If the tanks succeed, then victory follows

The old MMO “trinity” has been flexing somewhat of late, what with the skill wheel of The Secret World, the everybody-heals classes of Guild Wars 2 and three player instances in World of Warcraft amongst other developments. Inspired by Tobold’s post title, Playing without a tank, I thought I’d conduct an experiment, and refuse to either play or group with a tank in a game for a week to see what happens.

In hindsight, though, World of Tanks might not have been the best choice of game…

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