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	<title>Killed in a Smiling Accident. &#187; waffle</title>
	<atom:link href="http://www.kiasa.org/category/waffle/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kiasa.org</link>
	<description>Just these guys, you know.</description>
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		<title>No legacy is so rich as honesty</title>
		<link>http://www.kiasa.org/2011/12/02/no-legacy-is-so-rich-as-honesty/</link>
		<comments>http://www.kiasa.org/2011/12/02/no-legacy-is-so-rich-as-honesty/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 12:29:48 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[melmoth]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[waffle]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7581</guid>
		<description><![CDATA[News of the Legacy systems of Star Wars: The Old Republic, particularly a common surname across characters on a server that must be unique, has prompted some furious thinking at KiaSA Towers. What could be a lore-appropriate name that would work for all future characters? Aficionados may be aware of several previous Star Wars video [...]]]></description>
			<content:encoded><![CDATA[<p>News of the Legacy systems of <em>Star Wars: The Old Republic</em>, particularly a common surname across characters on a server that must be unique, has prompted some furious thinking at KiaSA Towers. What could be a lore-appropriate name that would work for all future characters? Aficionados may be aware of several previous Star Wars video games, but there&#8217;s also an entire expanded universe of rather obscure novels, comics and even some feature films, so we&#8217;ve been scouring these for inspiration. Here&#8217;s the shortlist for our characters, don&#8217;t go using them up before we get a chance!</p>
<ul>
<li>Skywalker</li>
<li>Starkiller</li>
<li>Sunwounder</li>
<li>Gasgiantgrazer</li>
<li>Layheeyodalayheeyodalayheehoo (surname of some green dude who lived in a swamp)</li>
<li>Solo</li>
<li>Duo</li>
<li>Trio</li>
<li>Triiiiiiiiiiiooo</li>
<li>IwantatrioandIwantonenow</li>
<li>Hutt (surname of an intergalactic smuggler, who later branched out into baked dough products, sunglasses and small wooden structures)</li>
<li>Vader (most famously Geoff Vader, but also his lesser know brother Darth)</li>
<li>Stevens (Mr Stevens, boss of the Death Star canteen, one of the few individuals more powerful than Geoff Vader)</li>
<li>Organa</li>
<li>Oregana</li>
<li>Oregano</li>
<li>Parsley</li>
<li>Sage</li>
<li>Rosemary</li>
<li>Thyme</li>
<li>Coriander-Coriander-Coriander-Cilantro-Chervil</li>
<li>Tagliatelle-Frozen-In-Carbonara-ite</li>
<li>Pad-Thai Urad-dahl-a</li>
<li>Grand Moff Lobster Thermidor aux crevettes with a Mornay sauce served in a Provençale manner with shallots and aubergines garnished with truffle pate brandy and a fried egg on top and Spam Tarkin (Hang on, that one doesn&#8217;t really work&#8230;)</li>
</ul>
<p>After reviewing the contents of the list, we would suggest not selecting your legacy surname while a bit peckish&#8230;</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>The Emperor&#8217;s New Heavy-Handed Parable</title>
		<link>http://www.kiasa.org/2011/11/16/the-emperors-new-heavy-handed-parable/</link>
		<comments>http://www.kiasa.org/2011/11/16/the-emperors-new-heavy-handed-parable/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 09:26:39 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[waffle]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=7510</guid>
		<description><![CDATA[Once upon a time there was an emperor who cared very much about his appearance. When two tailors from exotic lands visited his country, he summoned them for an audience and demanded the most splendid outfit that money could buy. Night and day the tailors worked and finally, after delaying the outfit by a week [...]]]></description>
			<content:encoded><![CDATA[<p>Once upon a time there was an emperor who cared very much about his appearance.  When two tailors from exotic lands visited his country, he summoned them for an audience and demanded the most splendid outfit that money could buy.  Night and day the tailors worked and finally, after delaying the outfit by a week to allow for additional polishing of the buckles and fastenings, they dressed the emperor, and all the courtiers agreed that it was the finest and most magnificent outfit they had ever seen.  So pleased was the emperor that he decided to stage a parade such that all his subjects could witness the clothes.  As he strode down the street to the adoring cheers of his people, one small child shouted &#8220;But the emperor is naked!&#8221;, and the crowd gasped!</p>
