I Can See For Miles

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I had one day to enjoy my whole extra core in Age of Conan before my subscription expired. When I first decided to unsubscribe, it was, with uncanny timing, the day after a month’s subscription had been paid, which seemed rather a waste. Still, seeing as the subscription was going, I popped over to a new server to wear a hat and Learn More about Xotli (from a distance, and most assuredly via observation rather than first hand empirical experience), and if it hadn’t been for that I might not have poked around and got that second core working, which has saved a few hundred quid (for a while) from not buying a new PC, so it wasn’t such a waste of a tenner after all.

The really staggering difference after being able to move some of the graphics sliders up from the “no, just… no, don’t bother” setting is with view distances. Previously my character was horrendously short-sighted, and anything more than a few feet away was a hazy gray shape. After the laser eye surgery of extra CPU power, I can stand on a hilltop in Khopshef overlooking the bay and just drink in the view, marvelling at the ripple of the water and the sway of distant palm trees, which is marvellous for me, possibly not quite so great for anyone else in the party I’m supposed to be healing. It’s also been great to play with other people again (IYKWIM); after Melmoth became otherwise engaged, I had a bit of a hunt around the old server forums for a likely looking guild, and it’s a tricky business. Starting with the blurb, some are nice and easy to discount; anything looking for the “best of the best”, “server firsts”, seeking to “dominate the server”, “become feared”, “achieve a THOUSAND YEAR REICH SUBJUGATING ALL HUMAN EXISTENCE TO OUR WILL”, yada yada, is unlikely to be my kind of place. That tends to leave a goodly percentage of guilds advertising themselves as some combination of friendly, mature, fun, casual, help-each-other out, easy going types; there aren’t many whose stated aim is to constantly bicker in guild chat then disband in a blizzard of acrimony and disputes over the contents of the guild bank, or to start off incredibly enthusiastic but become progressively more disenchanted with everything yet somehow unable to leave, ending up as bitter, twisted husks. Funny that. I hooked up with a decent enough bunch on the old server, guild chat ticked over quite pleasantly, but there was almost never anyone around of the same level, in the same zones, so grouping up to denude Kopshef of wildlife was most enjoyable.

Class-wise I’d picked a Tempest of Set almost at random, not really intending it to be a permanent thing; I’m not quite sure if it’s for me, I had a bit of a tendency to fall back to my “nuke first, heal later” technique (where “later” is “after we’re dead and running back from the spawn point” in some cases). The interface also seems rather fiddly for healers with squashed up little party health bars and very unclear targeting, especially in a mass brawl with a necromancer in the party and their posse of zombies (and if you’re fighting zombies, forget it… “Is it one of ours or one of theirs?”). Still, there’s plenty of lightning-based nuking to enjoy, it’s not as if I’m a proper healer or anything just because I happen to have a spell or two that might possibly restore some health or something. It’s baby steps on the DPS to healer path, like moving from accountancy to lion taming via banking.

I still let the subscription lapse, as I’m off on holiday for a fair chunk of August, and there’s the free reactivation of Star Wars Galaxies to make the most of for the rest of July, and City of Heroes, and I slightly picked up Mass Effect at the same time as some holiday stuff… Come September, though, it’ll be back to Hyboria (depending on Wrath of the Lich King, and Warhammer Age of Reckoning, and anything else coming around that time…)

