(BBBC Spoiler Warning: this post finally gets around to talking about the end of Mass Effect 3 but in broadly non-spoilery terms.)
Back at the start of the month I quoted David Mitchell on expectations, and to grab another piece from the same column:
“Our level of expectation is crucial to our enjoyment of food, wine, holidays, plays, films and TV shows. We flatter ourselves that we’re objective but our judgments are clouded by our hopes, by whether something was better or worse than we’d anticipated.”
Some people were particularly miffed about the end of Mass Effect 3 due to anticipation stoked by pre-release quotes from Bioware, but for me it was quite the reverse. The rumblings of discontent started with leaks, the storm broke with the US release, so even before the game was available in the UK the “Retake Mass Effect” initiative had kicked off and it was impossible to avoid the fact that a lot of people were Really Jolly Cross. Expectations duly set, as I started the final mission I was waiting for the game to format my hard drive while the screen flashed “HAW HAW THE REAPERS HAVE DELETED ALL YOUR DATA PUNY HUMAN”, or to cause the PC to eject the game disc with crushing force into my crotch. All through the mission I was anticipating some devastating blow; as we lined up for a final push, I was thinking “hmm, about to go ‘over the top’, a hint of Blackadder Goes Forth?”, and as everyone was cut down and the screen briefly faded to black I thought for a moment they really might have done it. Now that would’ve been brave.
The actual ending, though, was… all right. I’ve read a lot of cogent pieces articulating numerous problems with the ending(s), and some equally cogent counterarguments around certain aspects, a more nuanced and worthwhile debate than a blanket demand for a “better” ending when everyone has a slightly different idea of what “better” would mean. I don’t think I’ve seen anyone come out and praise it as the perfect conclusion to the series, it’s undoubtedly flawed, but it didn’t spoil the whole game for me, possibly in part because I was expecting it to be terrible thanks to the campaigns. Overall, though, Mass Effect 3 was a fantastic three-coarse meal, even if the dessert wasn’t quite up to scratch. Or if taking each course of the meal as a separate instalment of the series, most of the dessert was excellent (the high point of the meal, in fact), but the custard was a bit lumpy. OK, tell you what, if each of the three Mass Effect games is a separate three course meal, with Story, Combat and Progression represented by a different course, and Bioware are the chef, EA the waiter and the internet is the restaurant, then the mariachi band going around the tables (representing the 1981 NatWest Trophy winning Derbyshire cricket team) are playing the wrong song.
That analogy got away from me slightly, so I’ll borrow some words from author-type-person Joe Abercrombie instead:
“[The ending] was confusing, maguffin heavy, not really set up in this game let alone the earlier ones. As is so often the case, the villain’s plot, so mysterious and thrilling when unknown, seemed rather silly and baffling when explained. Plus heavy exposition from a glowing child is really, really never a good idea. On the other hand, I was so impressed with the sheer scale, bombast, and technical achievement of the action leading up to it I didn’t care.”
To extend your food analogy, what I experienced was a delicious 3-course meal only to be told that the meat I had been eating was actually camel tongue. It didn’t taste weird at the time I was eating it, but the knowing afterwards soured the meal.
Dessert is the DLC, so time will tell whether it cleanses the pallet or will it be… haggis.
Perhaps to extend the metaphor even further past the point of overextension, Mass Effect was a tasty appetizer, of great quality and promise, whetting one’s appetite for a delicious meal to come. Of course, the presentation wasn’t perfect, and perhaps it was a tad bit overcooked.
Mass Effect 2 was an excellent main course, meaty and rich, but it had its slightly chewier bits which slightly detracted from its enjoyment.
Mass Effect 3 was dessert; everything that one has been waiting for whilst eating the meal, delicious, but ending with a slightly sour or bitter note that made one question whether it was really supposed to taste like that, or whether it was just not prepared correctly. Of course, the aftertaste did smoothly flow into the flavours of the dessert; it simply made one question whether it was quite right for it.
Yes, I did just have lunch at a restaurant.
My wife expected me to clean the house.
I drank 4 pints while playing TOR.
I apologized to her about Tuesday’s ending not being satisfactory to her. She did not accept my claim that I was exercising my artistic licence.
I am currently working on a re-write.
I’ll buy the macguffin-heavy ending, and the space child never being a good idea. Partially it may be because I was expecting a macguffin/deus ex machina type ending because of the overwhelming force the reapers supposedly had, and situations like that in sci-fi novels are almost always solved by magic-technology-with-terrible-price.
I mean, I sorta get why they chose space child. It indicates you’re … laid bare to that entity, it knows you inside and out. Still, it seemed awkward and I wouldn’t have done it that way had it been up to me. (Like the human-reaper in me2. That would have made way more sense and been a lot more freaky if it was just a half-built normal insectile reaper).
But the ‘not set up by previous games’ I don’t quite get. The themes of the tough choices, sacrifice, and the nature of artificial intelligence were there all along. The AI angle was particularly heavily played in ME3, although it had been hinted at in ME1 and built up in ME2.
At that rate, GW2 might only be able to disappoint me…mmm :/
Oh an by the by: Scott Lynch over Joe Abercrombie any day!