<p>&#8220;Wait a minute&#8221; said someone near the child &#8220;he&#8217;s not naked at all, what on earth are you talking about?&#8221;<br />
&#8220;I&#8217;m the lone voice challenging the tissue of lies built on vanity, fear and pride&#8221; replied the child &#8220;only my brave innocent voice can expose the truth!&#8221;<br />
&#8220;Yes, but&#8230; he&#8217;s wearing clothes&#8221;<br />
&#8220;All right, yeah, he&#8217;s wearing clothes&#8230; but the crown&#8217;s a bit wonky.  And I don&#8217;t like the cut of the pantaloons at all.  They promised us the most magnificent outfit ever, he think he all that, but he ain&#8217;t all that, nuh-uh.&#8221;<br />
&#8220;That&#8217;s an entirely different issue, though, I mean I&#8217;ll grant you the shade of purple of the frock-coat isn&#8217;t entirely to my taste, but nevertheless it&#8217;s pretty magnificent.  Perhaps the courtiers were overstating the magnificence somewhat, but not to the point of lying about the existence of the clothes entirely.  Anyway, weren&#8217;t you that kid who kept shouting &#8216;wolf&#8217; the other day?&#8221;<br />
&#8220;Nah, that was a different kid.  He got eaten.  By a wolf as it turns out.&#8221;<br />
&#8220;Wow, that&#8217;s ironic&#8221;  </p>
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		<slash:comments>3</slash:comments>
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		<title>Brian Blessed are the meek</title>
		<link>http://www.kiasa.org/2011/06/10/brian-blessed-are-the-meek/</link>
		<comments>http://www.kiasa.org/2011/06/10/brian-blessed-are-the-meek/#comments</comments>
		<pubDate>Fri, 10 Jun 2011 10:11:56 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[waffle]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=6417</guid>
		<description><![CDATA[Expanding thoughts on the practicality of the Wii U controller for MMOGs in the post comments, the presence of a microphone suggested the possibility of allowing voice commands, though as Melmoth pointed out shouting &#8220;bugger this!&#8221; in frustration at a boss fight might not quite have the intended result. Mechanisms such as Rage for Warriors [...]]]></description>
			<content:encoded><![CDATA[<p>Expanding thoughts on <a href="http://www.kiasa.org/2011/06/08/thought-for-the-day-100/">the practicality of the Wii U controller for MMOGs</a> in the post comments, the presence of a microphone suggested the possibility of allowing voice commands, though as Melmoth pointed out shouting &#8220;bugger this!&#8221; in frustration at a boss fight might not quite have the intended result.</p>
<p>Mechanisms such as Rage for Warriors in <i>World of Warcraft</i> and Fury for Brutes in <i>City of Heroes</i> build up a bar as you attack or are attacked to power further abilities, but a bar on screen is a rather abstract representation of furious rage.  How about if they were powered by the *actual* anger of the player, with your attacks doing more damage the louder you shouted, and taunts depending on the frequency and strength of swearing employed?  Accelerometers offer further opportunities for capturing the force with which the controller is hurled aside at the peak of annoyance.  </p>
<p>This would give the perfect difficulty scaling system.  Rather than, as at present, repeated failures resulting in a downward spiral of anger, recrimination, impotent ranting on voice chat and less focus on the game precisely when most needed, the fury of the player will instead power up their character to unprecedented levels until they&#8217;re capable of one-shotting any boss.</p>
<p>Course it would need recalibrating for individual players, otherwise <a href="http://en.wikipedia.org/wiki/Brian_Blessed">some people</a> would be massively overpowered all the time&#8230;</p>
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		<slash:comments>6</slash:comments>
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		<title>In Vegas I got into a long argument with the man at the roulette wheel over what I considered to be an odd number</title>
		<link>http://www.kiasa.org/2011/03/17/in-vegas-i-got-into-a-long-argument-with-the-man-at-the-roulette-wheel-over-what-i-considered-to-be-an-odd-number/</link>
