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	<title>Killed in a Smiling Accident. &#187; books</title>
	<atom:link href="http://www.kiasa.org/category/books/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kiasa.org</link>
	<description>Just these guys, you know.</description>
	<lastBuildDate>Wed, 08 Sep 2010 12:17:47 +0000</lastBuildDate>
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		<title>Only your friends steal your books</title>
		<link>http://www.kiasa.org/2010/08/06/only-your-friends-steal-your-books/</link>
		<comments>http://www.kiasa.org/2010/08/06/only-your-friends-steal-your-books/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 11:58:56 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[kindle]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4326</guid>
		<description><![CDATA[Amazon have announced that they&#8217;re going to be selling Kindles properly in the UK (as opposed to the half-arsed &#8220;International&#8221; version), and at £109 for WiFi-only and £149 for a 3G version I&#8217;m quite tempted. My Android phone generally takes care of internet on the move, but for an extra £40 and no monthly fee [...]]]></description>
			<content:encoded><![CDATA[<p>Amazon have <a href="http://www.bbc.co.uk/news/technology-10786882"> announced that they&#8217;re going to be selling Kindles properly in the UK</a> (as opposed to the half-arsed &#8220;International&#8221; version), and at £109 for WiFi-only and £149 for a 3G version I&#8217;m quite tempted.  My Android phone generally takes care of internet on the move, but for an extra £40 and no monthly fee a Kindle could be handy backup for very basic mail/blog checking on its stripped-down browser, the longer battery life being particularly useful as the phone really needs charging every day.  (iPads are very shiny, but at least £400 more plus data charges&#8230;)</p>
<p>Course there&#8217;s reading books as well, that being the main purpose and all, and as I&#8217;m getting ready for a holiday and contemplating cutting down on spare pants to squeeze a few more books into a suitcase, the ability to have a library in a pocket is rather attractive (especially for everyone else I&#8217;m going on holiday with).  One of the problems is starting a collection from scratch; there are clear parallels in books and music, with ebook readers for MP3 players, but where you could rip your existing CD collection to MP3s (<a href="http://news.bbc.co.uk/1/hi/business/8000876.stm">not strictly legally</a>, though most people do it anyway) there&#8217;s no equivalent for books that I&#8217;m aware of apart from chopping one into individual pages and shoving it through a scanner with a sheet feeder and oh-so-reliable OCR software (&#8220;It was the beset of Timmeys, it was the war St. of T1 mess, it was the age O twistom, it was the a Geoff goulash&#8221;).  There&#8217;s always Project Gutenberg for stacks of free classics, and a few more recent works <a href="http://wiki.creativecommons.org/Books">available under Creative Commons</a> and similar licenses, but it would be nifty if dead tree editions of books contained a code that could be used to also get an electronic version.</p>
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		<title>Reviewlet: The Guild Leader&#8217;s Handbook</title>
		<link>http://www.kiasa.org/2010/07/03/reviewlet-the-guild-leaders-handbook/</link>
		<comments>http://www.kiasa.org/2010/07/03/reviewlet-the-guild-leaders-handbook/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 10:27:30 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[melmoth]]></category>
		<category><![CDATA[reviewlet]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://www.kiasa.org/?p=4052</guid>
		<description><![CDATA[The KiaSA Guide to MMOGs has this to say on guild leadership: &#8216;How does one man assert his power over another, Winston?&#8217; Winston thought. &#8216;By making him suffer,&#8217; he said. &#8216;Exactly. By making him suffer. Obedience is not enough. Unless he is suffering, how can you be sure that he is obeying your will and [...]]]></description>
			<content:encoded><![CDATA[<p>The KiaSA Guide to MMOGs has this to say on guild leadership:</p>
<p><i>&#8216;How does one man assert his power over another, Winston?&#8217;</p>
<p>Winston thought. &#8216;By making him suffer,&#8217; he said.</p>
<p>&#8216;Exactly. By making him suffer. Obedience is not enough. Unless he is suffering, how can you be sure that he is obeying your will and not his own? Power is in inflicting pain and humiliation. Power is in tearing human minds to pieces and putting them together again in new shapes of your own choosing.&#8217;</i></p>