Posted by Zoso at 11:07 pm

Tsennuinami

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I think the time’s come to move on from Age of Conan, at least for a while. I hit level 50 and just can’t get terribly enthused about carrying on. It’s not a bad game by any means, but it seems like there’s a wave of MMOG-ennui sweeping over the world and I’m as caught up in it as everyone else. I posted about Age of Conan being exasperatingly MMORPG-y; the latest Van Hemlock podcast has contemplations on the Meaning of MMOG Life; the first part of an interview with Paul Barnett on Rock, Paper, Shotgun covers some of the same ground, for games a whole, and then of course there’s the kerfuffle over a Richard Bartle interview, in which it was revealed that Bartle was the instigator of the brutal crackdown on the Movement for Democratic Change in Zimbabwe, leading to Morgan Tsvangirai withdrawing from the presidential run-off. Least, that’s the only explanation I can come up with for the outpouring of Fearsome Internet Rage that followed, the only other possibility is everyone’s getting terribly cross that he doesn’t realise that WAR is going to be the most amazingly revolutionary thing in the history of time ever, knocking trivial stuff like fire, the wheel or sliced bread (even a piece of sliced bread attached to a wheel and being toasted over a fire) into a cocked hat (the cocked hat itself ranking a distant third as far as amazingly revolutionary things go). Still, once you get past the unhelpful hyperbole and weird metaphors involving bicornes, there’s the ennui again. As Alec Meer puts it in the RPS piece “Much as I can enjoy a few days/weeks/months in a Conan or a Tabula Rasa, I’ve pretty much come to terms with any MMO for the next few years being disappointing on a fundamental level of exploration, purpose and self-expression.”

I might well head back to Age of Conan at some point, Funcom seem to have plenty of plans for extra content to add, and if I upgrade my PC in the meantime I might get more than a couple of frames per second with high detail graphics. For now, though, Guitar Hero: Aerosmith beckons. Let there be rock!

PS: apropos of nothing else in this post, I just love the quote so much, from Neil Gaiman’s blog, Terry Pratchett in a spectacularly mis-headlined Daily Mail article:

“There is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.”

Posted by Zoso at 7:40 am

Hat News Hiatus

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The producers of Hat News Now Today would Now like to apologise Today, Now, for the lack, Today, of Hat News, Now, Today. Unfortunately the crack team of hat news hunters have been unable to find any new hats.

Well… that’s not strictly true. There’ve been new hats by the bucketload. Barely a slaughter of 20 EnemyGroup EnemyTypes goes by without a new hat or three to add to the collection, and no two hats are the same, oh no, they vary in level, vary in armour type, and, most of all, vary in prefix. There are Sacrosanct hats that give Unholy damage invulnerability and Merciful and Mocking hats that reduce or increase threat respectively (if you wear both at the same time you get an Ambivalent hat, leaving mobs uncertain of exactly how they feel about you) and Invigorating hats that increase your stamina and Exsanguinating hats that tap enemy health and Interventionist hats that make you more likely to interfere with the peaceful business of NPC society and Euphemistic hats that are a bit rude if you look at them a certain way and Paraphrastic hats that re-word your dialogue options (I may have made one or two of them up. But not many!)

Visually, though… I have a suspicion that some Enchanting Corporation ordered a huge container-ship loaded down with identical mass-produced hats, then stuck ‘em on a conveyor belt going past drunk magician with a thesaurus. “Sacrosanct! Pow! Salubrious! Zap! Turn you into a pig! Newt! Pig! Newt! Pig! Louder pig louder pig louder pig mute pig!” So a level 21 Iron-mail Helm is identical to a level 34 Invigorating Iron-mail Helm which is remarkably similar to a level 37 Mocking Bronze-Studded Helm which is identical to a level 48 Bronze-Studded Helm. Once you’ve seen one heavy armour helmet you have, quite literally, seen them all (apart from a few level 30 Vanir and Nemedian bits covered last time out on Hat News Now).

There is a bit of Hat News Hope, as some higher level players do appear to be sporting slightly more interesting headgear, so maybe somewhere in the distant corners of the world there’s a rogue hat maker creating wild and crazy headgear for those brave enough to seek him out… or there’s a 10% chance of a rare helmet drop from some boss at the end of a hellish instance. Find out soon, in Hat News Sometime In The Future, Maybe.

Posted by Zoso at 8:49 am

Each time history repeats itself, the price goes up

age of conan, mmo, zoso 2 Comments »

You know, games are like buses. You wait all day, then it turns out that in a deregulated public transportation system the route you’re on is considered insufficiently profitable to keep running. And then three come along at once.

