Category Archives: dragon age: origins

The Magnificent Four

The village elder looked weary; two nights of attacks had taken their toll. “How is morale?” I asked him.
“Aye, much better now, stranger, thanks to your efforts we have a chance. The weapons are ready, and those you persuaded to fight with us should make a difference.”
I nodded. “With my spells and the blades of my three companions, we’ll be a match for anything. Nothing for it now but to wait to nightfall and the inevitable onslaught.”
The elder hesitated a moment. “Aye, nothing for it… unless… well…”
“What?”
“It’s just… you mentioned there were another three of you back at the camp outside town?”
“Oh, yes. A golem, big bugger that, dead handy in a fight, and a bard who’s pretty nifty with a bow, and a shape-shifting mage.”
“Right. Um. And they’re happy at the camp there, are they?”
“Blimey, no, they’re desperate to get into the action, raring to have a crack at the dark forces threatening this town.”
“But… they’re not actually going to come and help?”
“Oh, gotcha, I see what you mean. No, my hands are tied, it’s the Thedasian Working Time Directive, no party member is allowed to adventure for more than forty five hours over a rolling seven day period and that lot have done their quota, the Union would have my arse if I tried to get them down. Plus it’s night-time, see, they’d need to be on time and a half, and with the downturn in the economy caused by the fall in house prices what with all those demonic creatures stalking around the place, we just haven’t got the operating budget.”
“Oh. Still, never mind, I can’t imagine we’ll face wave after wave of relentless attackers in a situation where it would be really, really useful to have some extra bodies fighting on our side. Waiting for nightfall it is!”

(sometimes fixed party sizes in RPGs don’t make much sense…)

What shall we use to fill the empty spaces?

Some Twittering about Dragon Age: Origins caught my eye last night:

Shuttler: I doubt I’ll finish DA:O it feels old & environmental limitations just shouldn’t happen anymore.
Zonk: What do you mean by environmental limitations?
Shuttler: not being able to walk in water, swim, freely run down a hill. Invisible barriers, that sort of thing. Hope that makes sense?

The debate flows around many contributors with lots of interesting points and counterpoints within 140 characters, and I was going to chip in on Twitter but it didn’t seem happy about the idea of 1,400 characters, so…

I know where Shuttler’s coming from. For the first hour or two of Dragon Age I kept hitting space, expecting to jump, and getting a bit confused when the game paused. Back in the day (when it was all fields around here) the top-down party-RPG style of the Baldur’s Gate series looked and played quite differently to, say, Tomb Raider. Dragon Age, though, with third person view, right-click mouselook, WASD movement etc. is thematically consistent with many MMOGs, Grand Theft Auto III and IV, Mass Effect etc, so when I’m running around I expect to vault effortlessly into the air with a tap of the space key. It’s really more like Baldur’s Gate in gameplay, though, and it took a little while to get back into the groove of zooming out for a more tactical view, click-to-move as well as WASD, pausing to order the party around in combat etc., stuff that was second nature before I got ensconced in MMOGs.

It’s not the jumping in itself, that’s a symptom, like the swimming that Shuttler mentioned; Dragon Age wouldn’t be magically improved with a wider range of athletic activities, it’s just a little jarring the first time you stop dead at the edge of a lake rather than diving into it and merrily doggy paddling (which seldom makes sense when you’re wearing a couple of tonnes of cast iron, but still), or you’re stymied by a fallen tree that doesn’t look particularly difficult to scramble over or under. Having adjusted, it’s really not a problem now. I can see where fans of open worlds could find it restrictive, but for me it’s getting to the point; the Korcari Wilds could have been ten times bigger and allowed you to explore every inch of them, but with the same amount of content in there it would just mean a lot more, rather boring, running around. They could box everything in, sending you to dungeons all the time so the barriers are far more concrete (either figuratively or literally), but unless roleplaying an agoraphobe that might get a bit repetitive, so I’ll take the invisible walls. Gives a great opportunity for Marcel Marceau impressions too: next, walking against the wind…

The Good, The Bad and The Lampshade

God I’m sick of Dragon Age: Origins, splashed all over every blog, games site and forum like arterial spray, the last thing the world needs is some “first impressions” type rubbish. So… sorry, but I’ve been caught in The Event as well.

The Good
It’s bloody good. Duh, etc. I was trying for feigned indifference for a while, or even deliberate contrariness with the sheer amount of coverage it’s getting, but (from the first few hours, which were going to be a few minutes just creating a quick character), yes, it’s good.

The Bad
I’m sure nobody wants to wade through yet another gushing review, and frankly it’s more fun to rant anyway; none of this stuff is exactly “bad” per se, it doesn’t significantly detract from the good-ness of the game, but it was such an easy post title.

Microtransactions/DLC: without delving into the whole question of whether launch day DLC is a way of draining some extra cash from players for features that should’ve shipped with the game anyway, or a viable, entirely optional, way of companies making more money to plough into game development, I saw The Warden’s Keep involved “extra storage” so had no option but to go and buy it straight away. Which involved having to buy some Bioware Points. Now I can understand Nintendo/Microsoft/Turbine Points when there’s a whole array of stuff to buy (obfuscate actual cash cost of items, allow the company to vary exchange rates and offers, force you to buy odd quantities of points so you have some left over giving an incentive to top up and buy more stuff, etc etc), so I guess this is just the start of a big old Bioware Store that might make more sense, but at the moment, unless I’m more vastly mistaken than a man who thinks Hillaire Belloc is still alive, there’s precisely one thing to buy: The Warden’s Keep, for 560 Bioware points (there’s also The Stone Prisoner, but with a code for that in every box it’s really just a way of getting some money out of second hand game sales). So from the game you have to go off into a web browser, and get asked “How many Bioware points would you like?”, and you tick the “For what possible reason would I want any quantity other than 560?” option (at least 560 was an option, rather than them only being sold in multiples of 600 or something), buy the points, go back to the game, refresh your Points Balance, exchange those points for DLC, and then you can download the stuff. Like I say, makes sense as part of a move to a Bioware or EA-wide ecosystem, seems rather pointless at the moment (I thought Steam was a waste of space when it was just a delivery method for Half Life 2, look at it now…)

