Yearly Archives: 2010

The Wisdom of Crowds: Why the Many Are Smarter Than the Few Even If The Box Hasn’t Been Delivered Yet

Never mind Metacritic, Game Rankings or other review aggregation sites, there’s only one source I ever use for judging the quality of games: the customer reviews at Amazon.co.uk. Where else can you find real truth and hyperbole-free revelations like Mass Effect 2 suffering from “…the kind of incompetence you expect from 3 people in a basement making an iPod game”?

I’m therefore in some sort of a quandary over Cataclysm. It seems there’s been a bit of a problem with the despatch or delivery (or both), leading to many Amazon customers still not having received their pre-ordered boxes, so I don’t know whether to believe the (to date) 46 one star reviews like “Very Poor Service”, “Pathetic amazon”, “Amazon can’t deliver squat” (mostly saying it would probably be a good game if it ever gets delivered), or the 36 five star reviews like “Shame on you Amazon”, “Never again Amazon”, “Amazon fail” (who are absolutely adamant that it is an excellent game, despite not actually having access to it thanks to the lack of delivery).

Fortunately m’colleague also ordered from Amazon, and is therefore in a position to deliver the definitive review: “7/10 Best game I haven’t played this year!”

Three weeks.

Three weeks until Christmas!

Also, at most, three weeks until everyone has blasted through World of Warcraft’s Cataclysm expansion content and are starting to blog about the tedium of heroic 5-man grinds and banging their heads against bugs in the latest raid content.

Coincidental timing?

Blizzard: “Boredom? Finished already? B-but this took us years to produce! You want more content? Uh… Look! Over there! Is that Christmas?!”
[runs off in a puff of dust]

I think with this expansion Blizzard are finally going to realise the monster they have created: a multitude of content devourers, who in a matter of weeks, and like some sort of Slaaneshian army of gluttons, will have stripped the meat from Cataclysm’s carcass and will be furiously gnawing at its bones while sniping at other players who invade their personal space, like a pack of keyboard-hunched hyenas.

Still, I expect it’ll get the WoW blogging presses back into full swing, and thus should provide plenty of material to read out – like bad cracker jokes – to the family when we’re all gathered cheek-puffed and stomach-aching around Christmas dinner.

“I say, I say, I say. According to most bloggers, what do you call WoW’s latest expansion released only three weeks ago?

Finished!”

[numerous groans]

“You can take your joke and shove it! You think it’s funny that we’ve got to wait another seven years for the next expansion and we’ve finished this one already? And you told that same bloody joke last expansion too, it wasn’t funny then and it’s not funny now. Arse. You think I can wait another seven shitting years for the next expansion? Do you?!

“Sorry grandma.”

Cakeaclysm

Interesting contrast over at TechRadar between a couple of game launches. In the red corner: World of Warcraft’s Cataclysm. In the blue corner: the biggest PC game launch of the year! WoW may have Mr T, but Bejeweled 3 has tea *and* cake! And the secretary of the Clapham WI.

I’m just hoping for an Android version, I played Bejeweled 2 so much on PalmOS devices that I etched the grid of jewel swapping locations into the screen protector with the stylus…

Games For Windows – Dead

Things are busy on the gaming front with regular groups in Warhammer Online and Lord of the Rings Online, an imminent Cataclysm in the Shattered World of Warcraft, and an occasional spot of heavy metal action in the ongoing World of Tanks beta. And an occasional spot of heavy metal action in Rock Band 3. With Pirates of the Burning Sea hoving into view, free-to-play pennants fluttering tantalisingly, it doesn’t look like there’s going to be any shortage of gaming options, even as particularly early snow here threatens transport chaos. I mean obviously we’re all desperately hoping that workplaces stay open and nobody is forced to stay in a lovely, cosy house, with no choice but to play lots of games, that would be terrible, but we’re prepared for the worst. (Though if the phone lines are affected, I might go slightly mental again.)

With a plentiful supply of games to hand, I almost resisted an entire Steam sale. Almost. Batman: Arkham Asylum for £5 was just too good to pass up. After getting it downloaded and installed I went to fire it up for a quick look, but the game refused to load. Slightly annoying. Some cursory Googling suggested good old Games For Windows Live might have been getting in a huff, so I thought I’d double check the GFWL client, and found that at some point since the last time I’d fired it up (probably for Episodes From Liberty City) it had morphed into Games For Windows Live Marketplace with a new client. And it refused to start up. And any other GFWL game I tried refused to start up.