		<comments>http://www.kiasa.org/2011/03/17/in-vegas-i-got-into-a-long-argument-with-the-man-at-the-roulette-wheel-over-what-i-considered-to-be-an-odd-number/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 11:28:18 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[mmo]]></category>
		<category><![CDATA[waffle]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=5737</guid>
		<description><![CDATA[Tobold the Astronomer views the galaxy of n-dimensional possibility space of MMOGs and sees the clustering; Keen the Traveller sees great distances as he moves between the points. But which is better? There&#8217;s only one way to find out&#8230; Reasoned debate establishing a common frame of reference to develop a series of prepositions supporting differing [...]]]></description>
			<content:encoded><![CDATA[<p>Tobold the Astronomer <a href="http://tobolds.blogspot.com/2011/03/possibility-space.html">views the galaxy of n-dimensional possibility space of MMOGs and sees the clustering</a>; Keen the Traveller <a href="http://www.keenandgraev.com/?p=4843">sees great distances as he moves between the points</a>.  But which is better?  There&#8217;s only one way to find out&#8230;</p>
<p>Reasoned debate establishing a common frame of reference to develop a series of prepositions supporting differing perspectives!</p>
<p>Nah, just kidding&#8230;</p>
<p><a href="http://en.wikipedia.org/wiki/Harry_Hill%27s_TV_Burp#Fights"><img class="alignnone size-full wp-image-5739" title="Harry Hill" src="http://www.kiasa.org/wp-content/uploads/2011/03/hh.jpg" alt="FIGHT!" width="197" height="300" /></a></p>
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		<title>And the winner is&#8230;</title>
		<link>http://www.kiasa.org/2011/02/28/and-the-winner-is/</link>
		<comments>http://www.kiasa.org/2011/02/28/and-the-winner-is/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 15:56:59 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[waffle]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=5626</guid>
		<description><![CDATA[It&#8217;s Oscar time, and a sad indictment of the game industry that only one of the ten Best Picture nominations, Toy Story 3, has a tie-in video game (unless you count Facebook). After devoting a great deal of thought to the matter, KiaSA Industries are pitching several projects to cash in on the success of [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s Oscar time, and a sad indictment of the game industry that only one of the ten Best Picture nominations, <a href="http://en.wikipedia.org/wiki/Toy_Story_3:_The_Video_Game"><i>Toy Story 3</i></a>, has a tie-in video game (unless you count Facebook).  After devoting a great deal of thought to the matter, KiaSA Industries are pitching several projects to cash in on the success of the films in question:</p>
<p><b><i>The King&#8217;s Speech</i></b>: Based on a <i>Lips/SingStar</i> karaoke-style engine, players have to work through a series of vocal exercises, tongue twisters and vigorous swearing before the end-game challenge, delivering a speech announcing the outbreak of war.</p>
<p><b><i>The Fighter</i></b>: Quick re-brand of <i>Wii Sports Boxing</i>.  Sorted!</p>
<p><b><i>Black Swan</i></b>: A modified version of <i>Dance Central</i> with more ballet moves, plus a bottle of psychotropic drugs</p>
<p><b><i>127 Hours</i></b>: One for the motion-sensing controllers as players start off with a nice bit of hiking in the manner of <i>Wii Fit</i> or similar, then have to shove their arm down the back of the sofa and stay there for five days.  Wii version comes with a pretend plastic penknife blade to clip onto the Wiimote.</p>
<p><b><i>Inception</i></b>: A virtual world, within which is a computer that runs a virtual world, within which is a computer that runs a virtual world, within which is a computer that lets you play <i>Midwinter</i> to an Edith Piaf soundtrack.</p>
<p><b><i>The Social Network</i></b>: if Facebook itself doesn&#8217;t count as the tie-in game, Zynga could surely step into the breach with <i>SocialNetworkVille</i>, a game on a social network about developing a social network on which can be developed games.  Hang on, this might be <i>Inception</i> again.</p>
<p><b><i>True Grit</i></b>: DLC for <i>Red Dead Redemption</i>, with extra mumbling dialogue</p>