<p>The estate of George Orwell protested that this bore striking similarities to <i>1984</i>, but KiaSA Publications quickly printed a copy in an old font that looked a bit like a typewriter, spilled some tea on it, and claimed it had been written in 1926 so couldn&#8217;t possibly be a copy/paste job from Project Gutenberg, although when pressed were unable to explain how a guide to MMOGs could predate MMOGs themselves, the invention of the electronic computer, and the birth of its own authors.  Fortunately The Guild Leaders Handbook offers a more forgiving and originally written look at the role of the guild leader with more emphasis on honesty and leading by example than tearing human minds to pieces.</p>
<p>Scott F. Andrews, long-time WoW guild leader and author of &#8220;The Officers&#8217; Quarters&#8221; column at <a href="http://www.wow.com">WoW.com</a>, has collected his experience into a paper-based advice dispensing format known as a &#8220;book&#8221;, <a href="http://www.nostarch.com/guildleader.htm">The Guild Leader&#8217;s Handbook</a>, which you&#8217;ve probably seen a few reviews of as <a href="http://www.nostarch.com/">No Starch Press</a> mailed out copies to a bunch of MMOG bloggers, most of whom aren&#8217;t as slack as us.  Still, our motto is &#8220;if something&#8217;s worth reviewing, it&#8217;s worth waiting a couple of months then reminding people about that thing that sounded quite interesting a while back&#8221;.  </p>
<p>The book is comprehensive, starting with the formation of a guild and recruitment, dealing with different personalities within a guild and associated drama, the activities you&#8217;ll embark on (raiding, PvP, roleplaying), keeping the guild going over time, and dealing with real life.  It&#8217;s generally aimed at a Guild Leader, as the title rather suggests, but would also be of interest to others with guild responsibilities such as officers, or even anyone who just wants to know a bit more about guilds in MMOGs.  Perhaps it could have widened its audience slightly by looking at things from a non-leader&#8217;s perspective, though.  The section on recruitment, for example, has tips on what to look for and danger signs in a potential recruit; it&#8217;s not too difficult to reinterpret &#8220;danger signs for a recruitment officer&#8221; as &#8220;things not to do when applying to a new guild&#8221;, but a bit of extra advice on how to find a guild and make a good impression might be handy.</p>
<p>Much of The Guild Leader&#8217;s Handbook is applicable to any MMOG guild, and could probably be applied to other online communities, but the primary focus tends to be obtaining loot through large scale PvE encounters, i.e. World of Warcraft raiding, not unnaturally given that&#8217;s the author&#8217;s background.  The chapter on raiding and especially raid leading seems particularly strong, and another chapter is devoted to loot distribution; PvP and roleplaying are combined in a chapter which is a good introduction for those not particularly familiar with them, but very much a whistle-stop tour of key points as in-depth implementation will vary from game to game.</p>
<p>Perhaps the weakest section for me is on People and Personalties, using &#8220;Player Personality Classes&#8221; (PPCs) as a way of identifying potential  clashes.   The eight proposed archetypes, each with two specs, are a bit woolly, and as the author says most people are composites of elements from several areas.  &#8220;Classes&#8221; and &#8220;specs&#8221; are very natural for MMOG players, but with a lot of existing research on personality, motivation, team roles etc. in a business context I would have preferred to see something like <a href="http://en.wikipedia.org/wiki/Myers-Briggs_Type_Indicator">Myers-Briggs types</a> translated into gaming roles, or better still picking up some of Nick Yee&#8217;s MMORPG psychology research from Project Daedalus developing <a href="http://en.wikipedia.org/wiki/Bartle_Test">Bartle&#8217;s MUD player classifications</a> into a more detailed study of <a href="http://www.nickyee.com/daedalus/gateway_motivations.html">player motivation</a>.  Still, the slight weakness of the personality class model doesn&#8217;t really undermine the more important advice on recognising, confronting and defusing drama.  A few sections are highly subjective as well, such as what makes a good guild name, but the author acknowledges this and is never dogmatic in presentation.</p>
<p>Something the Handbook really drives home is how involving a guild can be.  Course some guilds work fine as a loose collection of friends, but past a point they need time and effort, from members but mostly from leaders, and extend outside the boundaries of a game.  Most prospective leaders will know at the outset they&#8217;ll need to schedule in-game encounters, lead the guild into them and distribute rewards, I suspect fewer anticipate they may need to confront substance abuse or relationship problems amongst members.  The last chapter of the Handbook, &#8220;Dealing With Reality&#8221;, gives sensible and practical advice for such situations, and though it obviously can&#8217;t cover precisely what to do, at least it can prepare a guild leader for the possibility they might need to deal with a criminal confession at some point.  It&#8217;s not all about the darker side of life, though, it also covers organising real-life guild meet-ups.  In some ways it&#8217;s staggering that virtual items and monsters, pixels on a screen, bits in a database can provoke tension, envy, scheming, even hatred; but then they also spark joy, camaraderie, passion, the togetherness of a guild which sets it apart from a single player experience.</p>