Annoyinger and annoyinger. Yet more Googling suggested getting Windows Live Essentials updated. I use the Windows Live Mail client (I know, I know; I’ve tried to switch to other clients a few times, but after using Outlook Express for years it’s just been more convenient to keep going with the Microsoft offerings), and a couple of months back Windows had suggested upgrading to Windows Live Essentials 2011. So I did. And Windows Live Mail refused to load, with an unhelpful error message, so after much swearing I ripped out the 2011 stuff and managed to reinstall the previous version, miraculously retaining all the archived mail and account settings. Still, maybe something had been tweaked since then… Installed Live Essentials 2011, mail wouldn’t load. Games For Windows Live Marketplace wouldn’t load. Games wouldn’t load. Live Messenger wouldn’t load. Error messages varied from the unhelpful (“*Thing* has stopped working”) to the non-existent.

So uninstalled Live Essentials. Rebooted. Uninstalled Games For Windows Live Marketplace. Rebooted. Uninstalled any .NET frameworks I could find. Rebooted. Reinstalled .NET frameworks. Rebooted. Reinstalled Games For Windows. Rebooted. Anything look like it was in the slightest danger of working? Course not. Yanked bits out of the registry, deleted random folders, plugged everything into different USB ports, adjusted the legs on the keyboard to change the angle of it, moved both monitors three inches to the left, uninstalled and reinstalled everything a couple more times just for fun, not a chance. Got Windows Live Mail back, at least, with the previous version again, and found a previous version of the Games for Windows installer, which started looking hopeful; it remembered my GamerTag and everything, I logged in and… it automatically updated itself. And stopped working. Of course. That pretty much took up an evening during which BBFC guidelines accompanying the troubleshooting warned of “frequent repeated and extremely sustained use of very strong language”.

Day two saw a half-hearted reprise of the main install/uninstall theme with some slight variations, on the off chance that the alignment of the planets had shifted sufficiently to cause software to start working miraculously. It hadn’t. Was always a bit of a long shot, really. As a last resort I thought I might as well post in the tech support section of forums.gamesforwindows.com so hit the “Sign In” button, put in my details, went to post and… apparently I needed to set up a gamer tag. Which I’m sure I had. Clicked the link, it takes you off to the XBox Live site, logged in, checked profile, added information to all the fields in there in case that was why it was in a huff, went back… there was a login/password box. In which neither the GFWL e-mail or gamer tag worked. Genius. A log-in problem when trying to post on a forum to get help with log-in problems. Just the sort of thing that could tip a man over the edge into an insane rampage, but without easy access to a stockpile of automatic weapons I just said “bother”, and had a nice cup of tea.

There’s doubtless some weird and frinky combination of hardware, software and/or settings somewhere in the bowels of Windows causing problems with the full range of Live stuff, which will probably only be solved by a full reinstall sometime (though I might try and find an early restore point, just on the off chance). I don’t think I can be bothered for Arkham Asylum, but I was rather looking forward to the PC release of Fable III, which of course demands the hellspawned Games for arsemongering Windows. It wouldn’t be quite so galling if it wasn’t for the fact the GFWL adds slightly less than bugger all to the overall experience of any game, it’s almost enough to drive a man to a console. Almost. I hear that XBox Live service is very good…

((December 3rd Update: Managed to fix it in the end. I boot off a small SSD C: drive, with a big ol’ D: drive where most things are installed. To keep the C: drive clear, I’ve pointed as much as possible at the D: drive. Which everything was perfectly happy with for a year or so, but obviously revised MS policy is for everything to have to be in the default C: installation, otherwise it’ll throw a fit with no useful error.))

My roommate got a pet elephant. Then it got lost. It’s in the apartment somewhere.

I do wonder how much trouble they have in the meeting rooms at Turbine HQ when trying to come up with things to put into the Lord of the Rings Online’s item shop. It’s a game where, despite the frothing rantings of the most rabid of Tolkien’s self-appointed hardcore guards of lore, Turbine have tried to stick to the spirit of the books as much as possible within a game world where boars reproduce by asexual spontaneous self-parturition, and enough of them have by now been killed that you could carpet the whole of Middle Earth with their hides. Three layers deep.

