Monthly Archives: September 2010

If life gives you a bowl of lemons, go find an annoying guy with paper cuts.

Billy“Look children, who’s here? It’s Billy Bog-Crawler. Hello Billy!”

<Billy wiggles a greeting>

“Billy lives in a swamp in Mirkwood, where he does nothing all day long. Isn’t that right Billy?”

<Billy nods>

“In fact, Billy seems to be utterly pointless in all respects. His internal organs are not required for any quests in the area, he barely moves from the spot where spawns, and he drops no interesting loot whatsoever. You’re useless, aren’t you Billy?”

<Billy nods sadly>

“Billy isn’t alone, though. He has hundreds of friends just like him dotted all around his swamp. They especially like playing together in the shallow pools of water, where adventurers can’t see them hiding. Do you like paddling in the water Billy?”

<Billy perks up and nods enthusiastically>

“Billy and his friends mainly like to annoy the heck out of adventurers. It’s their favourite game of all. Do you like to make adventurers cry, Billy?”

<Billy nods furiously>

“Billy and his friends chase adventurers for no real reason. They get underfoot when the adventurer is trying to fight mobs that they need for a quest; they interrupt adventurers when they’re trying to pick up an object, making them start all over again; and generally they make a nuisance of themselves. Are you an utterly pointless nuisance Billy?”

<Billy nods sheepishly>

“Billy is very tough. Are you very tough Billy?”

<Billy flexes his head tentacle beard fringe… thing>

“It takes forever to kill Billy, for a small worm he has an astonishing resilience to swords, axes, spears… most weapons, in fact. Not only does he interrupt and annoy, but he can’t take a hint and just f’ing well die either, can you Billy?”

<Billy shakes his head – no>

“No sir. An adventurer might think it wise to just run away until Billy gets bored, but Billy has a very long attention span and will chase you for miles and miles. Isn’t that right Billy?”

<Billy pretends to have been distracted>

“Very funny Billy.”

<Billy rocks his head back and forth in feigned laughter>

Billy and Bernard“But running away from Billy is pointless because, as I’ve mentioned, Billy has many friends in the swamp. Here comes one of Billy’s friends now. Hello Bernard Bog-light!”

<Bernard bobs up and down>

“Bernard is one of Billy’s friends. Bernard and Billy like to play with the adventurers together, don’t you Bernard and Billy?”

<Billy and Bernard nod>

“Yes sir. Bernard lives in an area where there’s a wonderful debuff that slows adventurers run speed down dramatically and quickly drains all their power. Bernard is a bit of bastard, aren’t you Bernard?”

<Bernard puffs up proudly>

“Indeed. Together, Bernard and Billy play happily together, making the lives of adventurers even more utterly miserable, if that were at all possible. However, Bernard is at least required for a quest in the area, whereas Billy is just pointless. Are you more important than Billy, Bernard?”

<Bernard looks awkwardly around>
<Billy looks enviously at Bernard>

Billy, Barry and Benny“Oh look, some of Billy’s other friends have come to play now. Here are Barry and Benny, they are Bog-Crawlers too. Barry and Benny are Billy’s best friends, because they’re just as pointless as he is. They all live close to one another, just close enough that an adventurer can’t run past them without having to join in their wonderful games. Billy, Barry and Benny most like to play Let’s Annoy the Feck Out of Adventurers. The best part is when they make the adventurer scream obscenities or cry. Billy likes to watch adventurers cry.”

<Billy nods happily>

“Although they are tough (and pointless) Billy, Barry and Benny are also no threat whatsoever. They barely do any damage on their own, and so all they’re really good for is annoying adventures and getting underfoot in a tough fight or when the adventurer is trying to perform an action. Eventually one adventurer will be so infuriated that they will take the time to turn around and chop Billy and his friends into teeny tiny little bits, and then jump and down on their remains, before urinating on them, and possibly setting fire to the whole sorry mess.”

<Billy looks shocked>

“That’s right Billy, time to die. And although it will be a pointless death, because you are a pointless artificial cock-block of a creature placed by lazy level designers who simply seem to want to make their players regret every moment of their online time and having paid money for such a shoddy, miserable, blatantly obstructive tedious excuse for adventure, there will be a very brief moment of satisfaction for me before another ten of your friends turn up and ineffectively attack me while I try to loot your stupid skinny corpse.”