So a couple of months back there wasn’t really much going on games-wise, provoking an Attack of Opportunity Impulse Purchase, whereas now quite literally several games all clamour for attention. Mass Effect is just out on PC, which I’ve been looking forward to since everyone raved about the 360 version, but I haven’t even got around to buying that yet; there’s still Audiosurf, and Dawn of War, though after conquering 90% of the planet in the Dark Crusade campaign I’ve run out of steam slightly there. Issue 12 of City of Heroes has been out a few weeks, and I’ve rolled up a new Arachnos Soldier for some rather splendid villainy, though not nearly as much as I’d like, plus there’s a new zone I must get around to exploring with my trusty old hero. What I’ve mostly been playing, though, is Age of Conan. There are the glitches of a new MMOG, bugged quests and such, but that’s the price you pay for starting at launch instead of giving it six months (or a couple of years), and the patches are coming thick and fast. The problems are offset by the fact that it still has that New MMOG Smell; everything is fresh, there are new areas to explore, new levels to gain, new abilities to learn, new things to craft, wave after endless wave of new people/monsters/demons/wildlife to mercilessly slaughter.

Well, I say “new”…

Age of Conan isn’t exactly revolutionary. The combat system is a bit faster, and involves pressing a few more buttons, than other MMORPGs, some of the classes are quite interesting, there are tweaks and flourishes here and there, but at its heart there are stats and levels and XP and quests and mobs and loot, it’s an MMORPG (according to the standard definition, where ‘RP’ obviously stands for “stats and levels and XP and quests and mobs and loot”, ‘cos it sure doesn’t stand for Role Playing); if you didn’t have to kill ten rats to gain 20XP to get to level two it wouldn’t be an MMORPG, and if you didn’t want to do that you probably shouldn’t be playing an MMORPG in the first place but…

Now none of the following is at all new or original, most of it’s been going on since the dawn of (MMOG) time, I’ve blogged about similar things before, you’ve probably blogged about it, there are several libraries worth of blog posts and forum posts and web pages and magazines and books and pamphlets and flesh-consuming shadow swarms that cover the same ground, but sometimes Age of Conan is just so exasperatingly… MMORPG-y. It does try. Some quests do things a bit differently, and you have to feel for the designers who know that any attempt to be witty or innovative or different in the quest text will be lost on the 99% of players who click “next… next… next…”, then look at the quest log to see what the actual goal is, and that any attempt to mix things up, do much other than send you to a named person or to kill clearly specified mobs, will send half the players straight off to Google while the other half make thousands of forum posts and GM petitions and eternal loops in zone chat saying “ZOMGZ KWEST IS BUGGED WOT TO DO???” So I understand entirely why it happens, but sometimes…

You pitch up at a village, look for the people toting giant floating punctuation, have a quick chat, and find out there’s bandit trouble. “Perhaps I could seek the underlying causes of the conflict” you offer, “determining what unfortunate events drove the bandits to crime in the first place, and then offer an independent conciliation service bringing bandits and villagers together to forge a peaceful outcome beneficial to all parties”.
“Yesss…” replies Neville T. Arbitrary the Villager “… or you could just kill ten of them.” So you toddle off to dispense some rather presumptive sword-based justice, and find the bandits have most distinct social groups. There are Bandit Campanologists and Bandit Philatelists and Bandit Chartered Accountants and Bandit Certified Accountants and Bandit Neoclassicists and Bandit Constructivists and tucked away somewhere amidst them all is Geoff the Bandit Leader. Neville T. Arbitrary the Villager was most specific, though, and only wants you to kill ten Bandit Campanologists and Bandit Chartered Accountants. Who knows why, he’s Arbitrary like that. It’s 2am, and there’s nobody else about, just you and the bandits, so you make a start, picking off a lone Bandit Chartered Accountant scout. Moving closer to the main camp, there’s a Bandit Campanologist, only he’s standing next to a Bandit Philatelist. Oh well, bells, stamps, it’s all the same, in you wade, smiting them both down, though of course only the Campanologist counts towards your quest tally. Further and further into the bandit encampment you go, picking off the bandits in ones and twos as their fellows stand idly by; then you get a bit too near a group of three who all notice you and leap to the attack, and as you pop a health potion and back off to try and deal with them a pair on patrol decide that would be a really good time to wander past and join in the fun, and the five of them mash you into a pulp. Tum te tum, corpse run, back to the camp and resume the hunting of Bandit Campanologists and Chartered Accountants, who are still inconveniently hanging around with Philatelists and Neoclassicisits. After some gruelling combat, another death caused by respawns in the middle of a fight, and innumerable kills of all types of Bandit except Campanologists and Chartered Accountants, you finally kill precisely ten of the requisite mobs. And you’re now stuck in the middle of a bandit camp, with a host of rather cross bandits (all of whom, naturally, are Campanologists and Chartered Accountants now you don’t specifically need to hunt them down) between you and the village. So you decide you can’t be arsed to fight them all, again, and just start running as fast as you can, occasionally activating the /train emote as about three hundred bandits follow in hot pursuit, at least until the gates of the village where a couple of NPC guards nonchalantly swat aside the pursuing bandits, wiping them out with such ease you wonder exactly why the village is in such peril when the pair of them could take out every bandit within thirteen miles without breaking a sweat. But never mind.