<p>Overall, you could probably get much of the information in The Guild Leader&#8217;s Handbook from websites, blogs and game forums, but (as per <a href="http://www.catb.org/jargon/html/S/Sturgeons-Law.html">Sturgeon</a>) you&#8217;d have to wade through an awful lot of crud to get it.  The Handbook pulls everything together with a nice, easy to read style, with something for most MMOG players.  It&#8217;s a must-buy for a WoW player looking to start up a new guild for raiding, though I suspect that&#8217;s a pretty small market; even experienced guild leaders should find something of benefit.  Steering clear of obscure jargon, it might even be suitable to offer friends and family an insight into why you play that silly game so much and get worked up about someone else claiming The Awesome Sword that should&#8217;ve been yours.</p>
<p>To conclude the KiaSA Review Service (available to anyone who&#8217;d like to send us stuff), a couple of pithy quotes for the cover of the second edition, bracketed sections optional:</p>
<p>&#8220;Better than Joyce&#8217;s <i>Ulysses</i> (in its coverage of loot distribution systems)&#8221;<br />
&#8220;<i>A la recherche du temps perdu</i> has nothing on <i>The Guild Leader&#8217;s Handbook</i> (when it comes to advice on leading a raid)&#8221;<br />
&#8220;(If your local store is out of Viennese spowling tape,) <i>The Guild Leader&#8217;s Handbook</i> makes an excellent (substitute, so long as the thrush-plate is) present (and straight, then curved.)</i> </p>
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		<title>Reviewlet: Spook Country by William Gibson</title>
		<link>http://www.kiasa.org/2009/06/30/reviewlet-spook-country-by-william-gibson/</link>
		<comments>http://www.kiasa.org/2009/06/30/reviewlet-spook-country-by-william-gibson/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 13:49:39 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[reviewlet]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://kiasa.org/2009/06/30/reviewlet-spook-country-by-william-gibson/</guid>
		<description><![CDATA[I started reading William Gibson in the late 90s, by which time Neuromancer was a strange mix of past, present and future; possibly as a result I preferred his Bridge trilogy. When Pattern Recognition came out I didn&#8217;t pick it up; I&#8217;m not really sure why, possibly from a snap first impression that it was [...]]]></description>
			<content:encoded><![CDATA[<p>I started reading William Gibson in the late 90s, by which time Neuromancer was a strange mix of past, present and future; possibly as a result I preferred his Bridge trilogy.  When Pattern Recognition came out I didn&#8217;t pick it up; I&#8217;m not really sure why, possibly from a snap first impression that it was something to do with advertising.  Spook Country, on the other hand, sounded much more like it; espionage fiction had been a bit quiet since the end of the Cold War.</p>
<p>Typically for Gibson, Spook Country kicks off in median res, the first few chapters being slightly hard work as you assimilate the main characters, then it&#8217;s off on the trail of a container via virtual locative art, medieval history filtered through tranquillizers and the orishas of Santeria, ending with almost as many questions as you started (albeit different ones).  Gibson&#8217;s prose is as vivid as ever, and on the whole I thoroughly enjoyed Spook Country, though the &#8220;lead singer of a cult indie band&#8221; background of the lead character jarred slightly.</p>
<p>For a slightly more acerbic (but obviously spoilertastic) take, it&#8217;s also the feature of one of The Guardian&#8217;s rather excellent <a href="http://www.guardian.co.uk/books/2007/aug/14/williamgibson">Digested Reads</a>.</p>
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		<title>Reviewlet: Masters of Doom</title>
		<link>http://www.kiasa.org/2009/06/01/reviewlet-masters-of-doom/</link>
		<comments>http://www.kiasa.org/2009/06/01/reviewlet-masters-of-doom/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 16:30:59 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[reviewlet]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://kiasa.org/2009/06/01/reviewlet-masters-of-doom/</guid>