<Billy begins to back away nervously>

“That’s right: run. See Billy run. Run Billy run.”

<Billy begins to run>

“Run you little bugger. I’m coming for you Billy! I’m coming for you! See Billy? See Billy DIE! DIE BILLY DIE! DIE DIE DIE DIE DIE. AH HA HA HA HA HA…”

Some time later…

Die Billy Die“Look children, who’s here? It’s Billy, Barry and Benny. They are dead. Very dead. See them not being alive. Even in death Billy was annoying though, performing some sort of overly dramatic death throe rather than just curling up into a neat little ball like Barry and Benny. Drama queen to the last, weren’t you Billy?”

<Billy’s corpse rolls over slightly as it is kicked>

“Well, it’s time for Billy to go and sleep with the fishes, children. Join me next time when we’re going to go and meet Colin craban and his annoying friends. Until next time children, goodbye. Goodbye! Say goodbye, Billy.”

<Billy’s corpse despawns. Billy reappears.>

“Oh Billy you little rascal.”

<Fade away to the sounds of furious stabbing…>

Alas, poor APB!

I knew it, Horatio: a game of infinite customisation, of most excellent fancy: it hath borne me in its car a thousand times (and run me over in it now and again); and now, how abhorred in my imagination it is! My gorge rims at it. Here hung those blaggers that I have shot I know not how oft. Where be your N-TECs now? Your Agrotech DMR-SDs? Your rington’d songs? Your flashes of inspiration, that were wont to set the Mumble on a roar? Not one now, to mock your own grinning? Quite chap-fallen? Now get you to my administrator’s chamber, and tell her, let her paint an inch thick, to this favour she must come; make her laugh at that.

“Press F to apply for Jobseekers Allowance.”– Ben Hall (Development QA)

Reading Roundup

Being on internet-less holiday a few weeks back gave me a good chance to make inroads into a book backlog I’ve been steadily building up, so a few quick reviewlets:

Michael Palin – Halfway to Hollywood (Diaries 1980 – 1988) The second volume of Michael Palin’s diaries feel a little like Python’s Meaning of Life which falls within its purview; a jumble of stuff, some which works really well, but a bit directionless. There’s plenty of interest, though, with Palin writing, acting and presenting in various projects (including the tail end of Python, Time Bandits, Brazil, The Missionary and A Fish Called Wanda), and from my point of view as it hits the mid-80s it starts to overlap with events I remember first hand for added nostalgia value. As well as the international fame and stardom there’s a more prosaic stint as chairman of Transport 2000, and far more personal entries about his family, especially his sister who suffered from depression and committed suicide, though there are lighter moments such as taking his mother to New York for her 80th birthday and co-presenting Saturday Night Live with her. The book concludes as he’s about to head off Around the World in 80 Days, which promise an interesting third volume.

Eoin Colfer – And Another Thing… The Hitchhiker’s Guide to the Galaxy is, of course, the greatest combination of radio series, book, game and towel ever produced, though the books did tail off somewhat as they went on, particularly the fifth (Mostly Harmless). A sixth book, written by Eoin Colfer after the death of Douglas Adams, seemed a bit unnecessary; not outrageous corpse desecration (heck, I quite like the film, even if they ditched some of the best dialogue for no apparent reason), but not one for the “instant buy on publication” pile. After picking up a cheap copy, “a bit unnecessary” seems like a fair assessment; it’s not awful, there are some nice scenes here and there, but it felt hampered by picking up from Mostly Harmless and the resulting baggage, particularly bogging down when dealing with previous elements from the series (Wowbagger the Infinitely Prolonged was a fantastic throwaway gag, not so good as a main character). And there’s no Marvin. Give the game another go instead, unless you like your sanity.

Anthony Price – A Prospect of Vengeance. Anthony Price writes Cold War espionage thrillers in the vein of Len Deighton or John Le Carre; slow paced, lots of talking, not so many gunfights, multiple layers of intrigue (the British are usually engaged in assorted intra- and inter-departmental wranglings even before the rest of the world get involved). Price wrote 19 books in a series with a couple of common threads, the character of David Audley (though each book is written from a different point-of-view), and an element of military history. After finding one in a jumble sale I’d only managed to pick a few others up as they’re mostly out of print, but I recently discovered AbeBooks, a big old database/marketplace for secondhand books, and managed to complete the set at an average of 50p per book (though postage & packing racks the overall price up a bit). A Prospect of Vengeance, the penultimate book of the series, wasn’t my favourite of his, but still a very solid and enjoyable read; if you’re interested, I’d suggest starting with either The Labyrinth Makers or Other Paths to Glory.

