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	<title>Comments on: Thought for the day.</title>
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	<link>http://www.kiasa.org/2009/08/31/thought-for-the-day-38/</link>
	<description>Just these guys, you know.</description>
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		<title>By: Melmoth</title>
		<link>http://www.kiasa.org/2009/08/31/thought-for-the-day-38/comment-page-1/#comment-3440</link>
		<dc:creator>Melmoth</dc:creator>
		<pubDate>Wed, 02 Sep 2009 11:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/08/31/thought-for-the-day-38/#comment-3440</guid>
		<description>@Ysh: 17th?! Blimey it seems to have sunk a bit since I was last there in City of Heroes. I&#039;m going to need a lot of rope. Oh, Rope Man, now there&#039;s a good character concept...

@Magson: It&#039;s certainly not ubiquitous yet, but it does seem to be a rising trend. I&#039;m just not sure who was the first to think that it was a good idea. Trying to adjust facial features whilst the character randomly switches between looking over its shoulder and up at the ceiling is rather frustrating, to say the least.

@pjharvey: I have encountered many MMOs which animate whilst you are adjusting the sliders, and so your sensible option does not seem to be a standard as of yet, alas. To be honest though, any animation is frustrating, even when not specifically adjusting options, because I might be trying to get an overview of the character to check proportions and such, and I can&#039;t do so when it starts jiving around. I can already view various angles using the interface, so I don&#039;t need it to animate. If they want to show-off animations on that screen then perhaps a button to trigger them would be preferable to random bouts of fidgeting.</description>
		<content:encoded><![CDATA[<p>@Ysh: 17th?! Blimey it seems to have sunk a bit since I was last there in City of Heroes. I&#8217;m going to need a lot of rope. Oh, Rope Man, now there&#8217;s a good character concept&#8230;</p>
<p>@Magson: It&#8217;s certainly not ubiquitous yet, but it does seem to be a rising trend. I&#8217;m just not sure who was the first to think that it was a good idea. Trying to adjust facial features whilst the character randomly switches between looking over its shoulder and up at the ceiling is rather frustrating, to say the least.</p>
<p>@pjharvey: I have encountered many MMOs which animate whilst you are adjusting the sliders, and so your sensible option does not seem to be a standard as of yet, alas. To be honest though, any animation is frustrating, even when not specifically adjusting options, because I might be trying to get an overview of the character to check proportions and such, and I can&#8217;t do so when it starts jiving around. I can already view various angles using the interface, so I don&#8217;t need it to animate. If they want to show-off animations on that screen then perhaps a button to trigger them would be preferable to random bouts of fidgeting.</p>
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		<title>By: pjharvey</title>
		<link>http://www.kiasa.org/2009/08/31/thought-for-the-day-38/comment-page-1/#comment-3439</link>
		<dc:creator>pjharvey</dc:creator>
		<pubDate>Mon, 31 Aug 2009 19:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/08/31/thought-for-the-day-38/#comment-3439</guid>
		<description>Isn&#039;t it standard UI practice for the object under manipulation to remain static, only animating after a period of no activity?</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t it standard UI practice for the object under manipulation to remain static, only animating after a period of no activity?</p>
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		<title>By: Magson</title>
		<link>http://www.kiasa.org/2009/08/31/thought-for-the-day-38/comment-page-1/#comment-3438</link>
		<dc:creator>Magson</dc:creator>
		<pubDate>Mon, 31 Aug 2009 17:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/08/31/thought-for-the-day-38/#comment-3438</guid>
		<description>/agree that it&#039;s really annoying to be trying to get that character slider in a place where it actually looks good and then the character animates and you suddenly can&#039;t see what you&#039;re doing.

EQ2&#039;s guilty of this.  The humanoid characters aren&#039;t too bad, but the Sarnak&#039;s twist all the way off the viewing area.  But I&#039;ve got all my slots filled now and therefore won&#039;t be making any more so it&#039;s a moot point for me there.  We&#039;ll see what the future holds with other games, though.</description>
		<content:encoded><![CDATA[<p>/agree that it&#8217;s really annoying to be trying to get that character slider in a place where it actually looks good and then the character animates and you suddenly can&#8217;t see what you&#8217;re doing.</p>
<p>EQ2&#8242;s guilty of this.  The humanoid characters aren&#8217;t too bad, but the Sarnak&#8217;s twist all the way off the viewing area.  But I&#8217;ve got all my slots filled now and therefore won&#8217;t be making any more so it&#8217;s a moot point for me there.  We&#8217;ll see what the future holds with other games, though.</p>
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		<title>By: Ysharros</title>
		<link>http://www.kiasa.org/2009/08/31/thought-for-the-day-38/comment-page-1/#comment-3437</link>
		<dc:creator>Ysharros</dc:creator>
		<pubDate>Mon, 31 Aug 2009 12:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://kiasa.org/2009/08/31/thought-for-the-day-38/#comment-3437</guid>
		<description>Your skill at metaphor is unparalleled. I bow to your awesome greatness. Fire ants! Hah!

Oh and don&#039;t even bother trying to get to that Circle (it&#039;s the 17th, btw). It&#039;s kinda full these days. I should know, I&#039;ve got a flat with views of the lava-spews and special extra char slots.</description>
		<content:encoded><![CDATA[<p>Your skill at metaphor is unparalleled. I bow to your awesome greatness. Fire ants! Hah!</p>
<p>Oh and don&#8217;t even bother trying to get to that Circle (it&#8217;s the 17th, btw). It&#8217;s kinda full these days. I should know, I&#8217;ve got a flat with views of the lava-spews and special extra char slots.</p>
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