		<description><![CDATA[I&#8217;ve been on something of an early 90s bender recently, starting with digging out a stack of old PC magazines for the &#8220;It was (x) years ago today&#8221; articles (1992 coming soon), then within a couple of days of each other Gamasutra had a great interview with Tim Sweeney of Epic Megagames (prompting fond memories [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been on something of an early 90s bender recently, starting with digging out a stack of old PC magazines for the &#8220;It was (x) years ago today&#8221; articles (1992 coming soon), then within a couple of days of each other Gamasutra had a <a href="http://www.gamasutra.com/view/feature/4035/from_the_past_to_the_future_tim_.php">great interview with Tim Sweeney of Epic Megagames</a> (prompting fond memories of Jazz Jackrabbit, Epic Pinball and One Must Fall: 2097 amongst others), and Eurogamer had a piece on <a href="http://www.eurogamer.net/articles/the-shareware-age-article">&#8220;The Shareware Age&#8221;</a>, generally very good, though I&#8217;d disagree slightly about its pre-1993 PC gaming &#8220;Dark Age&#8221; suggestion.  Off the back of all that I picked up David Kushner&#8217;s <a href="http://www.amazon.co.uk/Masters-Doom-Created-Transformed-Culture/dp/0749924896/">Masters of Doom</a>, &#8220;How Two Guys Created an Empire and Transformed Pop Culture&#8221;, the &#8220;two guys&#8221; in question being John Carmack and John Romero of id software.</p>
<p>Masters of Doom is a fascinating read, thoroughly researched, covering the genesis of id, their early games (Commander Keen and Wolfenstein 3D), and the seismic release of Doom.  Though the supporting cast are well fleshed out it&#8217;s the relationship between Carmack and Romero that&#8217;s the focus, the way it clicked to kick-start the first person shooter revolution, their contrasting personalities complementing each other perfectly.  Unfortunately, though, the differences that initially sparked such creativity turned into a rift that forced them apart, like Lennon and McCartney or Peter Cook and Dudley Moore before them.  After Doom there&#8217;s the rocky road of Quake leading to Romero&#8217;s departure to found Ion Storm and the debacle of Daikatana, while id stuck with Quake and Doom sequels.</p>
<p>It would have been interesting to have a little more context around the effect of id&#8217;s games on the wider PC gaming scene, comparative sales figures perhaps, or the reaction of id to rival games and vice versa; there are brief mentions of e.g. Half Life, Unreal Tournament and Deus Ex, but further depth would be outside the scope of the book, really, so it&#8217;s hardly a flaw.  All in all an excellent book for anyone with any interest in the formative years of the FPS.</p>
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		<title>Reviewlet: Tank Men by Robert Kershaw</title>
		<link>http://www.kiasa.org/2009/05/13/reviewlet-tank-men-by-robert-kershaw/</link>
		<comments>http://www.kiasa.org/2009/05/13/reviewlet-tank-men-by-robert-kershaw/#comments</comments>
		<pubDate>Wed, 13 May 2009 17:53:04 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[reviewlet]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://kiasa.org/2009/05/13/reviewlet-tank-men-by-robert-kershaw/</guid>
		<description><![CDATA[When looking at military history it&#8217;s easy to view tanks in terms of statistics; on the strategic scale the numbers employed and distances covered, at an individual level armour thickness, gun calibre and velocity, engine power. Tank Men, as the name suggests, concentrates on the human element, the men (and, in some Soviet divisions, women) [...]]]></description>
			<content:encoded><![CDATA[<p>When looking at military history it&#8217;s easy to view tanks in terms of statistics; on the strategic scale the numbers employed and distances covered, at an individual level armour thickness, gun calibre and velocity, engine power.  <i>Tank Men</i>, as the name suggests, concentrates on the human element, the men (and, in some Soviet divisions, women) who crewed the tanks in World War I and II, an area sometimes overlooked not only by history but also early tank designers.</p>
<p>Based heavily on letters, diaries and personal testimonies, <i>Tank Men</i> looks at the whole experience of armoured warfare.  The camaraderie of crews functioning together, crammed into tiny uncomfortable spaces, frequently roasting or freezing, always fatigued but having to maintain constant alertness.  A recurring theme is dread of being trapped in a burning tank; crews would not only see the results, at extremely close quarters if recovering vehicles, but also sometimes hear trapped comrades over open radio nets.  Some of the accounts are quite harrowing, and really bring home the horrific nature of war that&#8217;s all too easy to distance yourself from on the other side of a screen.</p>
<p>From the initial deployment of tanks in the battle of the Somme to VE Day, via the first tank versus tank engagement in 1918, Blitzkrieg, North Africa, Kursk and Normandy, <i>Tank Men</i> covers the key formative campaigns of the tank from the perspective of the men who fought in them.  A thoroughly researched and gripping book, highly recommended.</p>
