Experiencing A Significant Gravitas Shortfall

games, mmo, sto, zoso 5 Comments »

I tried Star Trek Online back before Christmas in closed beta and wasn’t too impressed; the space combat was quite fun, but the ground-based missions were really clunky. It was reminiscent of Auto Assault, where bombing around in be-weaponed cars was excellent but running around towns felt tacked-on and superfluous. When STO hit open beta and there was a certain amount of raving I thought I should take another look, so with broadband finally restored and two week’s bandwidth allowance going spare I grabbed the latest client.

I’m not sure if a strange inverse-nostalgia lowered my expectations to the point that not being physically poked in the eye was a plus, but the open beta seemed far better. Character creation was varied enough before, sticking mostly to the Star Trek “human with a bit of prosthetic work” alien option, and had been lightly buffed to a sheen with further options and a nice array of uniform elements. The only problem is it entirely ignores Star Trek canon and only allows your character to have two ears, and we all know that starship captains actually have three: a left ear, a right ear and a final front ear (sorry!) You get to enter a ship name along with a character name, though I’m not sure the more devoted Trekkie/er/ists would appreciate my Culture-inspired Lack of Gravitas.

The introductory mission was exactly the same tussle with the Borg as back in closed beta, bit of running around inside a starship, flying around shooting stuff, beaming down to a planet, but somehow left me wanting to keep playing instead of logging out after hitting the planet’s surface. Even though I’m not much of a Star Trek fan I could be tempted if there wasn’t much else on the go, but the SSV Normandy from Mass Effect 2 decloaking off the starboard bow I think I’m going to be a bit busy for a while…

Posted by Zoso at 7:09 am

KiaSA Leaks.

kiasa leaks, melmoth, mmo, sto, zoso 1 Comment »

Our industry insider has once again infiltrated the inner sanctum of an MMO developer and has sent us here at KiaSA Towers the lowdown on some top secret features that will probably never make it into production. This time its from the Cryptic Studios’ Star Trek Online design board:

Shatner’s Girdle: They just couldn’t find a graphics processor powerful enough to hold all those pixels in such a densely compacted space.

Malfunctioning inertial dampening: No matter how hard they tried to coax their physics engine to do it, it simply refused to throw the player characters in the opposite direction to each other and, more importantly, the ship.

Personal inventory: Have you ever seen a Star Trek officer with pockets?

Alternate (sic) dimensions: They couldn’t run the risk of you running into someone from another version of the game where players didn’t have to grind the same tedious missions over and over. Besides, they’d need to have space on the server to store an entire secondary set of your crew with pointy beards. And the female avatars looked really weird with beards.

Replicators: “One of every top tier epic equipment item in the game, please.”

Expanded range of phaser settings:Oven left on at home‘ setting proved to be overpowered.

Tailoring: an early beta included a crafting skill that allowed players to produce cloth items with a machine on ship, but a number of problems prevented it ever working properly resulting in a slew of bug reports demanding the developers “Make it sew!”

Holodeck: This feature was going to allow players to create their own game content that other players could access through their ship’s holodeck. It was all going well, with various mini-games based upon Westerns, Nazi occupied France and fencing, until someone created a mini-game where your ship’s captain played a gamer who was playing STO on his computer. Alas this ripped a hole in the fabric of the space-time continuum here in the real world, and Cryptic had to send a rerouted tachyon pulse through the game’s central database server in order to close that timeline down and set us off on our current timeline. Alas, in this timeline it appears that Tabula Rasa and Vanguard were utter failures, and Richard Garriot and Brad McQuaid are not the happily married benevolent rulers of Earth that they were.

The Computer:

“Computer”
*beedle*
“Run an analysis on this game’s data and make me a good game based on that data that isn’t entirely reliant on fans of the IP.
*beedle* “Estimated time to completion, three minutes, forty two seconds.”
“Send the result to my PC.”

Voice commands: Unfortunately players would just pick the mouse up and start talking into it, before moving on to shouting ‘Hello!’ in various and progressively louder ways. Alas, it was later discovered that Cryptic’s system ONLY… managed… to … pick up on… STRANGELY… intonated SENtences with pauses… IN… all the… wrong places entirely.

Rock Climbing skill: Players complained when the Vulcan science officer kept using crafted rocket boots to beat them to the summit.

Q: The first raid boss of the game was removed after an exploit was found whereupon he could be easily defeated with a simple script if your starship captain was a small bald Yorkshireman pretending to be a Frenchman. Later, after a fix was issued, a trans-dimensional bug caused him to issue players with weird gadgets like a shoe containing a radio transmitter and a watch that turned into a hedgehog.

Boldly: This was removed from the game when testers found that, due to a bug in the language, no players were able to boldly.

Posted by Melmoth at 5:00 am
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