<p>Bit stumped for the last two on the list, so in the grand tradition of <a href="http://www.wired.com/gaming/gamingreviews/multimedia/2008/07/gallery_worst_movie_games">terrible 8-bit games with, at best, tangential relations to their film namesakes</a> I reckon a side-scrolling beat &#8216;em up where you work through wave after wave of junkies for <i>Winter&#8217;s Bone</i>, and a jolly platformer where you bounce around collecting DNA test results and Joni Mitchell records for <i>The Kids Are All Right</i>.</p>
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		<title>I drink therefore I am</title>
		<link>http://www.kiasa.org/2011/01/21/i-drink-therefore-i-am/</link>
		<comments>http://www.kiasa.org/2011/01/21/i-drink-therefore-i-am/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 00:08:07 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[waffle]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=5348</guid>
		<description><![CDATA[So we had health and mana potions; now comes an announcement of WoW-inspired health and mana bars. Presumably Lembas do bread, so that&#8217;s Lord of the Rings Online taken care of, and Warhammer Online could put out a range of ales to go with its steins, but there are still a couple of gaps in [...]]]></description>
			<content:encoded><![CDATA[<p>So we had <a href="http://www.thinkgeek.com/caffeine/drinks/b472/">health</a> and <a href="http://www.thinkgeek.com/caffeine/drinks/a273/">mana</a> potions; now comes <a href="http://www.mcvuk.com/press-releases/67721/Gamer-Food-energy-bars">an announcement</a> of <a href="http://www.gamerfood.com/collections/all?constraint=world-of-warcraft-inspired"><i>WoW</i>-inspired health and mana bars</a>.  Presumably <a href="http://www.lembas.co.uk/">Lembas</a> do bread, so that&#8217;s <i>Lord of the Rings Online</i> taken care of, and <i>Warhammer Online</i> could put out a range of ales to go with its <a href="http://www.3point.com/taverncraft/default.aspx?productline=warhammeronline">steins</a>, but there are still a couple of gaps in the market. I think I might pitch <i>Pirates of the Burning Sea</i> branded <a href="http://en.wikipedia.org/wiki/Hardtack">Hard Tack</a> (with Extra Weevil!) to Flying Labs, and surely the Super Deluxe Extra Limited Edition of <i>Star Wars: The Old Republic</i> would be improved by the inclusion of a bottle of <a href="http://en.wikipedia.org/wiki/Midichlorians#Midi-chlorians_and_the_Chosen_One">Midichlorian</a> Packed Membrosia&#8230;</p>
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		<title>I know it&#8217;s very tempting</title>
		<link>http://www.kiasa.org/2010/11/26/i-know-its-very-tempting/</link>
		<comments>http://www.kiasa.org/2010/11/26/i-know-its-very-tempting/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 10:48:50 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[waffle]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=5098</guid>
		<description><![CDATA[Amazon&#8217;s inaugural Black Friday Deals Week in the UK has been pottering along, offering shoppers bargain chocolates, Lego, exercise bikes and cordless screwdrivers with corkscrew attachments. Yesterday they tweeted &#8220;Tomorrow&#8217;s deals begin at 3am with over 200 products at amazing prices&#8221;, causing a frisson of excitement; what super-bargain could be unveiled at such a ludicrous [...]]]></description>
			<content:encoded><![CDATA[<p>Amazon&#8217;s inaugural Black Friday Deals Week in the UK has been pottering along, offering shoppers bargain chocolates, Lego, exercise bikes and cordless screwdrivers with corkscrew attachments.  Yesterday they tweeted &#8220;Tomorrow&#8217;s deals begin at 3am with over 200 products at amazing prices&#8221;, causing a frisson of excitement; what super-bargain could be unveiled at such a ludicrous time?  The rumoured XBox 360 with 60% discount?</p>
<p>This morning I had a quick look at the Expired deals, just to see what had gone on sale, and I can only imagine the joy and delight of somebody setting their alarm for 3am to discover they had a chance of a massive £2.50 saving on&#8230; a <a href="http://www.amazon.co.uk/gp/product/B000HQ0L2E/">Mangroomer Do-It-Yourself Electric Back Shaver</a>.  I had to have a look at the product page, just to see the &#8220;fully extendable and adjustable locking handle to reach even the most difficult middle and lower portions of the back&#8221;, and fair enough, if you&#8217;ve been looking for a do-it-yourself electric back shaver it does seem to have pretty positive reviews.</p>