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		<title>Reviewlet: The Steel Remains by Richard Morgan</title>
		<link>http://www.kiasa.org/2009/02/17/reviewlet-the-steel-remains-by-richard-morgan/</link>
		<comments>http://www.kiasa.org/2009/02/17/reviewlet-the-steel-remains-by-richard-morgan/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 18:59:46 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[reviewlet]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://kiasa.org/2009/02/17/reviewlet-the-steel-remains-by-richard-morgan/</guid>
		<description><![CDATA[Richard Morgan&#8217;s first novel, Altered Carbon, was a rather splendid hardboiled cyberpunk detective story, followed by four other sci-fi (or sci-fi-ish, I haven&#8217;t picked up the near-future Market Forces yet) books. Now he&#8217;s turned to fantasy; New Odd High Weird Old Noir Low Epic Fantasy, to be specific, in The Steel Remains. The easiest comparison [...]]]></description>
			<content:encoded><![CDATA[<p>Richard Morgan&#8217;s first novel, <i>Altered Carbon</i>, was a rather splendid hardboiled cyberpunk detective story, followed by four other sci-fi (or sci-fi-ish, I haven&#8217;t picked up the near-future <i>Market Forces</i> yet) books.  Now he&#8217;s turned to fantasy; <a href="http://www.richardkmorgan.com/2008/02/steel-remains-stop-press-and.html">New Odd High Weird Old Noir Low Epic Fantasy</a>, to be specific, in <i>The Steel Remains</i>.</p>
<p>The easiest comparison that springs to mind is Joe Abercrombie, not least &#8216;cos there&#8217;s a quote of his on the back, and <a href="http://www.joeabercrombie.com/2008/03/steel-remains.html">Joe&#8217;s review</a> (plus excellent unexpurgated version of the cover quote) is well worth a read.  Like Abercrombie&#8217;s First Law trilogy, <i>The Steel Remains</i> is a gritty, down and dirty (in many senses) book with lashings of sex n&#8217; drugs n&#8217; rock n&#8217; roll (only with the rock n&#8217; roll replaced with bone-crunchingly visceral violence).  Following three main protagonists, heroes of a previous war, getting to grips with a new world through three viewpoints took a bit of getting used to, then I got really caught up in their separate stories.  As the three are pulled together at the end, though, it feels a little hasty; as the first book of a trilogy it strikes a balance, there&#8217;s enough of an ending that it could stand alone, it doesn&#8217;t just stop in the middle of a larger story, but there are plenty of loose ends to be picked up in future books that make it ultimately slightly unsatisfying on its own.  Good introduction to the world and characters, though, and I&#8217;m looking forward to the rest of the series.</p>
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		<title>Reviewlet: Doctor Who, The Writer&#8217;s Tale</title>
		<link>http://www.kiasa.org/2009/01/20/reviewlet-doctor-who-the-writers-tale/</link>
		<comments>http://www.kiasa.org/2009/01/20/reviewlet-doctor-who-the-writers-tale/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 10:42:31 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[reviewlet]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://kiasa.org/2009/01/20/reviewlet-doctor-who-the-writers-tale/</guid>
		<description><![CDATA[Doctor Who: The Writer&#8217;s Tale starts with journalist Benjamin Cook e-mailing Russell T. Davies, head writer and honcho of Doctor Who, suggesting an article looking at the process of writing one of the forthcoming episodes of Series 4. Davies thinks it&#8217;s a good idea and replies, starting a year long correspondence during a tumultuous time [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thewriterstale.com/index.html"><i>Doctor Who: The Writer&#8217;s Tale</i></a> starts with journalist Benjamin Cook e-mailing Russell T. Davies, head writer and honcho of Doctor Who, suggesting an article looking at the process of writing one of the forthcoming episodes of Series 4.  Davies thinks it&#8217;s a good idea and replies, starting a year long correspondence during a tumultuous time for the programme.</p>
<p>The book consists of these e-mails, lightly sanitised for language and spoilers (past series 4), and illustrated with copious photographs and Davies&#8217; rather nifty drawings.  This can make for a slightly uneven flow sometimes, but if you&#8217;re used to internet forums and message boards it shouldn&#8217;t be too jarring.</p>