Neville T. Arbitrary is so delighted by your martial prowess that he gives you a handful of loose change he found down the back of the sofa, and a piece of armour carefully selected to be utterly useless to your class, if you’re even allowed to wear it at all. And then another bit of punctuation appears over his head. “What now?” you ask.
“I was wondering if you’d mind awfully killing 10 Bandit Philatelists and Bandit Constructivists”, he says; “ten minutes ago I was firmly convinced that only Bandit Campanologists and Bandit Chartered Accountants posed any sort of threat to our village, but no, I realise now that they’re irrelevant when compared to Bandit Philatelists and Bandit Constructivists.”
“Oh” you say. “Well, luckily for you, in the process of killing those Campanologists, I happened to mow through a bunch of Bandit Philatelists and Bandit Constructivists as well.”
“Oh, no, they don’t count at all” explains Neville. “You were killing them *then*. This quest is to kill them *now*.”
You sigh. “What about Bandit Neoclassicists and Bandit Certified Accountants?” you enquire.
“Oh, no, I don’t care about them at all” replies Neville.
“You’re *absolutely sure* about that? It’s just that once I’ve killed these Bandit Philatelists and Bandit Constructivists, I have this funny feeling you might want me to kill ten Bandit Neoclassicists and Bandit Certified Accountants, and really, it would save us all so much time if I just killed them all at the same time.”
“That wouldn’t be very Arbitrary, would it now?” says Neville in a shining example of nominative determinism.

You turn to the farmer standing next to him, Neville S. Arbitrary. “I don’t suppose you’ve got any more sensible quests?”
“Well… you could kill some wolves, I suppose, they’re causing havoc with my livestock”
“Wolves, right. That doesn’t sound too bad. Hang on a minute… is it just Slightly Elderly But Not Infirm Wolves With A Bit Of A Limp And A White Stripe Down The Nose that you want killing?”
“What?”
“Not Youthful Wolves, or Adult Wolves, or Wolves With No Stripes Down The Nose, just the Slightly Elderly But Not Infirm Wolves With A Bit Of A Limp And A White Stripe Down The Nose?”
“What are you drivelling about? No, any wolves. Any wolves at all. So long as my flock is safe.”
“Oh. Right. That sounds quite sensible.”
“Only when they’re in my fields, mind.”
“What?”
“You can only kill the wolves when they’re within the boundary of my fields, or they don’t count.”
“What is this, restrictive rules of engagement in an attempt to prevent the wolf/human conflict escalating? Is there a demilitarised zone surrounding your fields? What about if I attack a wolf outside your field, but in the process of the fight end up inside your fields and kill him there? Or what about if I’ve got a bow, and stand inside the field shooting wolves outside? Or stand outside the field shooting wolves inside?”
“Look, I don’t make the rules. No, wait a minute, that’s not true at all, I do make the rules. Hey, that’s why they call me Neville Spatial Arbitrary.”
“Ohhh. That explain a lot… And the bloke next to you is…”
“…Neville Temporal Arbitrary, yes.”