<p>The only trouble was that, returning to the Amazon homepage, I was bombarded with other hair-removal suggestions.  &#8220;Customers with your browsing history are extremely hairy, and have also purchased&#8230;&#8221;, it almost-but-not-quite said.  To get rid of the assortment of shavers, waxes and creams, I clicked on the first non-hair-based thing on the front page, an advert for Lord of the Rings jewellery.  I must admit to being <a href="http://www.amazon.co.uk/Lord-Rings-14ct-Yellow-Gold/dp/B001CODCJ4/">tempted slightly by one piece</a>, especially based on the five star review.</p>
<p>Only thing is now, between those two items Amazon probably think I&#8217;m a hobbit&#8230;</p>
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		<title>People rarely succeed unless they have fun in what they are doing</title>
		<link>http://www.kiasa.org/2010/07/07/people-rarely-succeed-unless-they-have-fun-in-what-they-are-doing/</link>
		<comments>http://www.kiasa.org/2010/07/07/people-rarely-succeed-unless-they-have-fun-in-what-they-are-doing/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 12:31:32 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[mmo]]></category>
		<category><![CDATA[waffle]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4112</guid>
		<description><![CDATA[Wolfshead&#8217;s dusted off the old &#8220;game vs world&#8221; type debate with some reasonable points on adventure and immersion, and some less reasonable points that I started to comment on before things got sprawling enough for a post&#8230; Starter for ten: &#8230; we need to take a time machine back to eleven years ago when MMOs [...]]]></description>
			<content:encoded><![CDATA[<p>Wolfshead&#8217;s <a href="http://www.wolfsheadonline.com/?p=4423">dusted off the old &#8220;game vs world&#8221;  type debate</a> with some reasonable points on adventure and immersion, and some less reasonable points that I started to comment on before things got sprawling enough for a post&#8230;</p>
<p>Starter for ten: <i>&#8230; we need to take a time machine back to eleven years ago when MMOs like Ultima Online and EverQuest rocked the video game industry to its core. These new multi-player online games unexpectedly raised the stakes to new levels. No longer was a video game all about having fun and amusement. It was something deeper, visceral, engaging and transcendent; an experience within a world.</i></p>
<p>I don&#8217;t agree with that at all.  Ultima Online and Everquest are points on a continuum that includes MUDs and MUSHs, Nethack and Roguelikes, the Elder Scrolls series, the AOL Neverwinter Nights and Meridian 59, among many, many others.  It&#8217;s not like they mark some Damascene revelation, before which everything was silly and frothy and transient; along with Breakout in 1976 you had the Colossal Cave Adventure.  MUD1 and Space Invaders were both 1978.  Home computing in the early 80s, as per my <a href="http://www.guardian.co.uk/books/2003/oct/18/features.weekend">favourite chapter</a> of Francis Spufford&#8217;s <a href="http://www.amazon.co.uk/Backroom-Boys-Secret-Return-British/dp/0571214975/">Backroom Boys</a>: &#8220;The classic action game of the early 1980s &#8211; Defender, Pac Man &#8211; was set in a perpetual present tense, a sort of arcade Eden in which there were always enemies to zap or gobble, but nothing ever changed apart from the score&#8221;, then Braben and Bell unleashed the eight galaxies of 256 stars that made up Elite.  Computer games have always spanned quick blasts and deep worlds, pill gobbling while chased by ghosts and conquests of entire galaxies.  They&#8217;ve always been about playing together as well as alone; prior to widespread connectivity competing for high scores or clustering around Gauntlet and Teenage Mutant Ninja Turtle arcade machines, then as the internet spread from its largely academic confines so came FPS clans and virtual fighter squadrons alongside MMOG guilds.  If anything represents a computer game not being simply about fun and amusement what about, by definition, professional gaming, a field dominated by the FPS and RTS genres?  Of course Ultima Online and EverQuest are significant games, but I have a problem with the premise of MMOGs as industry-rocking world-changers.</p>
