Indie Pack Reviewlet: Everyday Shooter

In some ways Everday Shooter is so Old Skool it would spell “Old School” properly; it’s a shooter in which your “ship” is a blob, on each level you fly around a single screen, you have three lives and die when you touch pretty much anything. In other ways it’s as much of an “art-game” as The Path; the author describes it as “…an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.” The combination of the two works rather well.

You move your ship with the cursor keys and can fire in one of eight directions using WASD, or a combination thereof. True to being an “album of games”, you’re on each level for the duration of its background song with the objective of firstly surviving, and secondly scoring points by collecting blobs left behind after destroying certain enemies. Each level has a different “chaining mechanism” that enables you to cause much explosion-ism for great justice (and scoring opportunity). The points you earn, as well as being a simple measure of score, also allow you to purchase extras, such as more lives and graphical filters.

One of the real strengths of Everyday Shooter is that you can pick it up and play straight away, and put it down after five or ten minutes feeling like you’ve actually done something, a little like the golden age of arcades only without needing so many 10p coins, so it was ideal for a bit of holiday gaming. It ran well on the laptop, and at £5.99 is pretty reasonable. Overall, an eight-way shooting thumbs up.

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