Unable to face the Arbitrary brothers, you log out. Next day, you log back in at 8pm, determined to hunt down those Constructivists for Neville T. At peak evening time, the camp looks a bit different. There are players everywhere, and not a hostile to be seen. Every now and then a bandit materialises from thin air and looks a bit surprised as he instantly vanishes in a hail of arrows, swords, flames, bolts, ice shards, maces, stuffed marmots, socks, geese, inflatable hammers, lightbulbs, zeppelins etc. With a sigh, you start doing laps around the area, very occasionally having the good fortune of a bandit respawning right in front of your face enabling you to get the first hit in before it’s annihilated, though it’s impossible to be choosy about exactly what you’re attacking as if you paused to check exactly which sub-type of bandit it was, it would be far too late. On one lap, you happen to land a blow on Geoff the Bandit Leader, who’s faring no better than his men, and eventually, after an awfully long time and an awful lot of killstealing, you manage to tag ten Bandit Philatelists and Bandit Constructivists. You head back to Arbitrary Neville.

“Well done”, says he, favouring you with a bit more loose change and a dagger that you instantly throw away, spearing a passing chicken. “Now go and…”
“I should warn you” you interject “that if you say ‘kill ten Bandit Neoclassicists and Bandit Certified Accountants’, I’m going to flip out, like a ninja”
“Oh no” says Neville “wouldn’t dream of it. I was going to tell you to go and kill ten Bandit Neoclassicists and Bandit Certified Accou…”
“Don’t say I didn’t warn you!”
“…. AND! And! Also Geoff the Bandit Leader.”
“Geoff the Bandit Leader?”
“Geoff the Bandit Leader”
“Look. I’ve already killed Geoff the Bandit Leader. That bloke over there has killed Geoff the Bandit Leader. Those three over there, where two of them are 10 levels higher than everyone else, they killed Geoff the Bandit Leader 73 times to try and get their low level friend a certain sword that he drops, only it turns out that got changed in the latest patch so he no longer drops it and they’re writing a stern forum post even as we speak. There is currently a line of people, and when you join it an automated voice says “you are number 113 in the queue to kill Geoff the Bandit Leader. We greatly value your bandit killing, please enjoy this music as you hold to kill Geoff the Bandit Leader”. I’ve seen Geoff the Bandit Leader die so many times he makes the killer at the end of a film who everyone thinks is dead but suddenly pops up going “GRAAAGH” look like a rank amateur in the not-actually-dying stakes. I could just about suspend my disbelief at the constant stream of random Bandit underlings with peculiar hobbies popping out of thin air with some unconvincing theory about constant reinforcements emerging from underground tunnels or something, but unless Geoff the Bandit leader has SIX! BILLION! identical clone brothers this is frankly silly.”
“I’ll give you this rare ring”
“Oh, all right then”

Posted by Zoso at 12:06 pm

Hat News Now Today: The Wilderness Years

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Badadadadada dum dum dum dadada daa daaa dum dum daaaaaaaaa! Welcome back to Hat News Now Today, Today’s source Now of Hat News, Now, Today.

After a slightly disappointing hat collection amassed in Tortage, your Hat News correspondent performed some heroic and world changing act of some kind involving a volcano or something (no particularly exciting hats were involved, so it wasn’t worth recording in detail) and moved on to explore some of the rest of Hyboria.

The bad news is, bowls on the head with nosepieces are still very in. Leather, hide, iron, steel, copper, strontium, they all rather blur into each other after a while, and the photographer dozed off before being able to catch all the nuances of the leather helm with iron banding versus the iron helm with leather bindings.