<p>Moving on, the central thrust of the piece is &#8220;Adventure is for Adults&#8221;, &#8220;Fun is For Children&#8221;, which seems to be bringing new terminology to the game vs world, theme park vs sandbox debate.  I don&#8217;t disagree that there is a terminology problem, I tend to go with <a href="http://www.kiasa.org/2010/01/21/how-big-is-massive/">game and world</a> which are far from ideal; &#8220;adventure&#8221; for depth, immersion, meaning, risk, sacrifice isn&#8217;t bad, but opposing that with &#8220;fun&#8221; as a shorthand for instant gratification, transience and triviality is a serious problem.  After all part of the provided definition of fun is &#8220;what provides amusement or enjoyment&#8221;, which is a fairly key part of games for me, and whether by accident or design the piece takes on an air of Puritanism, tutting at the depravity of anyone daring to enjoy themselves, culminating in: <i>&#8220;There is something unseemly about the pursuit of fun by grown adults. As a MMO veteran of 11 years, this is not what I signed up for. Part this problem is societal and a reflection of the pervasiveness of our youth culture where people today just refuse to grow up — aided and abetted by their enablers in the entertainment industry. Somehow the purpose of life has been reduced to finding ways to endlessly amuse oneself. Regrettably, our generation seems to be trapped in a culture of perpetual adolescence.&#8221;</i></p>
<p>I&#8217;m not quite sure how we got from MMOGs to &#8220;the purpose of life&#8221;.  Tobold <a href="http://tobolds.blogspot.com/2010/06/realizing-achievements.html">posted recently</a> about in-game achievements and the lure of the &#8220;ding!&#8221;, crucially pointing out: &#8220;Our real lives are full of amazing achievements: We learn how the world works during our education, then create value every day in our jobs. We make friends, we love, we build families, and participate in communities.&#8221;  Games are a *facet* of our lives, to play a game for a bit of fun is no more an indication of some deep-seated perpetual adolescence than watching a light comedy programme with no particular message behind it.  Sinking a massive amount of time into &#8220;serious&#8221; adventuring in a virtual world can *sometimes* be an abdication of real life responsibility, not an inherent demonstration of maturity.</p>
<p>The more reasonable point, though; <i>&#8220;But let’s accept that many adults today are chasing the dragon of fun; at least they have thousands of video game titles from which to satiate their hunger. Yet for those of us that seek high stakes online adventure there are barely any choices. [...] Real virtual adventurers have few if any niche based options that appeal to them that are created with a WoW budget.&#8221;</i></p>
<p>Nitpicking, a niche option with a WoW budget wouldn&#8217;t be niche any more, but looking at other fields there are art-house films alongside summer blockbusters, painfully cool indie bands as well as pop sensations, or the good old fallback of gourmet restaurants and McDonalds.  It&#8217;s always fun to rail against the Hollywood machine and soulless record corporations, but I&#8217;d be more interested in why the other gaming choices aren&#8217;t working out; Ultima Online and EverQuest are still running after all, if they were indeed the high point of the genre.  Wasn&#8217;t Vanguard supposed to pick up EverQuest&#8217;s &#8220;Vision&#8221;?  EVE, as ever, is a poster child of &#8220;not-WoW&#8221;, and in smaller niches still there are things like Wurm Online.  There seem to be other options out there, how are they failing in the provision of high stakes online adventure?</p>
<p>As <a href="http://www.psychochild.org/">Brian &#8216;Psychochild&#8217; Green</a> notes in the comments, if using the steak/McDonalds analogy: &#8220;The problem here is that the current audience balks at paying filet mignon prices. It’s silly to go to McDonald’s and ask for filet mignon just as it’s silly to go to a fine steakhouse and demand the filet mignon at McDonald’s prices. Yet, that seems to be the situation we’re in. One of the reasons I’m a fan of business models beyond the subscription is that it elimiantes the need to appeal to the least common denominator, plus it allows some people who want a truly terrific experience to pay filet mignon prices.&#8221;  After all, audiophiles pay thousands for hi-fi equipment rather than sticking an iPod on a twenty quid dock, wine connoisseurs can enjoy a nice Château Mouton-Rothschild as opposed to Something Around A Fiver From Tesco, serious amateur photographers (<a href="http://www.youtube.com/watch?v=YMcbjgToVkE">nudge, nudge</a>) have &#8220;prosumer&#8221; kit available instead of a simple point n&#8217; click camera, MMOG players have&#8230; maybe a Deluxe Edition at launch for an extra £10, or some stuff from an item shop if the game&#8217;s set up that way.  A nice island in <a href="http://en.wikipedia.org/wiki/Entropia_Universe">Entropia Universe</a>, if you really want to push it, but that&#8217;s very much the exception.  </p>