<p>Obviously the main interest will be for Doctor Who fans.  You get to see the Christmas special, <i>The Voyage of the Damned</i> and the rest of Series 4 take shape, including the evolving draft scripts of Davies&#8217; episodes (some don&#8217;t make it into the book to keep it possible to physically lift, but they&#8217;re available on the aforelinked website), and over the course of the book Stephen Moffet is confirmed as taking over from Davies for Series 5.  As The Writer&#8217;s Tale, it&#8217;s also got plenty of interesting stuff for writers, some practical, on dialogue, writing action etc., but mostly on the state of mind of someone trying to juggle the enormous workload involved in producing Doctor Who, writing six episodes, re-writing others, working on The Sarah Jane Adventures and Torchwood together with some shreds of a personal life.  Davies manages to simultaneously display seemingly crippling self-doubt about the value of what he&#8217;s doing together with the unshakable self-confidence required to write anything like Doctor Who, the early chapter on the effect internet criticism can have on writers being particularly illuminating.</p>
<p>Slipping into the role of emotionally stunted stereotypical Doctor Who obsessive, there may have been moments when I might&#8217;ve muttered something like &#8220;yeah, yeah, you&#8217;re depressed, get over it and write more about the plans for showing Davros in his younger days&#8221;, but generally if you&#8217;re at all interested in writing and Doctor Who, you probably guessed from the title you might like this book.  And bought it a while ago.</p>
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		<title>Reviewlets: Making Money and A Computer Called LEO</title>
		<link>http://www.kiasa.org/2008/10/13/reviewlets-making-money-and-a-computer-called-leo/</link>
		<comments>http://www.kiasa.org/2008/10/13/reviewlets-making-money-and-a-computer-called-leo/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 14:43:05 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[reviewlet]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/10/13/reviewlets-making-money-and-a-computer-called-leo/</guid>
		<description><![CDATA[Terry Pratchett&#8217;s Discworld series has been going for 25 years, as a little sticker proclaims on the front of the latest paperback Making Money, which is an impressive run. Though I no longer rush to buy the books as soon as they&#8217;re released it&#8217;s rare that they disappoint, and Making Money is no exception. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Terry Pratchett&#8217;s Discworld series has been going for 25 years, as a little sticker proclaims on the front of the latest paperback <a href="http://www.amazon.co.uk/Making-Money-Discworld-Terry-Pratchett/dp/0552154903/"><i>Making Money</i></a>, which is an impressive run.  Though I no longer rush to buy the books as soon as they&#8217;re released it&#8217;s rare that they disappoint, and <i>Making Money</i> is no exception.  It&#8217;s not Pratchett&#8217;s best, but like a comfy old pair of slippers the setting is immediately familiar, there are no wild surprises as Moist von Lipwig, central character of <i>Going Postal</i>, is put in charge of the Bank of Ankh Morpork and the Mint, hijinks ensue, and everything concludes most satisfactorily.  The appearance of the mint hinted for a moment at Isaac Newton&#8217;s role at the mint in Neal Stephenson&#8217;s Baroque Cycle, but didn&#8217;t really develop in that direction.</p>
<p><i>Making Money</i> continues the evolution of Discworld as concepts from our universe emerge, in this case paper money, and also includes an analogue of an <a href="http://en.wikipedia.org/wiki/Phillips_machine">analogue computer</a> (as it were).  Previously we&#8217;ve seen computers come to Discworld in the form of Hex, somewhat reminiscent of the other book I&#8217;ve just finished, <a href="http://www.amazon.co.uk/Computer-Called-LEO-Worlds-Office/dp/1841151866/"><i>A Computer Called LEO</i></a>.</p>
<p>I&#8217;ve been fascinated by early computers, originally from military history and their role in cryptography, then more generally at university in the history of computing.  Among pioneering machines LEO (Lyons Electronic Office) is often overlooked, possibly because it was the first business computer, working on payroll and stocking rather than &#8220;sexier&#8221; projects, but Georgina Ferry&#8217;s book redresses this, covering the history of Lyons, a somewhat unlikely hot-bed of business computing, the development of LEO, and, as with many post-war British industries, decline and inevitable government-driven mergers.  Most interesting. </p>
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		<title>Reviewlets: Fateful Choices, Farthing, The Yiddish Policeman&#8217;s Union</title>
		<link>http://www.kiasa.org/2008/08/18/reviewlets-fateful-choices-farthing-the-yiddish-policemans-union/</link>
		<comments>http://www.kiasa.org/2008/08/18/reviewlets-fateful-choices-farthing-the-yiddish-policemans-union/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 11:05:10 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/08/18/reviewlets-fateful-choices-farthing-the-yiddish-policemans-union/</guid>