On the plus side, new sets of enemies bring new opportunities for mass killing sprees in the search of a new hat! If you’re looking for something a bit cold, a bit Viking, something that would let you get a bit part in an advert for Skol lager, then you’ll want to hunt down the Vanir, and maybe steal one of these helmets.

If, on the other hand, you’re after something a bit more classical, something that says “yes, I could take you on in a fight, but afterwards I could also find the length of the longest side of a right angle triangle and write an epic poem about it”, then perhaps one of these, wrenched from a Nemedian, is more your scene.

Or finally, there’s always one group you can rely on to take the approach of “working metal is a bit tricky, I know, lets just grab the nearest animal and stick it on our heads!” Yes, it’s those crazy Picts again.

So there we have it; something of an improvement, but still not exactly a vast and thrilling range of headgear options. Rest assured, though, your Hat News Now Today team will work tirelessly to perform their mission: to explore strange new hats, to seek out new headgear and new headwear, to boldly place bits of animal on their head that no man has placed before (and for very good reason in most cases). B-bye!

Posted by Zoso at 6:22 pm

Cry havoc, and let… oh, wait, never mind

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I’ve never really seen the fuss about “nerfs”. I’m sure there are some examples of game adjustments that resulted in previously perfectly balanced, non-overpowered characters becoming much less viable, but the vast majority of “nerfs” I’ve seen forums explode over have fallen into one of two categories.

Firstly there are the tweaks made almost constantly in most MMOGs; balancing adjustments, fixing of minor bugs, generally making things work As Intended. Half the time you’d be pushed to notice the difference in play if you hadn’t been told a rounding error in the code had been corrected, resulting in your Pokey Sword Death attack doing 22.40 points of damage instead of 22.50. Not that this stops someone on the forums producing an incredibly detailed spreadsheet conclusively demonstrating that this utterly ruins the viability of the class, will stop them ever being invited to groups, and note Graph C in subsection 4.1.2 with a significant increase on the “Slap In The Face” axis following the change. Even better, if multiple attributes of a power are adjusted (say the Pokey Sword Circle AoE attack is slightly increased in damage, but affects a slightly smaller area), not only will there be spreadsheets proclaiming The End Of The Class As We Know It, but rival spreadsheets will clearly demonstrate this is a ludicrous, unjustified buff that will result in raids consisting of nothing but that class. It’s just a bit extra noise, though, in the eternal chorus of “Class X is broken”, “Class X is overpowered”, “Class X is riddocqueuelessss”.

Then there’s fixing of big mistakes. These are much less common, but tend to result in really major explosions, even by usual MMOG forum labour-pain numbing standards. Maybe a decimal point error resulted in the Armour of Anti-Poking ability of the Barbassassin class granting 95% damage reduction instead of 9.5%. It gets fixed. Some poor Barbassassins who never knew any different are a bit surprised when they keep dying, but adjust after a while, as the rest of the class abilities are still fine. Some players who knew perfectly well it was a ludicrously overpowered ability grumble a bit and get on with it (or reroll to the next flavour of the month, until they get fixed). Some, though, can’t let it go. They refuse to believe that anything less than 95% damage reduction is in any way acceptable. They threaten to quit the game, organise protests and boycotts, retain lawyers to sue the games company, contact the European Court of Human Rights wanting to know what’s going to be done about this heinous infringement of their civil liberty and start constructing small thermonuclear devices in their garages to hold the world to ransom until their demands are met. Eventually the storm blows over, though a few holdouts will lurk for years in forums, like Japanese soldiers stuck on isolated islands not knowing the war is over, occasionally pouncing on a passing developer to bemoan the loss of their beloved Armour of Anti-Poking…

So the sound and fury on forums about nerfs normally signifies nothing, and I tend to discount it all as groundless whinging. Genuine issues get overlooked like the boy who cried “wolf!”; actually, more like a vast horde of boys, some crying “wolf!”, others saying “I think it’s probably a wolf”, and some strident factions utterly adamant it’s a whole pack of wolves, or tigers, or elephants, or possibly giraffes (which might not sound so bad, but they’re giraffes with machine guns). Yesterday, though, in Age of Conan, I suddenly got an insight into their pain. I realised the gross, heinous injustice of unwarranted game changes. My character was ruined. Playing him wasn’t fun any more. The Tony Harrison outrage-o-meter was off the scale, and the forums would hear of it.