Charles Stross – The Fuller Memorandum Charlie Stross’ Laundry series combine Unix-hacking BOFHism, a Dilbertian civil service, espionage and Lovecraftian horror in a potent geek cocktail. The first (The Atrocity Archives) was a pastiche of/tribute to Len Deighton, the second (The Jennifer Morgue) invoked Ian Fleming, which I didn’t get on with quite as well, though there’s a neat in-world explanation for the Bond behaviour and a nice twist. Hearing the inspiration behind The Fuller Memorandum was Anthony Price put it straight on my wishlist, though as the author says the series has acquired more of an identity of its own now. Lots of good stuff here including Concorde variants flown by 666 Squadron (the one formed after this one), a JesusPhone to combat unimaginable horror (there’s an app for that) and cultists aplenty. Thumb-shaped tentacles up.

Paul Cornell – British Summertime Another out of print find from AbeBooks, British Summertime combines Judas Iscariot, time travel, Bath, a Dan Dare inspired space force where disembodied heads pilot ships, a girl who can always find chip shops and angels. Inventive undoubtedly, but it didn’t entirely click for me, there was just a bit too much in the mix.

It is impossible to travel faster than the speed of light, and certainly not desirable, as one’s hat keeps blowing off.

Playing a Hunter in LotRO after having played a Captain and Warden to the level cap is to suddenly transform from Droopy into Taz. If Droopy had been heavily sedated and Taz was on a really bad acid trip. Ever since I rolled this latest character in my line of LotRO levelling projects I’ve been hanging on for dear life, hair flaming out wildly backwards from a face that is a buffeted dough of skin folds, teeth bared through a gaping fish-mouth, my eyes tiny watery moons resting in the deep dark space of ballooning black hole sockets. I claw desperately at the keyboard with tendon-ridged hands, my legs flapping uselessly out behind me, body freely oscillating in the air in a sinusoidal motion. I am become an aerial banner, towed not by a sedate biplane but by a fighter jet afterburning its way through the sound barrier.

I picture my character leaving trails of flame behind her as she screams through quest hubs; dwarf beards are torn whole from their owner’s shocked faces; aloof elven maidens are humbled and embarrassed, left clasping themselves in a cross-legged half crouch to protect their modesty as their clothes are ripped from their ivory-skinned bodies by the turbulent wake of my character’s passing, like a spontaneous burlesque on fast forward; wildlife in the area appears to simply implode into neat little rows of bags filled with hide and steak. I can see why such a class could garner a bad reputation amongst the general populace, because without taking care not to impinge on fellow adventurers in the area the Hunter becomes a force of unwanted and unwelcome destruction, like a young tornado picking up his date for the prom and accidentally levelling her parents’ house in the process.

It’s worrying to me that both dwarves and elves can be Hunters because, although they share the same starting region of Ered Luin, they start off in separate areas before coming together around Thrasi’s Lodge and Gondamon for the epic storyline and quests. ‘Coming together’ is absolutely right when high speed Hunters are involved, and as the elf and dwarf zones converge on that small central area it must be like the smashing of atoms in a high-energy particle collider. Indeed, Gondamon is ground zero for Ered Luin’s Large Hunter Collider. I would highly recommend sitting in Gondamon for a while in these early days of the free-to-play release (In the US only, not that I’m BITTER!) and enjoying the show as all the new inexperienced elf and dwarf hunters smash into one another at incredible speeds, elves flying off on chaotic arching trajectories with a zinging squeal, like unleashed Catherine wheels, before exploding against the heights of Gondoman’s great walls. The more stout Dwarves, in turn, having had their progress unexpectedly impeded and diverted, stumble and bop along on their bums like bouncing bombs, detonating against the base of the wall and showering nearby NPCs in a hail of armour fragments and beard chunks.

