Another not exactly first impression, as I bought World of Goo on the Wii back in January. One of the potential annoyances with packs of games is if you already own some of them, and although you can sometimes “gift” extra copies of games on Steam, that’s not the case with any of the indie pack. On top of Audiosurf if I already had the PC version of World of Goo, or it wasn’t a very good game, it might have raised the irritation level from “small piece of grit in shoe but only for a minute until an opportunity arose to sit down and empty shoe” to “small piece of grit in shoe but in circumstances where much walking is required and it would be considered rude to expose your be-socked feet to all and sundry like perhaps a guided tour of a large workplace with dignitaries”, but as it is I’ve been loving getting Goo-y again (as a metaphorical actress may or may not have said to an entirely hypothetical bishop).
Once again I’d direct you to John Walker’s lovely Eurogamer review for a full assessment of the game. I’d agree that the Wii version of the game ever so slightly shades the PC version by virtue of how well suited the Wiimote is to the control system (though the mouse has a slight edge for precision), plus support of up to four players simultaneously, but it’s the slimmest of differences, a mere few extra chocolate shavings atop the magnificent baked cheesecake of goodness that’s common between the two platforms.
Having finished the game on the Wii I didn’t compulsively play through the PC version, but it was always a joy to drop into for a quick level or two; apart from anything else it reminded me how great the music is, from the first joyous “pompompompompompom”, and being available from the author’s website you can even play through it in Audiosurf.
Technically, no problems at all, it ran absolutely smoothly on the laptop. It’s the most expensive of the pack at full price, £16.99, but well worth it. Three thumbs up, comprised of goo balls, floating on red balloons.