There are no respecs in The Secret World. If you place your Action Points (APs) and Skill Points (SPs) into an ability tree which you then find you don’t really like, no problem, just start spending points in a different tree. You can go back and repeat quests to earn plenty of AP and SP, and a quick dash through the PvP gauntlet in Fusang Project when you know the correct tactics will also grant you swift gains. So, no respec necessary, say the developers, just change course and carry on!

Which just goes to show how little they understand.

Those misspent points haunt me, taunt me—flaunt their redundancy. In my dreams a constellation of orange AP icons swim around my head before diving, in regimented fashion, into a black hole. A long twisting line of blue SP icons waddle along on their lower edges like parallelogram penguins, before hopping one after the other into a furnace. All this to the tune of Disney’s Pink Elephants on Parade

Look out! Look out!
Poor decisions have been made!
Here they come!
Hippety hoppety.
They’re here and there,
Poor decisions everywhere!

Waking up in a sweat in the night, screaming “I SHOULD HAVE PUT IT ALL INTO MAKING FISTING BETTER” is at best going to elicit a grumbled rolling-over from Mrs Melmoth, and more likely a sharp clout to a sensitive part of my body, followed by an interrogation the next day as to the precise meaning of such an outburst.

It must break a Hague Convention in some perverse way: to breed and cultivate a group of OCD, statistic-snorting, optimisation addicts, and then to start making games which give them the freedom to make mistakes, then correct for those mistakes, while leaving the initial errors in place. It’s like telling Monk that he can leave the tumbled pile of bricks over there, and just start building a new tower over here. Uh, not willingly, no.

Perhaps I should have re-rolled my character, back when there was still a chance I wouldn’t horribly burn-out trying to catch-up with my friends in the game again; by now it’s too late because I’ve progressed too far. However, I suppose it’s a tribute to such a system that I still have just the one character (possibly a first for me in an MMO), and having changed tack with regard to that character’s development on several occasions, I’m still playing the game without issue. I’ve been enjoying myself, even. Admittedly, there was that one time where I raged for hours about the cruelty and madness of not making a respec token available on the in-game store, but I don’t think the Post Office clerk was all that interested—their only contribution was to ask if it was a book of first or second class stamps that I wanted. And the night terrors continue, of course, but perhaps it’s all part of my rehabilitation from altitus.

Actually, I’m finding playing just the one character quite liberating, and the novelty seems to be taking hold, because I’m approaching the forthcoming release of Guild Wars 2 with a rugged determination that I’ll be playing just the one character, at least until such a time as I feel that I can do no more with them.

Of course there’s still the danger that I’ll wake up yelling about how I should have picked a Mesmer, but a decisive swat from Mrs Melmoth is sure to be a quick antidote to such concerns. Is it true that TSW has cured me of my altitus? I suppose we’ll find out a month or so after GW2’s release, but for anyone playing at home, I suspect that m’colleague is making a book on how long it will be before I re-roll, and that the longest duration he’s given odds against is in the order of microseconds.

Posted by Melmoth at 11:28 am