<p>The drawback of a more direct link between price and quality is you can also end up with <a href="http://gizmodo.com/gadgets/speaker-cables/7250-speaker-cables-turn-you-into-a-dancin-fool-302478.php">$7000 audio cables</a>, f&#8217;rinstance, where you have to wonder if the purpose is to actually improve the sound, or to let you say &#8220;oh, yeah, that cable, seven grand&#8221; at every opportunity, oddly enough similar to something Tam touched on in <a href="http://www.righteousorbs.com/?p=2093">a recent post</a> on elitism vs high standards, &#8220;elitism comes not from superiority but from the desire to be seen as superior&#8221;.  Opposition to a move away from subscriptions is understandable as a defence against &#8220;…some companies who want to charge filet mignon prices but try to pass off Sizzler level quality…&#8221;, but accepting that high stakes online adventure is indeed a niche, something&#8217;s got to give between price and slick production values.</p>
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		<title>Between truth and the search for it, I choose the second</title>
		<link>http://www.kiasa.org/2010/05/12/between-truth-and-the-search-for-it-i-choose-the-second/</link>
		<comments>http://www.kiasa.org/2010/05/12/between-truth-and-the-search-for-it-i-choose-the-second/#comments</comments>
		<pubDate>Wed, 12 May 2010 06:31:16 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
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		<guid isPermaLink="false">http://www.kiasa.org/?p=3829</guid>
		<description><![CDATA[Flicking through the lists of search terms that lead poor, unsuspecting surfers to our strange shores I sometimes feel a bit guilty that we&#8217;re not a lot of use to people with problems like &#8220;D&#038;D online adventure pack zoning into instance frozen progress bar&#8221;. Sometimes I&#8217;m curious as to why someone&#8217;s looking for &#8220;most obscure [...]]]></description>
			<content:encoded><![CDATA[<p>Flicking through the lists of search terms that lead poor, unsuspecting surfers to our strange shores I sometimes feel a bit guilty that we&#8217;re not a lot of use to people with problems like &#8220;D&#038;D online adventure pack zoning into instance frozen progress bar&#8221;.  Sometimes I&#8217;m curious as to why someone&#8217;s looking for &#8220;most obscure npc in wow&#8221;.  Then there are the strange and depraved <a href="http://xkcd.com/305/">Rule 34</a> searches, which I won&#8217;t repeat verbatim for fear of causing a positive feedback loop of further hits, but suffice to say I believe there are Dragon Age mods that will partially fulfil your wishes towards the Lady of the Forest, but I&#8217;m really not sure about the radish.  Or whether anyone&#8217;s created an in-game model of a paddling pool filled with custard.  </p>
<p>In most instances it&#8217;s fairly obvious how the internal workings of a search engine decided KiaSA was a potential match, thanks to either MMOG keywords or our proclivity of culling post titles from quotations (it&#8217;s not Google&#8217;s fault that the relationship between the post title and the actual content tends to be tangential at best; sorry whoever was looking for &#8220;The love that lasts the longest is the love that is never returned&#8221;, you probably didn&#8217;t have the Ewok Festival of Love in mind).  Sometimes, though, it&#8217;s a puzzle not only as to what the searcher thought they might find on the &#8216;net, but quite how they wound up here at all; step forward Search Term of the Month (And Quite Possibly Year): &#8220;does ed vaizey have a hairy chest&#8221;.  Terribly sorry, we really don&#8217;t know, but we&#8217;ll be sure to ask if we bump into him.</p>
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		<title>Events occur in real time</title>
		<link>http://www.kiasa.org/2010/02/26/events-occur-in-real-time/</link>
		<comments>http://www.kiasa.org/2010/02/26/events-occur-in-real-time/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 05:05:48 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[waffle]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=3538</guid>
