On the impact of quest text.

“You have been spotted and the element of surprise has been lost.

The dwarves of Moria are now doomed!”

DOOMED!

THEY’RE ALL DOOMED. OMFG YOU’VE DOOMED THEM ALL!

DOOOOOOOOOOOOOOOOOOOOOOOOOOMED!

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Retry y/n?

3 thoughts on “On the impact of quest text.

  1. FraidOfTheLight

    Are you suggesting that all of your actions in (most) MMOs have absolutely no bearing on the world at all, and will change nothing?

    Surely not! If I wanted to experience a world where nothing I did made any difference, I wouldn’t need to play a game for that!

    :-S

  2. Helistar

    Ok, so we have to online games: LotRO and IMLotRO (Iron Man LotRO).

    In the first one, as you mention: blah blah DOOOOOOOOOMED retry y/n.

    In the second one: blah blah DOOOOOOOOOOOMED

    System message: following your actions the entire Moria expansion you just played is not accessible anymore due to the destruction of the entire zone. In order to continue EXTREME HARDMODE adventuring in Middle Earth[*] please make sure to buy our next expansion.

    [*] more precisely, whatever remains of Middle Earth after your noob mistakes.

    I don’t know why, but I guess that the population of the second world would be very low. Extremely low. Even the boar population would be low, probably.

  3. Melmoth Post author

    You’re both right of course, but then consider: why make a quest where the text informs the player that they have ‘doomed the dwarves of Moria’?

    The point being, if you’re not going to have a world that can be changed by the player, don’t write quest texts that imply otherwise. It’s disingenuous and, frankly, pointless.

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