Happy New Year, one and all! So, 2013 in review: stuff happened. Predictions for 2014 (and slightly beyond): more stuff will happen, but will eventually stop. That’s entropy, man. I ought to be a futurologist… Nothing terribly new and exciting to report on the gaming front, really. War Thunder is still going strong – another week or two and I’ll have been playing for a year, not a bad stretch at all. The most recent update has stirred up a bit of community outrage (Game Update Causes Community Outrage Shocker!), with planes being researched individually instead of unlocked in batches, slowing things down especially in higher tiers; it does seem to be a touch on the harsh side, but not worth getting too worked up over.
Most of my recent flying has been quite task-oriented, with a series of challenges starting in November offering a chance of a closed beta slot for ground forces testing followed by the current “Winter Magic” event, with two new planes up for grabs for completing various tasks. It’s a fun way of mixing things up, changing the type of aircraft you fly and the targets you go for; I haven’t got into the ground forces beta yet, fingers crossed as they add more testers, some nifty videos are starting to come out such as this fine biplane/flakpanzer teamwork.
Various holiday incentives such as bonus experience and plane discounts have been luring me into World of Warplanes as well, enough to get up to the Tier V Spitfire I; I even got World of Tanks patched up for the sake of a free tank, but couldn’t really adjust to driving again after all the flying.
Also coming up to a year played is PlanetSide 2, though I haven’t been playing an awful lot recently; I’d let my membership lapse before the recent announcement about changes, I was happy enough with the weapons and certifications I’d acquired, and though there’s always scope for player-created hat-type fun, as a first-person game you only really get to appreciate the millinery when changing classes. It’s still (usually) a blast, slipping slightly down the pecking order of Stuff To Play, but at least without a subscription the option’s still there every week or two.
Christmas wouldn’t be Christmas without a Steam Sale, or at least Christmas wouldn’t be Steam Sale Season without a Steam Sale, and holiday trading cards added a bit of excitement this time around. Combining them into a badge also resulted in a cosmetic item for one of a variety of free-to-play games that could be traded or sold on the community market, so for a few pence you can pick up the more common snowflake decals for War Thunder aircraft, though that price may sharply rocket now that the holiday cards have melted away. I even bought a couple of those actual game-things during flash sales. Lots of people rave about Kerbal Space Program; I’ve only really run through the tutorial and it hasn’t completely grabbed me yet, but it certainly seems interesting, and Melmoth spoke highly of the new Tomb Raider game, so I picked that up and have got as far as downloading it, but not actually starting it up. I just about made it to the second level of Dishonoured, bought during a previous sale, before getting completely distracted by other stuff so I’m not sure when I’ll manage to actually buckle down and play it, but still…
On the mobile front, Doctor Who: Legacy is a neat little puzzle-type-RPG-sort-of-thing available for both Android and iOS, chock-full of companions and characters from the recent series plus a few classics with nice artwork, kills the odd ten minutes here and there quite effectively.
Finally, over in The Old Republic the newly added starfighter combat still hasn’t really clicked for me, but I’ve really been getting back in to the rest of the game, flashpoints, regular PvP battlegrounds and the class stories. I hadn’t been particularly hankering for good old hotbar style combat, it just sort of crept up; I’ve no idea if it’ll last long enough to properly pique my interest in WildStar, The Elder Scrolls Online or EverQuest Next, or whether I’ll have burnt back out again by the time they launch.