No, I don’t play a Demonologist (no idea what impact the patch note “Fixed an exploit with Demonologists (infinite stacking of certain spells)” has, and I’m not touching the Demonologist forums with a ten foot pole strapped to a particularly long barge pole to find out). I went to do /emote hugefish_m last night, and… nothing! Funcom had taken it out! I was just putting the finishing touches on a petition to the government, detailing how such a change was tantamount to a declaration of war by Norway and that firm military action was the only possible response, when I thought I’d double check the emote list, and found they’d simply removed the _m suffix to make the command /emote hugefish. Phew. That was a close one.

Posted by Zoso at 10:34 am

Hat News Now Today visits Tortage

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Badadadadada dum dum dum dadada daa daaa dum dum daaaaaaaaa![1] Welcome to Hat News Now Today, Today’s source of Hat News, Now.

Much has been written of Age of Conan, Funcom’s new MMORPG, but for the avid Hatter, one question remains unanswered: why did Rudolf Hess fly to Scotland in May 1941? Hat News Now Today has no idea. But we have sent our correspondents to Tortage, the starting area of Age of Conan, to see what sort of hats are on offer.


The most prevalent headgear is the sturdy padded leather helm, favoured by melee combatants.


Then there’s the helm that’s leather, and padded. Iron nose pieces are in this year.


For those wanting something lighter, there’s the leather helm with ever so slightly less padding.

Yes, as far as helms go, the key words this season are “leather” and “padded”. The iron nose piece is ubiquitous, the major stylistic war rages over Flappy Bit Hanging Over The Neck: Yes or No? (Your correspondent apologises to eagle-eyed viewers who might’ve noticed all the illustrated hats are actually the same, but he couldn’t be bothered to catalogue the minimal differences. Also Tortage is a bit dark, and flash photography won’t be invented for a few millenia, so the pictures are a bit murky).

Still, all is not lost for the hat aficionado. Hat News Now Today would suggest that those seeking more exciting millinery opt for a more mystical light or cloth armour wearing class, which opens up options such as the hood:

Perfect for reapers (of the grim variety), monks, mysterious strangers, and petty criminals trying to avoiding having their face shown in Closed Circuit Artist’s Etchings.

The really exciting hat developments come from the Picts, though:

Here, Arthur “Two Skulls” Jackson shows that skulls aren’t just for inside the head!


And finally, the perfect headgear for anyone who’s ever wanted to hide behind a wall, then pop up shouting “argh, I’m being eaten by a giant snake!”

So there we have it. Today’s Hat News, Now from Tortage is mostly padded and leather, but don’t forget to head out to White Sands to see what those crazy Picts are up to. Next time out we’ll be off to Stygia, to see if anyone has had the bright idea of making stuff out of metal yet. B-bye!

[1] I would have added a sound file to this post of dramatic current affairs theme music, a la Panorama (or more probably The Day Today), but I’m afraid I couldn’t be bothered so you’ll just have to hum it yourself. Still, it would’ve been a dead giveaway if you were trying to read this at work or somewhere, so probably for the best. Unless you just hummed it, which would also have been a dead giveaway… Quick! Tell your boss you were reading important company announcements, and adding theme music gives them greater impact. You never know, you might start a trend.

Posted by Zoso at 3:41 pm

You should’ve seen the one that got away…

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There comes a time in every new MMOG when you’ve created your character, deleted them, re-created them again with slightly different facial tattoos, run through the tutorial, gone back and re-rolled a different character class, run through the tutorial again with them, decided you preferred the first character, re-logged back in to them, got out of the initial single player tutorial area, found the /friend command (hint: for Age of Conan, it’s (obviously) /cc addbuddy , or there is an “Add by name” button, but it’s in the Players/Groups window rather than the Friends window), sent a message to your friend, found out where they are, found out where you are, managed to negotiate yourselves to the same location, in the same instance, and then it’s time for the traditional MMOG greeting: trying out every funny-sounding emote in the list (starting with /hi, /hail, /wave etc., and building up to anything vaguely insulting).

