Daily Archives: September 4, 2015

Death and the dice level all distinctions

It’s been a while since I properly grouped up with people for online games, MMOs have become a bit of an online Diogenes Club for me. Thankfully semi-regular boardgame gatherings keep me from turning into a complete gaming recluse; some of the games played since the last not-even-semi-regular update here include:

Kingdom Builder

Spiel des Jahres (Game of the Year) winner in 2012, it’s nice and quick to get to grips with Kingdom Builder. Each turn you draw a terrain card, and build three settlements on that type of terrain. The beauty of it is that victory conditions are determined by drawing cards at the start of the game, and the game board is built from four randomly selected sections, so each game (usually) requires a different strategy. Thematically it doesn’t make a huge amount of sense, the mechanics are rather abstract, but they’re good and solid, work well with two players, and the random setup makes it very replayable.

Castles of Mad King Ludwig

I’ve only played this once so far, and would definitely like to give it another go. Each player constructs a castle one room at a time, and like Kingdom Builder there’s a random element to the way points are scored to vary things from game to game. Unlike Kingdom Builder the theme is integral to the game, loosely based on the titular Ludwig II of Bavaria, much of the fun is in trying to explain why the primary feature of your castle is a large theatre connected to the stables. It’ll need another few playthroughs to determine if the mechanics are as strong, but it looks most promising.

Discworld: Ankh Morpork

As the name suggests, a Discworld game set in Ankh Morpork. Each player assumes a hidden identity, each with their own victory condition, and sets about trying to take control of areas of Ankh Morpork, cause trouble, or (in the case of Commander Vimes) ensure nobody else wins before the cards run out. Much bluff and counter-bluff as players try to assess what the others might need to do to win. The mechanics don’t always meld completely seamlessly with the theme, but the cards feature masses of Discworld characters great and small with terrific art, and the chaotic nature of magic certainly fits well.

Unfortunately it seems that since Terry Pratchett’s death, the Discworld licence is not being renewed with publisher Treefrog Games, so Discworld: Ankh Morpork (and The Witches, their other Discworld game) won’t be reprinted. A bit of digging around turned up plans for a third game based on the gods of Discworld that sounded most interesting, but won’t now come to fruition, rather a shame. On the positive side, there’s a news item on their website about a second edition of A Study in Emerald, a game based on the Neil Gaiman short story of the same name blending Sherlock Holmes with the Cthulhu mythos that I’ll be keeping an eye out for, could be a good companion to…

Sherlock Holmes Consulting Detective

An interesting one; a text-heavy collaborative roleplaying crime-’em-up in which the players take the role of Irregulars, trying to solve a case before Sherlock Holmes smugly reveals how obvious it all was. There are ten cases, each with a Fighting Fantasy-esque book of numbered paragraphs of exposition, but rather than the book instructing you to turn to section X, players use props like a map of London and editions of The Times to determine where to go and thus what paragraph to read.

Extensive note-taking is helpful as you try and pick out relevant clues and avoid red herrings, and investigations can be rather stymied if you miss what, in hindsight, turns out to be the crux of the case, either through your own foolishness (in our first case, we bumbled around London quite unhelpfully for some time before thinking of visiting the murder scene), or the obtuse nature of a clue (I mean really, if trying to leave a clue in your dying moments, smashing a display case and turning a figurine around would be some way down my list after, oh, I don’t know, writing a short note with the name of the killer…)

It won’t suit all groups, but if you’ve ever fancied yourselves as a whatever-the-collective-noun-for-Sherlock-Holmeses-is of Sherlock Holmeses, it’s rather a fun change of pace.

King of Tokyo

My most recent acquisition, based on searching boardgamegeek.com for a game that supported up to six players with a maximum playing time of an hour, for a quick warm-up or interlude on gaming days. Each player controls a giant robot/alien/monster aiming to rule Tokyo by defeating the other monsters, or getting to 20 victory points. Turns consist of rolling and re-rolling six dice, a bit like Poker Dice or Yahtzee, to accumulate victory points or energy (currency), heal yourself or damage the other monsters. Energy can be used to purchase cards with either one-time or lasting effects. It took about ten minutes from ripping the cellophane off the box to starting the first round, and turned out to be so much fun, we just kept playing it! An ideal family or party game.