		<description><![CDATA[A quick round-up of some holiday reading. As encapsulated in the subtitle, Ian Kershaw&#8217;s Fateful Choices: Ten Decisions That Changed the World, 1940-1941 examines ten key decisions of World War II, such as Britain deciding to fight on in 1940, Hitler&#8217;s decision to attack the Soviet Union and Japan&#8217;s decision to attack the USA. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>A quick round-up of some holiday reading.  As encapsulated in the subtitle, Ian Kershaw&#8217;s <i>Fateful Choices: Ten Decisions That Changed the World, 1940-1941</i> examines ten key decisions of World War II, such as Britain deciding to fight on in 1940, Hitler&#8217;s decision to attack the Soviet Union and Japan&#8217;s decision to attack the USA.  It&#8217;s well written and thoroughly researched with copious footnotes, no [citations needed] here.  Though world-changing, Kershaw deliberately doesn&#8217;t look at the &#8220;what if?&#8221; scenarios of different decisions being made; in almost every case the conclusion drawn is that even though some of the actions may have seemed to be based on little more than a whim, especially those involving Hitler, Mussolini or Stalin, they all had such a weight of events behind them that they were all but inevitable.</p>
<p>Many of Kershaw&#8217;s decisions have been used as <a href="http://en.wikipedia.org/wiki/Point_of_divergence">points of divergence</a> for alternative histories, such as Jo Walton&#8217;s <i>Farthing</i> that I downloaded as part of Tor.com&#8217;s <a href="http://kiasa.org/2008/07/21/free-books/">freebie bonanza</a> (since finished, I&#8217;m afraid).  In <i>Farthing</i>, Britain made an &#8220;honourable peace&#8221; with Germany after the Battle of Britain, and the book is set in the resultant 1949.  It starts off as a cosy country house murder-mystery, a la Christie et. al., with twin narrators: Lucy, daughter of members of the &#8220;Farthing set&#8221; (loosely based on our timeline&#8217;s <a href="http://en.wikipedia.org/wiki/Cliveden_set">Cliveden set</a>) and the Scotland Yard Inspector sent to investigate the murder.  As the Tor website didn&#8217;t give much information past book titles and authors for the free downloads, I knew nothing else and expected it to continue in this vein, but it turns much darker as it progresses, and I don&#8217;t think it spoils things too much to say that it doesn&#8217;t conclude with everybody gathered in the library for the murderer to be unmasked.  The setting is very interesting, though I didn&#8217;t really engage with the characters, but I&#8217;d be interested to see what happens in the next two instalments.</p>
<p>Finishing off the alternative history theme, Michael Chabon&#8217;s Nebula-, Locus- and Hugo-winning <i>The Yiddish Policeman&#8217;s Union</i>.  Not too much else to add to all the awards, it took a little while to get going but once I got to grips with the language and setting I really enjoyed the hardboiled story.</p>
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		<title>Reviewlet: Mistborn: The Final Empire by Brandon Sanderson.</title>
		<link>http://www.kiasa.org/2008/08/04/reviewlet-mistborn-the-final-empire-by-brandon-sanderson/</link>
		<comments>http://www.kiasa.org/2008/08/04/reviewlet-mistborn-the-final-empire-by-brandon-sanderson/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 08:01:27 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[melmoth]]></category>
		<category><![CDATA[reviewlet]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/08/04/reviewlet-mistborn-the-final-empire-by-brandon-sanderson/</guid>
		<description><![CDATA[Following Zoso&#8217;s post regarding the freebies available for a short time on Tor, I took the opportunity to grab a couple of the books on offer and have myself a bit of a read. Unfortunately the books listed didn&#8217;t have any descriptions listed alongside, and being the lazy bugger that I am I couldn&#8217;t be [...]]]></description>
			<content:encoded><![CDATA[<p>Following <a href="http://kiasa.org/2008/07/21/free-books/">Zoso&#8217;s post</a> regarding the freebies available for a short time on <a href="http://www.tor.com/">Tor</a>, I took the opportunity to grab a couple of the books on offer and have myself a bit of a read. Unfortunately the books listed didn&#8217;t have any descriptions listed alongside, and being the lazy bugger that I am I couldn&#8217;t be bothered to research each one on Amazon. So I went for the &lt;voice style=&#8221;reverb: on; volume: booming; pitch: low&#8221;&gt;random click of destiny&lt;/style&gt; and hoped that I&#8217;d picked something I could get in to.</p>