Mini-pets are one class of item that springs to mind. World of Warcraft has an abundance of them, and many players will, for example, go out of their way to spend some of their £15-a-month subscription to play a pared down version of a £5 Popcap game in order to obtain an, admittedly very cute, singing sunflower pet. Warhammer Online has also started to expand its mini-pet lines, and both games offer mini-pets for sale in their minimal digital shop fronts. Turbine doesn’t offer mini-pets, but it has got around to offering its own version of WoW’s sparkle pony; the Steed of Night is expensive and no better than the reputation-based mounts available in the game. However, requiring no time but ‘merely’ money to acquire, the new time-limited-offer mount provides an option for those who wish to shortcut reputation grinds or simply want to show off a bit.

Turbine’s marketing is really starting to push forward their promotion of the store too, understandable since it is the foundation of funding for further development of the game, but it’s a fine line they have to tread, keeping the LotRO store at the fore of player’s thoughts without it coming to dominate the game, break all immersion, and thus drive those same players away. Generally the item prices on the store have been well considered, with the prices tending to hover around the neighbourhood boundaries of Impulse Purchase and Teeth Sucking Indecision. The items themselves are also sensitive to the legacy of the game, with the new cosmetic items on the whole being exciting and yet in keeping with the general tone of the world, although the turtle-shell backpack, which makes the more compact hobbit form look akin to a Teenage Mutant Ninja Turtle, is perhaps rapidly approaching the border guard of acceptability, armed with nothing more than a set of false papers, a fake moustache, and a rudimentary grasp of the native language.

Of course the Lore-master class is already able to collect non-combat mini-pets, with Radagast the Brown providing ample precedent with which to fend off the hardlore players, but it must be quite difficult for the developers to resist expanding that functionality to all players and then popping a small petting zoo of animals on the store for five or six hundred Turbine Points apiece. I can only surmise that either the pointy-haired bosses don’t have the level of control over game content in LotRO as they do in other games, or the ground-level developers simply haven’t told them about the possibility and are hoping that nobody notices Blizzard selling mini-pets on their store for £5-£10 a pop. Or perhaps the developers all sit around the table and invent reasons why it can’t be done:

Dev1: “Ah, no, can’t do mini-pets because we, uh, don’t have enough uh…”

Dev2: “… fur… texels? In the, um… badgerenderer pipeline…”

Dev1: “Yes, we’d totally overflow the, ah, yipyap wrapping… map…”

Dev2: “And then we wouldn’t be able to give the dogs a bone.”

Dev1: [rolls his eyes at Dev2]

Dev2: [shrugs ‘What?!’]

Mounts are another option where Turbine could go wild and yet have restrained themselves admirably thus far. The Steed of Night is an extravagance, sure, but it doesn’t sparkle, it doesn’t fly, it doesn’t breath fire or carry NPC passengers in convenient compartments on its back.

It’s not a sod-buggering faux-steampunk motorcycle and sidecar.

It’s a tricky balancing act that Turbine has to perform, and although I am quite fond of my mini-pets in other games, I’m also quite glad that they haven’t become an all pervasive item store status symbol within LotRO as of yet. It only takes one to see a Lore-master running down the street trailed by a train of various pets, mini-pets and mobstacles, looking like some sort of harangued medieval Ace Ventura: Pet Detective, to realise the detrimental effect that releasing mini-pets on Middle Earth would probably have.

Wars teach us not to love our enemies but to hate our allies

I haven’t really written about Warhammer Online since returning to it six months ago with Van Hemlock & company, partly because Tim has the escapades of the Hipster Battalion covered on the podcast, and partly because things hadn’t changed an awful lot since my first stint back when the game launched, playing on the Order side with a splendid bunch (“shout out”, as I believe the correct vernacular to be, to the Insult To Injury posse. Word. Noun.)

Digging around in the archives I found a post from a couple of years back that still holds true for the most part. WAR has a nice mix of content flexible enough to take account of varying sizes of group; solo you can run some pretty traditional “Kill 10 Foozle” quests, join scenarios, perhaps do a bit of crafting. Groups have got dungeons, public quests and the massed battles of Open Realm vs Realm to pitch into without having to worry in most cases about perfect party composition. The annoyance of the plethora of potential quests, of which you can only have a fraction in your ever-stuffed quest log, is still there to an extent, though at least mitigated slightly by an increased quest limit.