		<description><![CDATA[The TV series 24 was fresh, bold and different when it first aired; shown in (more or less) real time, there were more plot twists than you could shake a particularly twisty stick at, dramatic revelations all over the place and it wasn&#8217;t afraid to break genre conventions by killing off major characters. From the [...]]]></description>
			<content:encoded><![CDATA[<p>The TV series <i>24</i> was fresh, bold and different when it first aired; shown in (more or less) real time, there were more plot twists than you could shake a particularly twisty stick at, dramatic revelations all over the place and it wasn&#8217;t afraid to break genre conventions by killing off major characters.  From the second series on, though, the unexpected twists and broken conventions started to become something of a convention themselves; if a seemingly trusted agent was actually a mole in the first series, next time around if a seemingly trusted agent was acting suspiciously and it looked like they might be a mole it would actually turn out they were a trusted agent working under particularly deep cover to infiltrate an enemy group.  Fast forward another few series and a seemingly trusted agent acting suspiciously isn&#8217;t a mole they&#8217;re just in deep cover, only that in itself is a cover for the fact that they&#8217;re working for a second terrorist organisation, except really they&#8217;re in even deeper cover for a group of ex-government agents who&#8217;ve gone outside the law because highly placed members of the government are in on the conspiracy, except that&#8217;s really cover for the fact that they&#8217;re a member of a group of ex-ex-government agents who were disillusioned by their abandonment by different members of the government and are out for revenge, and then it turns out they&#8217;re not human at all but a robot sent from the future to stop other robots who&#8217;ve been sent back from a different future where they were built by the monkeys who took over the world except the monkeys are ghosts and they&#8217;re all clones and he&#8217;s his own brother.</p>
<p>When the eighth series started in UK recently I watched the first episode, but despite the requisite excitement, chases and exploding helicopters I couldn&#8217;t really get into it.  I think that&#8217;s partly to do with the character of Jack Bauer, who started out as a believably magnificent bastard (within the bounds of &#8220;TV ex-Delta Force hero&#8221; believability), struggling with his wife and family life but able to saw somebody&#8217;s head off with a fish slice when push comes to shove.  Since then over the course of seven really tough days he&#8217;s been kidnapped, captured, tortured, shot, imprisoned, released, fired, re-hired, disowned, put on trial, fired again, exiled, infected, irradiated, killed and resurrected more times than he&#8217;s had hot dinners (which isn&#8217;t terribly tricky as I don&#8217;t think he&#8217;s managed so much as a sandwich, let alone a full dinner, on screen).   He&#8217;s ascended to the status of cut-n-paste replacement in Chuck Norris facts, and is slightly unreal as a character as a result.  </p>
<p>That got me thinking about MMOGs updates and expansions.  You get your character up to level 30/40/50 (in DIKU-land), and have progressed from being a rookie barely able to punch out a marmot into a fearsome hero able to take down the biggest monster/villain out there (or at least watch a YouTube video of a bunch of other people doing so), and then an update or expansion is released and it turns out there&#8217;s something even bigger out there, and you gain another five or ten levels, and an even bigger set of shoulder pads and sword to hit stuff with.  How long can one game be extended that way and still make sense as a coherent world with the character you started out with (in as much as MMOGs ever make sense as coherent worlds)?  With games like Everquest still going, and viewing figures of <i>24</i> holding up, I guess it&#8217;s not a universal worry by any means.  In the meantime I&#8217;ve had a great idea for a <i>24</i>/WoW crossover, in which Jack Bauer has to hunt down Arthas before he can assassinate the president, and Warcraft&#8217;s Cataclysm is caused by a nuclear device planted by a group of Forsaken militants who are really being controlled by a privately-funded corporation who are actually a front for a shadowy cabal of Alliance politicians&#8230;</p>
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