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	<title>Comments on: What shall we use to fill the empty spaces?</title>
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	<link>http://www.kiasa.org/2009/11/10/what-shall-we-use-to-fill-the-empty-spaces/</link>
	<description>Just these guys, you know.</description>
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		<title>By: Bronte</title>
		<link>http://www.kiasa.org/2009/11/10/what-shall-we-use-to-fill-the-empty-spaces/comment-page-1/#comment-3722</link>
		<dc:creator>Bronte</dc:creator>
		<pubDate>Mon, 16 Nov 2009 14:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.kiasa.org/?p=2978#comment-3722</guid>
		<description>Oh I know. That drives me up the wall. 

For a game with such an epic scale that does so much right, it baffles me they they left out simpler things like jumping, wading through water, swimming etc. Hell water doesn&#039;t even react to your presence when you stand it in. There are no ripples, no splashes.

Fight a foe and get covered in copious amounts of blood. Walk through water and not a drop drips off of you.

Even Champions Online got the water part right!</description>
		<content:encoded><![CDATA[<p>Oh I know. That drives me up the wall. </p>
<p>For a game with such an epic scale that does so much right, it baffles me they they left out simpler things like jumping, wading through water, swimming etc. Hell water doesn&#8217;t even react to your presence when you stand it in. There are no ripples, no splashes.</p>
<p>Fight a foe and get covered in copious amounts of blood. Walk through water and not a drop drips off of you.</p>
<p>Even Champions Online got the water part right!</p>
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		<title>By: br3ntbr0</title>
		<link>http://www.kiasa.org/2009/11/10/what-shall-we-use-to-fill-the-empty-spaces/comment-page-1/#comment-3713</link>
		<dc:creator>br3ntbr0</dc:creator>
		<pubDate>Tue, 10 Nov 2009 19:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.kiasa.org/?p=2978#comment-3713</guid>
		<description>I realized these were some things I&#039;d have to come to grips with very quickly if I was going to enjoy DA:O.  It seemed pretty clear that exploration is not a part of the game design, you are very much on rails as far as the environment goes.  You can&#039;t jump because you could jump over small rocks put there to keep you from exploring undeveloped areas.  You can&#039;s swim because it saves the animators the time of making water react with your character, etc.

I never realized how trained I am by games like EQ, WoW and the like.  I still can&#039;t shake the space bar to jump thing.  Its like swinging your weapon in DDO because left click swings a weapon and doesn&#039;t select objects like it does in MMO&#039;s.

Perhaps this is why so many MMO&#039;s adopt that control style as the standard default?  The game becomes less fun since the user has to learn a new scheme...</description>
		<content:encoded><![CDATA[<p>I realized these were some things I&#8217;d have to come to grips with very quickly if I was going to enjoy DA:O.  It seemed pretty clear that exploration is not a part of the game design, you are very much on rails as far as the environment goes.  You can&#8217;t jump because you could jump over small rocks put there to keep you from exploring undeveloped areas.  You can&#8217;s swim because it saves the animators the time of making water react with your character, etc.</p>
<p>I never realized how trained I am by games like EQ, WoW and the like.  I still can&#8217;t shake the space bar to jump thing.  Its like swinging your weapon in DDO because left click swings a weapon and doesn&#8217;t select objects like it does in MMO&#8217;s.</p>
<p>Perhaps this is why so many MMO&#8217;s adopt that control style as the standard default?  The game becomes less fun since the user has to learn a new scheme&#8230;</p>
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