Course there have been tweaks and changes since then; there are the appearance options that now allow you to wear one piece of gear for its stats but with the visuals of a different item, something that’s always appreciated. Slightly ironically character visuals are something I’ve always felt WAR has done well with its strong tie to the Games Workshop source material (so long as you’re happy with the race/class your desired role is linked to), so appearance options aren’t nearly as vital as in some games (the prosecution presents Exhibit A, m’lud). Still, sometimes there’s a bit of set armour you just don’t really like the look of, and combined with the dye system gives plenty of tinkering options for those of us who like to look fabulous when slicing and maiming. It’s leagues ahead of World of Warcraft, but shaded by the wardrobe and extensive selection of cosmetic options of Lord of the Rings Online; LotRO could take heed of WAR’s inventory system, though, which now has multiple tabs for general stuff, currency (medals, tokens and such), crafting gear and quest items.

Another addition is the “Endless Free Trial”, quite a good way of keeping starter areas populated where in many established games they’re all but deserted (unless new race/class combinations have just been introduced and wave after wave of Dwarf Shaman suddenly pitch up in Ironforge). The RvR lake of the Empire & Chaos Tier 1 zones, where the free players of the two factions clash, tends to resemble one of those peculiar medieval mob football variants like Shrovetide football, two big groups of players smashing into each other and shunting back and forwards a bit without much in the way of overarching strategy, with the notable difference that committing murder or manslaughter is positively mandatory in WAR rather than prohibited.

Perhaps most fundamentally, the recent 1.4 patch has overhauled the ORvR zone control mechanics. As we haven’t got to Tier 4 yet this time around I haven’t seen how city sieges have changed over time, and we don’t get to play with Skaven, but ORvR before 1.4 mostly involved either seizing unprotected battlefield objectives or keep sieges, and the sieges were pretty repetitive (lots of standing around shooting doors). Sieges had their moments, if they didn’t bog down into complete attritional grindfests, especially Hipsterball (a sport where an attacking tank stands next to the keep door, waits for a defender to sally forth and take a few swipes at the battering ram, then a ranged DPS type shouts “Pull!” and the tank knocks the interloper in a graceful arc towards the waiting archers and spellcasters with a cry of “Fore!”) A successful keep defence for either side was something of a rarity in Tiers 2 and 3; with most players either in the free trial of Tier 1 or the endgame of Tier 4 there were seldom enough tanks for a really solid tank wall once the keep doors had been battered down, though the couple of times we managed it were truly splendid, standing shoulder to shoulder in the doorway bellowing “NONE SHALL PASS!”

The new mechanism adds many elements to the mix; Van Hemlock has produced a most excellent guide to it (remember: B.A.S.T.A.R.D.S!) Having only taken part in a few battles under the new system it’s a bit early to reach a definitive conclusion, but it certainly seems to offer more scope for smaller organised groups; the other night a large Destruction force seemed to have the upper hand in Troll Country, grabbing all the objectives fairly quickly, but then the majority decided to stand outside the Order keep dicking around while groups of three to six Order players went out waylaying Destruction resource carriers, taking back objectives and escorting their own resources, allowing Order to upgrade their own keep and eventually take the zone. The keep sieges themselves tend not to drag out so long, and dropping bombs (or indeed yourself) from a manticore onto the enemy walls is most enjoyable. Roll on the Skaven!

No degree of knowledge attainable by man is able to set him above the want of hourly assistance.

The assist window in Lord of the Rings Online is a rather useful tool, allowing the fellowship leader to designate a player as the ‘assist’, at which point a small UI window pops up displaying that player’s unit frame as well as the unit frame of anything they target. In basic terms it allows all members of the group to focus their fire on one target, making the tank’s life easier and generally leading to the group dispatching mobs safely and efficiently.

One does have to wonder how it would be realised in the game world, however. Perhaps the ‘assist’ is simply shouting out what they are looking at for the rest of the group to act upon.

“I’m attacking this Orc!”

“I’m fighting this badger!”

“I’m changing target to this bigger badger!”

“I’m not looking at anything!”

“I’m looking at the tank’s fine arse in that sexy elven armour!”

“I’m looking at an angry tank walking towards me!”

“I’m looking scared!”

“I’m looking at my bloody teeth lying next to me on the floor!”