Age of Conan is slightly finicky to start with, needing you to type /emote greet rather than just /greet (I think, unless anyone knows of any shortcuts). Usefully, tab completion works with slash commands, so /em (tab) (tab) completes the emote command, then pulls up a full list of available emotes. One curious aspect is some emotes are appended with _m and _f, which seems to indicate they’re only available to male or female characters; if that’s the case, there’s no dancing for hulking (male) barbarians, or flirting, or clapping excitedly, whereas females don’t get to cheer, scratch their arm, or be apprehensive.

Anyway, bumping into Melmoth the other night, after a quick /emote greet, it was on to the fun stuff. /emote vomit naturally provided hours of enterainment, as did /emote bearhug and /emote embrace, particularly trying to get the aim right. The epic jewel slotted in the crown of Conan emotes, though, are the fish series of /emote smallfish, /emote mediumfish_m and /emote hugefish_m. These, as you could possibly deduce, cause your character to hold up their hands indicating the size of a small, medium, or indeed huge fish, the latter being particularly impressive as you fling your arms wide to convey just how huge the fish was. Frankly, there wasn’t any need to proceed further through the list, as there is literally (in the Kermodean sense, which is “not literally, actually the opposite of literally”) no situation for which /emote hugefish_m is not perfect. Greeting the rest of your party? /emote hugefish_m! Celebrating a victory? /emote hugefish_m! Roleplaying entering an inn, being wary of those around yet confident of your own abilities? /emote hugefish_m!

There is, of course, one exception to the rule, left as an exercise for the reader to work out; suffice to say it involves griefers or other malcontents, an estimation of certain lengths and the /emote smallfish command (note to Funcom: tinyfish could be handy if you’re ever adding more…)

Posted by Zoso at 1:29 pm

Postcard from Tortage.

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Hello dear readers. Greetings from Tortage, where I am currently enjoying sun, sea and slaughter. The locals are very accommodating: they’ve all accepted my two-handed hammer against their noggins with nary a complaint. There is a whole abundance of wildlife on the nearby islands, fascinating creatures with the most amazing pelts, all of which are now hanging on the wall of my room in the Thirsty Dog Inn. I’ve met all manner of colourful members of the local villain underground, although they were all a rather a sanguinous colour after I’d finished visiting with them. Many of the natives have never seen a bear shaman before it would seem, as they are all very keen to rush up to me and greet me in their traditional way: sword waving about their heads and screaming. Still, my trusty war-hammer Gunhilde was happy to greet them in the equally traditional manner of the bear shaman: whistling and singing as she swings through the air and then vibrating with pleasure as she makes contact with these new peoples of the world. Anyway, must dash, we’re continuing our tour over to the White Sands, where apparently there are some ancient ruins that are worth visiting. Something about ancient treasures and demonic lords of the underworld; I must remember to take my camera. Hope you are all well, don’t forget to feed the plants while I’m gone.

Otherwise Gunhilde will be having words when I get back.

Love Gunnbjorn.


Posted by Melmoth at 8:18 pm

(outr)Age of Conan

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The Early Access to Age of Conan has kicked off; a few hours late, which wasn’t really a problem (Doctor Who was on anyway), and with a minor glitch when the patcher failed to update itself properly (Quis patcheriet ipsos patcheres?), but once those were sorted out it’s been pretty smooth. I’ve been running around the rather pretty starter area, administering much pointy-stick based justice; it’s busy, but not to the “please take a numbered ticket, you’ll be called when we have a mob for you to kill” levels of some other games at launch. All in all, on the Tony Harrison scale of outrage, it’s not even at “getting lost on a flying carpet”, let alone “being used as a volleyball”.

Posted by Zoso at 12:13 am
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