Level twenty has come around so quickly for my Hunter, having rolled her late Sunday evening and played a few short hours each night since, and I can’t see myself stopping for many levels to come. Even if I wanted to. Really. It’s like having a tiger with diagnosed poor impulse control on a leash and then trying to reign it in when it sees a group of delinquent buffalo off in the distance flipping it the bird. I’m just hanging on here for dear life, but in the brief respites where I am actually able to get her to pause – the air-cooled radiator fins protruding from her body glowing white-hot and beginning to steam from the lack of airflow passing over them – I’ll report back to you the progress that has been made. In the meantime just recall the image from the original Superman film of the Man of Steel reversing time by flying around the Earth at high speed.

Then picture me, clinging onto his boots by my finger tips, screaming.

Stephen Fry Live(ish)!

Stephen Fry was live at the Royal Festival Hall last night launching the latest volume of his autobiography. It looked like a fun event, but tickets sold out quite quickly, and schlepping into London on a Monday evening is a bit of a pain in the bum anyway. Conveniently, then, the event was also broadcast live to cinemas around the country, the local Vue being considerably easier to pop along to.

The broadcast worked really well; you still got the sense of being in an audience for a performance as a shared experience, with the laughter and reactions that you just don’t get watching on a television at home. Fry read a few excerpts from the book, chatted away rather splendidly, and did an uncanny impersonation of Hugh Laurie (even if only saying “hullo!”)

It definitely seems like it could be the way forward for acts who can sell out massive venues but aren’t really suited to them; Flight of the Conchords at Wembley Arena spring to mind, or most stand-ups in similar size venues where, for a good chunk of the audience, the performer is so far away they end up watching the big screens anyway.

Thought for the day.

Allow players to make hero classes in World of Warcraft by combining any two level-capped classes they have into a new character which shares core features from each. I was quite intrigued by the idea of the Palalock; the Shamage (pronounced similar to Michael Jackson’s cha’mone) might be fun; I imagine the Hunterogue would be king of PvP; and Death Druids and Warrior Priests would probably be quite popular too.

Curiously enough this came from my Lord of the Rings Online play, where I’ve been avidly levelling a Hunter, and dreamed of merging my Hunter with my Warden to create a hero class with the ranged bow damage, traps and tricks of the Hunter, and the self-healing avoidance tanking of the Warden. I don’t want much, eh? Just a character class so overpowered that it forces bits across the network hard enough to bring down the server hardware.

Still, this MMO fanatic can but dream fanciful dreams.

Stride towards your fortune boldly on your way.

I cancelled my Warhammer Online subscription over the weekend, having logged on several times, stared at my Warrior Priest and my Slayer for a while and found myself unable to summon the enthusiasm to log in with either one, I decided that I already had enough MMO mash on my plate and I could afford to leave some of the over-steamed vegetables to one side. Or, more correctly, I couldn’t justify affording such an MMO any more. With a veritable wealth of MMOs going free-to-play at the moment, and the fact that I have a lifetime subscription to LotRO, I really don’t find myself wanting for subscriptionless adventuring options. I’ve started a couple of new character projects in LotRO, a group-orientated Minstrel for as and when I feel like being sociable, and a new solo project in the form of a Hunter for me to quietly plink away at when I’m possessed of a more solitary humour. LotRO has become my reliable gaming mistress, she who will keep me happily occupied until some young-faced damsel flashes an alluring winsome smile from behind a mask of demure innocence, teases and tempts in equal measure as I follow her, like some enchanted Anthony pursuing his Egypt, back to her residence. Whereupon she is suddenly released from her cleverly marketed appearance, and under the harsh light of a more intimate inspection is revealed to be a gap-toothed bug-ridden wreck. At which point her real lover steps forth from the shadows before I can make good my escape, clubs me over the head, and steals £14.99 monthly from my wallet until I regain my senses. Yet always LotRO is there to welcome me back from my folly, she opens her arms wide and cradles me against her voluminous content, hushes my blubbered apologies, reminds me of the intimate little details that made me love her and make me love her still. She is the mature mistress, secure in the knowledge of her own worth, happy to welcome and entertain the experienced and inexperienced alike, and I remain there in her embrace, comfortable and content. Until I catch a glimpse of the next porcelain and lace doe peering out from behind the curtain of MMO news, fluttering her eyelids innocently, her shy yet coquettish demeanour promising a life of long term commitment and happiness, and delivering yet another sharp blow to the head and dent to the wallet.

