Daily Archives: January 7, 2015

We are ready for any unforeseen event that may or may not happen

By Jove, Christmas is a busy old time isn’t it? What with all the presents and visits to relatives and turkey and sprouts and Steam sales and tinsel and Steam sort-of-sale-auction-event-trading-card-gem-things and Doctor Who specials and baubles and destroying 40 ground targets with any Ju 87 variant and figgy pudding and winning five matches each day with Rank II-V vehicles and carols and wintery walks along the beach, it’s a wonder there’s any time left to sit back and consider the real meaning of it all, the birthday of a rather special person. But enough about me.

Plenty of games put on events of some sort over Christmas, and the eagle-eyed viewer may just have spotted that some of the items in the previous list have a hint of the War Thunder about them, as Gaijin seen to have gone a bit event mad. One set of tasks allow players to unlock more of the recently added US tanks, another set offer the prospect of a new plane or tank (self-propelled howitzer, if being pedantic) through 19 daily tasks, and the most recent addition rewards first place on a winning team. Coupled with assorted discounts and experience boosts, most of my gaming time between aforementioned festive activities has thus been spent flying and driving around. I picked up Dragon Age: Inquisition on release, and sunk a fair amount of time into it (summary so far: pretty good) before the War Thunder event madness started, and when shooting up endless waves of planes and tanks got a bit much I took some time out to… go and do the Dragon Age weekend multiplayer events!

The multiplayer component of Dragon Age: Inquisition is very much like that of Mass Effect 3, and a similarly fun way of spending 10-20 minutes in a quick dungeon romp, gaining XP and loot along the way. Like ME3 you can buy boxes of random loot with either in-game or real currency, though a distinct improvement in DA:I is the ability to break down common tat into components with which you can craft armour to unlock new classes, so at least you’re not entirely at the mercy of the RNG. The weekend events offer the opportunity to earn a bonus box of loot by making 100 kills with a particular weapon, which I haven’t found to be too difficult, though the killing frenzy does mean that tanking and coordinated team play tend to go out the window; fortunately on the lower difficulty settings Plan A (“maximum AoE kill everything as quickly as possible”) tends to work much of the time anyway. One “interesting” design decision was that, initially, voice comms were permanently active (on the PC version, at least, I believe a push-to-talk option has been patched in). The ability to mute other players just about preserved sanity in the face of random background noise, but I couldn’t help listening in to one side of another player’s phonecall (he’d thoroughly enjoyed a Micky Flanagan DVD and was relating bits of it to whoever was on the other end of the call), and another match featured the only stereotypical angry teenager I’ve encountered so far. I’m not sure if he was aware that people could hear him, it sounded like he was muttering away to himself at first, but as the levels went on he got progressively more furious at the terrible performance of the rest of the team (who were doing perfectly well), culminating in the final wave when he buggered off and got himself killed; I was running over and in the process of resurrecting him when the dulcet calls of “GET ME UP YOU RETARDS” started, and blow me if I didn’t entirely accidentally run away and let him die while the rest of us cleared up and successfully finished the mission. Oops.

Apart from that, not much other gaming of note; in the Steam pre-sale-gem-auction-thing I did manage to snag a copy of the HD remake of Speedball 2, which I loved back in the day, but have only had time for a couple of quick matches. I got Race The Sun as a gift, from a brief dabble it plays rather well, but again no time for a proper crack at it; with those plus the usual backlog I didn’t bother picking anything else up in the Steam sale itself. Elite: Dangerous is looking thoroughly interesting, the time murderers are back with an all-new picture-type eye-watchable video-style podcast in glorious technicolour, including a guide to Elite exploration, but with War Thunder thoroughly satisfying my flying itch at the moment I haven’t picked it up yet, and I fear I might end up drifting along somewhat rudderless (metaphorically, and perhaps literally depending on combat damage) in the wide open galaxy. A while back I plunked down a bit of cash for a Star Citizen ship, as much in hope as expectation, and maybe it’ll turn out I backed the right horse after all, because the prospective features look awesome, and the projected full proper release date of 2045 coincides nicely with my planned retirement, when I might finally have some spare time to play it.