<p>The first book was <a href="http://scalzi.com/">John Scalzi&#8217;s</a> <a href="http://en.wikipedia.org/wiki/Old_Man's_War">Old Man&#8217;s War</a>, a decent enough space romp with a slightly different take on the &#8216;downloadable personality&#8217; theme as seen in <a href="http://www.richardkmorgan.com/">Richard Morgan&#8217;s</a> <a href="http://en.wikipedia.org/wiki/Altered_Carbon">Altered Carbon</a> and elsewhere. Scalzi has created a universe that is both interesting and believable, with compelling races and individuals that leave you wanting to find out more about them, and although the main story is a little uninspiring, the secondary storyline &#8211; based around the main character himself, his history and the moral dilemmas he faces as life as he knows it is turned on its head &#8211; allows the reader to really engage with the book as a whole and to be immersed in the ideas and themes that Scalzi presents. Obvious comparisons can be drawn to Heinlein&#8217;s Starship Troopers and, as mentioned earlier, Morgan&#8217;s Altered Carbon, so if you enjoyed either of those two books then you probably won&#8217;t be disappointed with Old Man&#8217;s War.</p>
<p>The second book was <a href="http://www.brandonsanderson.com/">Brandon Sanderson&#8217;s</a> <a href="http://en.wikipedia.org/wiki/Mistborn:_The_Final_Empire">Mistborn: The Final Empire</a>, a really rather excellent fantasy story that pleasantly surprised me with its well presented world, its likeable-without-being-mawkish characters and the real star of the show: Allomancy. </p>
<p>Allomancy is the system of magic that Sanderson has created, and instead of having it as some innate unseen power that requires hugely bearded men to sit hunched over dusty old tomes for years on end to achieve, Allomancy instead manifests itself as more of a mutation that is powered by various metals that the Allomancer must ingest and then &#8216;burn&#8217; to activate the power. There are a number of known metals that can be used in this way, each giving the Allomancer a different power when they burn the metal, but they gain this power only for as long as the metal lasts since it is consumed as the Allomancer uses the power, hence the term &#8216;burning&#8217; to represent the use of the power. Unlike magic in many other books though, the art of Allomancy is still not entirely understood, and this leaves the door open for things to be twisted around and for plenty of surprises to be unleashed on the main characters and the reader.</p>
<p>The world of the Final Empire is one of a class of nobles who rule over an underclass of slaves known as Skaa, all of whom are presided over by the Lord Ruler, the hero of a past age, who is now immortal &#8211; a shard of God &#8211; and controls the land with an iron fist. The lands themselves are a depressing affair, with what little vegetation that manages to grow under the ash-filled sky being nothing but dull brown; nobody knows what colourful plants look like, although it is hinted that they did exist in the time before the ascension of the Lord Ruler. </p>
<p>The story is nothing out of the ordinary, with the standard framework of the underclass rising up to overthrow their oppressors through the efforts of a select band of unlikely heroes, but it does throw some nice twists in along the way. However, there is an undercurrent of another story which is not fully expounded upon, and The Final Empire clearly leaves the door wide open for the second and third books to sate the reader&#8217;s desire to find out more about the trials of the Lord Ruler a thousand years ago: what was this Deepness that he faced? And if he succeeded in defeating it as we are led to believe, why did the land change so much for the worse afterwards? There are some answers in the first book, just enough to whet the appetite and keep the reader wanting more as the main story of the first book comes to its, perhaps inevitable, conclusion.</p>
<p>I could best describe Mistborn: The Final Empire as having a strong bouquet of <a href="http://en.wikipedia.org/wiki/David_Eddings">Eddings</a>, with a light fragrant sensation of <a href="http://en.wikipedia.org/wiki/Robert_Jordan">Jordan</a> on the palette and subtle undertones of <a href="http://en.wikipedia.org/wiki/Scott_Lynch_(author)">Lynch</a> and <a href="http://en.wikipedia.org/wiki/David_Gemmell">Gemmell</a>.</p>
<p>It&#8217;s a credit to Tor, and hopefully in its own small way encouraging to authors and publishers out there, that I&#8217;ve already ordered all three books in the series, and I&#8217;m certainly keen to find out what the story is behind this fascinating world that Sanderson has created. I bought the first book because, although having read it, I&#8217;d like to give the author the sale, and there&#8217;s nothing like having a paper copy of a book, the creased and wrinkled spine and loose well-fingered pages a simple testament to one&#8217;s enjoyment of the story within. So putting a free copy of the first book in the series on to the web has resulted in at least one new fan, and a few sales, and more importantly I&#8217;d like to think that I&#8217;m not out of the ordinary in doing so. Not only that, but it has also inspired this little reviewlet which I hope, in turn, might turn some of you on to the idea of trying this excellent little trilogy yourselves.</p>
<p>Well done Tor for seeing the advantage in this sort of marketing strategy, and I hope it works out well for the authors involved.</p>
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