My reason for quitting WAR was quite simple in the end: you get experience points when playing in scenarios and open RvR. There are two levelling systems running in parallel in WAR, the standard experience points which work much as they do in any MMO RPG, and renown points which primarily work as a gate to the more powerful PvP gear, as well as a sub-system that allows you to purchase significant boosts to one or two primary stats, tactics which give you increased damage against certain races, and other PvP enhancing features. For me, the system doesn’t work. Ideally as a player you want to keep your character level and your renown level close to one another, this then means that as your character level reaches the upper boundary of the tier of content in which you’re currently participating, your renown level will allow access to the best PvP gear that can be purchased from the merchants in the war camps, thus giving you a fighting chance in yet another MMO which ‘balances’ PvP by boosting all characters to the same level while entirely ignoring the fact that the characters that are closest to the upper bound of the level cap will have access to gear which puts them far outside the reach of anyone at the lower end. Going into a scenario when you’re level one or two and trying to put even a dent into a level eleven character is an exercise in frustration and futility; I’ve seen a level eleven cloth-wearing priest happily tanking five low level axe-wielding fighters with consummate ease until the rest of their side arrived. There seems little point in having a free trial to a game when any genuinely new player is going to head into the much touted main area of content – RvR – and find themselves slaughtered constantly at the hands of twinked-out characters at the upper bounds of the tier. You might as well just have the trial be a couple of staff who go around and yank the nose hair of anyone trying to download the client. Trial by name, trial by nature.

What happens for me is that I get bored with constantly running scenarios and oRvR because there isn’t enough variety in the maps and objectives to hold my interest, while at the same time there isn’t enough flexibility in the system to let me find new ways to contribute to the war effort. So when the tedium sets in I go off to play the PvE game for a change of pace, which is pleasant enough but which also nets me experience points. As soon as you switch to the PvE game you start to increase the disparity between your character rank and your renown rank, because whereas in PvP you gain both experience and renown, in PvE you gain experience only. What this means is that when you reach the top level of a tier of content you may not actually be able to equip the PvP gear available because it is gated based on renown rank. There is supposedly comparable PvE gear, but I find that it often lacks the stats I really want, and relies far more on random chance; the PvE gold quality set of items is, as far as I can tell, obtained through gold loot sacks from public quests, which aren’t guaranteed to drop for each completion of the PQ, and even when they do you then need to win a roll against others to get it. The gold quality set of PvP gear, however, is bought from a vendor with tokens which are rewarded with far more regularity in the various PvP sub-games.

WAR simply never seems to have known what it wants to be. It is a Frankenstein creation, full of brilliant ideas and clever concepts, all stitched together into the semblance of a hybrid PvE-PvP MMO, but which has never really found general acceptance in the PvE or PvP communities. As such it skulks around in the background of the MMO scene, trying to prove that it is a proper MMO even though its appearance inspires the mainstream of players to, at best, cross over to the other side of the street. Thankfully for WAR it is not a creation of Dr NCSoft, who tends to throw his handiwork from his tower down to the pitchfork wielding, torch waving masses at the first sign of imperfection.

The reason I don’t get on with PvP in WAR is that, in the main, the motto of the game seems to be: he who zergs, wins. There’s no empowerment of the individual, no Knightrider Effect where one man (or woman, thanks Stan) can make a difference. If you look at games such as EVE, and online FPS games such as Counter Strike, what you see is team battles where individuals can manage to overcome greater opposition through careful play, using hit-and-run tactics, and guerrilla warfare, and thus turn the tide of a battle. From my experience that just doesn’t happen in WAR, even in the smaller scenarios, you are either part of the Zerg or you are assimilated, and unfortunately for me that is a style of play that I don’t find compelling.

I am Healbot of Zerg. I am 6 of 24. Resistance is futile (you should have gone for +Wounds instead).

Maybe tomorrow, I’ll find what I call home.

We had a bit of trouble with our old web host, so KiaSA has moved over to a new one.

Everything seems to be up and running fine, but if you happened to make a comment in the last few hours then it may have got lost as the nameservers transferred. Hopefully this hasn’t happened, but apologies if something did get lost in the transfer.

Fingers crossed, we’ll have less downtime and database errors from now on.

Normal service (well, as normal as we get around here) should hopefully be resumed soon.

Cheers,

M.