Watching the assist window outside of combat is the MMO equivalent of getting an accidental call from someone’s mobile phone where the caller doesn’t realise they’ve dialled you up, and where you can hear everything going on in the background at the other end of the line. And as with such a phone call, the assist window leads to quite voyeuristic tendencies. You get to watch whatever the other person is watching. It’s like a double-blind peep show and it can be quite fun to watch the ‘assist’ flicking between various targets as your group wanders along between fights. Of course, as with the accidental phone call, voyeuristic experiences may vary; I wonder if an adventurer has ever left their assist window on after a hard day at work fighting the forces of darkness. What occurs when they travel home and, exhausted, go about their evening routine oblivious to the fact that the rest of their group can still see everything they target…

Groktar: “Night folks”

Groktar -> Map of Recall

Groktar -> Keys

Groktar -> Door

Groktar -> Keys

Groktar -> Bowl

Groktar -> Left Boot

Groktar -> Right Boot

Groktar

Groktar -> Kitchen Cupboard

Groktar -> Bottle of Wine

Groktar -> Cloth

Groktar -> Puddle of Wine

Groktar -> Broken Glass

Groktar

Groktar -> First Aid Kit

Groktar -> Plaster

Groktar -> Cloth

Groktar -> Puddle of Blood

[Various targetings of frozen fish fingers, microwave ovens, baked beans and stoves. Followed by four hours targeting a TV]

Groktar -> Bedroom Door

Groktar

Groktar -> Bed post

Groktar -> Big toe

Groktar -> Axe

Groktar -> Bed

Groktar -> Kindling

Groktar

Groktar -> Pyjamas

Groktar -> Playelf, May 3018 Third Age edition

Groktar -> Sock

Groktar -> Tissue

Groktar -> Sock

Groktar -> Tissue

Groktar -> [REDCATED]

Groktar -> [REDACTED] -> Tissue (Target of Target)

Groktar -> Bin

Groktar -> Duvet

Groktar -> Light switch

Groktar

On further consideration, I might insist that we stick to simple target marking in our group for the time being.

I know it’s very tempting

Amazon’s inaugural Black Friday Deals Week in the UK has been pottering along, offering shoppers bargain chocolates, Lego, exercise bikes and cordless screwdrivers with corkscrew attachments. Yesterday they tweeted “Tomorrow’s deals begin at 3am with over 200 products at amazing prices”, causing a frisson of excitement; what super-bargain could be unveiled at such a ludicrous time? The rumoured XBox 360 with 60% discount?

This morning I had a quick look at the Expired deals, just to see what had gone on sale, and I can only imagine the joy and delight of somebody setting their alarm for 3am to discover they had a chance of a massive £2.50 saving on… a Mangroomer Do-It-Yourself Electric Back Shaver. I had to have a look at the product page, just to see the “fully extendable and adjustable locking handle to reach even the most difficult middle and lower portions of the back”, and fair enough, if you’ve been looking for a do-it-yourself electric back shaver it does seem to have pretty positive reviews.

The only trouble was that, returning to the Amazon homepage, I was bombarded with other hair-removal suggestions. “Customers with your browsing history are extremely hairy, and have also purchased…”, it almost-but-not-quite said. To get rid of the assortment of shavers, waxes and creams, I clicked on the first non-hair-based thing on the front page, an advert for Lord of the Rings jewellery. I must admit to being tempted slightly by one piece, especially based on the five star review.

Only thing is now, between those two items Amazon probably think I’m a hobbit…

Thought for the day

Players poised to strike, lightning reflexes, expert timing, frantic clicking, gloating triumph from winners, bitter invective from the disappointed vanquished… for a single-server PvP game, I bet Amazon’s Black Friday knocks EVE’s concurrency figures into a cocked hat.

When birds do sing, hey ding a ding.

I have to stop playing Lord of the Rings Online. Okay, more specifically I have to stop playing my current character, a Guardian that I’ve created in order to play with the crowd over on the Consoling Gamers forum. It’s a semi-static-group affair, with everyone trying to stay within a certain level band in order to progress through the epic storyline together at the appropriate level, or close thereto.

The problem I have is that I can’t stop levelling.

This isn’t some Altoholics Anonymous confession where I stand up hand-wringing and lip-biting amid a circle of my seated peers, and after some hesitation say “This past week I played four characters through a total of seventeen levels. My name is Melmoth and I have a problem.” And everyone claps and nods and offers hugs while a counsellor initiates a discussion on the side effects and social impact of heavy character levelling, and offers a leaflet detailing the health risks associated with sharing your characters with other users.