Blood, blood, glorious blood: if you hadn’t guessed from the blood-splattered logos, splash (in a very literal sense) screens etc., there’s a bit of blood in the game. An attempt to convey the visceral and brutal nature of melee combat in a genre that tends to a romantic and sterilised view of a dagger in the guts? The result of watching Flesh for Frankenstein a bit too much (lord knows what Dragon Age would look like in 3D)? Either way up, combat itself is satisfyingly bloody (I think I saw a beheading at one point, but was zoomed out in a tactical view and going after a caster at the time so I’m not entirely sure), but the game tries to carry this over post-combat, making it very obvious in cut scenes. After the very first fight with some rats in a pantry my character picked one up, rubbed it all over his face, flung its internal organs at his companions, filled a small paddling pool with viscera and rolled around in it, visited The Big Red Ink Factory That Makes Red Ink where an unfortunate incident caused one of the machines to malfunction, spraying all and sundry with red ink, and was on his way back to the adventure when somehow a Karo Syrup tanker driven by Bruce Campbell collided with a Red Food Colouring tanker driven by Sam Raimi, engulfing him in a tide of yet more red gloop. Then he wandered out of the pantry and had a bit of a chat with the cook, who was entirely unperturbed by the blood he was dripping across the floor, and slightly shocked when I revealed there’d been rats in the pantry. Mind you, the shower and dry cleaning facilities in Dragon Age are absolutely top notch, as within the space of a couple of minutes he and the team were absolutely spotless again. I dunno, I mean I’m all for making things a bit more brutal than “oh prithee I am stabbed, farewell cruel world, I die!”, but it’s just trying too hard really. It’s somewhat less jarring when you’ve been involved in a lengthy series of tough battles, but even so the whole “Blood splattered! Clean! Blood splattered! Clean!” switch needs a bit more work. There’s probably a bunch of options to control this stuff, I should go in and check it out, but was too engrossed in the adventure at the time. In fact, if the character creator’s anything to go by, there are probably sliders for “Blood Quantity”, “Spurt Distance” (ooh err missus), “Plasma Viscosity” etc.

The Lampshade
One line of dialogue did stand out just a smidge. After the aforementioned first battle with some rats (possibly ten of them, I wasn’t counting), your companion sticks a lampshade on his head, waves a red flag and shouts “Hey, that was just like the start of some tale of adventure IF YOU KNOW WHAT I MEAN WINK WINK METATEXTUAL IRONY EH EH?”

All right, that’s paraphrasing slightly and on another day I might’ve seen it as a charming knowing wink, but they’d actually woven the “kill ten rats” trope into the introduction quite nicely so I hadn’t even thought of it before Captain Lampshade shone the spotlight. Though maybe that was just me being dense.

An age will always drag-on.

The empty wrapper flips and somersaults its way down the high street towards me, ducking in and out of the shadows between the downcast gaze of the streetlights. It’s the only thing moving in that once congested thoroughfare. The shops stand empty, the street silent but for the faint sound of the wind as it plays its mournful symphony, the percussion of the windows shutters above me and the reedy crescendo of letterboxes stuffed full of unopened mail.

Everything is in order. It’s not the dramatic apocalyptic scene that we’d always envisioned. Cars are parked neatly in their spaces at the side of the road; doors are closed and windows remain unbroken. That’s how it was when the Event happened: nothing really changed in the world, no big bang, no screams of pain and panic, and no news stories with rolling tickers at the bottom of the screen spelling out our impending doom. People just went home, kissed their husbands or wives, played with their kids and put them to bed, and then… were never seen again.

Hands in my pockets and coat collar drawn up under my chin, I wander aimlessly down the middle of the road. I turn into a side street, walk between rows of town houses, neon lightning flickering from behind the windows. Amber eyes watch me from behind a half-licked paw as I walk past. It feels strange to be observed now; I work hard to resist the urge to hold my hand up and shield my face from that haughty glare, the eyes hold questions and accusations “What you doing here two-legs, don’t you know that we rule the world now?” I want to turn and shout that we’re still here, all of us… here and yet not here, but my accuser has already closed its eyes and gone back to cleaning its face.

Everyone is here, yet no one is.

Except me, alone. All alone. I wander the dark streets and listen to the sounds coming from the houses, brought to me on a wind that sings the song of the end of all things.

Maybe one day, if I keep moving on, I’ll find someone else who isn’t stuck inside playing Dragon Age: Origins.

Imagination grows by exercise, and contrary to common belief, is more powerful in the mature than in the young.

I decided to grab the Dragon Age: Origins character creator last night; I’ve no intention of getting the game any time soon because it sounds like it’s going to be one of Bioware’s typically epic games, and I really don’t have the time at the moment to dedicate to it.

But I’m a sucker for a good character creator.

So I downloaded the three hundred and seventy-odd megabyte installer, ran it and then launched the newly installed character creator.

The first thing that popped-up was an ESRB rating certificate, with the following advisory text:

“M for Blood, Intense Violence, Language, Partial Nudity, Sexual Content”.

“Wow”, thought I, “this is going to be some serious character creation”.

So I rolled up my sleeves and got a box of tissues handy.

I’ve never been so disappointed to see a bunch of sliders, stats and text dialogues, in all my life.