Category Archives: quoted forsooth

Quoted forsooth

“The films I’ve most loved, as well as those I’ve most hated, are the ones I’ve known least about in advance. When I’m well briefed, my range of responses clusters more closely around the average. It’s almost impossible to find a brilliant film brilliant if dozens of people have told you it’s brilliant in advance. “You have to see it – you’ll be amazed!” they say and then I can’t help expecting it to transcend the medium – to be more than just a film, even though I can’t imagine how. A film with free sandwiches, perhaps, or useful tips for putting up shelves.”

                           — David Mitchell on expectations

“Londoners are not impressed by anything, at all, ever. Everything has already happened here — including the Olympics, twice, in 1908 and 1948. Sometimes, the weary stoicism of Londoners is a boon. But it is an outlook instantly affronted by any suggestion that any future happening is going to be profitable, transformative or, worst of all, pleasant.”

                           — The New York Times explains Londoners

Quoted forsooth.

“I will tell you something strange that happens though, and has never happened for me before anywhere in the genre; whenever I enter a tough room I always reach up to quicksave. That’s weird, right? The game is filed mentally as “single player,” despite all the evidence to the contrary.

That’s quite a trick.”

                          — Jerry Holkins of Penny Arcade on Star Wars: The Old Republic

There’s not much that I can add, except that I’ve also done exactly the same thing several times in Star Wars: The Old Republic. And found myself somewhat sad each time that I couldn’t save.

I had put it down to playing Skyrim non-stop for weeks (that’s game time) beforehand, an RPG where one generally has at least one finger surgically connected to the quick save key (preferably a second for backup in case you need to save while the first save is still going through) and fast save-reloads have evolved beyond simple muscle memory into something programmed into the player’s genetic code.

But now that someone else has put voice to the curiosity, I’m no longer so sure of the Skyrim connection. It’s an interesting phenomenon nevertheless, and it’s never happened to me in an MMO before, as far as I can recall; I wonder how many other players have experienced this effect in SWTOR.