wookiepedia has the right voice cast) for his honey-coated Grand Moff Kilran, giving the Black Talon flashpoint a [...]]]></description>
			<content:encoded><![CDATA[<p>First impressions from a few days in the headstart <i>Star Wars: The Old Republic</i> are positive, a solid MMOG with a nice sprinkling of Bioware story and voice-work.  Special mention on the latter to Simon Templeman (if Wookiepedia has the right voice cast) for his honey-coated Grand Moff Kilran, giving the Black Talon flashpoint a bit of a Leslie Phillips/Roger Allam vibe (I say, ding dong!)  (Slightly random aside, Roger Allam is particularly fine in the excellent <a href="http://en.wikipedia.org/wiki/Cabin_Pressure_%28radio_series%29">Cabin Pressure</a>, well worth a listen.)</p>
<p>Playing solo is highly reminiscent of a single player Bioware RPG, odd MMOG-ism aside (a marketplace of infinitely respawning bandits here, an orderly queue to click on a quest item there), no bad thing, and in a group the conversation system (everyone picks a reply, there&#8217;s a roll to determine which is actually used) has worked rather well so far.  With a single voice (per gender) for each class one slightly jarring thing in a party was someone else speaking with &#8216;my&#8217; voice, which did make me realise how much I was identifying with my character.</p>
<p>With many servers already groaning under the strain of pre-order players it&#8217;ll be interesting to see if today&#8217;s official launch brings them crashing down like a lassoed AT-AT, but queues aside the pre-launch period has been pretty smooth.  &#8220;The future&#8217;s uncertain and the end is always near&#8221;, as Oscar Wilde said when he was fronting The Doors, but for now it&#8217;s not a bad start.</p>
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		<slash:comments>3</slash:comments>
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