The problem is that I can’t stop my character levelling.

Having reached level sixteen and a half, with a very general but reasonable soft-cap of level twenty set on the group (so that we don’t have new players being blasted through the epic storyline by nigh-invulnerable super characters ten or more levels above the content), I decided to stop levelling and flesh out the parts that I tend to ignore on my solo characters, in this case crafting and virtues. I picked the Armourer crafting vocation, and as such I needed to mine ore to feed the Metalsmith profession and kill animals for their hides in order to progress the Tailor profession. Killing animals for their hides gave me XP, and every ore node seemed to be guarded by a crap mobstacle that needed to be killed first, also giving me XP. By the time I’d gathered enough materials to master the first tier of all my crafting professions I had, thanks in part to rested XP, gained the best part of another level. Ding.

Things went further downhill when I decided to work out which virtues would be best for my character, and complete the low level deeds that would give me ranks in those virtues. Unfortunately deeds come, in the main, in two flavours: the genocide of a species of animal or critter in a certain location, or the completion of a great many quests in a certain zone. For the deeds concerning the slaughtering of innocent animals, the Venn diagram intersection of Right Mobs, Right Location and Low Enough Level Not To Give XP was pretty hard to achieve, and seeing as the first two were non-negotiable in terms of getting the deed completed, it was often the last category that had to be sacrificed in order to get anything accomplished; I got plenty accomplished in the end, so much so that I gained another level. Ding.

I was now floating close to the weir of the soft level cap, and despite my frantic attempts at rowing in the opposite direction I seemed to be achieving nothing more than propelling myself into a faster current, thus threatening not to simply approach the barrier but launch myself past it at pace and on and down to deeper levels. I resolved to complete the final deed I wanted – completing low level quests in the Shire – and then, despite my current joy at playing the game, hang-up my character and wait until the group had progressed through the epic storyline somewhat. Of course those low level Shire quests still gave XP, and because they weren’t that low a level to me, that XP quickly began to add up. I tried, I really tried not to gain XP, but those damnable hobbits weren’t having any of it.

“‘ere you go lad, thanks for yer help!”

“Oh, uh no, I don’t want any XP thank you. I’m just doing it for fun, really. Just glad to help. A little coin is more than enough.”

“Oh it’s like that is it? ‘ere ‘arold, this ‘ere chap says ‘e doesn’t want XP.”

<peering around from behind a hedge> “Doesn’t want XP? What is ‘e, some sort of raving Lothlórien Elf? Doesn’t want XP… Pah! Too good for our XP are ya?”

“N-no, you misunderstand me, sir.”

“Oooo, get ‘im with ‘is ‘sirs’ and long fancy words. Now you listen ‘ere sonny, people ’round ‘ere like to give XP. It mightn’t be the fancy pants reputation and tokens that you city boys like to flash about, driving around on yer fast women with a glitzy horse on yer arm…”

“I… uh…”

“…BUT around ‘ere you get XP, and if you don’t like it, ye can just bugger off back to yer porcelain sheets and yer silk toilets.”

So I took the XP and ran away. And then ran back and quickly sold their quest rewards back to them. And then ran away again. I finally finished the quests I needed for the deed, seventy five in all, and in the process managed to gain a level and a half. Ding. That’s three and a half levels while avoiding at-level quests and trying not to level. My character now sat at level twenty, and as I returned to Bree I vowed to do nothing but train any new skills and hope that the trainer didn’t reward me with four levels for successfully paying him eighty copper for a new skill. As I ran through Bree I’d see people with quest rings hovering over their heads, and my character would scream and run in huge wide arcs around those NPCs as though they harboured the plague.

And that was that. Almost. I was just about to log out and leave my character for the week when I noticed I had a mail message waiting. I popped over to the mailbox and opened an invitation to visit the local skirmish camp ‘Four star facilities for slaughter. See all the wonderful opportunities for death and blood that skirmishing can offer you’, that sort of thing. And I looked at the letter, and I looked at my character’s XP bar, and I looked at the letter. Weeeellllllll, a little skirmish training before I log off couldn’t hurt, could it? I mean, skirmishes don’t give that much XP do they?

Ding.